digoutyoursoul
Member
Are some of these Pastebin posts made by members from GAF ? 

I just want to reiterate that the leaked specs for Durango are not bad for a closed box console. Over a 6x raw power increase from the 360 and a ton of architectural and efficiency boosts over current gen. New featuresets will go even farther than ever before considering how many new processes have been developed in recent years that have gone completely unutilized. Durango won't have a problem running next gen games, it'll just have a few compromises compared to the PS4 versions. It won't be anything like some of the atrocious PS3 ports that happened this gen.
I just want to reiterate that the leaked specs for Durango are not bad for a closed box console. Over a 6x raw power increase from the 360 and a ton of architectural and efficiency boosts over current gen. New featuresets will go even farther than ever before considering how many new processes have been developed in recent years that have gone completely unutilized. Durango won't have a problem running next gen games, it'll just have a few compromises compared to the PS4 versions. It won't be anything like some of the atrocious PS3 ports that happened this gen. A lot of people that have only owned Xboxes for the past couple gens are probably just not used to almost universally having the best versions of multiplatform games
I was just referring to a couple specifically bad ones (Skyrim, Bayonetta, etc)I don't think PS3's ports were THAT atrocious, though.
In many instances, lower resolution, lower framerate, less texture fidelity.
Those are all things that could happen next-gen for Durango, only the resolution bar will be raised. So when discussing differences it will be a deviation from a higher standard (i.e., 1080) versus the current standard (720)
I just want to reiterate that the leaked specs for Durango are not bad for a closed box console. Over a 6x raw power increase from the 360 and a ton of architectural and efficiency boosts over current gen. New featuresets will go even farther than ever before considering how many new processes have been developed in recent years that have gone completely unutilized. Durango won't have a problem running next gen games, it'll just have a few compromises compared to the PS4 versions. It won't be anything like some of the atrocious PS3 ports that happened this gen. A lot of people that have only owned Xboxes for the past couple gens are probably just not used to almost universally having the best versions of multiplatform games
Of course the rumoured specs are not bad per se, and no doubt we will see some amazing looking games. Yet, 6 times is pathetic taking consideration the fact that this generation is 8 years old at the time the new consoles will release. That is relatively terrible, when you compare it to the development seen in other high-tech products like mobile phones, tablets, and such. Again, one can argue for diminishing returns, yet that is untrue to some extent, as e.g. unreal engine has had to cut some features (i.e. SVOGI lightning) due to lackluster performance.
SVOGI is brutal as it is -- even on better PCs. I agree that it is somewhat disappointing but nobody wants to make a console that takes a $200 loss on every unit sold anymore. What might work out is a quicker turnover for PS5.Of course the rumoured specs are not bad per se, and no doubt we will see some amazing looking games. Yet, 6 times is pathetic taking consideration the fact that this generation is 8 years old at the time the new consoles will release. That is relatively terrible, when you compare it to the development seen in other high-tech products like mobile phones, tablets, and such. Again, one can argue for diminishing returns, yet that is untrue to some extent, as e.g. unreal engine has had to cut some features (i.e. SVOGI lightning) due to lackluster performance.
I just want to reiterate that the leaked specs for Durango are not bad for a closed box console. Over a 6x raw power increase from the 360 and a ton of architectural and efficiency boosts over current gen. New featuresets will go even farther than ever before considering how many new processes have been developed in recent years that have gone completely unutilized. Durango won't have a problem running next gen games, it'll just have a few compromises compared to the PS4 versions. It won't be anything like some of the atrocious PS3 ports that happened this gen. A lot of people that have only owned Xboxes for the past couple gens are probably just not used to almost universally having the best versions of multiplatform games
This entire post is dumb and wrong, but the idea that "UE3.9" has anything to do with how many iterations UE3 has is the turd icing on a butt-chocolate cake.
(I'd love to hear what flights of fancy the name "UE 3.975" sets you off on, though.)
Edit: one interesting thing to consider is whether MS/Sony (or even Nintendo but less likely) do a short run this gen and bring out something new sooner rather than later (eg 4 years rather than 6-7).there are some interesting tech developments coming along that might make that interesting
This seems more plausible than the other ones
http://pastebin.com/iwgKTs2g
We've just finished our Kinect enabled application and its currently in review with Microsoft. It's gone through 3 reviews and the last review the MS developers failed us for 2 specific issues
1. our application on the latest beta SDK was exceeding 130MB continuously even when pushed to the background, apparently api's have changed in how applications are pushed to the background and certain events we were wiring up to no longer ran in a particular order. We needed to rework quite a lot of code to remedy this.
2. we made use of new DirectX 11.5 api's around prt's and we were not correctly clearing out the memory, even thou it is now unified we still need to ensure that memory is cleared out correctly. We missed this because of how the render planes work, they changed in the last update and these planes are now nicely virtualized B
UT before a plane is pushed to the background and before its virtualized we need to wire up an event to close connections and clear/dispose objects.
It's taken us 4 days to make these changes and as of this morning we've submitted what we hope is our last package to!
We already have 2 apps , this is our third and we hope we can make the cut for launch.
My fellow developers in the AAA Game studio, myself am in the APP studio, are in the last sprint before submission for review. They needed to rework the engine from ground up to take advantage of PRT's .. PRT's are a serious game changer, I have seen the textures they designers are coming up with , massively massive textures that span huge surface areas of a world all within a single texture. It's amazing what I've seen coming out from my fellow game developers/designers. And the real-time ray tracing (path) is a sight to behold, the global illumination and particle systems in our new engine is something I would not have thought possible for many years. You will be blown away when you see this hopefully on launch date..
Microsoft are clearly being very cautious on it's dev boxes/servers and its sdk's, there are daily check ups from the MS guys ensuring the boxes are not tampered with. Also the lockdown of our development offices is insane, its like those Intel adverts where the scientist is wearing a blue overall suite and they go into a sealed room with only what there wearing. It's the same for us, our development offices are closed off and in the last 3 months the number of security cards have pretty much tripled. Lots of security for us coders, but its also very exciting.
It's clear from my use of the sdk and the development environment that MS are definitely on track, they have a brilliant developer story that I know other developers will fall in love with once its public.
One last thing, my fellow game developer colleagues have pretty much said that they believe the Xbox is severely more powerful than the PS4, they were very surprised with just how much.. They've spent a great deal of effort reducing certain game textures/animations and the engine in general just to get a decent 60fps on the PS4. Clearly in their eyes the Xbox is leaps and bounds ahead of the PS4.
Can't wait for you all to see our game and apps hopefully on reveal day, but definetely at launch!
'We're only making a Kinect app at our place, but thanks to all the other developers I've talked to, the nextXBox sounds amazing!'
for this and many many other thing no ..sorry i never did and ill continue to dont drink the 1.2tf rumor...expecially if sony is going out with 1.84tf in a shot.. without spendind lots of billions in r&d...(like they did with the cell)
would like if amd betrayed ms...and honestly having a longer LONGER partnership i dont think is possible (and i think amd is more interested in ms than sony ..having ALL their products being on the pcs market)
Because only a 13 years old corporate executive would run product development like that. Maybe 11.
You would be mad if you found out that Apple and Samsung regularly keep 4-5 different prototypes of their next flagship smartphone in development concurrently and then decide which one actually reaches the market after a certain point during the process, which is estimated to take 18 months.
This is one reason why "leaks" of future Samsung and Apple devices frequently turn out to be wrong until very close, often as late as only a month, before launch. Some people believe Apple and Samsung purposely allow the "wrong" prototype to "leak" after the decision has been made to go forward with the final product just to toy with the various websites which report on these things.
Whatever is in the next Xbox will have been Microsoft's choice and specification, not a result of 'AMD betrayal'. If it is 1.2Tflops, it because that's what MS wanted. And they'll have made that choice knowing the probability that Sony might be going higher, but MS would have their own reasoning, their own tradeoffs, their own priorities.
For example, is eSRAM on-die? If so, that could be a straightforward explanation of why their GPU might be smaller than PS4's.
i dont think ms just choice from their own...
they talked for sure with devs of engines, epic and crytek and we know that both of them r givin to durango exclusives
crytek is famous for their bold talk and request about specifications.......and that they already talked bad about ps4 specs
im sure they talked with amd about the best they could have in the years of the launch
im sure they had to ibm to help them
and im sure they invest billions in r&d
now....i dont know if ms didnt listen crytek , epic, amd..and gamers.......but if they did also at 50% they will not come out with a 30/40% less power console than ps4
i dont undersatnd why ppl think that ms is just looking at casual market ...when they can have easly both of them (1.84 tf nowdays isnt hard to reach)
i dont think ms just choice from their own...
they talked for sure with devs of engines, epic and crytek and we know that both of them r givin to durango exclusives
crytek is famous for their bold talk and request about specifications.......and that they already talked bad about ps4 specs
im sure they talked with amd about the best they could have in the years of the launch
im sure they had to ibm to help them
and im sure they invest billions in r&d
now....i dont know if ms didnt listen crytek , epic, amd..and gamers.......but if they did also at 50% they will not come out with a 30/40% less power console than ps4
i dont undersatnd why ppl think that ms is just looking at casual market ...when they can have easly both of them (1.84 tf nowdays isnt hard to reach)
Sure, they consult with others, my point was just that they don't go to AMD and say 'come back in a couple of years with a good chip'. It's not like AMD got this order from MS and Sony and decided to give one a more powerful chip just for the heck of it. They worked to low level specifications from MS and Sony. If the next Xbox's chip has a GPU with x amount of power it'll be because that's what MS requested.
This is purely speculative, but if the eSRAM is on-die (I'm not sure...is it?), 1.84TF might not be as easy to reach as you think without breaking the bounds of volume manufacturability.
Here's a suggestion. Microsoft decided a key priority was 8GB of RAM (for whatever reason - game developers, OS, whatever). When this was decided, they figured DDR3 was the only economical route to reach that amount of RAM. This created a bandwidth deficit, and so MS eyed a design that used embedded memory again, but in a more flexible setup than on 360. The presence of this memory on the die created constraints on the size of other components. Sony's die doesn't have this pressure. MS's die may even be bigger than Sony's, but still only have room for a smaller GPU because of memory demands. But there's a limit to how big a die can be before it becomes problematic or far too costly for volume manufacturing. As I type this I'm reminded of rumours that MS was behind Sony in terms of getting back working silicon, which may point to a larger die and more complicated die setup, even if the GPU real estate is smaller.
So, when you have a relatively large amount of memory on a die, squeezing in a given number of other components may not be all that trivial.
I've read a few of your posts now in different threads and the one thing I hope you take from this one and only post I'll make in reply to you is, you need to stop focusing on tflops. Consoles have always been about their overall architecture and to keep beating that tflops drum is pretty short sighted.
I think Microsoft is in a good position in that they know Sony's specs already and they know Sony can't afford to significantly subsidize their console like they did with PS3. I think it's possible that Microsoft will be able to offer their less costly hardware, even with Kinect 2.0, at a price $50 cheaper than PS4. This would likely mean eating $50-100 of the cost of each unit at launch, but they could afford it and it wouldn't even be as much as they likely lost on every 360 at launch.
The videogame business has changed so much and to have an "all in one"-machine is more accepted now. The company who has the best approach to all-in-one is most likely the one that will succeed the best.
The interesting thing is, why didn´t MS also waited/betted on the same memory as Sony did? I mean, people say that Sony took a chance and "hoped" that 8Gb of GDDR5 would be feasable and that this somehow caught MS off guard.
I think that MS also is aware, as much as Sony is, on the developments of memory-density and whatnot. Obviously one is cost but again, some say that ESRAM is more expensive to have than GDDR5, so then why would MS go that route?
There must be other reason for MS to go with DDR3 and ESRAM, reasons that we don´t know about yet.
Most likely, MS wanted as much bang for buck and in this, they wanted to have flexibility with price as well as offer something competitive. But then, is DDR3 + ESRAM the way to go, to get more bang for buck, if what people say is true (that GDDR5 would have been cheaper plus the extra bandwidth?)
My guess is that Microsoft knew from very early on that they wanted 8GB of RAM, and the only way they could guarantee that at a reasonable projected BOM back in 2010 or whenever was to go with DDR3 RAM.
I don't think Sony 'hoped' that 8GB GDDR5 RAM would be feasible, they probably just wanted the bandwidth and would have gone with 4GB if they needed to (or, perhaps, split the RAM pools if they were that concerned by Xbox having a memory advantage). Then they got lucky in that they could feasibly put 8GB of it in as well.
That is the part I don´t understand.."They got lucky". I don´t quite get the luck comment, what was the lucky thing that happened that allowed Sony to splurge in the full 8Gb?
They got lucky in that they were able to incorporate the other 4 GB without a performance penalty. Also, RAM makers began mass production in Q1 2013, just in time to make it into the final product.
It also won't take up any extra space on the motherboard, since the extra 4 GB will be incorporated onto the bottom of the board, directly opposite the first 4 GB (exactly like on the 360). But it still sounds like a costly move.
That is the part I don´t understand.."They got lucky". I don´t quite get the luck comment, what was the lucky thing that happened that allowed Sony to splurge in the full 8Gb?
also if the specs r not bad in a closed system for this and the next year...(1-2)
the thing that sound really weird to me is that UE4 minimum requirements to work "good" is 1+tf
unreal engine is one of the most used engines and is produced by epic a company that is very very close to ms...
"What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?
Tim Sweeny: Unreal Engine 4s next-generation renderer targets DirectX 11 GPUs and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities"
i dont think ms is pointing to stay on the market for 5/6 years (i hope the next generation cycles is shorter than the last x360/ps3 one) with a console that is so close to the minimum requirements of one of the most used engine
also coz the version of the engine will improve during this years...(as their ue3 did) asking more and more flops...ue3 had .9 subversions before it switched to ue4
another point....the new Directx Blue ...(or dx12 whatever)...r coming out in 2014..or maybe 2015 ..graphics engines and gpus will follow the market and upgrade themself to the new dx...and u must admit that being on the market with that 1+tf isnt a future proof idea....
(before someone start with that theory that there will be no dx12)
http://www.neowin.net/news/microsoft-cuts-down-another-directx-shutdown-rumor
and being the dx developed by ms i think we will find some of them inside the durango (like they did including some dx10 extensions in the x360)
for this and many many other thing no ..sorry i never did and ill continue to dont drink the 1.2tf rumor...expecially if sony is going out with 1.84tf in a shot.. without spendind lots of billions in r&d...(like they did with the cell)
would like if amd betrayed ms...and honestly having a longer LONGER partnership i dont think is possible (and i think amd is more interested in ms than sony ..having ALL their products being on the pcs market)
it could be 1.79 (stock 7790 perfomance)+move engines and esram efficiency vs 1.84 ...not less (IMHO)
there is no luck on these things. obviously sony had to go with 8gb. gddr5 doesn't say anything to the general population but 8gb>4gb does. It was a costly move though and will have a clear impact on the price of the ps4.
RAM of the right density hit a sensible price point. We can be pretty certain at this point that Sony's decision to go to 8GB of RAM was a last-minute choice, which suggests that during the planning stages Sony were more interested in the bandwidth of GDDR5 than in having a very large RAM pool.
I can imagine that it would have been frustating for Microsoft and their engineers to see their hard work trying to get round bandwidth limitations somewhat mitigated by Sony getting lucky with the cost of GDDR5 chips.
RAM of the right density hit a sensible price point. We can be pretty certain at this point that Sony's decision to go to 8GB of RAM was a last-minute choice, which suggests that during the planning stages Sony were more interested in the bandwidth of GDDR5 than in having a very large RAM pool.
My point is with this "luck" comment is..
When MS was designing Durango, they must have checked what was available and what would be available and the cost of implemeting it. Doing this, they must also have had some checks with memory suppliers on where they are and what are their projections on when X type of memory would be availble (density wise) etc etc.
I cannot believe that MS got surprised by the whole "Ohh now its possible to have GDDR5 memory" situation. Most likely they knew about the availability (and specs of the memory) and still went with DDR3 and ESRAM to gain some benefits (cheaper? Allowing Durango to be more efficient etc etc)..
Because if MS really got surprised, wow.. then they need to hire new project managers, process managers etc etc..
I don't think that's how console design really goes down. I suspect Sony already long anticipated the availability of 4Gbit in Q1 2013 in talks with Samsung, Hynix or whoever but didn't get their 100% guarantee and only told 4GB to developers as a contingency "just in case". Imagine developers being told their RAM allocation would be cut in half 9-10 months before release.
I guess the notion of developers being surprised would make people believe it was "last minute"; I just think it was played very close to the chest.
Not really. They can get away with 8GB of RAM because they don't have to worry about Blu Ray drives or the Cell processor this time around. The RAM will be the most expensive aspect, but at the same time it won't drastically drive the price of the console up.
I'm not saying Microsoft were surprised. I'm saying that you can't look three years down the line, as though you have a crystal ball, and predict perfectly the cost of doing something in 3+ years time. They obviously decided early on (perhaps through discussion with developers) that they wanted 8GB of RAM. Then they looked at the cost of implementation with DDR3 vs. GDDR5 and decided that for the amount of money they wanted to spend, they'd rather guarantee that they could have 8GB of RAM than risk spending more money or increase the complexity of the hardware putting in double the number of chips.
Sony obviously prioritised the bandwidth, which is why they decided to go with GDDR5. But they fairly recently realised that they could upgrade to 8GB, so they did.
I don't think this is particularly difficult to grasp: Microsoft wanted 8GB of RAM, and they weren't willing to gamble that possibility by taking a risk on GDDR5 being mature at exactly the right time, so they went with DDR3 with various pieces of custom silicon to mitigate the bandwidth problems.
This is still higher risk, though, that's all I'm saying. There's no technical barrier at all to MS planning to include 8GB of GDDR5 all along, irrespective of the available density at launch. The point is that they have to weigh up the cost too.
So I suppose it would be fairer to say that the factors that I take to have influenced the decision are the uncertainties of the maturation of GDDR5 technology when viewed from a distance of 3 years, and the amount of money Microsoft would be willing to bank on that degree of uncertainty. If Microsoft knew for certain in 2010 that 4Gbit GDDR5 chips would be available in three years time, they would have gone for an architecture virtually identical to Sony's. Why wouldn't they? All of the custom silicon is there to mitigate the DDR3 bandwidth problems. That's just spending money fixing a problem that doesn't exist if they'd gone with higher bandwidth to start with.
Also, I think we are very lucky. And can thank MS that Sony added the other 4 GB. If there weren't rumours that MS was going to do 8 GB Sony would have never added the extra 4 GB
RAM of the right density hit a sensible price point. We can be pretty certain at this point that Sony's decision to go to 8GB of RAM was a last-minute choice, which suggests that during the planning stages Sony were more interested in the bandwidth of GDDR5 than in having a very large RAM pool.
The point I want to make is, there never was an element of surprise for MS regarding GDDR5 memory. They knew about it or the possibilities of it but still did not go with that, for their reasons (price vs performance)
And when it comes to designing hardware, I find it a bit hard to believe that they, 3 years ago, set everything in stone on what kind of memory they would have, speeds of CPU etc etc. Most likely they had an aim or idea, based also on what kind of price they wanted to sell the machine... but specific details of what kind of memory and such, was not set in stone 3 years ago. Desired amount perhaps, but never ever what type..
But yeah, my point is.. I cannot believe that there was an element of surprise and that MS design the machine with DDR3 and ESRAM, for their own reasons, because it fitted their goals/pricepoints and scaleability..
I'm not saying there was an element of surprise, though. I'm saying it was an element of uncertainty. It's good forecasting to be aware of uncertainty.
The point I want to make is, there never was an element of surprise for MS regarding GDDR5 memory. They knew about it or the possibilities of it but still did not go with that, for their reasons (price, performance, cost)
And when it comes to designing hardware, I find it a bit hard to believe that they, 3 years ago, set everything in stone on what kind of memory they would have, speeds of CPU etc etc. Most likely they had an aim or idea, based also on what kind of price they wanted to sell the machine... but specific details of what kind of memory and such, was not set in stone 3 years ago. Desired amount perhaps, but never ever what type..
But yeah, my point is.. I cannot believe that there was an element of surprise and that MS design the machine with DDR3 and ESRAM, for their own reasons, because it fitted their goals/pricepoints and scaleability..
Good post.
They got lucky in that they were able to incorporate the other 4 GB without a performance penalty. Also, RAM makers began mass production in Q1 2013, just in time to make it into the final product.
It also won't take up any extra space on the motherboard, since the extra 4 GB will be incorporated onto the bottom of the board, directly opposite the first 4 GB (exactly like on the 360). But it still sounds like a costly move.
It's disappointing that MS decided to take their fans on this ride, Nintendo style. The core of Xbox fans care about tech and graphics, so it's a shame that they have to suffer through this.
So many hoping for more, it's gonna be a rough launch.