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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Gran turismo is a good way to make a showcase of specs.

Note: I am not fan of the simulator but maybe with the VR will be different

If you've not done it, sim-racing in VR is next-level. My first try was with an Oculus DK2 using LiveForSpeed, and I ended up ordering a headset within hours of trying it, and days before they sold out and stopped being produced. At the moment I'm using a hand-me-down HTC Vive in iRacing on PC, but PS VR has much better optics despite the lower resolution. Vive has terrible screen-door effect and god-rays from the Fresnel lenses.
In my opinion VR is as necessary for sim-racing as a wheel is. It's hard to go back to driving a TV when you've actually sat in the car.
 

Ascend

Member
So it's someone else's opinion, then.
Sweeney was being just as vague and deflecting in answering how well this technology would work on PC, too. And PC isn't a platform in competition or really owned by anyone.

This is all we got in response to someone dismissing it as a marketing deal:



This is all we got when pressed for further information on how it would compare to other platforms:


Actually, Microsoft has a stake in PC either way, be it because of Game Pass or because of Windows.
And notice how he didn't say there was no marketing deal. He said there was no secret deal. And indeed it's not a secret. It's quite obviously a marketing collaboration between the two. Do we need an official statement of all the games shown for Inside Xbox to know that it was a marketing collaboration? No. So why is it needed for the UE5 demo?
 

HAL-01

Member
They are going to need to optimize for both, as well as pc. Why build a demo to only show off your tech for a fraction of your customers.
If they didn’t want to contribute to console wars then they could of ran it on a pc with sufficient ram.

edit: someone needs to ask Sweeney if he still has a favorite climbing tree.
Having a nice looking demo run on an expensive pc would’ve been significantly less newsworthy, the point was to show what the engine can do on next gen consoles.
But it makes no sense to show 2 near identical videos showing the same demo. If they looked the same, or different, people would’ve lost their minds making extrapolations either way
 
I agree. I personally find GT utterly sterile and about dull as a box of mud these days, but without a doubt, tonnes of people buy PlayStations just for GT.
Good thing that Kaz has stated that the next GT installment will be a mixture of the past, present and future.
I'm thinking of a mix between old Gran Turismo's and Gran Turismo Sport with some new features.
 
Actually, Microsoft has a stake in PC either way, be it because of Game Pass or because of Windows.
And notice how he didn't say there was no marketing deal. He said there was no secret deal. And indeed it's not a secret. It's quite obviously a marketing collaboration between the two. Do we need an official statement of all the games shown for Inside Xbox to know that it was a marketing collaboration? No. So why is it needed for the UE5 demo?

More confidently asserted speculation. You're stripping the context away from what Sweeney said. He was directly responding to an accusation that basically accosted him for being secretive and evasive due to there being a deal that he can't or is refusing to talk about--the definition of a secret deal. If you want to say the fact he didn't explicitly say there was no marketing deal means there is one, that's a stretch and pure speculation considering the context of his reply, and what he was being accused of.

If Microsoft has a stake in PC, then the article you quoted has shot itself in the foot, because he has been critical of a competitor when he criticised the PC platform.
You saying this is obviously the result of a marketing deal while disregarding the NDA that doesn't allow Epic to talk about XSX and its capabilities is just your own opinion and speculation. You can call it obvious or heavily imply it's a fact, but it doesn't make it so.
 
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It's pretty easy to discern: Lument and Nanite will work well on XBSX and any other hardware that UE5 runs on (including PC and phones).
That particular demo - won't.

That's my gut feeling at the moment with everything he's said when looked at under the context of an NDA limiting what he can say about either console. People fail to separate the engine and its technology from the specific application of it demonstrated on PS5.
He specifically said what we saw (the demo, not the technology) was only possible due to what Sony had done with the IO, and he said it was a result of years of talks with Sony on the future of rendering an IO. That same collaboration would have resulted in Sony deciding they need to put considerable expense and die space into IO to get the speeds they have. It just seems ludicrous to me that such a collaboration would end with Sony overspending and over-provisioning by a factor of two on IO capabilities after years of back and forth with Epic (and others) on what's needed.

If Lumen in the Land of Nanite isn't Sony IP, Microsoft should relax their NDA enough to allow Epic to demonstrate it on there too. Either as constructed for PS5, or adjusted in a manner that plays to XSX's strengths.
 
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Roronoa Zoro

Gold Member
Good thing that Kaz has stated that the next GT installment will be a mixture of the past, present and future.
I'm thinking of a mix between old Gran Turismo's and Gran Turismo Sport with some new features.
Whatever it is they'd be smart to release it closer to the start of the gen. Having GT6 on PS3 was a big mistake. Theyve been late in the gen the last couple gens. They should concentrate on getting one out within the first year or two and let it be an evergreen title
 
If he was being so careful with his words he would of not been on Twitter saying the PC platform was a piece of junk to hardcore pc users then be forced by his executive team to tweet a half ass statement to try and make amends. It was a great marketing ad by Sony period and they got their money worth with the owner of epic slapping pc fans in face as a bonus.
Because in PC is not "a normal platform" as is each console you don't have a single person which allow you or not to release actually they are owners of one the stores in PC.

Between all the kind of fanboy in "platforms" the PC gamer are most sensible when some say that maybe they don't have always the best hardware.

I saw you comments and you are full of hate for some reason but OK if for you everything is a conspiracy or something go ahead.
 

PaintTinJr

Member
Sweeney is under an NDA from both platform vendors as to his ability to speak about any capability they may or may not have. Due to the nature of the collaboration with Sony in making the demo possible, and in steering PS5 hardware in the direction it ended up, it's clear he was able to talk about aspects of PS5.
The only real mention he made about XSX was to say he was under an NDA, and that UE5 technology would work "great" on XSX, without saying anything about the console itself.

If the simplest explanation is supposed to be the most likely, you cannot disregard the NDA. One that may or may not be going in Microsoft's favour. If Microsoft were confident XSX could run that demo to the same level of detail, and it isn't Sony IP, and there isn't some secret marketing deal going on, they should be giving Epic Games the freedom to run it on XSX hardware, too. It would be crazy not to with the amount it has rocked the boat.

I'm pretty sure that what we saw - removing the interactive models - is lumens and nanite, which will run on everything else at 1/2 or 1/4 resolution because of lesser IO/SSD speed. I would speculate that the rest of the UE5 part is foreground rendering UE4 style with HW RT on top of the background.

in that situation, the PS5 and XsX contest would likely be a big win for PS5, as the additional compute on foreground objects in XsX wouldn't offset the loss in background IQ, and would explain Xbox's strategy of leaving Epic NDA'd

UE5 on PC, it will probably still end up considered a PC win (just not for the new features), because the difference in foreground compute woiuld allow some of the background objects to be rendered as foreground, and combined with more foreground RT and intelligent background scaling would mitigate 1/4 background resolution, and metrically sound superior when combined with a higher foreground resolution and framerate.
If that is the current state of things, then Epic have had no choice but to unviel UE5 as they did on PS5 - because it shows of the new features in the best light.
 

psorcerer

Banned
That's my gut feeling at the moment with everything he's said when looked at under the context of an NDA limiting what he can say about either console. People fail to separate the engine and its technology from the specific application of it demonstrated on PS5.
He specifically said what we saw (the demo, not the technology) was only possible due to what Sony had done with the IO, and he said it was a result of years of talks with Sony on the future of rendering an IO. That same collaboration would have resulted in Sony deciding they need to put considerable expense and die space into IO to get the speeds they have. It just seems ludicrous to me that such a collaboration would end with Sony overspending and over-provisioning by a factor of two on IO capabilities after years of back and forth with Epic (and others) on what's needed.

If Lumen in the Land of Nanite isn't Sony IP, Microsoft should relax their NDA enough to allow Epic to demonstrate it on there too. Either as constructed for PS5, or adjusted in a manner that plays to XSX's strengths.

The demo was probably a joint project. Therefore they will probably show UE5 on XBSX (or any other platform) using a different demo(s). And it may look even more impressive.
But I doubt it would be the same demo...
 

HAL-01

Member
And notice how he didn't say there was no marketing deal. He said there was no secret deal. And indeed it's not a secret. It's quite obviously a marketing collaboration between the two.
Just drop it, you’re very much twisting words here.
There was a tech collaboration, Sony helped them get the engine and demo up and running, that’s what they showed and what they talked about.
There’s been clear effort from Epic to not imply any sort of advantage of one console over another.
 
The demo was probably a joint project. Therefore they will probably show UE5 on XBSX (or any other platform) using a different demo(s). And it may look even more impressive.
But I doubt it would be the same demo...

It could very well be part Sony IP as well, as I've speculated before. We just don't know. If it wasn't, and I was Microsoft and knew XSX could crunch it, I'd be telling them to demonstrate it to draw a line under the whole thing.

That either isn't happening because XSX couldn't do it at the same level of detail, or because the particular demo was made for Sony, and is part of their IP.
If you distil the argument that of course XSX could run it, you basically end up with this particular demo in fact not being a demonstration of everything PS5 could do, and/or the years of Epic and Sony collaboration/conversations resulting in Sony overspending and wasting die space on a lot of IO accelerators and raw SSD speed that just aren't necessary, instead of being just enough to do what we saw and putting the rest of the space into more CUs.
For me that seems really hard to believe. That would be a colossal fuck up years in the making.
 

B_Boss

Member
Colt got owned by Sweeney 😬😬😬
RZZGhqL.jpg
rDvoNAP.jpg

Well....you know it’s bad when Doncabesa Doncabesa isnt laughing at that 🤣. That name man.....so familiar it’s killing me but I digress....What a brilliant response and dismantling by Sweeney.
 

Andodalf

Banned
It could very well be part Sony IP as well, as I've speculated before. We just don't know. If it wasn't, and I was Microsoft and knew XSX could crunch it, I'd be telling them to demonstrate it to draw a line under the whole thing.

That either isn't happening because XSX couldn't do it at the same level of detail, or because the particular demo was made for Sony, and is part of their IP.
If you distil the argument that of course XSX could run it, you basically end up with this particular demo in fact not being a demonstration of everything PS5 could do, and/or the years of Epic and Sony collaboration/conversations resulting in Sony overspending and wasting die space on a lot of IO accelerators and raw SSD speed that just aren't necessary, instead of being just enough to do what we saw and putting the rest of the space into more CUs.
For me that seems really hard to believe. That would be a colossal fuck up years in the making.

The most obvious answer is that Epic and Sony have a long term agreement in effect where they partner together on stuff like Interactive Gaming adventures and create content like exclusive fortnite skins, more fortnite skins and even more fortnite skins. Notice how these are all relatively minor things. You know what else is minor? Having a demonstration of a new engine have your branding prominently portrayed, making sure it's only officially shown and discussed in light of you for an exclusive period. Takes no extra work from Epic, and they achieve goals for their partnership. It's as simple as that.
 

Exodia

Banned
It's pretty easy to discern: Lument and Nanite will work well on XBSX and any other hardware that UE5 runs on (including PC and phones).
That particular demo - won't.

Again this is NOT true. My goodness will all of you people who keep repeating this same mantra be back here in acouple month and publically acknowledge, speak and apologize saying you were wrong?

Will you all publically repent in a couple months when more info/the exact same demo is released and benchmarked?
 
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azertydu91

Hard to Kill
Actually, Microsoft has a stake in PC either way, be it because of Game Pass or because of Windows.
And notice how he didn't say there was no marketing deal. He said there was no secret deal. And indeed it's not a secret. It's quite obviously a marketing collaboration between the two. Do we need an official statement of all the games shown for Inside Xbox to know that it was a marketing collaboration? No. So why is it needed for the UE5 demo?
I'd hate to play soccer against you ... the goalposts would move so fast they'd turn invisible.
 
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Rudius

Member
Gran turismo is a good way to make a showcase of specs.

Note: I am not fan of the simulator but maybe with the VR will be different
GT sport VR is a great experience, even if limited in content. Driving my favorite cars in beautiful tracks while listening to some Hot Pursuit 2 music is awesome :messenger_loudly_crying:

If GT7 comes with PS5 I hope it's fully compatible with PSVR, with an update for PSVR2 when it releases.
 

psorcerer

Banned
Again this is NOT true. My goodness will all of you people who keep repeating this same mantra be back here in acouple month and publically acknowledge, speak and apologize saying you were wrong?

I don't think you really want to get into it.
I can always claim that the demo is not the same and you cannot do anything about it. Because technically it won't be the same binary, for example.
 
The most obvious answer is that Epic and Sony have a long term agreement in effect where they partner together on stuff like Interactive Gaming adventures and create content like exclusive fortnite skins, more fortnite skins and even more fortnite skins. Notice how these are all relatively minor things. You know what else is minor? Having a demonstration of a new engine have your branding prominently portrayed, making sure it's only officially shown and discussed in light of you for an exclusive period. Takes no extra work from Epic, and they achieve goals for their partnership. It's as simple as that.

UE5 PS5 demonstration was anything but minor. I also doubt there's a marketing contract in place that basically says "you have to do arbitrary stuff for us to achieve goals for this partnership". Contracts like this are typically very specific in scope. If your point is Sony does deals with game developers to promote the platform, I'm not going to disagree with you. If your point is Sony has used Fortnite skins to promote the PlayStation brand, therefore the UE5 demonstration was paid for by Sony as marketing; that's speculation. Without saying whether it's true or false (because the point is we can't) it's not fact, it's speculation. To go around implying it's fact is dishonest. To say why you think it's likely the case while explaining why is fair enough.
 
So reading between the lines, Sweeney here confirmed PS5 has higher performance than XsX. Bringing the pressure one tweet at a time.

I don't think it goes that far personally. But if you literally read between the two lines in the tweet, you'll see the first line refers to the demo, and the second line refers to the technology in the demo. People are really struggling to separate the game engine and its technology from this specific application of it made for PS5.

Sweeney isn't making any comparisons, and both consoles are still under NDA so he cannot anyway. But what he does keep making clear when pressed is the distinction between the demo and the engine. Something many gamer and journalists fail to do.
 

Arkam

Member
Again this is NOT true. My goodness will all of you people who keep repeating this same mantra be back here in acouple month and publically acknowledge, speak and apologize saying you were wrong?

Will you all publically repent in a couple months when more info/the exact same demo is released and benchmarked?

Totally* If you agree that when said demo is shown (and benchmarked) that not a SINGLE element is downgraded.

I have never said the demo cant be done on XSX... but it is very believable that elements of it show PS5 strengths that XSX MIGHT not match
 
The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures.

Those discussions lead to Sony either providing the IO required (as hinted at by Sweeney's comments saying it was only possible due to it). Or those discussions lead to Sony overshooting massively at the expense of build cost and die space for no tangible gain in performance.

The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both.

Diplomatic and speaking positively about Xbox Series X in the context of the engine technology. Maybe a denied secret marketing agreement with Sony would allow him the freedom to say the second part?
Which ever way you look at it, you need to separate the demo from the engine.
 

Shmunter

Member
I don't think it goes that far personally. But if you literally read between the two lines in the tweet, you'll see the first line refers to the demo, and the second line refers to the technology in the demo. People are really struggling to separate the game engine and its technology from this specific application of it made for PS5.

Sweeney isn't making any comparisons, and both consoles are still under NDA so he cannot anyway. But what he does keep making clear when pressed is the distinction between the demo and the engine. Something many gamer and journalists fail to do.
Yes you’re right, I did mean the demo and updated my post. It’s far from a grand leap of logic to theorise that the demo was created to show off the strengths of the PS5 streaming, epic talks about it in the interview post demo.

No consumer hardware out there right now can pull off the massive asset stream demonstrated. It was one of the pillars of what was shown. The rest of the rendering techniques will translate to equivalent or better gpu’s. .
 

Gamernyc78

Banned
Having a nice looking demo run on an expensive pc would’ve been significantly less newsworthy, the point was to show what the engine can do on next gen consoles.
But it makes no sense to show 2 near identical videos showing the same demo. If they looked the same, or different, people would’ve lost their minds making extrapolations either way


🔥🔥
 

Exodia

Banned
I don't think you really want to get into it.
I can always claim that the demo is not the same and you cannot do anything about it. Because technically it won't be the same binary, for example.

Then you will simply be exposing yourself.

As it's not the binary that is released. It's the actual project files.

So you will be able to check and see that all textures are 8k. You will check the statue to make sure its 33 million polygons. You will check to make sure there are exactly 500 of them.
You will check to make sure the number of polygons In the level is in the hundreds of billions.

You will be able to check the debug detail view of nanite and see it's set to 20 million triangles. The same triangles in the demo. You can crank it up. Maybe set it to 2 billion triangles. 100x more fidelity and quality than the PS5 demo.

You will be able to crank up the lighting settings of lumen. Reduce the update time to 0. Increase the GI bounce count. Put in crazy numbers.

This is what Tim meant when he said go wild benchmarking it.
 
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Then you will simply be exposing yourself.

As it's not the binary that is released. It's the actual project files.

So you will be able to check and see that all textures are 8k. You will check the statue to make sure its 33 million polygons. You will check to make sure there are exactly 500 of them.
You will check to make sure the number of polygons In the level is in the hundreds of billions.

You will be able to check the debug detail view of nanite and see it's set to 20 million triangles. The same triangles in the demo. You can crank it up. Maybe set it to 2 billion triangles. 100x more fidelity and quality than the PS5 demo.

You will be able to crank up the lighting settings of lumen. Reduce the update time to 0. Increase the GI bounce count. Put in crazy numbers.

This is what Tim meant when he said go wild benchmarking it.

You're conflating the demo with the engine. It's unlikely when the engine is released they'll also release this demo and its source code. People will be able to benchmark Nanite and Lumen using content they've created with it.

The last time Epic created a demonstration for UE4, they released the source code for the demo (and instructions on how to fix it and build it for the latest version of UE4) many years after it was first shown at GDC. Maybe they'll do the same again this time, but it's the engine SDK that will be made available to everyone next year. This demo may never, or may come years later as per last time if enough people ask for it.
 

DeepEnigma

Gold Member
If he was being so careful with his words he would of not been on Twitter saying the PC platform was a piece of junk to hardcore pc users then be forced by his executive team to tweet a half ass statement to try and make amends. It was a great marketing ad by Sony period and they got their money worth with the owner of epic slapping pc fans in face as a bonus.

This is what hyperbole looks like.
 

Exodia

Banned
You're conflating the demo with the engine. It's unlikely when the engine is released they'll also release this demo and its source code. People will be able to benchmark Nanite and Lumen using content they've created with it.

The last time Epic created a demonstration for UE4, they released the source code for the demo (and instructions on how to fix it and build it for the latest version of UE4) many years after it was first shown at GDC. Maybe they'll do the same again this time, but it's the engine SDK that will be made available to everyone next year. This demo may never, or may come years later as per last time if enough people ask for it.

You don't know what you are talking about.

All UE4 demos are released and you didn't and don't need to do any special instructions, nor is there anything to fix or even build.
Also all demos are self maintained and updated with each engine version release by Epic (look at supported engine versions).
You can easily tell people who haven't touched UE4 as its the same group of people promoting the ridiculous notion that only PS5 can run it.
Because they think there will never be a way for them to be proved wrong and held accountable. WRONG!
Also you see those two check-marks? That means I HAVE those projects on my PC.

TzSWBjC.png


3kPP0Eq.png
 
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You don't know what you are talking about.

All UE4 demos are released and you didn't and don't need to do any special instructions, nor is there anything to fix or even build.
Also all demos are self maintained and updated with each engine version release by Epic (look at supported engine versions).
You can easily tell people who haven't touched UE4 as its the same group of people promoting the ridiculous notion that only PS5 can run it.
Because they think there will never be a way for them to be proved wrong and held accountable. WRONG!
Also you see those two check-marks? That means I HAVE those projects on my PC.

TzSWBjC.png


3kPP0Eq.png
Re-read what I actually said, instead of what you think I said.

I didn't say they don't release the demos. I said historically they've come out much later than they were shown, and not at the same time the Unreal Engine SDK is released to the public. So it's unlikely the Lumen demo will be available when UE5 SDK is made available to the public.

Elemental (which from memory demo'd PS4 capability at GDC in 2012) wasn't released to the public until years later, despite the engine it was built on being released pretty shortly after.

For The Infiltrator demo, the press release page which announced its public availability in 2015 (years after a 2013 GDC debut) said this:

Please note, if you use the Infiltrator assets in a new project with reference lighting, you'll have to make a few tweaks to make the Infiltrator content match your content.

I said:

The last time Epic created a demonstration for UE4, they released the source code for the demo (and instructions on how to fix it and build it for the latest version of UE4) many years after it was first shown at GDC. Maybe they'll do the same again this time, but it's the engine SDK that will be made available to everyone next year. This demo may never, or may come years later as per last time if enough people ask for it.

Do I not know what I'm talking about? Is it unreasonable for me to say Lumen likely won't be released when UE5 is made public?
Sweeney said we'll be able to benchmark UE5, he didn't say we'd be able to benchmark Lumen soon.

Although with the noise this has generated, maybe we won't have to wait years this time. Although people wanted the Elemental demo quickly for the same reasons and had to wait 2 years.

Congratulations on the check marks and having those demos on your PC.
 
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Corndog

Banned
Sweeney is under an NDA from both platform vendors as to his ability to speak about any capability they may or may not have. Due to the nature of the collaboration with Sony in making the demo possible, and in steering PS5 hardware in the direction it ended up, it's clear he was able to talk about aspects of PS5.
The only real mention he made about XSX was to say he was under an NDA, and that UE5 technology would work "great" on XSX, without saying anything about the console itself.

If the simplest explanation is supposed to be the most likely, you cannot disregard the NDA. One that may or may not be going in Microsoft's favour. If Microsoft were confident XSX could run that demo to the same level of detail, and it isn't Sony IP, and there isn't some secret marketing deal going on, they should be giving Epic Games the freedom to run it on XSX hardware, too. It would be crazy not to with the amount it has rocked the boat.
What article or tweet is that NDA quote? I don’t remember seeing it.
 
What article or tweet is that NDA quote? I don’t remember seeing it.

It's in his Twitter replies when pushed by someone to make a comparison. He's also equally unable to give any indication when asked what kind of PC specs are required, saying he doesn't know, but we'll be able to benchmark UE5 soon enough.
He's very clear on the distinction between engine and demo made using said engine. Some people conflate the two.

EDIT: Here

He's asked why he can't end the speculation and why there's a reason for the wait.



Here he says it's too early to know what kind of PC is required to run the demo, but Unreal Engine 5 will be available next year and people can go wild benchmarking it (the engine).
 
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