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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Three Jackdaws

Unconfirmed Member
Bloodborne 2 come on, Live the Dream.
I was never a fan of the game, I only got through the first 10 minutes of gameplay and this was months ago, however since then I’ve been constantly thinking about how gorgeous the game is, that super gothic environment and dark colour pallet as well as the deep orange sky and the piercing light of the moon, wow! I’m going to give it another try when the PS5 patch/remaster comes!

That being said, the game is and was so dam popular, they’d be fools not to make a sequel.
 

sircaw

Banned
I was never a fan of the game, I only got through the first 10 minutes of gameplay and this was months ago, however since then I’ve been constantly thinking about how gorgeous the game is, that super gothic environment and dark colour pallet as well as the deep orange sky and the piercing light of the moon, wow! I’m going to give it another try when the PS5 patch/remaster comes!

That being said, the game is and was so dam popular, they’d be fools not to make a sequel.

also there is this in the game. People that quit the game early never get to see its affects in play, its really pretty awesome

Also i am not sure if it was part of normal progression but sometimes the moons would change colour but this could be from just normal going through the story.
 
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sircaw

Banned
All that hype for a 2400 MB/s raw NVMe SSD... and yet, for loading games, its no faster than a 500 MB/s SATA SSD via USB 3. Odd.

Do M.2 NVMe SSDs in PCs really only load games at the same speeds as slower SATA SSDs? Seems disappointing.



I don't get all this loading time shutt honestly.

for example, they say old games won't take advantage of it on both xbox on ps4 yer, then sucker punch releases a tweet saying if you though the loading screens on ghost of Tsumima were fast you should see them now on ps5.

Is that not considered an old game now, why does that one get to become super fast.

I mean Days gone, why cant that have the same thing happen for it, to fucking confusing for me all this stuff.
 
D

Deleted member 775630

Unconfirmed Member
I don't get all this loading time shutt honestly.

for example, they say old games won't take advantage of it on both xbox on ps4 yer, then sucker punch releases a tweet saying if you though the loading screens on ghost of Tsumima were fast you should see them now on ps5.

Is that not considered an old game now, why does that one get to become super fast.

I mean Days gone, why cant that have the same thing happen for it, to fucking confusing for me all this stuff.
They might optimize it on top of the standard stuff that PS5 SSD will bring for really old games
 

Evilms

Banned
brillant stand
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90807670d92e5620753959e02c1d0ea31f88db07a1391c81d122cf4c30772770ebc64c3c.jpg

36813618d5149079716a189783a84c11885977fc61f4644dd7ed77ea2c6ac8133463f5c0.jpg
 
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kyliethicc

Member
So it looks like USB port on the front of the PS5 is just USB Hi-speed 2.0, but will have a nice perk, I think. There is a lightning bolt next to that port.

If its only 2.0 speed, then its useless for data transfer. Not an issue cause the other 3 are 10 Gb/s. But it could still charge a controller or power the Pulse headset dongle etc. (And I assume for PSVR too.)

But after googling around about the lightning bolt symbol, it looks like that port could indicate that power can be sent through the port even when the console is off. Not just standby rest mode, but like powered off.

I wonder if the PS5 is turned off, but still plugged into the wall, could that slow USB-A port on the front still be powered and able to recharge a controller?
 

geordiemp

Member
However, I think these calculations assume too many things.
The first thing is quite possible that the PS5 CPU is in a single Slide, that is to say that it is not divided in 2. (I think it is called that)

That will save space on the SOC infinity fabric. It also lacks 2 memory controllers since it has 8 memory controllers. The IO controller however will occupy more but not more than 1 DCU. (I still think that the IO controller is based on custom RDNA2CU), the SPUs would be somewhat less than 1 DCU.
From my point of view (I'm speculating) we should count if you want the APU to have 40CU and forget the size of the IO controller and audio. And start the accounts there.

It would be necessary to see how much the ESRAM, ON-RAM CHIP, and other parts of the custom hardware would occupy. I consider it necessary to continue with the RDNA2 cache structure but with the custom hardware and all of this concluding on an L3 of at least 32 Mb to move the 4k textures with a fluency like UE5.

Yeah its not easy as so much unaccounted, but lets be realitsic, even 100 % more L2 for a console at 8 MB would be fantastic, and more would be better still, 32 MB is not enough room.

I even doubt the 128 MB rumour for 80 CU, it could be adding things together we dont really know what infinity cache is other than its bigger and there maybe some compression in there. between caches

Those clocks would be around 2 GHz max. if the custom variable frequency solution was not used, people keep forgetting that fact. That was clearly stated on Road to PS5 by Cerny.

2 Ghz with the old method which was not described, he then said ps5 could of gone above 2.23 GHz and they capped it in same section of the talk.......most 2 GHz statements or references seem to always miss the end of the sentence :messenger_beaming:

Cerny also said CPU 3 Ghz was not looking good, and both consoles are above 3.5 Ghz, so context here.

it could have been early silicon. lets see how AMD get to 2.2 GHz first on 80 CU and all will be clear
 
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geordiemp

Member
XSX engineers were far smarter, they replaced all those redundant processors/hardware blocks of the I/O complex by a magic software solution and a cool name, i expect data throughput to be near identical between the systems.

Has not worked out well so far in anything we have been shown from pop in to load times so....So much is miss interpreted from what is said about VA and what people think it says, and seems to be blended in with directs storage.

Both will help though, the old file IO of windows and likely parts of it on Xbox updated is great, MS prpbably still working on it is best guess.
 
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Lysandros

Member
2 Ghz with the old method which was not described, he then said ps5 could of gone above 2.23 GHz and they capped it in same section of the talk.......most 2 GHz statements or references seem to always miss the end of the sentence :messenger_beaming:

Cerny also said CPU 3 Ghz was not looking good, and both consoles are above 3.5 Ghz, so context here.

it could have been early silicon. lets see how AMD get to 2.2 GHz first on 80 CU and all will be clear
I am perfectly aware of that, i didn't say it as a 'negative' but as an emphasis to PS5's hardware ingenuity. :) 👍
 

Bo_Hazem

Banned
Yeah it was an interesting bit for sure. I think all in all while it's nice to have a large drive for storage, it's best to stay away from the mechanical drives moving forward. I believe both PS5 and Series X have 3.2 Gen 2 USB ports?

I'm going to use the Samsung T7 mainly for cold storage. Deciding whether if it will be for PS5 or Series X and buy another or something better down the road. I have a 2TB WD Passport drive for my PS4 Pro. I'm curious to see how slow it is when I copy the data over to PS5.

No, PS5 has 3x (2x USB-A in the back 1x Type-C up front) USB 3.1 Gen 2 (10Gbps) and 1x USB-A 2.0* (480Mbps) up front.

Xbox Series X uses old version only, USB 3.1 Gen 1 (5Gbps). It's official, not BS or FUD:

PORTS & CONNECTIVITY
HDMI. 1x HDMI 2.1 port
USB. 3x USB 3.1 Gen 1 ports
Wireless. 802.11ac dual band
Ethernet. 802.3 10/100/1000
Accessories radio. Dedicated dual band Xbox Wireless radio.


*EDIT: USB-A 2.0, thanks to M MisterXDTV .
 
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No, PS5 has 3x (2x USB-A in the back 1x Type-C up front) USB 3.1 Gen 2 (10Gbps) and 1x USB-A 3.1 Gen 1 (5Gbps) up front.

Xbox Series X uses old version only, USB 3.1 Gen 1 (5Gbps). It's official, not BS or FUD:

PORTS & CONNECTIVITY
HDMI. 1x HDMI 2.1 port
USB. 3x USB 3.1 Gen 1 ports
Wireless. 802.11ac dual band
Ethernet. 802.3 10/100/1000
Accessories radio. Dedicated dual band Xbox Wireless radio.


Just a small correction, the front USB-A port on PS5 is just 2.0 (480 mbps) probably meant for charging the controller

The other 3 ports are USB 3.2 Gen 2 (10 gbps)
 
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Mr Moose

Member
Think people are misreading this, it just states that it has to work on ps5 as it would on the ps4/ps4 Pro. It will depend on the ps4 Pro mode and if it's uncapped.
"I can confirm this is not the final update," CD Projekt exec Michał Nowakowski said. "At some point we will have a more robust update for next-gen which we plan to give free of charge to anyone who purchases the PS4 or Xbox One version.

"But in any case you will be able to play the game on next-gen from 19th November when the game releases and it will look better than on current-gen from that moment as well."
 

TheGejsza

Member
I was never a fan of the game, I only got through the first 10 minutes of gameplay and this was months ago, however since then I’ve been constantly thinking about how gorgeous the game is, that super gothic environment and dark colour pallet as well as the deep orange sky and the piercing light of the moon, wow! I’m going to give it another try when the PS5 patch/remaster comes!

That being said, the game is and was so dam popular, they’d be fools not to make a sequel.

This game got in mid-game like the biggest, coolest twist ever for me.
 

J_Gamer.exe

Member
Yeah, read that interview. After the sixth question about variable clocks, cerny was clearly annoyed and said that coding on a translator by transistor basis is simply never even done in video games.

uqphJic.jpg

So it seems to me Richard just wasn't understanding the boost clocks and kept trying to compare it to PC, this im surprised by.

Then we had that RDNA 1 test he did comparing a slightly overclocked gpu vs one with a few more cus clocked lower and it didn't line up with Cerny, but it was a bad test.

We had someone post some on here ages ago that showed the kind of results cerny alluded to with a similar tf difference.

Can't remember the videos now.

With the rdna1 test he did, didn't raising the clocks beyond their limits basically pass the point where logic breaks down? They would be much better doing it at a lower clock but the same % difference within logic?

Can anyone remember the videos or a similar video of cards with a similar tflop difference showing results of the higher clocked lower tf card matching the higher tf one?

Very surprised DF would not want to show how a similar TF gpu to ps5 can actually perform similar to that of a higher tf card, unless of course it didn't fit with what they wanted to show. These are exactly the type of tests you'd expect from DF to give people an indication, but the one they did was very poor.
 
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Bo_Hazem

Banned
Just a small correction, the front USB-A port on PS5 is just 2.0 (480 mbps) probably meant for charging the controller

The other 3 ports are USB 3.2 Gen 2 (10 gbps)

Thanks! Edited it. It could be for compatibility matters, as some USB 2.0 external HDD don't work on USB 3.0+. But you've got 3x 10Gbps anyway ;)
 

FunkMiller

Gold Member
also there is this in the game. People that quit the game early never get to see its affects in play, its really pretty awesome

Also i am not sure if it was part of normal progression but sometimes the moons would change colour but this could be from just normal going through the story.

There’s a point in the game (one of the absolute best moments of this generation) when you kill a boss and the whole world is changed to show you things that were there all the time that you just couldn’t see if you’re insight was too low. Beautiful and horrific.
 
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<snip>
i know it is Serrano but will be interesting in approx 30 days how these numbers check up vs reality

Looks like he's taking the die size, fan size, and performing some calculation to determine the temperature? Hence the estimate. I don't think any of the numbers will be accurate.

Edit: Never mind. He's saying estimate due to variations in data from his "sources".

Yeah, no. His record speaks volumes. Should be banned from being posted here. Load of bollocks.
 
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kyliethicc

Member
Okay i see, but what makes you think that's DDR instead DRAM exactly, just curious.
DDR4 and DDR3 are DRAM. Technically the newer SDRAM type. Just like GDRR6 is DRAM too, but a high speed variant for graphics.

Double Data Rate 4, Synchronous Dynamic Random Access Memory
Graphics Double Data Rate 6, Synchronous Dynamic Random Access Memory

As opposed to SRAM, which is Static Random Access Memory, used for L1 L2 caches and that stuff, usually part of the chip, instead of DRAM which is off chip.
 
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demigod

Member



i know it is Serrano but will be interesting in approx 30 days how these numbers check up vs reality


Guy is a fucking loser. He was hyping up 4p.m. that day for both consoles and in the end it was this post. I don't follow him but it was funny because I was listening to Marlon on youtube and he kept hyping up this dude, lol. Those temps are fake btw.
 
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Lysandros

Member
DDR4 and DDR3 are DRAM. Technically the newer SDRAM type. Just like GDRR6 is DRAM too, but a high speed variant for graphics.

Double Data Rate 4, Synchronous Dynamic Random Access Memory
Graphics Double Data Rate 6, Synchronous Dynamic Random Access Memory

As opposed to SRAM, which is Static Random Access Memory, used for L1 L2 caches and that stuff, usually part of the chip, instead of DRAM which is off chip.
Thanks a lot for your explanation. 👍
 
All that hype for a 2400 MB/s raw NVMe SSD... and yet, for loading games, its no faster than a 500 MB/s SATA SSD via USB 3. Odd.

Do M.2 NVMe SSDs in PCs really only load games at the same speeds as slower SATA SSDs? Seems disappointing.



There was a video posted on that yesterday. There's only so much you can do to boost a game designed for HDD usage, a good portion of current-gen boot/load times are the result of CPU/GPU workloads. Those don't go away with faster storage.

 
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