kunonabi
Member
the later games did end up undermining the originals especially book of memories but nobody played that since it was on the Vita so it didn't really matter. Hulett and co. absolutely did try to recontextualize things though. Hulett even wanted to rewrite the script for the remaster of SH2 back in the day.Truth be told, I'm just glad the IP is back in business, but I'm kind of tired of seeing so many remakes myself. Very much so.
The good thing with the mythology around Silent Hill is that the games and related media has normally been 'its own thing' for most of the franchise's lifetime, so if a game ends up sucking, it doesn't particularly undermine the other titles in the franchise as a whole. You know?
But with RE games on the other hand, Capcom is (at least in my opinion) just throwing crap at the wall to see what sticks. Their games get a bit of a pass because of course, Capcom has the budget and the talented team, but they honestly just took RE and made it so, so silly. Like with the move to action, buying crap from a vendor, and having a tall vampire bimbo and her daughters chasing you in a castle. What's that Bela Lugosi B.S. even doing in RE anyway? LOL.
I just miss the days when RE was the Night of the Living Dead-esque series it used to be, before Capcom went and made the series become all ridiculous. I just preferred the storylines about the viruses, and the zombies. But after RE4, each game has gotten to be gradually more dumb. That's the truth, and I know that like me, you know that's because Capcom has ran out of [good] ideas.
But with Silent Hill games, the only ones that were really connected in full were 1 and 3. So if some games were good, that was fine. If they were bad, then sure. It made me a bit mad that they weren't as good as the ones Konami put out during theTeam Silent era. But it didn't technically fudge up the other games from before it, as they were self-contained.
Enjoy the beginning to 2023, people.
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