Heimdall_Xtreme
Hermen Hulst Fanclub's #1 Member
I still remember that Sony dared to put this shitty game at an almost luxury price at its launch.Seems pretty similar to Destruction All-Stars.
I still remember that Sony dared to put this shitty game at an almost luxury price at its launch.Seems pretty similar to Destruction All-Stars.
Goes both ways, kiddo.Oh you had one? Are you sure it wasn't another one of those circular arguments you're very fond of?
Can't run a successfull business when your titles sell a mere 1M either way.Concord is MP focus game which relies on other people playing the game to be successful and stay playable. Stellar Blade in other hand is offline SP game, it doesn’t need sell crazy number in order to be successful.
Only Men_in_Boxes Promoting this game.Lol really
You can if your game is not crazy high budget.Can't run a successfull business when your titles sell a mere 1M either way.
Goes both ways, kiddo.
Can't run a successfull business when your titles sell a mere 1M either way.
Nobody had Concord at the top of their wish-list and I doubt anyone really gives a fuck if the game flops. (Outside pf a few Woke alfabet people).
It's more like some people have been waiting for years for a Sony game to fail, so even a small W feels like a defining moment of sorts. Lol
I know, but that's retarded.Lots of diehard PS fans who hate Sony's push for GAS games also want this game to fail. No one wants games like Concord and Fairgame$.
Shift Up isn't Sony.Shift Up went public and is valued around 10 times Insomniac. I would say they are doing ok.
Let's see how many peanuts Firewalk is worth within the next 12 months.
If u dont pay sweet baby/dont do any dei hires but actually hire/pay on merit, suddenly project budget doesnt grow to crazy proportions anymore and 1m sold copies at/around launch(so 70usd/euro per copy) isnt small amount at allGoes both ways, kiddo.
Can't run a successfull business when your titles sell a mere 1M either way.
You can if your game is not crazy high budget.
Meanwhile Concord is both high budget and needs high sales number in order to stay active.
It's hilarious how ugly and stupid the characters look, why is art direction so fucking bad now? Why do we hate everything that's cool looking or sexy?
It's just radical that devs have committed to a style nobody wants, nobody buys, nobody plays and does nothing but put devs out of business, but boy howdy, don't try telling these people it was a bad idea.
Pure. Fucking. Trash.
This is really cool.
Just wish it was an open world multiplayer game with more interesting scenarios instead of the hero shooter arena based format that we got.
I don't understand how these studios are still operating.
You never know. Some of them might already be gone.I don't understand how these studios are still operating.
Lets not go xbox route and lets not praise the mau, more sales means bigger playerbase, game is supposed to be 40$(which is 100% stupid obviously), which shows how balooned their ego is- even as f2p it will be huge flop, as we saw from 2,3k concurent players peak in open beta weekendSo I can't really sale the sales number is the thing they are going for as much as post launch purchases in game or something.
U say problem, i say sweet capitalism and solution to that woke catastrophy, baby ;DProblem is, even though DEI mind virus has infected every corporation from the top down, the employees and consumers see through the bullshit
Its out of spite. Its a product by a studio whose primary concern is the ideology they've internally cultivated. They could be doing something more awe-inspiring, but chose to deliberately go against that.It's hilarious how ugly and stupid the characters look, why is art direction so fucking bad now? Why do we hate everything that's cool looking or sexy?
It's just radical that devs have committed to a style nobody wants, nobody buys, nobody plays and does nothing but put devs out of business, but boy howdy, don't try telling these people it was a bad idea.
Pure. Fucking. Trash.
Hahahah what the fuck is this xDDDOr thinking this design enough to warrant $10 fee.
1M is a small amount for a company like Sony.1m sold copies at/around launch(so 70usd/euro per copy) isnt small amount at all
Shadow Gambit devs, MiMiMi are already gone, which is a damn shame because their games were excellent - the audience for them is just so limited. I think Shadow Gambit was an attempt at audience broadening but it didn't land either.I don't understand how these studios are still operating.
To make cash on gaas they cant make it shit woke gaas but gaas that ppl actually wanna play tho, so far helldivers is decent(not crazy big, that i would reserve for cod/pbug/fortnite/lol/csgo etc) success, all other gaas from sony look like complete flops so they lost and keep losing money on that genre as of now1M is a small amount for a company like Sony.
It's something they'd do on the side.
Which they can afford, because they make a lot of revenue.
But to be able to continue to do that and to do that more frequently, they need to generate a steady flow of revenue.
And that won't be possible by just releasing smaller singleplayer titles like Stellar Blade or Returnal.
They need more than that, hence Gaas.
I swear that sometimes it's like some people haven't been paying attention for the past 5 years.
Well yeah, if they fuck up, they fucked up.To make cash on gaas they cant make it shit woke gaas but gaas that ppl actually wanna play tho, so far helldivers is decent(not crazy big, that i would reserve for cod/pbug/fortnite etc) success, all other gaas from sony look like complete flops so they lost and keep losing money on that genre as of now
Fable developers: "Hold my beer."They really have the talent , to create some of the ugliest characters the world has ever seen .
They bought the studio and bankrolled this, surely it's north of 100 million.Is there any indication on how much this dumpster fire cost to make? Surely it's not anything near 100 million, right? Anything close to it would be a colossal disaster
Think I found the inspiration for this.Or thinking this design enough to warrant $10 fee.
That's not what I was saying.They bought the studio and bankrolled this, surely it's north of 100 million.
Some would have you believe it isn't a flop though cause no one had it on their radar which was defintely nothing to do with it's fumbled reveal or anything
lol what I mean is their goal might be getting more people to make more money, as to why its price is lower then normal.Lets not go xbox route and lets not praise the mau, more sales means bigger playerbase,
Sony bought the studio, funded this for 4 years or so (to the tune of at least 100 million), dedicated 15 minutes of their showcase to, had a disastrous open beta (I mean demo).That's not what I was saying.
Put it in the right context, as I was saying 'biggest flop ever' was hyperbolic.
Once again bro- sony/concord dev is to blame themselfs here, if game design wasnt so offputing and there would be no woke pandering normal ppl would at least give it a try, some would like it some wouldnt and that is ok.Of course they want to sell as many units as they can, nothing in my comment is disregarding that, simply that their end goal is making that return thru in game purchases, not simply just the game sale itself. So I think their belief is the lower price gets them a bigger player base that buys more content in game etc.
I think they bought them more for the potential of the studio than it was for the Concord franchise.Sony bought the studio, funded this for 4 years or so (to the tune of at least 100 million), dedicated 15 minutes of their showcase to, had a disastrous open beta (I mean demo).
Are you genuinely gonna sit on the belief that Sony, the industry leader, didn't think they had a hit on their hands?
If this isn't one of the biggest, if not the biggest, flops of all time... I'd love to see the other games that cost this much that landed on their belly.
huh? What are you talking about? LolOnce again bro- sony/concord dev is to blame themselfs here
Its just another arena multiplayer shooter bro, quality isnt anything outstanding, its avg, maybe 7/10 at best if we remove all the wokeness, dev studio needs a serious restrucrurisation aka clean up, i bet there are more woke bubble ppl in there than just one crazy "professor" or game wouldnt go into woke direction like it did- if it was just one insane person she would get fired and none of the woke ideas would make it to the final product.I think they bought them more for the potential of the studio than it was for the Concord franchise.
As much as can be said about Concord, the quality they are delivering is outstanding.
It's everything besides that which resulted in the shitshow.
U defending that game like professor would be ur long lost sister, bro, so ofc i reply to ur defense postshuh? What are you talking about? Lol
Did you reply to the wrong person?
? huh?U defending that game like professor would be ur long lost sister, bro, so ofc i reply to ur defense posts
^ lolOnce again bro- sony/concord dev is to blame themselfs
What's wrong with a 7/10 shooter?Its just another arena multiplayer shooter bro, quality isnt anything outstanding, its avg, maybe 7/10 at best if we remove all the wokeness, dev studio needs a serious restrucrurisation aka clean up, i bet there are more woke bubble ppl in there than just one crazy "professor" or game wouldnt go into woke direction like it did- if it was just one insane person she would get fired and none of the woke ideas would make it to the final product.
U can tell majority of heads of the studio if not all of them gotta be replaced.
In my country( poland, but i checked, turkey and china got similar saying, no idea what would be english equivalent) we say- the fish rots from the head- it means ppl at the top are always the ones who are responsible for failures of project/country/company etc.
What's wrong with a 7/10 shooter?
As for the rest of your post, Idc about all that.
I was talking about potential based on the technical aspects of Concord, ie audio, animation, graphics (not talking art directiom), performance.
And again, Idc if the game flops or not. That's on them.
But the studio has potential.
U got tons of similar ones on market already, f2p, cant expect 40$ game that is similar to all others on the market to be a success, or at least not a failure.What's wrong with a 7/10 shooter?
It's easy to put games on rotation. The benefit of Gaas titles is that you can leave them and have new content when returning at a later date, possibly with some needed changes as well.U got tons of similar ones on market already, f2p, cant expect 40$ game that is similar to all others on the market to be a success, or at least not a failure.
Gaas market isnt like any other markets/genres- if some1 is fan of western rpgs they will play 9/10 game, with plenty time to play all 8/10 and 7/10 games in the genre too, but with multiplayer gaas arena shooter u cant play 2 or 3 of such games at the same time/in a span of a month or even a year, coz they require huge time investments- again- we talking not checking out but proper playtime, which results in buying cosmetics/other mtx
Can only give u my example, played some GAAS games myself, and ones i spent at/played most were wow and d2r, durning time i playead each of them i didnt even have time to play singleplayer games in my backlog(so 20-30h on avg w/o spending a cent, since in my backlog already), not to mention playing/paying for new gaas game aka huge time investment.It's easy to put games on rotation. The benefit of Gaas titles is that you can leave them and have new content when returning at a later date, possibly with some needed changes as well.
All a publisher needs, is to have people put a games in their rotation.
Gaas and singleplayer games aren't even that different in that regard.
Putting a Gaas title in your rotation isn't that much different from putting a game in your backlog.
Edit:
I'm talking Gaas in general, not Concord specifically.
That's a you-problem then.Can only give u my example, played some GAAS games myself, and ones i spent at/played most were wow and d2r, durning time i playead each of them i didnt even have time to play singleplayer games in my backlog(so 20-30h on avg w/o spending a cent, since in my backlog already), not to mention playing/paying for new gaas game aka huge time investment.
Actually, no. A GaaS needs a huge audience to fly and besides, Sony has bought the studio. The figures aren't on the same level as niche single players like Returnal or Stellar Blade, no matter the mental gymnastics after this narrative.
Concord is already a failure and the level of time and money it needs to be amended is just not worth the try. `
The idea of saving the studio is mind-boggling, too. People who have willingly sabotaged their own game after grabbing Sony's money deserve to shut down, nothing more.
Did you get the survey? I thought the questions therein were quite telling.This game has yet to launch yet. Returnal and Stellar Blade are not niche at all. They are AAA games.
Concord is the next tentpole Sony Playstation 5 first party AAA exclusive title, and Sony bets a lot into this game.
I had to order it as part of a bundle at PS5 launch. Was so happy when GameStop emailed me that they removed it when it got cancelled as a launch game .I still remember that Sony dared to put this shitty game at an almost luxury price at its launch.