bitbydeath
Member
Sorry, I'm having trouble understanding it.The console will run Steam, I keep repeating myself with you it seems![]()
Why create/buy a PC if it's the exact same thing minus the BC?
Just a cost situation?
Sorry, I'm having trouble understanding it.The console will run Steam, I keep repeating myself with you it seems![]()
Second analog was literally the C button into a stick since it was literally the same functionality, but I can see how they thought it was better to have as a stick after DualShock, CDs were industry standard format, PCs, Sega, music player etc used it, of anything Nintendo ditched them (with bad results)I remember that time Nintendo brought discs to consoles and dual analog controllers. Totally changed the landscape.
Kinda like that, they're setting up a low power profile with lower resolution/performance for games (with developer intervention required), that you will be actually able to try on your PS5 soon enough:
It probably wouldn't play them, but I don't think it'll be much of an issue when 1. a huge chunk of these games also had PS4 versions and 2. newer games with PS6 Portable SKUs will be the main focus of the system.That makes some sense. I haven't been following the PS6 tech talk and speculation too closely, but I do recall reading about the PS5 "low power" mode, and I see how it could be applied here.
I still don't have a PS5, so I might not be able to try it for myself anytime soon. I'd be interested in hearing from others how it turns out.
If developer intervention is required, then how would the system handle older PS5 games that weren't updated to take advantage of this new feature?
Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!They never did something literally original, they just followed what Nintendo did, they're not innovators in that sense, the may have perfected existing concepts but not create, Nintendo is the one that goes against everyone and then they follow when there's no way around them
It's kinda crazy how ahead to the curve that thing was, regarding this and being digital only.Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!
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Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.
There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.They wont just port Xbox games to PC, licensing nightmare
I fucking knew it!!! I kept trying to give alternative speculation the benefit of the doubt. Time to go update my Xbox console vs PC for dummies (that no one cares about) table.
Why does this post not have a hundred reactions and news articles is beyond me.
I am going to disagree. I will believe Lisa Su's words for now, I think she might be a slightly higher level AMD source than you or MLID.Most publishers are still not okay with "Play Anywhere", and the vast majority of them would sue the fuck out of Microsoft if they tried turning Xbox game licenses into PC game licenses. Outside of some weird Xbox/Windows dual-boot legal grey area there is just no way for Microsoft to get Xbox BC games on PC.
We shall see how things play out. But her wording is very clear to me. Full BC for the entire roadmap of chips for family of Xbox devices. And Open platform. And seamless play regardless of device you play on."Renowned leakers KeplerL2 and HeisenbergFX4 have confirmed that Lisa Su and Sarah Bond are full of shit and just piling all products and features together to create a utopian impression of the platform's future and their future stocks"
Third party store cut is only 28% of overall Xbox revenues. They will still get their cut from xCloud Buy and Stream. And Xbox PC store cut is 12%. During Windows 11 announcement, MS stated that they were willing to do the same for Consoles, reduce to 12%. So if they aren't subsidizing hardware, they are no longer losing couple billion in revenues, and more willing to reduce store cut or even free multiplayer. It's a long term play to build a thriving OEM ecosystem built on the back of PC gaming.The other way around (e.g supporting PC Steam/GOG/etc games on Xbox) shouldn't really have any legal issues and even on a technical level shouldn't be too hard since it can be run inside a VM.
The big issue with 3rd party store support is the business model, since without the guaranteed 30% cut on every game they need to sell HW at a profit. That combined with Magnus being a fairly large APU could mean the XSX 2 might be twice the price of the PS6 or thereabouts.
Not just Steam. It should be able to run Epic, EA, Ubisoft, Battle.net, and future Sony PC stores also. Open platform.The console will run Steam, I keep repeating myself with you it seems![]()
It's kinda crazy how ahead to the curve that thing was, regarding this and being digital only.
There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.
Consoles will be more locked down and using the Pluton Security chip. Likely no Desktop UI/mode or File System Access. Third party PC store front access but in a secure container.Sorry, I'm having trouble understanding it.
Why create/buy a PC if it's the exact same thing minus the BC?
Just a cost situation?
My understanding of the push back is less around work - Microsoft has worked hard on platform unification without intervention - and more around license sales. When they signed their games up for the Xbox platform, publishers were agreeing to a specific license for that platform. They also signed up licenses for PlayStation and PC as unique things. Microsoft's one-sided platform unification would effectively be giving away one of those licenses for free with no financial compensation. Some publishers won't care because a lot of older titles just don't sell enough to care - but others might not be too happy about it.... Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs ...
There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.
You do translation when going from one supported architecture to another like x64 to ARM64 translation. Or when going from Windows kernel calls to Linux kernel (Proton).
You do emulation of defunct hardware on more powerful hardware. Like Xbox 360 emulation.
But when it's Windows 11 NT kernel running Windows technologies on the same architecture and even the same AMD APUs, there's no porting, translation, or emulation needed.
Windows 11 Home has the ability to run the following:
Windows SDK created and unpackaged Steam/Epic Win32 games.
GDK created and MSIXVC packaged Win32 Xbox games (Xbox PC/PC Gamepass games).
Windows SDK created and appX packaged WinRT UWP games. (Gears of War 4 and Quantum Break etc).
Xbox OS has ability to run the following:
GDKX created and MSIXVC packaged Win32 games optimized for AMD hardware. (Series games)
XDK created and XVC packaged WinRT ERA games. Plus the older gen emulators. (Xbox One games)
My point is, the Windows 11 NT kernel runs all those games, and it can easily do so in a converged OS.
![]()
Xbox and AMD: Advancing the Next Generation of Gaming Together - Xbox Wire
This week, Xbox announced it is actively building its next-generation lineup across console, handheld, PC, cloud, and accessories. Find out more inside.news.xbox.com
Have you watched the video?
I am going to disagree. I will believe Lisa Su's words for now, I think she might be a slightly higher level AMD source than you or MLID.
Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs.
But if everything is running on the exact same APUs, Magnus and Medusa Point, then there's no additional work involved for the publishers. To them, it will be no different than another Xbox console sold, as the device will need to be sold as a Xbox branded device for that sole purpose. MS has likely already had it in the contracts for games to support all Xbox devices regardless of form factors.
Otherwise neither Sony nor MS could get Console library BC on handhelds.
I think the portfolio of Xbox devices they are working on, the ones with the AMD APUs will all share the Console library BC and FC, and Play Anywhere will remain as a program for non AMD PCs.
With today's announcement of Core and Standard tiers also getting PC games, they are likely setting the stage for those tiers being usable on PC form factors if those form factors also have Console BC.
Worst case scenario, MS let's publishers opt out. Play Anywhere is Opt In, but MS could allow certain big publishers like Rockstar or EA opt out GTA6 or NHL.
We shall see how things play out. But her wording is very clear to me. Full BC for the entire roadmap of chips for family of Xbox devices. And Open platform. And seamless play regardless of device you play on.
Third party store cut is only 28% of overall Xbox revenues. They will still get their cut from xCloud Buy and Stream. And Xbox PC store cut is 12%. During Windows 11 announcement, MS stated that they were willing to do the same for Consoles, reduce to 12%. So if they aren't subsidizing hardware, they are no longer losing couple billion in revenues, and more willing to reduce store cut or even free multiplayer. It's a long term play to build a thriving OEM ecosystem built on the back of PC gaming.
Also, Gamepass.
Not just Steam. It should be able to run Epic, EA, Ubisoft, Battle.net, and future Sony PC stores also. Open platform.
Wtf is your problem? Don't like my posts, then ignore them. Idk what my account creation date has to do with anything. I used to lurk and read both Neogaf and Resetera. I post mostly on Reddit, xCloud, Xbox, PCgaming, gamingleaksandrumours subreddits. I only started posting on Neogaf due to Magnus discussions. And the fact that HeisenbergFX, Kepler, ProElite don't post anywhere else. MLID is also banned source in /r/hardware so no discussion there, lol.The same delusions from the Windows Phone era, that Microsoft's magical and mysterious software would make everything run on Windows Phone, PC, and Xbox without needing a port.
Account created in 2018 that only became active in 2025.
Don't you Xbox users ever get tired? Don't you have anything to do with your life?
Nah, transfer pak and GBA already did that but let's leave it here, I don't see any problem with Sony following, especially this time around it's very convenient for me, I want hardware to stale a generation for everyone so game devs polish development pipelines and we can go back to normalYes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!
![]()
Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.
They never did something literally original, they just followed what Nintendo did, they're not innovators in that sense, the may have perfected existing concepts but not create, Nintendo is the one that goes against everyone and then they follow when there's no way around them
Sony always following Nintendo, no shit... The good thing is that probably many people will eat crow since it won't be much more powerful than Switch 2... Hardware being this powerful at most for a while is good imo, it gives devs time to polish their tools and start over.
I get where you are coming from, but this is now a debate worthy topic as Kepler and Heisenberg have solid track records. I'm inclined to consider their word over suits making big promises with PR spin and undeclared caveats in marketing videos. You are free to feel the opposite way, of course, and with good reason. Working on a thread to separate this sub topic out. Feel free to contribute to it. Stand by.There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.
You do translation when going from one supported architecture to another like x64 to ARM64 translation. Or when going from Windows kernel calls to Linux kernel (Proton).
You do emulation of defunct hardware on more powerful hardware. Like Xbox 360 emulation.
But when it's Windows 11 NT kernel running Windows technologies on the same architecture and even the same AMD APUs, there's no porting, translation, or emulation needed.
Windows 11 Home has the ability to run the following:
Windows SDK created and unpackaged Steam/Epic Win32 games.
GDK created and MSIXVC packaged Win32 Xbox games (Xbox PC/PC Gamepass games).
Windows SDK created and appX packaged WinRT UWP games. (Gears of War 4 and Quantum Break etc).
Xbox OS has ability to run the following:
GDKX created and MSIXVC packaged Win32 games optimized for AMD hardware. (Series games)
XDK created and XVC packaged WinRT ERA games. Plus the older gen emulators. (Xbox One games)
My point is, the Windows 11 NT kernel runs all those games, and it can easily do so in a converged OS.
![]()
Xbox and AMD: Advancing the Next Generation of Gaming Together - Xbox Wire
This week, Xbox announced it is actively building its next-generation lineup across console, handheld, PC, cloud, and accessories. Find out more inside.news.xbox.com
Have you watched the video?
I am going to disagree. I will believe Lisa Su's words for now, I think she might be a slightly higher level AMD source than you or MLID.
Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs.
But if everything is running on the exact same APUs, Magnus and Medusa Point, then there's no additional work involved for the publishers. To them, it will be no different than another Xbox console sold, as the device will need to be sold as a Xbox branded device for that sole purpose. MS has likely already had it in the contracts for games to support all Xbox devices regardless of form factors.
Otherwise neither Sony nor MS could get Console library BC on handhelds.
I think the portfolio of Xbox devices they are working on, the ones with the AMD APUs will all share the Console library BC and FC, and Play Anywhere will remain as a program for non AMD PCs.
With today's announcement of Core and Standard tiers also getting PC games, they are likely setting the stage for those tiers being usable on PC form factors if those form factors also have Console BC.
Worst case scenario, MS let's publishers opt out. Play Anywhere is Opt In, but MS could allow certain big publishers like Rockstar or EA opt out GTA6 or NHL.
We shall see how things play out. But her wording is very clear to me. Full BC for the entire roadmap of chips for family of Xbox devices. And Open platform. And seamless play regardless of device you play on.
Third party store cut is only 28% of overall Xbox revenues. They will still get their cut from xCloud Buy and Stream. And Xbox PC store cut is 12%. During Windows 11 announcement, MS stated that they were willing to do the same for Consoles, reduce to 12%. So if they aren't subsidizing hardware, they are no longer losing couple billion in revenues, and more willing to reduce store cut or even free multiplayer. It's a long term play to build a thriving OEM ecosystem built on the back of PC gaming.
Also, Gamepass.
Not just Steam. It should be able to run Epic, EA, Ubisoft, Battle.net, and future Sony PC stores also. Open platform.
Microsoft do often speak in unseen asterisks.I get where you are coming from, but this is now a debate worthy topic as Kepler and Heisenberg have solid track records. I'm inclined to consider their word over suits making big promises with PR spin and undeclared caveats in marketing videos. You are free to feel the opposite way, of course, and with good reason. Working on a thread to separate this sub topic out. Feel free to contribute to it. Stand by.
Market elasticity.With sony being so dominant on market share regardless what they do, I see no reason lower prices
Great device, small, slick, light and very convinient. One of the best handheld.PSP Go
Not even in the same ballpark as PSP Go and Nintendo Switch (Super Game Boy was a much better example than Transfer Pak, btw).Nah, transfer pak and GBA already did that but let's leave it here
This is basically what I expect this "PS6 S" to be.The PSP Go certainly was ahead of its time, in many ways. I remember that Sony took a lot of criticism for daring to release a system that only played digital downloads. This concept seemed strange at the time, but would have been much more acceptable if it had been released in today's market.
Well, this is what the thread is about, isn't it?Can nintendo follow sony and microsoft by making an online service that isn't from the year 2010?
If sony were following nintendo then they'd make junk hardware and sell it at a premium like nintendo does. Enough with the lies and astroturfing man.
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Pictures, specs, and the estimated cost of the powerful APU inside PlayStation 6 "S"!
Chapters:
0:00 Pictures of AMD Canis based on Dimensions & Specs!
1:02 PS6 Handheld Specs Overview
2:51 BEWARE of FAKE Rumors
4:37 Sony MASSIVELY upgraded the Specs!
5:29 PS6 Canis & PS6 Orion -Cost Estimate
12:30 This wasn't Easy! Subscribe & Join Patreon!!!
12:30 Game Dev Testimonials on Required RAM
17:57 PS6S Performance & Full Specs Leak
25:30 Sony wants PS4 Gamers to UPGRADE
![]()
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PS6 "Consoles" estimated costs:-
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Anonymous Game Dev Testimonials on Next-Gen RAM Requirements:-
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Pretty sure that's his own speculation, but it would be the exact same PS6P chip running on a TV console (similar to the Vita TV), so I'm not sure what's the big deal about it.Ps6s? Yeah I'm calling bullshit on this one.
Either MLID is off with his info(shocking I know) or as someone mentioned in the other thread his sprinkling in false info to protect his sources.
I just can't imagine sony being this stupid. But with the current leadership who knows.
What's the issue? It's forever docked handheld - so it'll have a support of handheld at no extra cost. And most thing points out that handheld is coming.Ps6s? Yeah I'm calling bullshit on this one.
Either MLID is off with his info(shocking I know) or as someone mentioned in the other thread his sprinkling in false info to protect his sources.
I just can't imagine sony being this stupid. But with the current leadership who knows.
Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!
![]()
Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.
It shouldn't be a problem, 50% larger memory bus, 16MB MALL cache for the GPU, and the much better memory system of RDNA5 should mostly resolve it. Compared to the Switch 2 or Steam Deck it will have over double the memory bandwidth, the extra cache, and the better memory compression.LPDDR5x here will flatten out a lot of that computational power I fear. It what it did to Z2 extreme.
We need new mobile memory, like now. Holy stagnation
It did, basically.Oh nice! Did it turn into a home console once you docked it?
I would love to get a handheld that can play first party gamesIf u have the Console, do you need the portable version? Bundle deals incoming.
An inexpensive digital-only PS2/1 handheld with DualSense Will struggle to outsell the Steam Deck. Never mind the Switch.Giving studios more memory is not the solution.
Modern handheld consoles need smaller game packages to keep HW prices down while providing faster downloads and shorter load times.
An inexpensive digital-only PS2/1 handheld with DualSense will outsell Nintendo's Switch.
AAA studios will rush to make fast, inexpensive new PS2/1 games using 36MB/3MB RAM and sell them for full price on PSN.
The hard constraints provided by both platforms will make studios more creative while streamlining game development.
Basically yeah they had added Bluetooth to the PSP Go that the previous 3 PSP models didn't have sp you were able to connect a PS3 controller to control the system and games.Oh nice! Did it turn into a home console once you docked it?
I don't understand are you expecting some sort of secret sauce to be found on the Switch 2 that will make games run better?The Switch 2 will shine when studios start to utilize the hardware a %100. It's definitely not doa out of the box yet for sure.
PSP Go released in a time where most PSP games didn't have digital version.The PSP Go certainly was ahead of its time, in many ways. I remember that Sony took a lot of criticism for daring to release a system that only played digital downloads. This concept seemed strange at the time, but would have been much more acceptable if it had been released in today's market.
We are at the point where people are sticking Desktop APUs on a handheld for a commercial product battery life be damnedIt will probably be less powerful than people think. One thing that doesn't seem to improve much is battery life and thermals which the latter still has a limiting factor when docked. It will have a relatively low clock speed when used as a handheld otherwise it will last 30 minutes with those specs.
The last resort when overwhelmed by facts.The same delusions from the Windows Phone era, that Microsoft's magical and mysterious software would make everything run on Windows Phone, PC, and Xbox without needing a port.
Account created in 2018 that only became active in 2025.
Don't you Xbox users ever get tired? Don't you have anything to do with your life?
Not sure about that, Nintendo heavily downclocked the thing + 8nm, so not really the powerhouse it could be. Sony could decide to go full power to reach PS5-- (or PS4 Pro++) levels and be a bit more powerful than the Switch 2probably many people will eat crow since it won't be much more powerful than Switch 2
Modern 3nm TSMC vs older Samsung 8-10nm process. Latest RDNA4 architecture and Zen 6 derived cores vs older GPU design and 1 GHz ARM cores (good ARM cores but not in the same league).Not sure about that, Nintendo heavily downclocked the thing + 8nm, so not really the powerhouse it could be. Sony could decide to go full power to reach PS5-- (or PS4 Pro++) levels and be a bit more powerful than the Switch 2
That's the question. MILD keeps comparing it to PS5. But it's supposed to be a portable PS6. How can a hardware That's roughly PS5 power run PS6 games ??So, will this play PS6 games?
If its good enough and the right price I might grab one instead of a PS6.