Gudji
Member
Just ridiculous. Decima is the most impressive engine out there.
I have no doubt about it after seeing this game running. I honestly can't wait to see it further improved and I'm sure Kojima will also help improve it a lot.
Just ridiculous. Decima is the most impressive engine out there.
What's the name of the game engine they developed for this game? I can see this becoming a big thing for future PS4 titles.
What's the name of the game engine they developed for this game? I can see this becoming a big thing for future PS4 titles.
What's the name of the game engine they developed for this game? I can see this becoming a big thing for future PS4 titles.
What's the name of the game engine they developed for this game? I can see this becoming a big thing for future PS4 titles.
Video Showing off the Dynamic Lighting https://www.youtube.com/watch?v=Y-5OXxRAoS0&feature=youtu.be
Godisageek review (95) is not on MC yet, that alone will bump it again to 89.
Little Mons†er;230676302 said:this post
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yes it is
Another day another reason I regret being an Xbox user 😷
Do we know for sure whether that God of War footage was even running on PS4? I heard it might have been a target render type of deal?
The lack of continuity in this is annoying me to no end. Her trajectory is directly at the white line when viewed from the panned up shot, yet when she lands she's on (a.) a completely different surface, (b.) in between two white lines of completely different thicknesses from what was seen from above, and (c.) she lands with the force of having tripped and taking a small spill rather than near-terminal velocity for a human from that height which would have spilled her brain all over the transforming pavement.
This means that as she fell to commit suicide (or someone removed her trampoline and/or landing pillow) she phased through spacetime and landed in some other location, potentially at some other point in time, and all of her momentum was transfered to some other system! Potentially in her wormhole travels, her vertical momentum was transferred to the pavement (but for some inexplicable reason after a ninety degree transformation) and the pavement (and, logically, the entire planet) shifted a few feet to the left and/or right. This also caused the world to shift color balance (which is fine, added momentum to light will change its energy! So at least something makes sense!).
0/10.
Video Showing off the Dynamic Lighting https://www.youtube.com/watch?v=Y-5OXxRAoS0&feature=youtu.be
Bloodborne 92, Overwatch 90, Horizon Zero Dawn 88.
Three strongest IP debuts this generation.
Honorable mention: Nioh 87.
Decima, it was used for Until Dawn and Kojima is using it as well.
Decima same engine as KZSF(DUH) Until Dawn and Death Stranding.
Dear lord..I thought we were over thisI am not comfortable labeling Bloodborne as a new IP. It is really more of a spin-off. Faster combat, streamlined RPG elements, and different setting but essentially the same thing.
Decima same engine as KZSF(DUH) Until Dawn and Death Stranding.
Vena pls.
Dear lord..I thought we were over this
I am not comfortable labeling Bloodborne as a new IP. It is really more of a spin-off. Faster combat, streamlined RPG elements, and different setting but essentially the same thing.
The lack of continuity in this is annoying me to no end. Her trajectory is directly at the white line when viewed from the panned up shot, yet when she lands she's on (a.) a completely different surface, (b.) in between two white lines of completely different thicknesses from what was seen from above, and (c.) she lands with the force of having tripped and taking a small spill rather than near-terminal velocity for a human from that height which would have spilled her brain all over the transforming pavement.
This means that as she fell to commit suicide (or someone removed her trampoline and/or landing pillow) she phased through spacetime and landed in some other location, potentially at some other point in time (as lighting has changed), and all of her momentum was transfered to some other system! Potentially in her wormhole travels, her vertical momentum was transferred to the pavement (but for some inexplicable reason after a ninety degree transformation) and the pavement (and, logically, the entire planet) shifted a few feet to the left and/or right. This also caused the world to shift color balance (which is fine, added momentum to light will change its energy! So at least something makes sense!).
0/10.
Until Dawn 2 with refined Decima Engine, hngghhhhh..
I am not comfortable labeling Bloodborne as a new IP. It is really more of a spin-off. Faster combat, streamlined RPG elements, and different setting but essentially the same thing.
Lol.I am not comfortable labeling Bloodborne as a new IP. It is really more of a spin-off. Faster combat, streamlined RPG elements, and different setting but essentially the same thing.
They said they are working on something else not related to Until Dawn.
I am not comfortable labeling Bloodborne as a new IP. It is really more of a spin-off. Faster combat, streamlined RPG elements, and different setting but essentially the same thing.
What's the name of the game engine they developed for this game? I can see this becoming a big thing for future PS4 titles.
Lol.
On topic - I hope Sony pushes there studios to make more New IPs with the success of this.
( Bloodborne is NOT a new IP)
http://www.gameinformer.com/games/b...archive/2015/03/23/a-macabre-masterpiece.aspxWhile this new IP doesnt stray far from the established Souls franchise, it is a magical, wondrous work that admirably instills both terror and triumph in those brave enough to delve into it.
I am not comfortable labeling Bloodborne as a new IP. It is really more of a spin-off. Faster combat, streamlined RPG elements, and different setting but essentially the same thing.
The lack of continuity in this is annoying me to no end. Her trajectory is directly at the white line when viewed from the panned up shot, yet when she lands she's on (a.) a completely different surface, (b.) in between two white lines of completely different thicknesses from what was seen from above, and (c.) she lands with the force of having tripped and taking a small spill rather than near-terminal velocity for a human from that height which would have spilled her brain all over the transforming pavement.
This means that as she fell to commit suicide (or someone removed her trampoline and/or landing pillow) she phased through spacetime and landed in some other location, potentially at some other point in time (as lighting has changed), and all of her momentum was transfered to some other system! Potentially in her wormhole travels, her vertical momentum was transferred to the pavement (but for some inexplicable reason after a ninety degree transformation) and the pavement (and, logically, the entire planet) shifted a few feet to the left and/or right. This also caused the world to shift color balance (which is fine, added momentum to light will change its energy! So at least something makes sense!).
0/10.
Quick and dirty
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lol
Are you Dexter Morgan?
I think it's safe to say that God of War 4 looks better. That said, this looks to have Uncharted 4 beat which is an amazing accomplishment.
However, is it really that surprising considering Killzone 2 and Killzone 3 were the best looking games on the PS3?
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Sucker Punch has been improving with every game. Infamous 2 was a huge improvement over the first somewhat ugly looking Infamous game. And Second Son was easily the best looking next gen game when it came out. I have no doubt that they will improve their engine even more with their next IP.
And of course let's not forget the best looking racer of all time.
Sony has cultivated some of the best talent in the industry, and i hope they stop closing down studios and invest some more because I really dont want to play trashy looking games like Dishonored, Fallout, and downgraded shit like Witcher 3 and Watchdogs.
Decima Engine.
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Decima, it was used for Until Dawn and Kojima is using it as well.
Decima
Decima same engine as KZSF(DUH) Until Dawn and Death Stranding.
Most of Sony's studios use their own engines. But Decima may be the go-to engine for third party collaborations. It'd be interesting to see what'd happen if From were to use it on another project.
New IP according to a certain ninjaI wanna know what Sucker Punch is doing
I think this review will push it to 89 MC again when it is added
Unless it alreay got added?
I think this review will push it to 89 MC again when it is added
Unless it alreay got added?
Already added.I think this review will push it to 89 MC again when it is added
Unless it alreay got added?
Are people confusing new IP for new genre? Cuz IP is pretty clear cut.
Most of Sony's studios use their own engines. But Decima may be the go-to engine for third party collaborations. It'd be interesting to see what'd happen if From were to use it on another project.