Not useful if they use it to dismiss someone accurately claiming there are performance issues with the game.
Just because they aren't perceptive enough to notice performance issues doesn't mean they aren't there. It's the same as claiming GFWL was a good piece of software because it never deleted your save.
yeah I was joking about semantics
but in all seriousness, it goes both ways. who's to say that someone claiming "performance issues" is correct either?? isn't that just a personal tolerance? is dipping into the 50s for a few seconds really a performance issue in a game? not in my opinion.
So I will give you real world numbers on my system, with the registered version of FRAPS that I usually have running. I play at the Maximum preset, except for two settings (which is strictly just personal preference, I don't like those particular settings even if I ran at 200 fps).
Around 90% of the time in MH, I'm at 70+ fps. Probably half the time, I'm at 90-100 fps. This includes story, terminals, holo-sim. Also X-Def most of the time (but not always).
Now as you probably know, Midtown is a different story. Particularly this week. In specific circumstances, let's say a boss pack of 3 or 4, combined with 4+ human players around you. Then my fps will dip into the 40s and even 30s.
Personally, I still consider that "fine".
Occasionally in rare cases, I have seen it go into the 20s. That's when it starts to become noticeable to me and kind of sucks.
Now to generalize about other games (not just MH) -- I think the GAFers who cry bloody murder if a game goes below 60 for a few seconds and declare it *literally unplayable*...well I think those people are nutjobs and completely unreasonable. Just my opinion.