Also, after eight hours I've respecced five times. :lol
10 hours in and I've respecced three times, planning on doing a fourth respec, from Sorcery to Sorcery/Might.
Also, after eight hours I've respecced five times. :lol
If I remember right, the Persuasion trainers are inandRathir for another 0-3. I'll see if I can make a list off memory since I'm planning to do a run through to find them all for a respec soon anyway.Adessa for the 4-6
I don't know, its not even hard on hard. I haven't even used a potion for like the last 3 hours of play. I'm only like level 5.Are people suggesting to start on Hard difficulty to avoid massive overleveling, or does that not really solve anything?
Hmm, I could have sworn I've already looted everything in there, but I'll have to double check.
I don't know, its not even hard on hard. I haven't even used a potion for like the last 3 hours of play. I'm only like level 5.
I don't know, its not even hard on hard. I haven't even used a potion for like the last 3 hours of play. I'm only like level 5.
I don't know, its not even hard on hard. I haven't even used a potion for like the last 3 hours of play. I'm only like level 5.
I could be wrong, but I thought I remember someone saying you don't get the higher achievements for switching the difficulty mid game. Basically if you want the Hard achievement, you need to start on Hard from the beginning.
When you respec can you go to a trainer before you use your points? I'm tempted to try that out but I'm not really sure how it works.
The starting area is easy, even on hard. Once you progress to different zones, you'll start facing tougher enemies.
How does the fee work for respecs? Does it increase every time or is it dependent on level/cash?10 hours in and I've respecced three times, planning on doing a fourth respec, from Sorcery to Sorcery/Might.
Does one achievement/trophy really mean that much to you?Arggggghhhhhh!
Maybe I'll just play through twice and not buy anything else this year (except Xenoblade and Risen 2).
How does the fee work for respecs? Does it increase every time or is it dependent on level/cash?
Is there a reason you can only use a 1-3 trainer once? Kind of pointless to have someone who will bring you up to 3 but only trains you one time.
I reset the difficulty to Hard and aced my first battle. I saved and quit. The next day i kept getting my butt handed to me so I switched back. After that normal mode wasn't so "easy" anymore. I dunno what happened but it changed somehow. I went back to the starting area of the game and it was way more balanced than it was before? Maybe I'm just imagining things.
How does the fee work for respecs? Does it increase every time or is it dependent on level/cash?
anyone bought the add on's available on xbox live? worth it?
You are not. I posted a while back that I got the 360 version..used the same character, same build on hard and died 3 times before getting to the 1st town. On the PC version, I played 7 hours have not died once and on teh same difficulty.
I also noticed in the small cave behind the waterfall when your first come out of the tutorial dungeon when I played on hard on the PC version there were only 2 rats to fight, on the 360 on hard there were 5 of them. I also found chests harder to open and the same for the glynth ones. Not sure what is..but it is weird.
I think the number of mobs is random. I played the demo numerous times on PS3 and 360 and the number of rats and wolves at the start constantly changed.
I'm kind of failing at stealth in this game. I don't know if it's just a more demanding system than an elder scrolls game or if it's bugged, but when I sneak in a town and someone sees me the "alert" icon doesn't go away if I go behind them. I have to actually leave the area, like go behind a wall in another room.
It makes pickpocketing hard because if it's someone who isn't moving (say, a shop owner) and has their back facing a wall it's virtually impossible for me to get there without being spotted.
Curt or anyone from the Dev team...
Any reason why PC gamers are getting screwed out of the Day 1 paid DLC? I know for 360 and PS3 users they can buy 3 different Armor sets for each talent, but PC gamers (that want to buy them and GIVE YOU MORE MONEY) are not given this opportunity.
I beleive someone from here posted the same question on the official forums and it was ignored with no response or a courtesy "we will look into it" reply.
After finally trying out the chakrams, I have to use them. I actually have them set up as a secondary right now. They are so much cooler and more practical to me than the sceptre. Now I have to re-spec to get those sceptre points back.
Do you remember the dude's name? Is it the dude that you first talk to when you arrive at Shieldring?
How does the fee work for respecs? Does it increase every time or is it dependent on level/cash?
Does one achievement/trophy really mean that much to you?
I'm kind of failing at stealth in this game. I don't know if it's just a more demanding system than an elder scrolls game or if it's bugged, but when I sneak in a town and someone sees me the "alert" icon doesn't go away if I go behind them. I have to actually leave the area, like go behind a wall in another room.
It makes pickpocketing hard because if it's someone who isn't moving (say, a shop owner) and has their back facing a wall it's virtually impossible for me to get there without being spotted.
Are people suggesting to start on Hard difficulty to avoid massive overleveling, or does that not really solve anything?
Don't remember his name. The main dude there you have to talk to in order to join them.
Yes. If you do alot of side quests, especially early in the game, you can easily outlevel mobs and make it even easier than it is now. I know some think that it is fine, but the more people post it seems like Hard is more like Normal in other games. Also, if you like to explore alot you can also out-level the areas since you will find alot more loot and alot more high level gear that makes you overpowered.
Curt or anyone from the Dev team...
Any reason why PC gamers are getting screwed out of the Day 1 paid DLC? I know for 360 and PS3 users they can buy 3 different Armor sets for each talent, but PC gamers (that want to buy them and GIVE YOU MORE MONEY) are not given this opportunity.
I beleive someone from here posted the same question on the official forums and it was ignored with no response or a courtesy "we will look into it" reply.
I do not have an answer to be honest.
I'd argue with 'screwed' but that wouldn't likely change your mind. This is a many partner deal here, and as such there are more people at the table that must be happy with how the business end of this game works.
My guess would be deal structure as it relates to the digital platforms, Origins and Steam, but no, I do not have details and it's pretty likely that if I did I'd not be at liberty to share them.
Apologies in advance if that's not s suitable answer, but atm it's all I have.
Just back from 7am to 7pm Reckoning free for all at ESPN.
Couple of things.
1) WE HEAR YOU!!! Some think the game is too easy, we hear ya. Spoke a bit with Ian and a few others and there are a couple of things to remember, some, none, all may apply.
A) Lots of you are doing everything, quests wise, which is awesome, but it appears you might be outleveling your areas. Not your fault obviously, but anyone that watched Day9's epic stream might try what he did Run as far east as you can at start See how far you can make it, you'll get one shotted not long in
B) Nightmare mode may be an option (I CANNOT tell you guys what the team will decide patch wise nor will I ever) but we are 24 hours past launch. As you get into the game, and remember 'just getting out of Dalentarth' means there's about 9/10ths of the world yet to see.
2) SO stoked to hear the game is running with few to no bugs for most, as I have had the same experience, no bugs yet.
3) I am restarting, hard mode, and going Finesse/Sorcery, I have, HAVE to use Chakrams.
4) If you do find a bug please let us know in as much detail as you can.
5) Those of you not getting into the lore, or that want to but aren't feeling it, I would urge you, if you want, to talk and use all the dialogue options with our NPC's and the lorestones, we've put a CRAP ton of the Amalur history in there.
A) I said on our official forums I am playing this game with a steno pad, totally true! I am noting names, and places, monsters etc., just like when I read the Game of Thrones, to keep the lore, and people straight. I am doing that and I own the fargin company. It's that deep and that involved, and that FLESHED OUT! If you are a story lore person, I promise you it's there.
Thanks again for all of you, good comments and bad, we're listening and we'll do what we can to maintain and improve the player experience in EVERYTHING we do.
P.S. Whomever made that keybind mod a few pages back, you're awesome.
Curt
P.S.S. You guys do know that some books in the game can grant permanent skill ups right?
Now if we as PC gamers dont get to buy those, then I think I might use something much stronger than "screwed".
Uh, holy shit - where did the last seven hours disappear to? This damn game, lol. So addictive.
I'm playing a Duelist (Might/Finesse) at the moment, with a long sword and fae blades, and my only real complaint so fa is a lack of opportunities to use the stealth kill moves. Too often enemies encountered (especially in dungeons) will be positioned facing you.
This is why I bought this game. Dude cares.
excuse my ignorance but how do you add gems to weapon slots? cant seem to figure it out at all.....
JambiBum said:Detect hidden upgrade lets you see which way they are facing on your mini map. Allows you to wait for them to turn around that way.
So would I
Why don't you ask him?Why didn't he address what seems to be the number one concern; the broken health potion mechanics? Surely adding a cooldown to potions would be easier than implementing a nightmare mode?
Why don't you ask him?
Why didn't he address what seems to be the number one concern; the broken health potion mechanics? Surely adding a cooldown to potions would be easier than implementing a nightmare mode?
Good point, I think you're right. The potion issue is covered by the broader difficulty issue.He actually did, not speciffically about the potions but about the difficulty in general, which I take as looking into the potions as well. It is on this page, someone quoted his response, it is post #3784.
Probably the same reason he does not usually answer most tech or code related question. He not a developer and he does not like talking for them when it comes to what they are doing code/patch wise. Atleast that's the way it seems to me. We don't even know what this new nightmare mode would entail, and I suspect screwing with the current difficulty levels would piss people off, better to leave the current ones alone and make a new mode for people seeking super difficulty.
Just seems strange to me that he would comment specifically on the possibility of nightmare mode but not comment on potions (given that potions seem to be the number one point of contention here). Anyway I do really appreciate him commenting at all because he is extremely busy and certainly doesn't have to take the time to come here and post.
The biggest thing that holds the combat back in this game is a lack of forward progress on making basic melee attacks. It reminds me of the combat in Jade Empire where the most favorable styles to use were the ones with some reach to them. It makes me want to play Batman again where I can (unrealistically) jump 30 feet across a room and kick someone in a face in a manner that gives me a stiffy every time. So much better than this clunky shit where I have to run up to the enemy every single shitting time to hit them with a melee attack.