Physiognomonics
Member
It's not easy. They have to:It is actually... the games I played all with less than 2 seconds loadtimes is indeed game changer.
What people should question is why multiplatform devs are not using it because seems like easy to make the loading go away.
- Compress everything using Kraken compression (so the whole data)
- Completely change the way streaming new data is done. Usually it's mainly managed by the CPU (PC, Xbox series X and PS4), not on PS5.