Insmoniac dev confirmed ML in the ps5 gpu.
This only confirms the mesh deformation is running with ML inference at runtime on the GPU, not necessarily that the GPU has dedicated hardware for ML...
...that said, neither system has dedicated hardware for ML. Mixed precision packed math for INT and FP ops doesn't qualify as ML dedicated hardware. It's a general purpose hardware advancement
that also benefits ML operations.
Dedicated ML hardware would be silicon dedicated to low precision matrix math. Something like Tensor cores on NVidia GPUs or the Neural PU on the latest Apple APU.
I think thereās an easy way to discern this.
Does the muscle update work on PS4?
If yes - itās not using dedicated ML hardware.
If no - it is using dedicated ML hardware.
Thereās absolutely no reason it shouldnāt work on PS4 if it only requires general ML.
Not necessarily.
The ML inference can still run in a shader on the CU array and not work on PS4 simply because the PS4 version of the game doesn't have sufficient performance headroom. ML inference is expensive.
also no performance penalty
Now this is interesting. I'd argue it all but confirms the inclusion of packed math for INT ops (most likely, since it's a standard RDNA2 feature) or other such ML acceleration hardware advancement. There's no other explanation I can think of that would eventuate this outcome.
People said PS5 couldn't either with int4/8, only the Series consoles could. Turns out they were wrong, as usual.
Only difference I can see is that Series X has more CUs so will be a bit better at it, probably.
Nope. Clocks and shader array width BOTH impact ML op performance. Please let's try to get away from these myths that increasing CU count alone benefits much of anything.
Literally anything that runs on the CUs will benefit equally from CU count as it would clock frequency (and in many cases the latter even more so, because of the challenges of thread occupancy for a width but slower array with slower FE and Back End). So in the end it would come down to the TFs difference.
Xbox gamers must be so relieved at this news
They were so concerned about the PS5s ML capabilities bless em
Lmfao...
Ass of Can Whooping
you are one of my favourite posters on this forum.
Both systems have GE units, that's just part of the AMD cannon. Ultimately all shaders should run on the CUs, that's what they are for.
This is disingenuous. The Ps5 ostensibly has a more custom GE than the standard one in RDNA1/2/XSX/XSS.