slightconfuse
Banned
I want more beast in druid. I like beast druid a lot.
So what's the best place right now to *steal FotM decklists*?
Also I'm really not sure what to craft anymore. N'zoth still a thing? Got like 7k+ dust.
And is there a current meta snapshot on liquid or tempo storm?
Mad Scientist overrated?
I have heard god damn everything now.
So what's the best place right now to *steal FotM decklists*?
I probably mentally ignored it because it's so off base that it's not even worth discussing... in my opinion of course.I've never hidden my opinion on mad scientist being overrated. Which is a far cry from saying it's weak.
I think people talked about it like it's absolutely broken every time it hit the board. It was not.
And mad scientist being overrated is my opinion on what it was pre-standard, pre-nerf, with 2mana owl and kezan mystic. And it would certainly rely on it's statistics, I don't buy into the "omg 2 drop that draws and plays a random secret". It was often a very good on curve play but also a very bad off curve play and added inconsistency to your deck and could be a dead card if you drew your secrets out of order. Very overrated because people rarely talked about the downsides of mad scientist and wholly focused on the god curve which is a very poor mentality to have imo. For that reason I think it was overrated. Very good in certain match ups (mage vs. druid) and bad or very bad in others (mage vs freeze mage, mage vs secret paladin).
Secrets are fine.
It's the OP cards that get built around them that are the problem. See: Mysterious Challenger or Mad Scientist.
I probably mentally ignored it because it's so off base that it's not even worth discussing... in my opinion of course.
And not sure what statistics you are citing here, Mad Scientist was played in every single Mage and Hunter deck since its inception.
My opinion on Mad Scientist isn't that the idea of the card is overpowered it just incentivizes the wrong thing. The card is horrible in Paladin since secrets are 1 mana, in hunter it's often played but now entirely outclaseed by Cloaked Huntress, but for mage with the most expensive secrets, the card is always good because it lets you cheat out a 3 mana spell for the cost of a 2/2 body. The card is never bad in any mage deck that runs secrets, even if you get hosed by doing the secrets in the wrong order, you still didn't have to pay for them.
It encourages mages to run only a few secrets and then makes you feel bad when you have to actually spend mana on them. With Mad Scientist, every mage secret is better played for free. So you only end up playing those secrets that can't be screwed up. Counterspell for example was nearly worthless while Mad Scientist was around due to it being unpredictable. The card's existence suppresses the desire for mage to play secrets naturally from hand since you are conditioned to expecting them for free from the deck through this deathrattle. If Mad Scientist was a Hunter or Paladin card, no one would care, but as a neutral it ruined mage secrets for years, and continues to do so in Wild.
That's why I'd be ok with changing it even now. I don't think they will, but I wouldn't cry if they did. The card is simply TOO good for mages not to run.
and then the other players doomsayer ,which triggers mirror entitiy.
What is this madness.
Secrets were pretty weak before Scientist. They had to print a fucked up OP card to make secrets viable. It's a 2-mana 2/2 that pulls a card from your deck and plays it. It's incredibly OP compared to any other minion in the game, much like MC.
But yeah card is overrated Kappa
Mad Scientist was a pretty OP card and playing through the UT, Mech Mage, Aggro Mage, etc metas was a terrible time that makes this Shaman meta feel friendly and welcoming.
Mech Mage is still common in Wild. I fight one a day or so.
yall try to backstab an mad scientist in wild and see what happens now.. totally not OP tho
2 mana 2/2 minion
Battlecry: Discover a Secret.
This hypothetical minion is way weaker than Mad Scientist but it's still kind of OP. That's how strong Mad Scientist is.
Also I think design like this is way better if you want to encourage secrets. You Discover a Secret on a slightly overstatted minion. That's how it should be done.
I dunno about that. If you could add the perfect secret for each match up... wow. That'd be better I think. Then you play 2 of them with brann... wow. Mad scientist never really supported a wide variety of secrets, but with that card you could have strong secrets without ever adding them to your deck.
And you think that is way weaker than mad scientist? Well, I guess it makes sense if you overrate mad scientist
I dunno about that. If you could add the perfect secret for each match up... wow. That'd be better I think. Then you play 2 of them with brann... wow. Mad scientist never really supported a wide variety of secrets, but with that card you could have strong secrets without ever adding them to your deck.
And you think that is way weaker than mad scientist? Well, I guess it makes sense if you overrate mad scientist
no fucking way that's better than mad scientist lmao
and I just realize secret that opponent discover n play from hand is far easier to play around than mad scientist pull
double lmao
Better or about as good. I think so. Mad scientist was silenceable.
I can Silence 2 mana 2/2 with 3 mana 2/1, winning play right there
I remember an old thread I saw on reddit that had infographics on card usage so I found it again.
http://imgur.com/a/3Eb97
Look at the top 5 common usage percent. Mad Scientist made it despite only being used in Hunter/Mage which is absolutely insane.
I don't see Mad Scientist on there. Unless you mean Common cards.I remember an old thread I saw on reddit that had infographics on card usage so I found it again.
http://imgur.com/a/3Eb97
Look at the top 5 common usage percent. Mad Scientist made it despite only being used in Hunter/Mage which is absolutely insane.
Silencing a Mad Scientist was god damn terrible. Using up your silence for a 2 mana card is horrendous tempo and value. It's not like you are silencing a Twilight Drake or a Tirion here. Might as well talk about the godlike value of silencing a Haunted Creeper or a Minibot... wow.
Hunters were running two Owls at a time that did not deter people from running double Scientists.
Don't know why there is such fixation on it being overrated or not. Card was played as a two of in Hunter/Mage decks pre and post Owl, pre and post Eater of Secrets/Kezan Mystic whatever the hell.
And Mad Scientist is far better than a hypothetical 2 mana 2/2 that can Discover a Secret. I don't think you know why Mad Scientist is that powerful if you can't see the difference. Mad Scientist not only generates value (and thins your deck which is a godlike attribute) but it generates tempo too. That card doesn't generate Tempo because first you give up tempo on the turn it is played and then you give up tempo by playing a secret.
I saw some game play video and it seems to be using the 3 monster zones and 3 spell/trap zone formula of the watered down YGO games.Dahbomb have you tried Yu-Gi-Oh Duels Links on IOS/Android ? The US version is up, and it's great so far (No stamina bullshit, season 1 only for now, voiceover...)
Because silencing a Minibot/Creeper allows you to contest it with an Owl as well. Hell throw in Loot Hoarder in there. None of these feels good to go and you would rather save your silence for bigger targets.
I am saying two Owls mattered because that was not enough deter people from using Mad Scientist. The meta tried it's hardest to negate Scientist but it was unsuccessful.
Blizzard raising the cap on the heroic brawl from 5 to 100.
Guess the streamers can go nuts now.
THAT'S THE POINT!Mobius and Pet Octopus said:Again, so what if hunter ran 2 mad scientists? Does paladin stop playing tirion because owl exists? Did people stop playing sludge belcher or shredder? Nope.