[MLiD] PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X!

I remember that time Nintendo brought discs to consoles and dual analog controllers. Totally changed the landscape.
Second analog was literally the C button into a stick since it was literally the same functionality, but I can see how they thought it was better to have as a stick after DualShock, CDs were industry standard format, PCs, Sega, music player etc used it, of anything Nintendo ditched them (with bad results)
 
Kinda like that, they're setting up a low power profile with lower resolution/performance for games (with developer intervention required), that you will be actually able to try on your PS5 soon enough:

That makes some sense. I haven't been following the PS6 tech talk and speculation too closely, but I do recall reading about the PS5 "low power" mode, and I see how it could be applied here.

I still don't have a PS5, so I might not be able to try it for myself anytime soon. I'd be interested in hearing from others how it turns out.

If developer intervention is required, then how would the system handle older PS5 games that weren't updated to take advantage of this new feature?
 
That makes some sense. I haven't been following the PS6 tech talk and speculation too closely, but I do recall reading about the PS5 "low power" mode, and I see how it could be applied here.

I still don't have a PS5, so I might not be able to try it for myself anytime soon. I'd be interested in hearing from others how it turns out.

If developer intervention is required, then how would the system handle older PS5 games that weren't updated to take advantage of this new feature?
It probably wouldn't play them, but I don't think it'll be much of an issue when 1. a huge chunk of these games also had PS4 versions and 2. newer games with PS6 Portable SKUs will be the main focus of the system.
 
They never did something literally original, they just followed what Nintendo did, they're not innovators in that sense, the may have perfected existing concepts but not create, Nintendo is the one that goes against everyone and then they follow when there's no way around them
Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!

images


Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.
 
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Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!

images


Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.
It's kinda crazy how ahead to the curve that thing was, regarding this and being digital only.
 
They wont just port Xbox games to PC, licensing nightmare
There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.

You do translation when going from one supported architecture to another like x64 to ARM64 translation. Or when going from Windows kernel calls to Linux kernel (Proton).

You do emulation of defunct hardware on more powerful hardware. Like Xbox 360 emulation.

But when it's Windows 11 NT kernel running Windows technologies on the same architecture and even the same AMD APUs, there's no porting, translation, or emulation needed.

Windows 11 Home has the ability to run the following:

Windows SDK created and unpackaged Steam/Epic Win32 games.

GDK created and MSIXVC packaged Win32 Xbox games (Xbox PC/PC Gamepass games).

Windows SDK created and appX packaged WinRT UWP games. (Gears of War 4 and Quantum Break etc).

Xbox OS has ability to run the following:

GDKX created and MSIXVC packaged Win32 games optimized for AMD hardware. (Series games)

XDK created and XVC packaged WinRT ERA games. Plus the older gen emulators. (Xbox One games)

My point is, the Windows 11 NT kernel runs all those games, and it can easily do so in a converged OS.

I fucking knew it!!! I kept trying to give alternative speculation the benefit of the doubt. Time to go update my Xbox console vs PC for dummies (that no one cares about) table.

Why does this post not have a hundred reactions and news articles is beyond me.

Have you watched the video?
Most publishers are still not okay with "Play Anywhere", and the vast majority of them would sue the fuck out of Microsoft if they tried turning Xbox game licenses into PC game licenses. Outside of some weird Xbox/Windows dual-boot legal grey area there is just no way for Microsoft to get Xbox BC games on PC.
I am going to disagree. I will believe Lisa Su's words for now, I think she might be a slightly higher level AMD source than you or MLID.

Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs.

But if everything is running on the exact same APUs, Magnus and Medusa Point, then there's no additional work involved for the publishers. To them, it will be no different than another Xbox console sold, as the device will need to be sold as a Xbox branded device for that sole purpose. MS has likely already had it in the contracts for games to support all Xbox devices regardless of form factors.

Otherwise neither Sony nor MS could get Console library BC on handhelds.

I think the portfolio of Xbox devices they are working on, the ones with the AMD APUs will all share the Console library BC and FC, and Play Anywhere will remain as a program for non AMD PCs.

With today's announcement of Core and Standard tiers also getting PC games, they are likely setting the stage for those tiers being usable on PC form factors if those form factors also have Console BC.

Worst case scenario, MS let's publishers opt out. Play Anywhere is Opt In, but MS could allow certain big publishers like Rockstar or EA opt out GTA6 or NHL.
"Renowned leakers KeplerL2 and HeisenbergFX4 have confirmed that Lisa Su and Sarah Bond are full of shit and just piling all products and features together to create a utopian impression of the platform's future and their future stocks"
We shall see how things play out. But her wording is very clear to me. Full BC for the entire roadmap of chips for family of Xbox devices. And Open platform. And seamless play regardless of device you play on.
The other way around (e.g supporting PC Steam/GOG/etc games on Xbox) shouldn't really have any legal issues and even on a technical level shouldn't be too hard since it can be run inside a VM.

The big issue with 3rd party store support is the business model, since without the guaranteed 30% cut on every game they need to sell HW at a profit. That combined with Magnus being a fairly large APU could mean the XSX 2 might be twice the price of the PS6 or thereabouts.
Third party store cut is only 28% of overall Xbox revenues. They will still get their cut from xCloud Buy and Stream. And Xbox PC store cut is 12%. During Windows 11 announcement, MS stated that they were willing to do the same for Consoles, reduce to 12%. So if they aren't subsidizing hardware, they are no longer losing couple billion in revenues, and more willing to reduce store cut or even free multiplayer. It's a long term play to build a thriving OEM ecosystem built on the back of PC gaming.

Also, Gamepass.
The console will run Steam, I keep repeating myself with you it seems :)
Not just Steam. It should be able to run Epic, EA, Ubisoft, Battle.net, and future Sony PC stores also. Open platform.
 
It's kinda crazy how ahead to the curve that thing was, regarding this and being digital only.

The PSP Go certainly was ahead of its time, in many ways. I remember that Sony took a lot of criticism for daring to release a system that only played digital downloads. This concept seemed strange at the time, but would have been much more acceptable if it had been released in today's market.
 
There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.

The same delusions from the Windows Phone era, that Microsoft's magical and mysterious software would make everything run on Windows Phone, PC, and Xbox without needing a port.

Account created in 2018 that only became active in 2025.

Don't you Xbox users ever get tired? Don't you have anything to do with your life?
 
Sorry, I'm having trouble understanding it.
Why create/buy a PC if it's the exact same thing minus the BC?

Just a cost situation?
Consoles will be more locked down and using the Pluton Security chip. Likely no Desktop UI/mode or File System Access. Third party PC store front access but in a secure container.

Default to Console UI like current consoles with Xbox OS shell.

So they will definitely be cheaper than an equivalent PC on same APU.

PCs will default to Desktop UI/mode and will use the Xbox Full Screen Experience possibly. But retain full PC functionality.

This way the consoles with PC stores don't cannibalize Pre-Built PC sales too much.

However, I still believe "Xbox PCs", Xbox handhelds, will all have Console library BC and FC, and MS is simply tailoring different experiences for different form factors.
 
... Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs ...
My understanding of the push back is less around work - Microsoft has worked hard on platform unification without intervention - and more around license sales. When they signed their games up for the Xbox platform, publishers were agreeing to a specific license for that platform. They also signed up licenses for PlayStation and PC as unique things. Microsoft's one-sided platform unification would effectively be giving away one of those licenses for free with no financial compensation. Some publishers won't care because a lot of older titles just don't sell enough to care - but others might not be too happy about it.
 
There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.

You do translation when going from one supported architecture to another like x64 to ARM64 translation. Or when going from Windows kernel calls to Linux kernel (Proton).

You do emulation of defunct hardware on more powerful hardware. Like Xbox 360 emulation.

But when it's Windows 11 NT kernel running Windows technologies on the same architecture and even the same AMD APUs, there's no porting, translation, or emulation needed.

Windows 11 Home has the ability to run the following:

Windows SDK created and unpackaged Steam/Epic Win32 games.

GDK created and MSIXVC packaged Win32 Xbox games (Xbox PC/PC Gamepass games).

Windows SDK created and appX packaged WinRT UWP games. (Gears of War 4 and Quantum Break etc).

Xbox OS has ability to run the following:

GDKX created and MSIXVC packaged Win32 games optimized for AMD hardware. (Series games)

XDK created and XVC packaged WinRT ERA games. Plus the older gen emulators. (Xbox One games)

My point is, the Windows 11 NT kernel runs all those games, and it can easily do so in a converged OS.



Have you watched the video?

I am going to disagree. I will believe Lisa Su's words for now, I think she might be a slightly higher level AMD source than you or MLID.

Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs.

But if everything is running on the exact same APUs, Magnus and Medusa Point, then there's no additional work involved for the publishers. To them, it will be no different than another Xbox console sold, as the device will need to be sold as a Xbox branded device for that sole purpose. MS has likely already had it in the contracts for games to support all Xbox devices regardless of form factors.

Otherwise neither Sony nor MS could get Console library BC on handhelds.

I think the portfolio of Xbox devices they are working on, the ones with the AMD APUs will all share the Console library BC and FC, and Play Anywhere will remain as a program for non AMD PCs.

With today's announcement of Core and Standard tiers also getting PC games, they are likely setting the stage for those tiers being usable on PC form factors if those form factors also have Console BC.

Worst case scenario, MS let's publishers opt out. Play Anywhere is Opt In, but MS could allow certain big publishers like Rockstar or EA opt out GTA6 or NHL.

We shall see how things play out. But her wording is very clear to me. Full BC for the entire roadmap of chips for family of Xbox devices. And Open platform. And seamless play regardless of device you play on.

Third party store cut is only 28% of overall Xbox revenues. They will still get their cut from xCloud Buy and Stream. And Xbox PC store cut is 12%. During Windows 11 announcement, MS stated that they were willing to do the same for Consoles, reduce to 12%. So if they aren't subsidizing hardware, they are no longer losing couple billion in revenues, and more willing to reduce store cut or even free multiplayer. It's a long term play to build a thriving OEM ecosystem built on the back of PC gaming.

Also, Gamepass.

Not just Steam. It should be able to run Epic, EA, Ubisoft, Battle.net, and future Sony PC stores also. Open platform.

All well and good but, licensing is a big deal and big developers are going to make you pay for each and every version. That wall between a PC environment and a proper XBOX console will remain. Unless XBOX console is just a PC.

If there is no PC version of a game, it won't be on an XBOX proper console either. Fast I understand it. Alloy X is just a portable PC.

Exceptions might be something like a handheld that can run native console games as a sideways expansion to the eco system. Unless they intend to break down tradition and current standards.

Unless I am misunderstanding something.
 
The same delusions from the Windows Phone era, that Microsoft's magical and mysterious software would make everything run on Windows Phone, PC, and Xbox without needing a port.

Account created in 2018 that only became active in 2025.

Don't you Xbox users ever get tired? Don't you have anything to do with your life?
Wtf is your problem? Don't like my posts, then ignore them. Idk what my account creation date has to do with anything. I used to lurk and read both Neogaf and Resetera. I post mostly on Reddit, xCloud, Xbox, PCgaming, gamingleaksandrumours subreddits. I only started posting on Neogaf due to Magnus discussions. And the fact that HeisenbergFX, Kepler, ProElite don't post anywhere else. MLID is also banned source in /r/hardware so no discussion there, lol.

Back to topic.
 
Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!

images


Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.
Nah, transfer pak and GBA already did that but let's leave it here, I don't see any problem with Sony following, especially this time around it's very convenient for me, I want hardware to stale a generation for everyone so game devs polish development pipelines and we can go back to normal
 
K KeplerL2

Now I'm confused again…

Upcoming Xbox Consoles using the Magnus APU will have Steam and other stores?

But upcoming PC devices using the same Magnus APU won't have Xbox compatibility?

What's even the point of the PC side of the Magnus APU then? It'll just be a weak PC.
 
They never did something literally original, they just followed what Nintendo did, they're not innovators in that sense, the may have perfected existing concepts but not create, Nintendo is the one that goes against everyone and then they follow when there's no way around them

Can nintendo follow sony and microsoft by making an online service that isn't from the year 2010?

Sony always following Nintendo, no shit... The good thing is that probably many people will eat crow since it won't be much more powerful than Switch 2... Hardware being this powerful at most for a while is good imo, it gives devs time to polish their tools and start over.

If sony were following nintendo then they'd make junk hardware and sell it at a premium like nintendo does. Enough with the lies and astroturfing man.


stop-lying-alice.gif
 
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There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.

You do translation when going from one supported architecture to another like x64 to ARM64 translation. Or when going from Windows kernel calls to Linux kernel (Proton).

You do emulation of defunct hardware on more powerful hardware. Like Xbox 360 emulation.

But when it's Windows 11 NT kernel running Windows technologies on the same architecture and even the same AMD APUs, there's no porting, translation, or emulation needed.

Windows 11 Home has the ability to run the following:

Windows SDK created and unpackaged Steam/Epic Win32 games.

GDK created and MSIXVC packaged Win32 Xbox games (Xbox PC/PC Gamepass games).

Windows SDK created and appX packaged WinRT UWP games. (Gears of War 4 and Quantum Break etc).

Xbox OS has ability to run the following:

GDKX created and MSIXVC packaged Win32 games optimized for AMD hardware. (Series games)

XDK created and XVC packaged WinRT ERA games. Plus the older gen emulators. (Xbox One games)

My point is, the Windows 11 NT kernel runs all those games, and it can easily do so in a converged OS.



Have you watched the video?

I am going to disagree. I will believe Lisa Su's words for now, I think she might be a slightly higher level AMD source than you or MLID.

Publishers aren't ok with Play Anywhere because even though the difference between GDK and GDKX is shrinking, there's still some extra work involved supporting games designed to scale for hundreds of PC configurations and Nvidia hardware. They don't want to do additional work without charging additional costs.

But if everything is running on the exact same APUs, Magnus and Medusa Point, then there's no additional work involved for the publishers. To them, it will be no different than another Xbox console sold, as the device will need to be sold as a Xbox branded device for that sole purpose. MS has likely already had it in the contracts for games to support all Xbox devices regardless of form factors.

Otherwise neither Sony nor MS could get Console library BC on handhelds.

I think the portfolio of Xbox devices they are working on, the ones with the AMD APUs will all share the Console library BC and FC, and Play Anywhere will remain as a program for non AMD PCs.

With today's announcement of Core and Standard tiers also getting PC games, they are likely setting the stage for those tiers being usable on PC form factors if those form factors also have Console BC.

Worst case scenario, MS let's publishers opt out. Play Anywhere is Opt In, but MS could allow certain big publishers like Rockstar or EA opt out GTA6 or NHL.

We shall see how things play out. But her wording is very clear to me. Full BC for the entire roadmap of chips for family of Xbox devices. And Open platform. And seamless play regardless of device you play on.

Third party store cut is only 28% of overall Xbox revenues. They will still get their cut from xCloud Buy and Stream. And Xbox PC store cut is 12%. During Windows 11 announcement, MS stated that they were willing to do the same for Consoles, reduce to 12%. So if they aren't subsidizing hardware, they are no longer losing couple billion in revenues, and more willing to reduce store cut or even free multiplayer. It's a long term play to build a thriving OEM ecosystem built on the back of PC gaming.

Also, Gamepass.

Not just Steam. It should be able to run Epic, EA, Ubisoft, Battle.net, and future Sony PC stores also. Open platform.
I get where you are coming from, but this is now a debate worthy topic as Kepler and Heisenberg have solid track records. I'm inclined to consider their word over suits making big promises with PR spin and undeclared caveats in marketing videos. You are free to feel the opposite way, of course, and with good reason. Working on a thread to separate this sub topic out. Feel free to contribute to it. Stand by.
 
I get where you are coming from, but this is now a debate worthy topic as Kepler and Heisenberg have solid track records. I'm inclined to consider their word over suits making big promises with PR spin and undeclared caveats in marketing videos. You are free to feel the opposite way, of course, and with good reason. Working on a thread to separate this sub topic out. Feel free to contribute to it. Stand by.
Microsoft do often speak in unseen asterisks.
 
WTF is 3-10 Gb AI requirement. It sounds like invented bullshit. Why console would need to run full scale general-purpose, shit-quality LLM models and not just tailored models like DLSS4, which takes ~300Mb at 4K

With sony being so dominant on market share regardless what they do, I see no reason lower prices
Market elasticity.
Like Sony wants people to migrate from PS4 but they do it slowly. Because even if you have zero competition, price is a factor in itself and consoles are not essential goods for people to not be able skip buying them - mass market always can switch to mobile or cheap laptop gaming if consoles are too expensive.
Sony earns money on ecosystem - so the more people in ecosystem, more profits they have. And pricing out customers on hardware will reduce number of people in ecosystem.

Great device, small, slick, light and very convinient. One of the best handheld.
 
I'm interested in handheld mode. Will this handheld mode be the same power like the upcoming GPD Win 5 (chipset Ai max + 395)?
 
The PSP Go certainly was ahead of its time, in many ways. I remember that Sony took a lot of criticism for daring to release a system that only played digital downloads. This concept seemed strange at the time, but would have been much more acceptable if it had been released in today's market.
This is basically what I expect this "PS6 S" to be.

A dock able digital only handheld because I don't expect Sony to adopt an old medium or come up with a new storage solution just to have physical games on this handheld so it will be their 2nd attempt at a PSP Go.

If Sony REALLY wants to do physical games for this handheld without running into Nintendo's issues with the microSD Express cartridges than my only solution would be to sell these games on the old Switch 1 like cartridges (so basically non-Exoress microSD cartridges) BUT make the games mandatory to install in order to play the games the same way the PS3/PS5 works that way Sony gets to have a physical cheap to manufactur presence on store shelfs without needing to worry about the read/wrote speeds of the cartridge.
 
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Can nintendo follow sony and microsoft by making an online service that isn't from the year 2010?



If sony were following nintendo then they'd make junk hardware and sell it at a premium like nintendo does. Enough with the lies and astroturfing man.


stop-lying-alice.gif
Well, this is what the thread is about, isn't it?
 
Ps6s? Yeah I'm calling bullshit on this one.

Either MLID is off with his info(shocking I know) or as someone mentioned in the other thread his sprinkling in false info to protect his sources.

I just can't imagine sony being this stupid. But with the current leadership who knows.
 
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Pictures, specs, and the estimated cost of the powerful APU inside PlayStation 6 "S"!

Chapters:
0:00 Pictures of AMD Canis based on Dimensions & Specs!
1:02 PS6 Handheld Specs Overview
2:51 BEWARE of FAKE Rumors
4:37 Sony MASSIVELY upgraded the Specs!
5:29 PS6 Canis & PS6 Orion -Cost Estimate
12:30 This wasn't Easy! Subscribe & Join Patreon!!!
12:30 Game Dev Testimonials on Required RAM
17:57 PS6S Performance & Full Specs Leak
25:30 Sony wants PS4 Gamers to UPGRADE

c7ixwZqtoIbHvOVv.jpeg


PA3p6Nh3ODGO0CA5.jpeg


PS6 "Consoles" estimated costs:-

G7gavrf0kANmzQ5F.jpeg


Anonymous Game Dev Testimonials on Next-Gen RAM Requirements:-

6xkTS88phNS0i8zF.jpeg




Comedy Central Lol GIF by Awkwafina is Nora from Queens

As I was thinking, 24 GB of RAM for PS6 in the era of UE 5.x and AI would be really bad. 32+ GB for the win ;).
 
Ps6s? Yeah I'm calling bullshit on this one.

Either MLID is off with his info(shocking I know) or as someone mentioned in the other thread his sprinkling in false info to protect his sources.

I just can't imagine sony being this stupid. But with the current leadership who knows.
Pretty sure that's his own speculation, but it would be the exact same PS6P chip running on a TV console (similar to the Vita TV), so I'm not sure what's the big deal about it.
 
Ps6s? Yeah I'm calling bullshit on this one.

Either MLID is off with his info(shocking I know) or as someone mentioned in the other thread his sprinkling in false info to protect his sources.

I just can't imagine sony being this stupid. But with the current leadership who knows.
What's the issue? It's forever docked handheld - so it'll have a support of handheld at no extra cost. And most thing points out that handheld is coming.
What will be the policy in regards of console/handheld parity support is yet to see
 
Now this is a guy that gets under my skin. He loves to milk warring for engagement. Its rank.

Hopefully this device is good but it looks like we got a series s situation all over again.
 
Yes you're right I remember how Nintendo came up with the completely new concept of releasing a handheld that can be docked to a dock station to both charge the unit and to connect it to a TV with TV output with the Nintendo Switch!

images


Oh wait what I'm saying? Sony was the one that came up with that with the PSP Go 7 1/2 years before the Switch came out never mind.

Oh nice! Did it turn into a home console once you docked it?
 
LPDDR5x here will flatten out a lot of that computational power I fear. It what it did to Z2 extreme.

We need new mobile memory, like now. Holy stagnation
It shouldn't be a problem, 50% larger memory bus, 16MB MALL cache for the GPU, and the much better memory system of RDNA5 should mostly resolve it. Compared to the Switch 2 or Steam Deck it will have over double the memory bandwidth, the extra cache, and the better memory compression.
 
Giving studios more memory is not the solution.
Modern handheld consoles need smaller game packages to keep HW prices down while providing faster downloads and shorter load times.
An inexpensive digital-only PS2/1 handheld with DualSense will outsell Nintendo's Switch.
AAA studios will rush to make fast, inexpensive new PS2/1 games using 36MB/3MB RAM and sell them for full price on PSN.
The hard constraints provided by both platforms will make studios more creative while streamlining game development.
An inexpensive digital-only PS2/1 handheld with DualSense Will struggle to outsell the Steam Deck. Never mind the Switch.
 
Oh nice! Did it turn into a home console once you docked it?
Basically yeah they had added Bluetooth to the PSP Go that the previous 3 PSP models didn't have sp you were able to connect a PS3 controller to control the system and games.
 
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The Switch 2 will shine when studios start to utilize the hardware a %100. It's definitely not doa out of the box yet for sure.
I don't understand are you expecting some sort of secret sauce to be found on the Switch 2 that will make games run better?

The Switch 2 is using a modified 5 year old APU that got DLSS support added to it there's nothing else going on under the hood that's special so "X Company confirms X game runs at 30FPS on the Nintendo Switch 2" shouldn't be a surprise it should be expectation.
 
It will probably be less powerful than people think. One thing that doesn't seem to improve much is battery life and thermals which the latter still has a limiting factor when docked. It will have a relatively low clock speed when used as a handheld otherwise it will last 30 minutes with those specs.
 
The PSP Go certainly was ahead of its time, in many ways. I remember that Sony took a lot of criticism for daring to release a system that only played digital downloads. This concept seemed strange at the time, but would have been much more acceptable if it had been released in today's market.
PSP Go released in a time where most PSP games didn't have digital version.
 
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It will probably be less powerful than people think. One thing that doesn't seem to improve much is battery life and thermals which the latter still has a limiting factor when docked. It will have a relatively low clock speed when used as a handheld otherwise it will last 30 minutes with those specs.
We are at the point where people are sticking Desktop APUs on a handheld for a commercial product battery life be damned



So I will say that the idea that we should exclusively be expecting Handhelds to stick to only mobile APUs is out the window
 
The same delusions from the Windows Phone era, that Microsoft's magical and mysterious software would make everything run on Windows Phone, PC, and Xbox without needing a port.

Account created in 2018 that only became active in 2025.

Don't you Xbox users ever get tired? Don't you have anything to do with your life?
The last resort when overwhelmed by facts.
 
probably many people will eat crow since it won't be much more powerful than Switch 2
Not sure about that, Nintendo heavily downclocked the thing + 8nm, so not really the powerhouse it could be. Sony could decide to go full power to reach PS5-- (or PS4 Pro++) levels and be a bit more powerful than the Switch 2
 
Not sure about that, Nintendo heavily downclocked the thing + 8nm, so not really the powerhouse it could be. Sony could decide to go full power to reach PS5-- (or PS4 Pro++) levels and be a bit more powerful than the Switch 2
Modern 3nm TSMC vs older Samsung 8-10nm process. Latest RDNA4 architecture and Zen 6 derived cores vs older GPU design and 1 GHz ARM cores (good ARM cores but not in the same league).
 
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