So yeah, after spending 30+ hours with the demo I pretty much acknowledged a lot of things. I know all of this is pretty much known already for the people who have played the retail game but it's good info for those who haven't seen much of the game.
- Blocking at the same moment as the enemy hits gives you a "perfect block". It reduces the damage taken by 100% if it's a melee hit, and gives your enemy a debuff (Debrave, Defaith, etc, depending on the enemies weakness). If you perfect block magic attacks, 90% of the damage will be reduced and the enemy will -not- get a debuff.
- By spamming the block button, you'll be pretty much guaranteed to perform a perfect block. However note that your ATB gauge on that specific paradigm will go down the drain really fast.
- If perfect blocking isn't your thing and you want to stick with the regular block, make sure to block with the paradigm that has the most block stat. Trust me, it makes a huge difference (for example: blocking with the blackmage deals 250 damage while blocking with the heartstealer deals 40 damage). Imagine the numbers you'll be mitigating when the enemy hits you for 5000+.
- The final attack in the combo, be it through regular attacks or magic casting is almost never worth it, because they take way too long time. Experiment with your abilities and figure out how many button presses you need to press for it to become the final attack. Just before the last attack, cancel out of the combo and switch paradigm. You'll gain tons of more ATB and you'll get more dps throughout the entire thing.
- ATB recharges faster with a specific paradigm if you're not currently using it.
- Performing a perfect evade/roll recharges your ATB with 80% of the initial evade cost. It's always a good idea to try perfect evading in order to get the max out of your ATB, which essentially is your battle tempo.
- I figured out that having block/roll/any-defensive-move on one button (for example, circle) is A LOT easier for the brain to acknowledge that you need to go into some sort of defensive maneuver. You'll be paradigm switching very often in this game, and by having the defensive stuff on one button, you'll adapt to it much quicker.
I got plenty of other stuff in my mind but I've got to do other stuff for now :lol