RaySoft
Member
RAM's strength is in it's speed. It's been, and will continue to be, the fastest storage available. You always put data that you want to read, or write fast into RAM. The amount of RAM becomes less significant the more bandwith you have to your storage. Both consoles now will have some kind of SSD tech. inside them that will enable devs to loosen the burden of having enough RAM available, since you can pull any data from the storage device way faster than before. This opens up many possibilities that would not be possible past-gen. Think of it this way: PC = Brute force; "Load everything into RAM, so we can fetch it easily when wanted" (needs lots of RAM, and the time to load it) next-gen consoles: We rly don't need to load all this into RAM, since we can fetch it rly fast when needed anyways)Lets say that PS5 does have 24 - 32GB of RAM vs Xbox SX 16GB would it even show much of a noticeable difference ?
Would devs even push the limits of 24GB - 32GB when they know the game needs to be playable on other devices?
But then again once we break away from the limits of this generation they will find ways to burn through them GBs of RAM.
The way RAM is used will probably be changed this comming gen. Everything will ofc be dependant of the SSD speeds.
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