From the spoiler-free impressions thread, some intense open-world action:
> Flying mounts. (need to improve the streaming engine)
From the spoiler-free impressions thread, some intense open-world action:
From the spoiler-free impressions thread, some intense open-world action:
From the spoiler-free impressions thread, some intense open-world action:
From the spoiler-free impressions thread, some intense open-world action:
I honestly do not want to see flying mounts in any of the open world game unless the world is huge like an MMORPG game or as a reward for completing the game, so that you may travel throughout the world faster. I don't want to have a flying mount while trying to complete the main story, because I would just be using the flying mount to travel everywhere and miss out on all the encounters below.
It's one of the reasons why I found Saints Row IV so utterly boring.I honestly do not want to see flying mounts in any of the open world game unless the world is huge like an MMORPG game or as a reward for completing the game, so that you may travel throughout the world faster. I don't want to have a flying mount while trying to complete the main story, because I would just be using the flying mount to travel everywhere and miss out on all the encounters below.
From the spoiler-free impressions thread, some intense open-world action:
Reviews are opinions. If you want a review to be nothing but facts it would no longer be recognizable from what we call reviews. And even taking your point into consideration, that the review needs to tackle the technical aspects of a game, that too would be opinion. Some people have zero problems with framerate drops and others find games that do completely unplayable.
Whenever you ask someone to review a product and give a score, it's in the opinion of the person who reviewed said product.
From the spoiler-free impressions thread, some intense open-world action:
I know it's weird to talk about potential sequels, but hear me out a bit in terms of expectation vs what reviewers have said about this for me.
Based on the gameplay previews, impressions and my own assessment of interview materials, my expectations for Horizon were generally the following:
Combat/Enemy/Visuals = 9 out of 10
World/Activity/Quest/Story/Other = 7 out of 10
In short, I expected a good game that is still constrained by a lot of generic trappings of the open world formula without notable standouts, but will be elevated by being best-in-class in terms of combat & enemy design, with all the technical mastery of visuals from the art team at GG.
And some of the reviews, by Kotaku UK & Eurogamer, actually echoed that sentiment. I think in terms of pure checklist of design, Horizon is that game. A game of standout 9s, supplemented by other parts that are 7s.
What I did not expect, was that Horizon would apparently have a story quality of a ”9", and executed the world/activity/quest/other aspects with the finesse and balanced design where even though the individual quality of those quest are maybe still a 7 or so, the way it's laid out and executed as a complete package elevates it to an 8 in terms of the experience.
Of course, not everybody will resonate with execution, so some people will still see it as a 7, no matter how nicely it's packaged, but the fact that a vast majority of reviewers though that the execution was brilliantly handled to the point that it's comparable with the best-in-class open world games is quite possibly the biggest surprise.
To me, that is one of the hardest things to do in any game. It is not difficult for a game that is composed of a bunch of [8/10] mechanics/design elements to come together as a strong [8/10] piece. But it's really really hard imo, to take a bunch of [6/10]s and [7/10]s and execute the balance of all those components to make it more than the sum of its parts.
Because, from where I stand, even iteratively, I see a ton of areas of improvement for a Horizon sequel that are complete no-brainers and is realistically, quite easy to implement given another 2-3 years.
Another additional 10-15 unique variants of machines would go a long way to make a truly complete animal ecosystem. 26 is good, but given the dynamic nature of interactions,I think every additional 5 would be exponentially incremental by leaps & bounds in terms of dynamism.
An actual melee combat system.
Multi-piece armor equipment system ala RPGs like TW3/DAI/etc.
Bigger settlements/cities/enterable buildings.
Improved human enemy A.I.
Improved side-quest writing/design.
Etc etc
Horizon, even based off all the glowing reviews, isn't at the same situation like many highly lauded games like Bioshock, TLoU, Red Dead, Mass Effect 2, Uncharted 2, etc where there's a very specific design choice in every part of those game that it isn't an easy ”+1" on everything to make an easy sequel. We saw how the ”+1" mentality didn't work with Uncharted 3/Bioshock Infinite/etc.
As it is, there are clearly many parts of Horizon that has a lot of room for improvement on an iterative level. It's exciting to see where GG can take the formula further.
Don't like that they let you see the weak points highlighted.
Don't like that they let you see the weak points highlighted.
From the spoiler-free impressions thread, some intense open-world action:
Game looks gorgeous on both. Would even probably look good on a potatoe.I was still a tiny bit in doubt, but this video right there gave me the last small push I needed. Pre Ordered and ready to go.
Candyland PS4 vs Pro Comparison [4k], just in case somebody is interested
Do Giant Bomb dislike every PS4 exclusive? Or are there any which they've scored higher than normal?
Don't like that they let you see the weak points highlighted.
Do Giant Bomb dislike every PS4 exclusive? Or are there any which they've scored higher than normal?
Barf.
Well I'm sure you thought this was a compliment.
Never watched him. Then again I don't really watch channels for reviews. Does he actually do good analysis?
I made the mistake of not watching Double Toasted for movie reviews until a few months ago, so broadening horizons and all that
Oh man, SOMA was just a hair short of being a perfect take on the genre. It's amazing.
http://www.gamespot.com/articles/horizon-zero-dawn-review-roundup/1100-6448021/
never saw the EuroGamer review
man they have it out for GG lol
ummm
The One and Done™;230707473 said:He's insufferable IMO. I much prefer Kinda Funny Games. They talk like real gamers.
88 in the Metacritic is good now? Or is this game getting a free pass just because?
From the spoiler-free impressions thread, some intense open-world action:
I thought GameSpot give PS4 exclusive higher scores after GiantBomb build? AmIRight?Do Giant Bomb dislike every PS4 exclusive? Or are there any which they've scored higher than normal?
Time to buy a PS4 now? I'm mainly a PC gamer, I rarely ever used my PS3/360.
I'm floored. This is like a single player MMO with action gameplay. There are so many moving parts to this sequence but it looks so effortless.
From the spoiler-free impressions thread, some intense open-world action:
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well damn
88 in the Metacritic is good now? Or is this game getting a free pass just because?
Time to buy a PS4 now? I'm mainly a PC gamer, I rarely ever used my PS3/360.
Halo killer
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These reviews have done me in, I've been thinking about pre-ordering for months.
The One and Done;230707473 said:He's insufferable IMO. I much prefer Kinda Funny Games. They talk like real gamers.
https://twitter.com/GhostRobo/status/833608121327038465@GhostRobo
Horizon ZD is one of those special games. Haven't had this enjoyable/awe-inspiring of an experience since TLoU. Congratulations @Guerrilla
Wait...what the..that is some patronizing, hateful stuff. And to think, I was defending Nzyme earlier, based on the fact that he is usually quite a sensible poster. Not in that thread it seems.
The highly positive reception to the game must be annoying the hell out of them. Silly people.
Not that i consider it something worth losing a night's sleep, but I wouldn't call his post benign.
Saying that people interested are either easily marketed to or fanboys satiating their own ego is something really stupid.
And closing it with a "it's good to be outside and see things for what it is" is extremely patronizing.
But that's really OT, he doesn't posted in here and there's no need to serve crow to anyone.
From the spoiler-free impressions thread, some intense open-world action:
Oh my god, I was expecting it to be serviceable, okay but nothing great, but the combat looks amazing!
What's the death penalty in the game? If it's not too harsh, I think I'm gonna play on hard.
I think it's just reload last save.
Since we're on the subject of crow eating, feast your eyes on this discussion about the game in the Steam community thread from a few weeks back (post 11183 onwards).
88 is such a brilliant achievement for a new IP and a full change of genres for Guerilla Games, you guys have done something amazing here!
On the reviews front, Eurogamer and USgamer both feel like outliers, particularly about the story, and it's quite odd that they're the same company.....I'm not suggesting it's some conspiracy, but it feels like a concerted effort to not like the game more so than any of the other critical reviews (which I think the more the merrier).
Open world fatigue has definitely taken the perfection like sheen off of the release, but to cut through it to this degree of nigh-on universal praise....just, bravo GG.
Probably Uncharted 4. I don't really know much about the exclusives.
I don't have a 4k TV yet, but will be getting one eventually. Should I just buy a standard PS4 or go for the Pro?
Congrats on the purchase! I'll buy one when it gets a price cut since I have the OG PS4Just received a text that my PS4 Pro is available for pickup. Also pre-ordered Horizon (and a free steelbook) with a 50 discount I got for buying the PRO.
It'll be a long week.
Can you save anytime, anywhere? Considering how big an element crafting seems to be, I think this is the best approach. You can redo an encounter as many times as you want and won't be forced to farm materials between tries.