Karspankey
Banned
I saw that Giant Bomb's quick look is only 16 mins long, so does it not go too far into the spoiler zone? Basically, is it a part from the beginning that sets up the rest of the game for example?
I saw that Giant Bomb's quick look is only 16 mins long, so does it not go too far into the spoiler zone? Basically, is it a part from the beginning that sets up the rest of the game for example?
All I've seen were the trailers and about 30 seconds of the opening. Now I just have to hold out for a weekA game journo I follow on Twitter says it's best to go in completely blind.
All I've seen were the trailers and about 30 seconds of the openings. Now I just have to hold out for a week
A game journo I follow on Twitter says it's best to go in completely blind.
All I've seen were the trailers and about 30 seconds of the openings. Now I just have to hold out for a week
Been in development for six years, only had two trailers and the first one was in 2014 and the last one was this monthThis game looks awesome, why have I never heard of it before I saw this thread?
He just does his job.Why Phil must ruin everything with his: "First on Xbox", "Xbox timed exclusive"... etc.
Ugh. :/
Been in development for six years, only had two trailers and the first one was in 2014 and the last one was this month
But I think that was by design, and also a sign of confidence. Anything from the devs of Limbo wouldn't need to worry about getting attention from press, and I'm sure the team was confident about their game's quality that they could let the reactions and impressions speak for the game rather than putting out a ton of previews and footage
Why Phil must ruin everything with his: "First on Xbox", "Xbox timed exclusive"... etc.
Ugh. :/
Why Phil must ruin everything with his: "First on Xbox", "Xbox timed exclusive"... etc.
Ugh. :/
Why Phil must ruin everything with his: "First on Xbox", "Xbox timed exclusive"... etc.
Ugh. :/
It's dramatically better than Limbo in every way but particularly in puzzle/gameplay design, which is a lot more robust and involved, and in the sheer scale of the environments and scenarios.
This probably sounds hyperbolic, but Limbo seriously feels like a proof of concept or prototype next to Inside. God I am dying to see what people think about some of the insane shit in this game.
Hey all, Sam from Ars Technica here. Just wanted to let y'all know that if you haven't read these reviews yet, tread carefully. This is a game whose impact is best when you go in with zero expectation of what's going to happen. Saying it's "from the people who made Limbo, with similar gameplay, but with way better visual and audio tech" doesn't spoil what you're getting into. Saying much more will. (I did my damnedest to write exactly that kind of review, which is linked in the OP.)
And I think that's a big win for Playdead's PR team here. Zero advance buzz, zero hype-filled presentations. They just dumped codes into critics' laps and said, "here, this is awesome, embargo's in a few weeks, you'll figure this game out." I guarantee you that jacked up more than a few review scores as a result.
Hey all, Sam from Ars Technica here. Just wanted to let y'all know that if you haven't read these reviews yet, tread carefully. This is a game whose impact is best when you go in with zero expectation of what's going to happen. Saying it's "from the people who made Limbo, with similar gameplay, but with way better visual and audio tech" doesn't spoil what you're getting into. Saying much more will. (I did my damnedest to write exactly that kind of review, which is linked in the OP.)
And I think that's a big win for Playdead's PR team here. Zero advance buzz, zero hype-filled presentations. They just dumped codes into critics' laps and said, "here, this is awesome, embargo's in a few weeks, you'll figure this game out." I guarantee you that jacked up more than a few review scores as a result.
If you loved Limbo, you can quit reading now
Hey all, Sam from Ars Technica here. Just wanted to let y'all know that if you haven't read these reviews yet, tread carefully. This is a game whose impact is best when you go in with zero expectation of what's going to happen. Saying it's "from the people who made Limbo, with similar gameplay, but with way better visual and audio tech" doesn't spoil what you're getting into. Saying much more will. (I did my damnedest to write exactly that kind of review, which is linked in the OP.)
It's not like he's head of Xbox or anything...Why Phil must ruin everything with his: "First on Xbox", "Xbox timed exclusive"... etc.
Ugh. :/
Hey all, Sam from Ars Technica here. Just wanted to let y'all know that if you haven't read these reviews yet, tread carefully. This is a game whose impact is best when you go in with zero expectation of what's going to happen. Saying it's "from the people who made Limbo, with similar gameplay, but with way better visual and audio tech" doesn't spoil what you're getting into. Saying much more will. (I did my damnedest to write exactly that kind of review, which is linked in the OP.)
And I think that's a big win for Playdead's PR team here. Zero advance buzz, zero hype-filled presentations. They just dumped codes into critics' laps and said, "here, this is awesome, embargo's in a few weeks, you'll figure this game out." I guarantee you that jacked up more than a few review scores as a result.
Never heard of this game before.
Let me play my free copy of Limbo first.
Why Phil must ruin everything with his: "First on Xbox", "Xbox timed exclusive"... etc.
Ugh. :/
Just curious. I just bought this because of review scores (pretty much blind) but I didn't like Limbo much. If I didn't like Limbo would that potentially stop me from liking this?Hey all, Sam from Ars Technica here. Just wanted to let y'all know that if you haven't read these reviews yet, tread carefully. This is a game whose impact is best when you go in with zero expectation of what's going to happen. Saying it's "from the people who made Limbo, with similar gameplay, but with way better visual and audio tech" doesn't spoil what you're getting into. Saying much more will. (I did my damnedest to write exactly that kind of review, which is linked in the OP.)
And I think that's a big win for Playdead's PR team here. Zero advance buzz, zero hype-filled presentations. They just dumped codes into critics' laps and said, "here, this is awesome, embargo's in a few weeks, you'll figure this game out." I guarantee you that jacked up more than a few review scores as a result.
He just does his job.
This happens way more on PlayStation....
It's almost like he works there.
It's not like he's head of Xbox or anything...
Why must Sony ruin everything with their "Exclusive to PS4 forever."
Ugh.
/s
I saw that Giant Bomb's quick look is only 16 mins long, so does it not go too far into the spoiler zone? Basically, is it a part from the beginning that sets up the rest of the game for example?
WhewwI wasn't being serious with my post. But some of these replies really made me lol.
A game journo I follow on Twitter says it's best to go in completely blind.