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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
Thanks for the feedback! :LOL:

SnFa3rj.jpg


Also add the M.2 bay and 4 more lanes of PCIe Gen4 to controller
 
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Mr Moose

Member
No. The PS3 had 2.0 which is very fucking slow. PS4 is 3.0 (now called 3.2 Gen1 @ 5 Gb/s) same as the 1 PS5 USB-A port on front.
Dunno, I am just going by the video


Why the fuck is it called hi-speed and not high? :messenger_weary:
 

kyliethicc

Member
Dunno, I am just going by the video


Why the fuck is it called hi-speed and not high? :messenger_weary:

I have no idea but I highly doubt they included a 2.0 port on the PS5. The PS3 was 2.0. The PS4 was 3.0.

edit - just looked and yeah they do say hi-speed. fucking crazy if its 2.0. Useless but for charging slowly then.
 
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Kerlurk

Banned

The USB ports are not 3.2, they are 3.1. 3.2 is rated at 20 Gbps, and we know they are 10 Gbps ports.
I don't need to add custom controller, or move the DDR4 or indicate PCIe Gen 4x4 or indicate "raw sequential read", as most of that should be assumed, and the other details I don't think is important to include.
Decompressor on the I/O block??? The two I/O processors are the decompression engines.
16 threads over dual threaded? It's the same.
You really want that "max, variable" in there. Then people can reference your diagram. My diagram is not false.
I like how you eliminate the Cache Scrubbers" and DMA engine on the Tempest 3D Audio. These do exist.
SPU? This is not a SPU from the PS3. Mark Cerny said it's an RDNA2 core used for sound.
The memory is 8 chips. Right there in the teardown video.

I strongly suggest you watch Mark Cerny's talk again.

Half the stuff you posted is wrong, and/or preferring different terminology.
 
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ToadMan

Member
Microsoft decides what people can discuss when it comes to their console (before launch). It's all part of a markering strategy. But that doesn't mean that those pieces they can discuss aren't worth discussing, or can't be analyzed on a more technical level.

Quite true - it is marketing strategy as you say. It’s not free form use.

That is why I’m resistant to describing what MS has done as simply “sending out consoles and letting users provide their honest opinions” - that clearly isn’t what’s happening yet it is the implication from some.

What we have is a set of marketing channels that isn’t necessarily representative of the end user experience.

I personally cannot see any objective difference between the marketing of either Sony or MS in this particular regard. Both are offering controlled and preprepared vignettes of their offerings.

Technical analysis hasn’t really been relevant because there has been little of that. DF did some pixel peeping but other than that, very little. Most of the content generated from this marketing round has been edited videos with narrated opinions lasting a few minutes, not detailed technical analysis.

It’s not the output I would expect if these preview users were given free rein.
 

FunkMiller

Gold Member
Yes a console using liquid metal and other interesting things to be seen should have a video. But Alex seems to imply because they haven't had one they are less interested.

SONY DIDN'T SEND US A PS5 SO WERE NOT DOING A VIDEO.

Screen-Shot-2016-06-24-at-12.15.40.png

Exactly. This is the issue. DF now determine their level of reporting based on the free tech they are sent.

This is not healthy.
 

Kerlurk

Banned
cause they're not their own unit. we just know the exist inside the gpu. So unless hes gonna layout the entire GPU with every shader engine and ACE and memory controller etc, its not needed in a high level chart like his. otherwise, layout all 8 cpus and so on.

I know, but it's an important feature that will contribute greatly to the efficiency of the GPU.

It stays.
 

kyliethicc

Member
The USB ports are not 3.2, they are 3.1. 3.2 is rated at 20 Gbps, and we know they are 10 Gbps ports.
I don't need to add custom controller, or move the DDR4 or indicate PCIe Gen 4x4 or indicate "raw sequential read", as most of that should be assumed, and the other details I don't think is important to include.
Decompressor on the I/O block??? The two I/O processors are the decompression engines.
16 threads over dual threaded? It's the same.
You really want that "max, variable" in there. Then people can reference your diagram. My diagram is not false.
I like how you eliminate the Cache Scrubbers" and DMA engine on the Tempest 3D Audio. These do exist.
SPU? This is not a SPU from the PS3. Mark Cerny said it's an RDNA2 core used for sound.
The memory is 8 chips. Right there in the teardown video!

I strongly suggest you watch Mark Cerny's talk again.

Half the stuff you posted is wrong, and/or preferring different terminology.

Why not create your own? I created mine in Google Drawings.

No you asked for feedback and you made lots of errors. Don't share false info.

The Tempest engine doesn't have its own DMAC lol. Not same thing. The PS5 doesn't have 2 DMA controllers.
The I/O co-processors are not the decompressor either, different parts of the I/O unit. You are so wrong in many ways.

FYI, all USB is 3.2 now. You're thinking of 3.2 Gen2x2 which is 20 Gb/s.


U8o1SGK.jpg



I know, but it's an important feature that will contribute greatly to the efficiency of the GPU.

It stays.
Why would even ask for feedback and then just say "no" lol forget it, enjoy your doodle
 
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Mr Moose

Member
The USB ports are not 3.2, they are 3.1. 3.2 is rated at 20 Gbps, and we know they are 10 Gbps ports.
I don't need to add custom controller, or move the DDR4 or indicate PCIe Gen 4x4 or indicate "raw sequential read", as most of that should be assumed, and the other details I don't think is important to include.
Decompressor on the I/O block??? The two I/O processors are the decompression engines.
16 threads over dual threaded? It's the same.
You really want that "max, variable" in there. Then people can reference your diagram. My diagram is not false.
I like how you eliminate the Cache Scrubbers" and DMA engine on the Tempest 3D Audio. These do exist.
SPU? This is not a SPU from the PS3. Mark Cerny said it's an RDNA2 core used for sound.
The memory is 8 chips. Right there in the teardown video.

I strongly suggest you watch Mark Cerny's talk again.

Half the stuff you posted is wrong, and/or preferring different terminology.

Why not create your own? I created mine in Google Drawings.
USB 3.2 Gen 2x2 is 20Gbps from what I can tell, 3.2 Gen 2 is 10.
 

Kerlurk

Banned
No you asked for feedback and you made lots of errors. Don't share false info.

The Tempest engine doesn't have its own DMAC lol. Not same thing. The PS5 doesn't have 2 DMA controllers.
The I/O co-processors are not the decompressor either, different parts of the I/O unit. You are so wrong in many ways.

FYI, all USB is 3.2 now. You're thinking of 3.2 Gen2x2 which is 20 Gb/s.



Why would even ask for feedback and then just say "no" lol forget it, enjoy your doodle

I can add the decompression engine, but I don't see what the big deal is, as Mark Cerny's talk clearly showed the Kraken textures being decompressed by the two I/O processors. The decompression engine might be more for the older zlib decompression, but it's not as feature exciting as the Kraken decompression.

From Mark Cerny's talk on Tempest:
"All data access is via DMA just like an SPU."

Why can't it have two DMA controllers? Many devices have multiple DMA controllers.

But let's assume there is one. Then it's a feature being listed as part of the Sound Engine as per Mark Cerny's talk. It does not have to imply a different unit.

Show me your source that it only has a single DMA engine?

Yes, I asked for feedback, and have already made a change based on feedback, for example adding the RJ45 port.

USB 3.1 supports 10 Gbps, and USB 3.2 supports 20 GBps. If the ports were USB 3.2 then they would be 20 Gbps.

All ports are USB 3.2 now?

Taking lots of time here to answer your concerns. Just show me a source, and I will make changes.

Where is my LOL?
 
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Mr Moose

Member
USB 3.1 supports 10 Gbps, and USB 3.2 supports 20 GBps. If the ports were USB 3.2 then they would be 20 Gbps.

All ports are USB 3.2 now?
 

Kerlurk

Banned
USB 3.2 Gen 2x2 is 20Gbps from what I can tell, 3.2 Gen 2 is 10.

I'm going by the specification, not the name.

If I go by the name, then I also have to list the "Gen 2".

The new naming scheme is confusing (basically out right stupid confusing), and takes up more room on the limited room of the diagram.


Feel free to edit the PS5 Wikipedia post. It says 3.1 there.

 
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Loxus

Member
Nah. I doubt it. First it would be under embargo and second not even japanese streamers at the event saw the UI.

It is the usual attention whoring.
It's more likely they got to see it, just not us.
They played different games, unless they were blind folded when switching games.
 
very wrong. PS5 is this I think

Front
USB-A 3.2 Gen1 5 Gb/s
USB-C 3.2 Gen2 10 Gb/s

Back
USB-A 3.2 Gen2 10 Gb/s
USB-A 3.2 Gen2 10 Gb/s

I've looked through those Taiwan NCC reports again to see if I could find anything declared on the various USB ports, but nothing.

We can try to deduce something looking at the EMI data. If you are operating a port at USB2.0 Hi-Speed, I'd expect to see some peaks in the graphs (emissions) at 480MHz/960MHz due to the signaling rates. Can be high, can be low. But there should be something visible. Despite all ports loaded on the PS5 for testing, nothing was seen in those bands, at all. So to me, there was no USB 2 in operation for the tests.

However ... Sony are clear in the tear down. They labeled the port as USB Hi Speed, which is USB2.0 HS. So ... I don't know :p
 
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sircaw

Banned
Regarding DF and the PS5 teardown, what do you think DF could have brought to the table there? Post the same clip but read the subtitles, make some unfounded assumptions based on things they can't test real-world yet? Aren't there already like 10m channels trying to cash grab on the popularity of the PS5 video? Why do you need another one?

That's in contrast to the Unity demo where they have direct access to something that most YT channels don't have access to yet.

I personally did not want another tear-down from them as i have watched about 10 already from other people already.

But saying that, this breakdown from Sony has a gazillion views already, i mean i find it extremely interesting that one of the premier video gaming channels would not want a slice of that action.

Are they in such a good financial position now that they, digital Foundry can really turn their nose up at potentially the most views video on their site ever, i am sorry that sounds Strange, please tell me that sounds strange to you?>

so what if its been covered 100 times, 100% guaranteed it would of brought more views than that assassin creed video, did we really need, what was it 14 mins of talking about assassins creed hitting 60 fps.

And i get Richard was working on a video or what ever, but surely this is one you drop all tools for and run too, just look at the Views.

very very strange, at least i think so.
 

kyliethicc

Member
I can add the decompression engine, but I don't see what the big deal is, as Mark Cerny's talk clearly showed the Kraken textures being decompressed by the two I/O processors. The decompression engine might be more for the older zlib decompression, but it's not as feature exciting as the Kraken decompression.

From Mark Cerny's talk on Tempest:
"All data access is via DMA just like an SPU."

Why can't it have two DMA controllers? Many devices have multiple DMA controllers.

But let's assume there is one. Then it's a feature being listed as part of the Sound Engine as per Mark Cerny's talk. It does not have to imply a different unit.

Show me your source that it only has a single DMA engine?

Yes, I asked for feedback, and have already made a change based on feedback, for example adding the RJ45 port.

USB 3.1 supports 10 Gbps, and USB 3.2 supports 20 GBps. If the ports were USB 3.2 then they would be 20 Gbps.

All ports are USB 3.2 now?

Taking lots of time here to answer your concerns. Just show me a source, and I will make changes.

Where is my LOL?
Yes all USB 3 ports are 3.2 as I linked. 3.1 is now called 3.2 Gen1.

This really isn't worth it, you can enjoy your drawing man. No worries.
 

kyliethicc

Member
I've looked through those Taiwan NCC reports again to see if I could find anything declared on the various USB ports, but nothing.

However, we can try to deduce something looking at the EMI data. If you are operating a port at USB2.0 Hi-Speed, I'd expect to see some peaks in the graphs (emissions) at 480MHz/960MHz due to the signaling rates. Can be high, can be low. But there should be something visible. Despite all ports loaded on the PS5 for testing, nothing was seen in those bands, at all. So to me, there was no USB 2 in operation for the tests.
It does say Hi-speed in that video, which is 2.0, but that is weird. So old, like PS3 old. Would only be useful for charging, I guess?
 

Kerlurk

Banned
Yes all USB 3 ports are 3.2 as I linked. 3.1 is now called 3.2 Gen1.

This really isn't worth it, you can enjoy your drawing man. No worries.

If it bothers you that much, then please edit:

I'm going by the older specification name, as it's much more relatable, that the new naming mess they created.

The older naming scheme is not wrong.
 
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Bo_Hazem

Banned
Yeah, read that interview. After the sixth question about variable clocks, cerny was clearly annoyed and said that coding on a translator by transistor basis is simply never even done in video games.

uqphJic.jpg

"I think you're asking what happens if there is a piece of code intentionally written so that every transistor (or the maximum number of transistors possible) in the CPU and GPU flip on every cycle. That's a pretty abstract question, games aren't anywhere near that amount of power consumption. In fact, if such a piece of code were to run on existing consoles, the power consumption would be well out of the intended operating range and it's even possible that the console would go into thermal shutdown. PS5 would handle such an unrealistic piece of code more gracefully."

4i22zy.jpg
 
We're almost there on our home, guys.

There was some painting to be done, but it looks like the seller is going to do it. In addition, they somehow didn't file it as an estate, so it may push our close back, but not much if at all.

I'm excited to share with you what will be the gaming area with the PS5. I'm planning to take my father's audio speakers(they are about 6 ft tall Magnepan) with his amps and sub and bring it back to life again on the system. I think he would've liked that.
 
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