Dibils2k
Member
still spreading FUD i seeOf course, PS5 is using a higher resolution at 1200p vs 1080p on XSX.
still spreading FUD i seeOf course, PS5 is using a higher resolution at 1200p vs 1080p on XSX.
He is the master !still spreading FUD i see
Shh, do not jinx them, don't want to get 'PS3 second job' vibes.I just hope that Sony won't become lazy when you see this absolute non existence of competition.
Tho they were dropping already masterpieces like GOW and SOTC back in PS2 when there was no competetion, so in a sens.
PS: i wouldn't even give any attention to Era, seems like this forum became the moron's meeting Nest since a while already.
That’s it. Sorry to do this MonarchJT, but....You didn't always said. Period!
You just proved it with bolded part.
And also some other posts :
Yeeeeesh
Don't let him to make you to look like fools.
How things have changed since '12 > 10', 'bigger CU count', 'bigger die'...Bigger doesn't always mean better.
Missed opportunity for using Steam in place of Origin.oh shit memes already! haha.
They can't. Nintendo will always win even with re-releases, MS trying to buy their way to victory so Sony has no choice but to make 90 MC game after 90 MC game. If any big game fails for them (GoW, GT7, etc) prepare to hear a ton of doomsaying about the fall of Sony first party.I just hope that Sony won't become lazy when you see this absolute non existence of competition.
Cyberpunk now clearly runs better on PS5 compared to Series X, after latest patch (watch for example from 1:10 to 2:00, that's not close). /another_one.gif
Was the 30fps mode removed from the XSX version?No, superior across the board.
Xbox One (way too blurry, and hovers around 15 fps in many places!) <---> PS4 (grainy looking and averages around 25 to 30 fps)
Xbox One X (frame rate around 20 to 25 fps) <--> PS4 Pro (holds a steady 30 fps most of the time, but sometimes goes down)
Xbox Series X (frame rate 45 fps typical) <---> PS5 (excellent 60 fps!)
Anyone with a base Xbox One should forget about this game (or wait for further patches). I think that's unplayable, and way too blurry.
Nice that they got it reasonable for PS4 owners.
Was the 30fps mode removed from the XSX version?
Listen to this engineer.
To be fair, that 320-bit bus on the XSX also has to feed an 8-core Zen2 CPU.
I'm pretty confident the reason it doesn't include IC is due to cost. There's no doubt at all it would benefit greatly from its inclusion, but for a console with an already large die size (360mmsq) including IC would push it well over the edge in terms of APU cost due to the impact on yields.
I read his quotes multiple times and it does seem like he is saying its a mix between rdna 1 and rdna 2. I dont see the gotcha evidence here. what do you think a mix is?You didn't always said. Period!
You just proved it with bolded part.
And also some other posts :
Yeeeeesh
Don't let him to make you to look like fools.
Difference between PS4 and Xbox One got larger toward the end of the generation, there was a time when people were arguing that it would shrink.No, superior across the board.
Xbox One (way too blurry, and hovers around 15 fps in many places!) <---> PS4 (grainy looking and averages around 25 to 30 fps)
Xbox One X (frame rate around 20 to 25 fps) <--> PS4 Pro (holds a steady 30 fps most of the time, but sometimes goes down)
Xbox Series X (frame rate 45 fps typical) <---> PS5 (excellent 60 fps!)
Anyone with a base Xbox One should forget about this game (or wait for further patches). I think that's unplayable, and way too blurry.
Nice that they got it reasonable for PS4 owners.
Twitter's already on it lol.
Twitter's already on it lol.
Twitter's already on it lol.
That's only the beginning, expect quite few articles about the matter citing Locuza and others as a source after the die shot. I also expect DF to jump on the occasion soon.It's weird how the internet has gone back to fruitlessly arguing about "full" RDNA 2 bollocks, when the prevailing majority of real games released so far perform better on the supposed "non-full" RDNA 2 console.
still spreading FUD i see
Was the 30fps mode removed from the XSX version?
The numbers in that entire post are nonsense, so I wouldn't bother with it. LOL
Find me a source where the "typical FPS" on XSX performance mode is 45fps. Some people think finding a screenshot of a single stutter equals the fps average.
We're not talking about aliens, you can watch the whole video and see how bad it is on XSX. Not to mention XOX, XO.
I read his quotes multiple times and it does seem like he is saying its a mix between rdna 1 and rdna 2. I dont see the gotcha evidence here. what do you think a mix is?
Twitter's already on it lol.
What is that screenshot legit with Cyberpunk at 11 fps on Series X? Power of Full RDNA 2!!
Ah ok. Still shocking. Tbf Cyberpunk should never have release on last gen consoles.That's X1.
/laughs in RDR2Tbf Cyberpunk should never have release on last gen consoles.
Well people are waiting the final patch 1.2.Is cyberpunk on the new consoles running better now?
What other alternatives are available that are cheap enough for a device like this?Controller prices keep going up all around and we still use shitty Potentiometers.
Didnt say potentiometers are the issue. I said they are using shitty potentiometers.What other alternatives are available that are cheap enough for a device like this?
There must be a reason both Sony, MS and Nintendo all use the exact same component provider for the joysticks...
The numbers in that entire post are nonsense, so I wouldn't bother with it. LOL
Find me a source where the "typical FPS" on XSX performance mode is 45fps. Some people think finding a screenshot of a single stutter equals the fps average. The 1X is down from PS4 Pro, but is running at more demanding settings in regards to npc density.
My numbers from watching that video, and off the top of my head. I did not do any math. If you have other numbers to share, then please do so. The difference was quite obvious across the board, and it may very well be that CD Project is behind on their Xbox optimizations compared to the PS4/Pro/PS5.
If your numbers are more accurate, I have no problems accepting them.
If that's the case then RDNA2 is a MASSIVE failure and AMD screwed the pooch on MS's end...
I reiterate, what non-shitty potentiometers pray tell would you suggest they replace them with?Didnt say potentiometers are the issue. I said they are using shitty potentiometers.
If you want to stick up for these companies all using the same shitty part, go for it. Do you want me to admit I am not an engineer or something? I am the consumer in this scenario and its unacceptable that controller prices have gone up and have become more fragile but also use the same parts that are knowingly going to fail.I reiterate, what non-shitty potentiometers pray tell would you suggest they replace them with?
The issue isn't shitty quality, it's general wear which I can't see how this won't be applicable to any similar device. The potentiometer design itself is based around the movement of a slider against a graphite strip. You cannot eliminate friction in such a design, which will limit the longevity of the device to a certain maximum number of operational cycles.
The fact that all console vendors are using the same component supplier, to me, suggests there aren't any feasible alternative design options available.
Or do you know something that MS, Sony and Nintendo don't?