I can add the decompression engine, but I don't see what the big deal is, as Mark Cerny's talk clearly showed the Kraken textures being decompressed by the two I/O processors. The decompression engine might be more for the older zlib decompression, but it's not as feature exciting as the Kraken decompression.
From Mark Cerny's talk on Tempest:
"All data access is via DMA just like an SPU."
Why can't it have two DMA controllers? Many devices have multiple DMA controllers.
But let's assume there is one. Then it's a feature being listed as part of the Sound Engine as per Mark Cerny's talk. It does not have to imply a different unit.
Show me your source that it only has a single DMA engine?
Yes, I asked for feedback, and have already made a change based on feedback, for example adding the RJ45 port.
USB 3.1 supports 10 Gbps, and USB 3.2 supports 20 GBps. If the ports were USB 3.2 then they would be 20 Gbps.
All ports are USB 3.2 now?
en.wikipedia.org
Taking lots of time here to answer your concerns. Just show me a source, and I will make changes.
Where is my LOL?