how bad would it be to run a 1-of faceless in quest rogue?
To what end?
barnabus
carnassa
megafin
...
amara
odds are you wont be able to get galvadon because stealth
I'm sure there will be other high value targets, the quest rewards are probably the only ones worth faceless + bounce.
worst comes to worst you can copy a charger for 5 more damage
craft the commons as goldens before thursday. you'll only net 80 dust for it but it's something if you can dig up the dust.
I see. Sounds a little meme worthy.
What is the math behind crafting golden commons headed to the Hall of Fame? How is it different than rares, epics and legendaries?
What is the math behind crafting golden commons headed to the Hall of Fame? How is it different than rares, epics and legendaries?
You're missing out on 35 dust if you want to keep the golden.What is the math behind crafting golden commons headed to the Hall of Fame? How is it different than rares, epics and legendaries?
golden common DE for 50 + 400 for having - 400 to craft golden = +50
regular common u get +40 for having = +40
Seems like a lot of effort for 10 dust.
Seems like a lot of effort for 10 dust.
I've been pondering the new Mage quest in a Reno deck in Wild. The Reno Mage deck already has the tools to survive to fatigue all the damn time, the quest finally gives it that extra turn to close out with some damage for the win. Either by Arcane Giant hitting face or Antonidas fireballing out of control.
You drop some of the defensive tools of which Reno Mage has plenty. And the cuts quickly start becoming brutal to make.
Cards to Generate Spells outside your deck:
Babbling Book.
Antonidas (but try to save him for the win condition so you can fireball chain for the win)
Primordial Glyph
Forgotten Torch
Kabal Courier (not guaranteed)
Kazakus (possibly x2 if you Bran)
Cabalist's Tome (Counts as x3)
Ethereal Conjurer
The choices beyond that are pretty standard. You end up with a deck that was already strong that simply just gained a win condition that it never had before. Should be a fun deck ot mess around with.
I've been pondering the new Mage quest in a Reno deck in Wild. The Reno Mage deck already has the tools to survive to fatigue all the damn time, the quest finally gives it that extra turn to close out with some damage for the win. Either by Arcane Giant hitting face or Antonidas fireballing out of control.
You drop some of the defensive tools of which Reno Mage has plenty. And the cuts quickly start becoming brutal to make.
Cards to Generate Spells outside your deck:
Babbling Book.
Antonidas (but try to save him for the win condition so you can fireball chain for the win)
Primordial Glyph
Forgotten Torch
Kabal Courier (not guaranteed)
Kazakus (possibly x2 if you Bran)
Cabalist's Tome (Counts as x3)
Ethereal Conjurer
The choices beyond that are pretty standard. You end up with a deck that was already strong that simply just gained a win condition that it never had before. Should be a fun deck ot mess around with.
I tried the new card they gave away for fun.
Innervate it out on 5, got a 5/12, it actually felt strong and this is like one of the worst adapt cards. The warlock 4 drop gotta be very good, adapt is ok for one time but adapting twice is huge.
Hoe come no one stream it yet thenEu has it now.
It occurs to me that if you get Thaurassan to proc on Antonidas AND Time Warp, you can use both in the same turn and get a Fireball. :-OI've been pondering the new Mage quest in a Reno deck in Wild. The Reno Mage deck already has the tools to survive to fatigue all the damn time, the quest finally gives it that extra turn to close out with some damage for the win. Either by Arcane Giant hitting face or Antonidas fireballing out of control.
You drop some of the defensive tools of which Reno Mage has plenty. And the cuts quickly start becoming brutal to make.
Cards to Generate Spells outside your deck:
Babbling Book.
Antonidas (but try to save him for the win condition so you can fireball chain for the win)
Primordial Glyph
Forgotten Torch
Kabal Courier (not guaranteed)
Kazakus (possibly x2 if you Bran)
Cabalist's Tome (Counts as x3)
Ethereal Conjurer
The choices beyond that are pretty standard. You end up with a deck that was already strong that simply just gained a win condition that it never had before. Should be a fun deck ot mess around with.
Hoe come no one stream it yet then
does stampede work with animal companion. or call of the wild.
I tried the new card they gave away for fun.
Innervate it out on 5, got a 5/12, it actually felt strong and this is like one of the worst adapt cards. The warlock 4 drop gotta be very good, adapt is ok for one time but adapting twice is huge.
No. It says play not summon so you have to play it as a minion.
yet more proof that Kripp has no clue about constructed.I agree with Kripp, Mage quest is easily that most OP quest/card. It is the only card I rated a 5 on the neogaf rating poll. ONLY six generated spells? Easiest quest req. not to mention the discount on req. if you go second because of the coin. completely uninteractive too, like wtf? Doesn't take much to get heavy damage in a two turn move.
I tried the new card they gave away for fun.
Innervate it out on 5, got a 5/12, it actually felt strong and this is like one of the worst adapt cards. The warlock 4 drop gotta be very good, adapt is ok for one time but adapting twice is huge.
I agree with Kripp, Mage quest is easily that most OP quest/card. It is the only card I rated a 5 on the neogaf rating poll. ONLY six generated spells? Easiest quest req. not to mention the discount on req. if you go second because of the coin. completely uninteractive too, like wtf? Doesn't take much to get heavy damage in a two turn move.
Maybe I'm wrong though ¯_(ツ_/¯ ... I hope
Got my 4 packs. It's alright, but no Legendary. And now I'm scared for my 6 JUG packs.
Maiev is after Un'goro, no? Not after patch?