Miracle Priest incoming with Auctioneer Beardo and Raza
Inspire minions all of the sudden become more interesting.
Inspire cards could be good now.How good is that really? Priest is usually floating a good amount of mana late game. I guess it is good to get it off on curve?
Can Priest handle a Reno deck though? So many spells Priest has are worth having doubles of.
When I played reno shadow priest I found that he didn't have that many troubles going with only one copy of each card (sans shadowform which needs 2 copies for full value), it needed some cards which imo now he has on gadgetzan (the board clear, the mini shadow madness,amongs others)
Reno Miracle Priest?Dragon Reno Shadowform priest?
if you change your hp after playing this, does it still remain at 0 right?
Like if you Justicar after this, what happens.
Man the highlander Warlock Legendary is going to be sick, I can feel it.
Lay it on me Blizzard!
Nah its going to be a highlander card, I suspected it for both Priest and Warlock when they showed Kazakus and the Mage Legendary. The Kabal is all about the highlander style.
We of the Kabal embrace those unwelcome elsewhere. We are outcast Priests, Mages, and Warlocks whose methods are too EXTREME for our colleagues. All that hand-wringing over silly things like mutations, toxicity, and side effects. Those cowards lack vision! We are at our STRONGEST when our decks only have a SINGLE COPY of each card! We of the Kabal embrace power NO MATTER THE PRICE!
Nah its going to be a highlander card, I suspected it for both Priest and Warlock when they showed Kazakus and the Mage Legendary. The Kabal is all about the highlander style.
So much Bisonyes.gifMan the highlander Warlock Legendary is going to be sick, I can feel it.
Lay it on me Blizzard!
Wild Reno Shadowform Priest is probably going to be a thing. You are going to have so many options now. For minions you just put in some Deathrattles like Belcher, Sylvanas, Shade and you can throw in Nzoth as well.
Dr. Doom7 mana 7/7
Battlecry: If your deck has no duplicates, summon two 1/1 Volatile Imps. WARNING: Imps may explode