Stuck on day 2. How the shit is this game so difficult so early? The previous two Lightning games were the exact opposite of this in terms of difficulty; too much hand holding.
The chocobo eater takes 90% of my health bar unless I land a perfect guard on his chomp ability. I'm using Rouge, Etro, Savior schemta right now. I try to stagger the damn thing, but after the intial burst it is nearly impossible to stagger him a second time. Am I completely missing something to the combat?
I fully explored Luxerion, but couldn't find any of the symbols required to stop the sacrifices at night. Haven't visited Yusanaan yet.
Talk to people, it actually comes up on the map when you talk to someone and they say they saw a weird number. One is also in the Warren, as mentioned above.I fully explored Luxerion, but couldn't find any of the symbols required to stop the sacrifices at night. Haven't visited Yusanaan yet.
NG+.Aeronite is killing me. After a few more attempts, I think I'll just skip him for now and complete the game. If I do that, is it possible to return to the fight after I get say, the ultima weapon? Or will I have to wait for day 7 of a NG+ to face him again?
NG+.
Ultima weapon is only for the final boss and maybe the last day only last ones, but honestly,you don't need it.Aeronite is killing me. After a few more attempts, I think I'll just skip him for now and complete the game. If I do that, is it possible to return to the fight after I get say, the ultima weapon? Or will I have to wait for day 7 of a NG+ to face him again?
Yeah, maybe if you've upgraded with Hard-only items.Ultima weapon is only for the final boss and maybe the last day only last ones, but honestly,you don't need it.
Upgraded rank 4 and 5 weapons are better than ulima.
I hate the Temple in the Dead Dunes. Its not hard at all, and I'm not even remotely worried about the lost time. It's just the waiting pisses me off. It's annoying!
Since magic attacks are usually more for staggering that would be a useful weapon if it didn't also reduce strength by 50%. I feel like double attack and halving your attack stat cancel each other out :-----
Can someone explain to me the point ofI love how it looks, but it has -90% Stagger Power and -50% Strength. I just don't see when it would be useful just by looking at the stats (it has decent ATB recovery rate, but is it worth the sucky other stats?).Odin's weapon - Gagnrad?
EDIT: It apparently attacks twice per round? Is it still worth using? The -90% stagger power would mean you wouldn't be able to use that weapon to help stagger at all I'd imagine.
Since magic attacks are usually more for staggering that would be a useful weapon if it didn't also reduce strength by 50%. I feel like double attack and halving your attack stat cancel each other out :
It just seems totally useless to me too.
These desperate defenses of combo finales confuse me.
The Stagger Wave bonus of finales is moot because the length of the animation is outweighed by the potential stagger that is gained by skipping the finale animation. While guarding can shorten animations, the required ATB cost (and/or the mere presence of Light Guard in one's schemata) makes it not as effective as simply foregoing the finale.
Certainly, some finales are useful in extremely specific scenarios, but the reality is that they are not nearly as useful as they were intended to be, as is suggested by the various tutorials and finale-centered accessories throughout the game. No amount of "but finales are great if you're wearing this accessory and this schemata and you're on this boss and he's already staggered and he's currently vulnerable to fire and you're only using ranged magic spells and" justification is going to save LR's combo finale, I'm afraid.
Yeah: Do you have a webcam or camera? Take a photo of the page that lists the stats of Flare for me, or just tell us what the guide says about Flare.
Didn't know about the bonuses to combo finishers till midway through the game. I still think they should have sped up the animation though; it just really kills the pacing of battles. I wonder if the long animations are artificial ways of letting your garbs' ATB bars load. It would definitely explain why I had so much trouble keeping healthy amounts of ATB in long battles, since I cancelled my combos almost every time.
Can someone explain to me the point ofI love how it looks, but it has -90% Stagger Power and -50% Strength. I just don't see when it would be useful just by looking at the stats (it has decent ATB recovery rate, but is it worth the sucky other stats?).Odin's weapon - Gagnrad?
EDIT: It apparently attacks twice per round? Is it still worth using? The -90% stagger power would mean you wouldn't be able to use that weapon to help stagger at all I'd imagine.
Ugh, I cannot beat (Wildlands, main quest 3-3 boss)I don't have any healing abilities, I only have 2 potions, and even when I guard his stuff does a crap ton of damage. I can get him to about 1/3 of his health but that's it. I've done a majority of the sidequests in Yusnaan and Luxerion and beat both of the main quests, seems unreasonable to be struggling so much. I really don't want to waste all the time to backtrack out of the dungeon and then waste MORE time coming back later.Caius.
If you leave the dungeon there's a warp to the boss fight at the entrance, so there's not that much back tracking involved. If you dont have any healing g items you should go back to Poltae and stock up. If you're low on EP there's an Alpha Florian that spawns near there that grants 2 EP. That fight withUgh, I cannot beat (Wildlands, main quest 3-3 boss)I don't have any healing abilities, I only have 2 potions, and even when I guard his stuff does a crap ton of damage. I can get him to about 1/3 of his health but that's it. I've done a majority of the sidequests in Yusnaan and Luxerion and beat both of the main quests, seems unreasonable to be struggling so much. I really don't want to waste all the time to backtrack out of the dungeon and then waste MORE time coming back later.Caius.
It's worth noting you have to escape from the boss for that shortcut to appear. If you run back without fighting and running, it won't appear.If you leave the dungeon there's a warp to the boss fight at the entrance, so there's not that much back tracking involved. If you dont have any healing g items you should go back to Poltae and stock up. If you're low on EP there's an Alpha Florian that spawns near there that grants 2 EP. That fight withmuch easier if you're properly stocked for it. The dungeon is designed to wear you down.Caius
I had a hard time too. I finally decided to backtrack and was shocked to see the warp at the entrance. Very unlike this game honestly
)Here's a picture of the Flare ability data.
I have a question about Hope if anyone can help me understanding[/SPOILER]
I have a question about Hope if anyone can help me understanding:when the real Hope died? Am I wrong it could be so far in the past that even happened long before we met the adult-version of him in XIII-2? Afterall him calling the new Ark "Bhunivelze" at the end of the second title is suspicious enough to think that he was already a puppet in God's hands. That would also explain why now he looks also young when he appears from chaos at the ending parts of LR to Lightning. because he died young...
On normal I beat him on day 13, you can only do that if you do enough side quests to get the extra day though. It took me a few tries of normal but I got there. It's quite tight if you haven't got ethers(I only had one on me). If you're on easy it has 4mil less health from what I hear so it shouldn't be quite as tight.I tried Aeronite on the 7th day and it wasn't pretty. The best I could muster was making him fed up and leave before getting the first stagger. WTF? What's the best way to beat him? Is it better to wait on the last day? I'm afraid he might be even more powerful by then. Or is it better to beat him on new game plus?
Thank you. Do you believe that Flare's Power per Hit, as described in this book and in the in-game description, is accurate (even in the best case scenario, where Lightning is at 1 HP and the enemy is fire and magic-vulnerable)? If it is not accurate, then the rest of the guide is suspect, especially considering the Stagger Wave is such a vague thing (unlike FF13 and 13-2's Stagger Bar).
Even when one gives the strategy guide the benefit of the doubt, it's obvious that the combo finale's animation time is more than double the time that would be required to use a different instant cast ability, rendering the combo finale's potential stagger power per second lesser than other options.
I absolutely agree that combo finales are worthwhile when you're running out of ATB, but running out of ATB is typically a doomsday scenario indicative of poor schemata, poor equipment, and/or poor resource management.
If I were planning a "low ATB" challenge run I would take advantage of the combo finale, but typical players in a typical playthrough will find that the combo finale does more harm than good, and I consider that a design flaw.
I tried Aeronite on the 7th day and it wasn't pretty. The best I could muster was making him fed up and leave before getting the first stagger. WTF? What's the best way to beat him? Is it better to wait on the last day? I'm afraid he might be even more powerful by then. Or is it better to beat him on new game plus?
Artemis arrow is an auto-ability, right? Where or how do you unlock it? What's most annoying is his constant attacks. If most I'm doing is defending against his attacks, I don't get the time to build up the stagger meter. I had one shemata equiped with a 75% magic defence accessory and it helped out greatly, another schemata had a 75% attack defence. The third schemata was normal where I dealt most damage.
I'm playing on normal unfortunetaly. I've done 59 side quests and 70 canvas prayers. Okay, I'll give it a try again after completing most side quests and canvas prayers (except the last one side quest). Thank you!
On normal I beat him on day 13, you can only do that if you do enough side quests to get the extra day though. It took me a few tries of normal but I got there. It's quite tight if you haven't got ethers(I only had one on me). If you're on easy it has 4mil less health from what I hear so it shouldn't be quite as tight.
Aerora and artemis arrow are you friends though as well as a schemata with preta hood and good defense.
I suggest preta hood + runic ring + cyper jumpsuit/quite guardian for spell immunity.On normal I beat him on day 13, you can only do that if you do enough side quests to get the extra day though. It took me a few tries of normal but I got there. It's quite tight if you haven't got ethers(I only had one on me). If you're on easy it has 4mil less health from what I hear so it shouldn't be quite as tight.
Aerora and artemis arrow are you friends though as well as a schemata with preta hood and good defense.
Artemis arrow is an auto-ability, right? Where or how do you unlock it? What's most annoying is his constant attacks. If most I'm doing is defending against his attacks, I don't get the time to build up the stagger meter. I had one shemata equiped with a 75% magic defence accessory and it helped out greatly, another schemata had a 75% attack defence. The third schemata was normal where I dealt most damage.
I'm playing on normal unfortunetaly. I've done 59 side quests and 70 canvas prayers. Okay, I'll give it a try again after completing most side quests and canvas prayers (except the last one side quest). Thank you!
I'm not sure since I don't have Flare. I have no reason to suspect it, though. Does it differ from the number reported in game.
Yeah what Adaren typed up was similar to what I did. Id have typed out more myself but at work atm.
and everyone just stands at the same spot all day with their feet nailed to the ground isn't artificial?Only 2 hours in, haven't really had a chance to play cuz of I've had little free time. On day 2 now. Did a few side quests and found three of the four numbers. My initial impression: who decided to put Assssins Creed in my Final Fantasy? Still too early to make a decisive impression just think it's weird seeing a western game mechanic in a final fantasy, Npcs walking around, all random like, makes Luxerion feel so artificial. Sometimes it's janky too like an Oblivion game.
Off tomorow so I'm gonna put more time into it. The clock/time management component is kinda stressful,
All of the elemental ultimates currently do less damage than their base counterparts (Fire, Thunder, etc.) even in the best conditions. It is presumed that the abilities are bugged in some way. Square has not addressed it yet.
Off tomorow so I'm gonna put more time into it. The clock/time management component is kinda stressful,
I actually expected to hate it a lot more. Maybe it was because I was using a map when I went in there (after hearing how horrible it was, I wanted to reduce some of the issues with the layout). I don't know if I was just lucky, but I didn't end up having to wait that long most of the time. If I saw a door I needed to get into was locked, I would just continue on and progress the dungeon until the hour changed, then I'd go back.
farmed 100 Soul Seeds
I eventually got the Elixir through the Death Game method, but I opted to buy one from the Outerworld I found wandering around first.
That should really be the last of the main quests that you tackle. You'll gather up a good bit of strength, equipment and abilities by doing all of the other main quests before attempting that fight. And remember to abuse the shit out of chronostasis in the meantime.
If you leave the dungeon there's a warp to the boss fight at the entrance, so there's not that much back tracking involved. If you dont have any healing g items you should go back to Poltae and stock up. If you're low on EP there's an Alpha Florian that spawns near there that grants 2 EP. That fight withmuch easier if you're properly stocked for it. The dungeon is designed to wear you down.Caius
I had a hard time too. I finally decided to backtrack and was shocked to see the warp at the entrance. Very unlike this game honestly