pacman4000
Member
How do average gaming PCs run the same games as high end gaming PCs?That's the question. MILD keeps comparing it to PS5. But it's supposed to be a portable PS6. How can a hardware That's roughly PS5 power run PS6 games ??
How do average gaming PCs run the same games as high end gaming PCs?That's the question. MILD keeps comparing it to PS5. But it's supposed to be a portable PS6. How can a hardware That's roughly PS5 power run PS6 games ??
Run better? Maybe. Look better? Undoubtably. I expect a general shift towards visuals than what we have in the last decade across all platforms. Visuals are responsible for polygons count.I don't understand are you expecting some sort of secret sauce to be found on the Switch 2 that will make games run better?
The Switch 2 is using a modified 5 year old APU that got DLSS support added to it there's nothing else going on under the hood that's special so "X Company confirms X game runs at 30FPS on the Nintendo Switch 2" shouldn't be a surprise it should be expectation.
Of course, but what does that mean for the PS6 portable running PS6 games ? 720p games ?? Low textures?How do average gaming PCs run the same games as high end gaming PCs?
Thats actually very believable considering its coming likely holidays 2026 or holidays 2027, ram(even vram) is relatively cheap and is essential for next gen quality gaming, those high quality assets gotta be packed in somewhere after all ;D36-40GB of RAM? On handheld as well?
Yeah...
$2000+ handheld?Its going to be crazy when Nvidia enters the ring around this time next year. Probably just laptops to start with....but what will it look like in 3 to 5 years.....
$2000+ handheld?
Move the fucking chair and sit right up next to it.I prefer playing on a smaller monitor close, i feel more immersed. playing far from a tv feels disconnected.
Console would be the high specs, while hibridy would be basically a PS5If u have the Console, do you need the portable version? Bundle deals incoming.
We're 8 years past the Switch launch, 9 since Pro launched and we just had an entire gen of 'S' cosole - is that a serious question?With the PS6 handheld- how will games work? Games will have a "PS6 handheld" mode?
But for those that are play anywhere already (which is anything that's ever touched GP afaik) they can do fuck all - the PC license is already available to those users, MS doesn't even need to do anything.Most publishers are still not okay with "Play Anywhere", and the vast majority of them would sue the fuck out of Microsoft if they tried turning Xbox game licenses into PC game licenses.
It shouldn't be a problem, 50% larger memory bus, 16MB MALL cache for the GPU, and the much better memory system of RDNA5 should mostly resolve it. Compared to the Switch 2 or Steam Deck it will have over double the memory bandwidth, the extra cache, and the better memory compression.
Sony should do it IMO. It's time to shake the formula a bit.$249 PS6 would be bonkers.
You're talking technical details, which are the easy part.There's no porting needed, the games are already ported to Xbox environment which runs on Windows kernel.
You do translation when going from one supported architecture to another like x64 to ARM64 translation. Or when going from Windows kernel calls to Linux kernel (Proton).
You do emulation of defunct hardware on more powerful hardware. Like Xbox 360 emulation.
But when it's Windows 11 NT kernel running Windows technologies on the same architecture and even the same AMD APUs, there's no porting, translation, or emulation needed.
Windows 11 Home has the ability to run the following:
Windows SDK created and unpackaged Steam/Epic Win32 games.
GDK created and MSIXVC packaged Win32 Xbox games (Xbox PC/PC Gamepass games).
Windows SDK created and appX packaged WinRT UWP games. (Gears of War 4 and Quantum Break etc).
Xbox OS has ability to run the following:
GDKX created and MSIXVC packaged Win32 games optimized for AMD hardware. (Series games)
XDK created and XVC packaged WinRT ERA games. Plus the older gen emulators. (Xbox One games)
My point is, the Windows 11 NT kernel runs all those games, and it can easily do so in a converged OS
Crossgen is going to last a long-ass time. We are still getting PS4 games and likely will continue to during the PS6 era too.That's the question. MILD keeps comparing it to PS5. But it's supposed to be a portable PS6. How can a hardware That's roughly PS5 power run PS6 games ??
Black Ops 7, EA Sports FC 26 and NBA 2K26 are possibly the only PS4 games coming over, the majority of new projects are current gen only.Crossgen is going to last a long-ass time. We are still getting PS4 games and likely will continue to during the PS6 era too.
Yes. Lower render settings and/or lower render resolutions and/or lower frame-rates. It will vary from game to game.Of course, but what does that mean for the PS6 portable running PS6 games ? 720p games ?? Low textures?
Z1/Z2 extreme handhelds have been using a 128 bit bus, but at least this uses a 192 bit oneLPDDR5x here will flatten out a lot of that computational power I fear. It what it did to Z2 extreme.
We need new mobile memory, like now. Holy stagnation
Sony always following Nintendo, no shit... The good thing is that probably many people will eat crow since it won't be much more powerful than Switch 2... Hardware being this powerful at most for a while is good imo, it gives devs time to polish their tools and start over.
Not really. Why would publishers leave money on the table if they don't have to?3 years is enough time for crossgen
It will be beating a 2024 handheld to be fair.![]()
A 2027 next gen handheld beating a 2025 one, how shocking.
LPDDR6 is supposed to enter production next year. So if the handheld releases Holiday 2027, it could most likely be available.But won't LPDDR6 be out by then? This ain't being produced anytime soon is it?
But good to know for cache. RDNA 5 memory system is to be seen. I didn't follow the information but if it's MLID hype then a pinch of salt
They have both ran into BC license restrictions before multiple times over - eg. Vita launched without PS1 and never got cleared for all the PS1 games available that PSP ran - and that consequently wasn't the same list PS3 ran digitally, and again different from what it ran physically, and PS4 eventually dropped it alltogether.But if everything is running on the exact same APUs, Magnus and Medusa Point, then there's no additional work involved for the publishers.
...
Otherwise neither Sony nor MS could get Console library BC on handhelds.
Or sell it stand alone without a pack-in controller and sell it for $199.$249 PS6 would be bonkers.
Eh still a little disappointing but not surprised at the same time. LPDDR6 would be prohibitively expensive for a more affordable console in 2027. Curious to see if Valve sticks to LPDDR5X or goes LPDDR6 for Steam Deck 2 in a few years.It shouldn't be a problem, 50% larger memory bus, 16MB MALL cache for the GPU, and the much better memory system of RDNA5 should mostly resolve it. Compared to the Switch 2 or Steam Deck it will have over double the memory bandwidth, the extra cache, and the better memory compression.
Thats actually very believable considering its coming likely holidays 2026 or holidays 2027, ram(even vram) is relatively cheap and is essential for next gen quality gaming, those high quality assets gotta be packed in somewhere after all ;D
Or if we lack ram/vram we end up in a situation like series s owners with their tiny 10GB total ram pool( 8gigs at 224GB/s, 2 gigs at 56GB/s) and we all know how nasty cuts series s gets even beside resolution
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Just for comparision thats how matrix demo was cut on series s vs stationary consoles:
Too much smoke around this one to not be true imo.And then when they simply announce a PS6 Portal the meltdowns will be epic. Hope I am wrong.
Its a full blown Playstation handheldAnd then when they simply announce a PS6 Portal the meltdowns will be epic. Hope I am wrong.
I expect speed to be much more important than size, given that ultrafast IO already in place - PS5 SSD fills whole memory in seconds so there just no real need to store a lot in memory, which was the case for PS4 generation. And AI worries are bullshit, there is no need to run LLM on consoles and stripped down transformer require fraction of spaceYeah, I have hard time believing this.
Memory amount and speed is usually the thing that console manufactures want to limit to absolute minimum. We only got 2x jump from PS4 to PS5.
I expect 24-32GB MAX, GDDR7 is also not that cheap I think. Especially if they want to use 3GB chips. But who knows...
Should be 6 and 8GB modules available around the time the PS6 releases.The more tech savy folk can correct me but we go by the leaks and assume the PS6 console has a 192 bit bus memory interface, wouldn't' this restrict the total RAM size to 24 GB, anything more would be possible but very difficult?
What if its 12-16GB of cheap slower ddr5 and 16-20GB of faster GDDR7 simply for cost reduction?Yeah, I have hard time believing this.
Memory amount and speed is usually the thing that console manufactures want to limit to absolute minimum. We only got 2x jump from PS4 to PS5.
I expect 24-32GB MAX, GDDR7 is also not that cheap I think. Especially if they want to use 3GB chips. But who knows...
Should be 6 and 8GB modules available around the time the PS6 releases.
192-bit bus ÷ 32bit MC = 6
So we should be looking at either;
6 × 6GB = 36GB
6 × 8GB = 48GB
Or even mix 6 and 8.
(4 × 6GB) + (2 × 8GB) = 40GB
Micron reveals the future of GDDR7 memory
One of the most interesting aspects of GDDR7 isn't its raw bandwidth, it's the memory's planned capacities. 16Gb (2GB), 24Gb (3GB), 32Gb (4GB), 48GB (6GB), and 64GB (8GB) modules are part of the GDDR7 standard. Within their roadmap, Micron has clear plans to create 24Gb and larger GDDR7 modules.
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What if its 12-16GB of cheap slower ddr5 and 16-20GB of faster GDDR7 simply for cost reduction?
It's XSS hellWhat if its 12-16GB of cheap slower ddr5 and 16-20GB of faster GDDR7 simply for cost reduction?
Excessive, expensive and put extra work on CPU (i.e. require it to be more beefy) to constantly copy stuff between memory poolsTo be honest split memory PC style is not the worst solution, that way CPU has the best low latency memory (DDR) and GPU has the fastest memory (GDDR). But I doubt we will see that.
What im saying u really dont want to lack either in ram or vram nowadays, and both are relatively cheap compared to high end graphic chips, u dont wanna end up like xss where even 4gigs more vram would make such a crazy big differenre in settings of games and costwise we know 8gigs of really fast gddr7 is not even 50$(by comparing for example 8 and 16gigs versions of rx 9060xt or rtx 5060ti) , so by proxy those additional 4gigs would be 25$ at max, probably not even 20$ really.It's XSS hell
80% of ram is vram and there is little point to have ddr5 as vram
Every new features (advanced effects, RT, AI) are speed hungry, not size hungry, making some parts of memory slow makes it juggling assets between parts to not bottleneck rendering
2-4Gb of ddr5 for OS purposes is maximum that should be in
Excessive, expensive and put extra work on CPU (i.e. require it to be more beefy) to constantly copy stuff between memory pools
And it will not be 12+12 - it should be 12+24 as GPU will need almost "full memory" size and CPU part will be copy for most part
Still running with the 2028 meme? It's 2027, full stop.Tech that will launch in 2028 is better than tech that launches in 2025?
Uhhh, no shit?
Sony has access to tech before it publicly know.24Gb (3GB) is latest and greatest this year. They say 24Gb+ in 2026-2027 but first they need to make 32Gb (4GB) before going to make 6 and 8GB...
To be honest split memory PC style is not the worst solution, that way CPU has the best low latency memory (DDR) and GPU has the fastest memory (GDDR). But I doubt we will see that.
Thats actually very believable considering its coming likely holidays 2026 or holidays 2027, ram(even vram) is relatively cheap and is essential for next gen quality gaming, those high quality assets gotta be packed in somewhere after all ;D
Or if we lack ram/vram we end up in a situation like series s owners with their tiny 10GB total ram pool( 8gigs at 224GB/s, 2 gigs at 56GB/s) and we all know how nasty cuts series s gets even beside resolution
![]()
Just for comparision thats how matrix demo was cut on series s vs stationary consoles:
Sony has access to tech before it publicly know.
It's XSS hell
80% of ram is vram and there is little point to have ddr5 as vram
Every new features (advanced effects, RT, AI) are speed hungry, not size hungry, making some parts of memory slow makes it juggling assets between parts to not bottleneck rendering
2-4Gb of ddr5 for OS purposes is maximum that should be in
Excessive, expensive and put extra work on CPU (i.e. require it to be more beefy) to constantly copy stuff between memory pools
And it will not be 12+12 - it should be 12+24 as GPU will need almost "full memory" size and CPU part will be copy for most part