Well, at least we dont see "PS4 has no games" crap anymore... its something.
Colin Moriarty's stance on pro looks dumber by the day.
I don't know, I have some issues with the review itself. A review of a review if you will.
The person did not like the game, holding that opinion should be uncontroversial. Everyone is entitled to feel a certain way. However, in the case of a professional review that goes up on teh metacritic, I think there is merit in discussing whether a particular review was 'fair or unfair' to a particular game. It's a controversial thing to declare someone's opinion 'unfair' but I think reading the review this is my conclusion.
The main takeaway I had from the criticisms are that 1. the reviewer didn't like Aloy and the story and 2. it's an open world game with open world game conventions
1. is difficult to really take issue with. Stories are very subjective. The reviewer called it c-tier sci fi, I guess I'll just have to see when I play the game myself. One criticism I thought was unfair was regarding the character of Aloy helping out others. The reviewer did not think it made sense for her to help out others given her outcast status. Uh, why is this an issue at all let alone a big issue? If you're an outcast I would imagine a longing to rejoin society. Helping people out seems like a fair method to accomplish this. This just comes off as contrived criticism.
Regarding 2. I It was claimed that the game is a boring grind because it has hunt and fetch quests. I mean come on, really? Two examples for bad side quests are given, one where you find a special weapon and another about finding someone's missing daughter and saving her from a robot alligator. Seems to be a typical set of quests that can serve to flush out the world. I'm left uncertain of what a 'good' side quest would entail and how Horizon could have meet those expectations.
As for the other criticism, that the main game is a linear arena fest, I watched many hours of streams on this game and know quite a bit. Never witnessed anything close to this. Trying to understand this criticism, my guess is that certain main quest areas are designed with a certain progression in mind like the caldrons. I don't know, taking issue with this doesn't make sense. In open world games there's always going to be handcrafted sections for points of interest. Why is this bad? You can take buzzwords and spin something any way you want. 'pointless' 'eye-rolling' 'cookie cutter' 'bland', these were some of the labels present in seemingly every other sentence.
One thing that stuck out for me is that little effort was made to present positives for the game. The game is an action rpg with an emphasis on action and nothing was spoken about regarding the action. The gameplay mechanics, the robot designs, enemy variety and encounter design, hell even the graphics which are an amazing achievement only got a single statement. How could you take the biggest part of this game and not speak to it at all in favor on shitting on standard open world side quest design? This to me is an indicator of an unfair appraisal.
As for anything else, there's really not alot to the review. It's short and says how the reviewer felt but little in the way of a justification for these feelings. The content of the review focused mainly on giving an impression on story elements from Aloy to side quests barely anything on gameplay. Unfortunately, I was left wondering if this was an attempt to garner exposure from 'my first big review' than a fair judgement of Horizon. I give the review 2.5 out of 5![]()
Good postI don't know, I have some issues with the review itself. A review of a review if you will.
The person did not like the game, holding that opinion should be uncontroversial. Everyone is entitled to feel a certain way. However, in the case of a professional review that goes up on teh metacritic, I think there is merit in discussing whether a particular review was 'fair or unfair' to a particular game. It's a controversial thing to declare someone's opinion 'unfair' but I think reading the review this is my conclusion.
The main takeaway I had from the criticisms are that 1. the reviewer didn't like Aloy and the story and 2. it's an open world game with open world game conventions
1. is difficult to really take issue with. Stories are very subjective. The reviewer called it c-tier sci fi, I guess I'll just have to see when I play the game myself. One criticism I thought was unfair was regarding the character of Aloy helping out others. The reviewer did not think it made sense for her to help out others given her outcast status. Uh, why is this an issue at all let alone a big issue? If you're an outcast I would imagine a longing to rejoin society. Helping people out seems like a fair method to accomplish this. This just comes off as contrived criticism.
Regarding 2. I It was claimed that the game is a boring grind because it has hunt and fetch quests. I mean come on, really? Two examples for bad side quests are given, one where you find a special weapon and another about finding someone's missing daughter and saving her from a robot alligator. Seems to be a typical set of quests that can serve to flush out the world. I'm left uncertain of what a 'good' side quest would entail and how Horizon could have meet those expectations.
As for the other criticism, that the main game is a linear arena fest, I watched many hours of streams on this game and know quite a bit. Never witnessed anything close to this. Trying to understand this criticism, my guess is that certain main quest areas are designed with a certain progression in mind like the caldrons. I don't know, taking issue with this doesn't make sense. In open world games there's always going to be handcrafted sections for points of interest. Why is this bad? You can take buzzwords and spin something any way you want. 'pointless' 'eye-rolling' 'cookie cutter' 'bland', these were some of the labels present in seemingly every other sentence.
One thing that stuck out for me is that little effort was made to present positives for the game. The game is an action rpg with an emphasis on action and nothing was spoken about regarding the action. The gameplay mechanics, the robot designs, enemy variety and encounter design, hell even the graphics which are an amazing achievement only got a single statement. How could you take the biggest part of this game and not speak to it at all in favor on shitting on standard open world side quest design? This to me is an indicator of an unfair appraisal.
As for anything else, there's really not alot to the review. It's short and says how the reviewer felt but little in the way of a justification for these feelings. The content of the review focused mainly on giving an impression on story elements from Aloy to side quests barely anything on gameplay. Unfortunately, I was left wondering if this was an attempt to garner exposure from 'my first big review' than a fair judgement of Horizon. I give the review 2.5 out of 5![]()
That was always annoying as crap, especially considering it's main rival had much less to offer. It did take a while to get going but that's to be expected.Well, at least we dont see "PS4 has no games" crap anymore... its something.
No it is not. It is a great game and I played the hell out of it. As I said already, I acknowledge it is considered a different intellectual property because that is literally an ownership issue. But it is still part of the same game series.
Great joke man. Congratulations.
lol he came close to admitting he was wrong man so i think that's enough of that...
Yeah, this. Not sure what is doing in this thread but people saying it isn't a new IP don't understand the definition of an IP and are, quite literally, objectively wrong.
Well, at least we dont see "PS4 has no games" crap anymore... its something.
Uncharted and Bloodborne thoI'm pretty sure it's going to evolve to "PS4 has no gamez with 90+ Metacritic score" soon enough. I mean look at the drama for this game review. The emotional swings when metacritic hits 88 to 89 and back.
Playing the game still doesn't qualify you to say "NOBODY CAN GIVE THIS GAME LOWER THAN X/10"
It's a bullshit statement in any circumstance and it shows that you don't know what subjectivity is.
Thank you for the lolz. Good one.
I'm pretty sure it's going to evolve to "PS4 has no gamez with 90+ Metacritic score" soon enough. I mean look at the drama for this game review. The emotional swings when metacritic hits 88 to 89 and back.
I'm pretty sure it's going to evolve to "PS4 has no gamez with 90+ Metacritic score" soon enough. I mean look at the drama for this game review. The emotional swings when metacritic hits 88 to 89 and back.
I don't know, I have some issues with the review itself. A review of a review if you will.
The person did not like the game, holding that opinion should be uncontroversial. Everyone is entitled to feel a certain way. However, in the case of a professional review that goes up on teh metacritic, I think there is merit in discussing whether a particular review was 'fair or unfair' to a particular game. It's a controversial thing to declare someone's opinion 'unfair' but I think reading the review this is my conclusion.
The main takeaway I had from the criticisms are that 1. the reviewer didn't like Aloy and the story and 2. it's an open world game with open world game conventions
1. is difficult to really take issue with. Stories are very subjective. The reviewer called it c-tier sci fi, I guess I'll just have to see when I play the game myself. One criticism I thought was unfair was regarding the character of Aloy helping out others. The reviewer did not think it made sense for her to help out others given her outcast status. Uh, why is this an issue at all let alone a big issue? If you're an outcast I would imagine a longing to rejoin society. Helping people out seems like a fair method to accomplish this. This just comes off as contrived criticism.
Regarding 2. I It was claimed that the game is a boring grind because it has hunt and fetch quests. I mean come on, really? Two examples for bad side quests are given, one where you find a special weapon and another about finding someone's missing daughter and saving her from a robot alligator. Seems to be a typical set of quests that can serve to flush out the world. I'm left uncertain of what a 'good' side quest would entail and how Horizon could have meet those expectations.
As for the other criticism, that the main game is a linear arena fest, I watched many hours of streams on this game and know quite a bit. Never witnessed anything close to this. Trying to understand this criticism, my guess is that certain main quest areas are designed with a certain progression in mind like the caldrons. I don't know, taking issue with this doesn't make sense. In open world games there's always going to be handcrafted sections for points of interest. Why is this bad? You can take buzzwords and spin something any way you want. 'pointless' 'eye-rolling' 'cookie cutter' 'bland', these were some of the labels present in seemingly every other sentence.
One thing that stuck out for me is that little effort was made to present positives for the game. The game is an action rpg with an emphasis on action and nothing was spoken about regarding the action. The gameplay mechanics, the robot designs, enemy variety and encounter design, hell even the graphics which are an amazing achievement only got a single statement. How could you take the biggest part of this game and not speak to it at all in favor on shitting on standard open world side quest design? This to me is an indicator of an unfair appraisal.
As for anything else, there's really not alot to the review. It's short and says how the reviewer felt but little in the way of a justification for these feelings. The content of the review focused mainly on giving an impression on story elements from Aloy to side quests barely anything on gameplay. Unfortunately, I was left wondering if this was an attempt to garner exposure from 'my first big review' than a fair judgement of Horizon. I give the review 2.5 out of 5![]()
Just trying to live up to joecanada's legacy. Man what an epic joke that was. I am literally showing it to all my friends right now and they are in tears cackling like hyenas. About to skype call my grandparents to tell them as well, just to lift their spirits since their dog died.
.
I don't know, I have some issues with the review itself. A review of a review if you will.
The person did not like the game, holding that opinion should be uncontroversial. Everyone is entitled to feel a certain way. However, in the case of a professional review that goes up on teh metacritic, I think there is merit in discussing whether a particular review was 'fair or unfair' to a particular game. It's a controversial thing to declare someone's opinion 'unfair' but I think reading the review this is my conclusion.
The main takeaway I had from the criticisms are that 1. the reviewer didn't like Aloy and the story and 2. it's an open world game with open world game conventions
1. is difficult to really take issue with. Stories are very subjective. The reviewer called it c-tier sci fi, I guess I'll just have to see when I play the game myself. One criticism I thought was unfair was regarding the character of Aloy helping out others. The reviewer did not think it made sense for her to help out others given her outcast status. Uh, why is this an issue at all let alone a big issue? If you're an outcast I would imagine a longing to rejoin society. Helping people out seems like a fair method to accomplish this. This just comes off as contrived criticism.
Regarding 2. I It was claimed that the game is a boring grind because it has hunt and fetch quests. I mean come on, really? Two examples for bad side quests are given, one where you find a special weapon and another about finding someone's missing daughter and saving her from a robot alligator. Seems to be a typical set of quests that can serve to flush out the world. I'm left uncertain of what a 'good' side quest would entail and how Horizon could have meet those expectations.
As for the other criticism, that the main game is a linear arena fest, I watched many hours of streams on this game and know quite a bit. Never witnessed anything close to this. Trying to understand this criticism, my guess is that certain main quest areas are designed with a certain progression in mind like the caldrons. I don't know, taking issue with this doesn't make sense. In open world games there's always going to be handcrafted sections for points of interest. Why is this bad? You can take buzzwords and spin something any way you want. 'pointless' 'eye-rolling' 'cookie cutter' 'bland', these were some of the labels present in seemingly every other sentence.
One thing that stuck out for me is that little effort was made to present positives for the game. The game is an action rpg with an emphasis on action and nothing was spoken about regarding the action. The gameplay mechanics, the robot designs, enemy variety and encounter design, hell even the graphics which are an amazing achievement only got a single statement. How could you take the biggest part of this game and not speak to it at all in favor on shitting on standard open world side quest design? This to me is an indicator of an unfair appraisal.
As for anything else, there's really not alot to the review. It's short and says how the reviewer felt but little in the way of a justification for these feelings. The content of the review focused mainly on giving an impression on story elements from Aloy to side quests barely anything on gameplay. Unfortunately, I was left wondering if this was an attempt to garner exposure from 'my first big review' than a fair judgement of Horizon. I give the review 2.5 out of 5![]()
I'm in trouble, I really want both this and Yakuza 0.
Even Killzone 3 was pretty good IMO. It also had split-screen. Fuck yea.With Killzone 2 and now Horizon, Guerrilla proved they're a top-tier developer when they take their time with a game. And technical wizards to boot.
This. Same applies to Bloodborne.
Fans have zero right or ability to decide what IP means. If you don't think Bloodborne is a new IP, you're fighting against basic fundamental realities. Horizon is even more outlandish of a claim.
I don't see a problem with someone not in the target audience reviewing the game. If someone to whom gameplay is not most important reviews a game focused on gameplay - great! There is now a wider variety of feedback for consumers to browse before buying. Frankly I would like to see more reviews from people who don't like video games at all.
I'm in trouble, I really want both this and Yakuza 0.
Metacritic removed a one of their reviews for some reason as it went from nr of reviews to 74 from 75. Not sure which one.
Hold on. Someone said Horizon isn't new IP? This thread is crazier than I thought.
Agreed. Reviewers having more varied backgrounds is a good thing.
This guy was a really great Warhawk player, the memories.SALT WATER PARTICLES
Here's the thing, gow3isben:
I see the point you're making. Your reasoning is totally valid. The problem is the language. Bloodborne is fundamentally a new Intellectual Property.
It doesn't matter how similar or dissimilar a studio or creative team's product is to their previous one, if it is not explicitly part of the same property then it simply... isn't. There is a fine but clear distinction between spiritual successors and entries in a franchise. Final Fantasy XV and the original Final Fantasy couldn't be more different (well, I suppose they could but you get my point). They even expressly take place in entirely unique worlds. However, they are still part of a shared IP.
Simply put: Bloodborne is a spiritual successor to Dark Souls as Dark Souls is to Demon's Souls, however they are each entirely separate IPs. Regardless of what elements the developers choose to carry over.
It's not just about target audience.I don't see a problem with someone not in the target audience reviewing the game. If someone to whom gameplay is not most important reviews a game focused on gameplay - great! There is now a wider variety of feedback for consumers to browse before buying. Frankly I would like to see more reviews from people who don't like video games at all.
5/10 is an average score tho
Well, at least we dont see "PS4 has no games" crap anymore... its something.
Lots of great reviews. I have a source for getting the game early, but I chose to endure and wait for semi-imminent arrival of 4K HDR TV. This game deserves a good HDR playthrough on a Pro.![]()
Metacritic removed one of their reviews for some reason as it went from nr of reviews to 74 from 75. Not sure which one.
I don't get it, some people are bitter this is good?
It's not just about target audience.
Take a look at the engadget review.
She clearly wasn't the target audience but she pretty much ended up liking the game.
But from this reviewer here, like his post pointed out tho she has legit reasons and complaints, it's like the reviewer was just flat out tired of the game/genre and only blurry briefly pointing out good points of the game. Sure the game borrows alot from its genre (who doesn't really) but an "identity crisis"?? Seriously??.
It's still her opinion but reading that review just makes the game sound like a mesh of things and almost gets nothing right but pretty graphics and man cave