shenmue mugen
Member
I understand that the art direction is different and the original makes heavy use of that overstaturated HDR-simulating bloom effect that was very commom in games during the PS3/360 era (and even late PS2 games like Shadow of the Colossus and Onimusha Dawn of Dreams) that is lessened in the Nier Replicant Remake. The only other change is a different choice of color in many environments but that's about it. Those are art direction choices one may or may not like.
But on a technical level the Remake has graced all of us with:
- A very welcome and necessary notable resolution increase
- Textures that are much more detailed both up close and especially in the distance
- Much denser geometry both in scenery and characters
- Larger number of shadow cascades and better defined ones too
- Performance that is clearly more stable during particle/alpha heavy scenes
And all that is delivered in 60 FRAMES PER SECOND, double the original's framerate. (Though I think that base PS4 and XONE may have some trouble and the PRO and X will offer better performance)
What's really not to like here guys???
But on a technical level the Remake has graced all of us with:
- A very welcome and necessary notable resolution increase
- Textures that are much more detailed both up close and especially in the distance
- Much denser geometry both in scenery and characters
- Larger number of shadow cascades and better defined ones too
- Performance that is clearly more stable during particle/alpha heavy scenes
And all that is delivered in 60 FRAMES PER SECOND, double the original's framerate. (Though I think that base PS4 and XONE may have some trouble and the PRO and X will offer better performance)
What's really not to like here guys???