Nintendo @ E3 - No Direct, Just Zelda Treehouse Stream

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Really hoping the big open world is filled with some form of procedural content. One thing they've shown so far are the 'roaming' boss monsters (literally the only thing we've been shown). A fast-moving boss monster that can actually cause havoc and destruction would require a big open world to chase and fight. So it may remain mostly empty, but serve the purpose of giving you room to chase down these enemies. (Think king bulblin fight in twilight princess, but in several different places against several different enemies over time).
 
Really hoping the big open world is filled with some form of procedural content. One thing they've shown so far are the 'roaming' boss monsters (literally the only thing we've been shown). A fast-moving boss monster that can actually cause havoc and destruction would require a big open world to chase and fight. So it may remain mostly empty, but serve the purpose of giving you room to chase down these enemies. (Think king bulblin fight in twilight princess, but in several different places against several different enemies over time).

I think something like this is definitely going to happen. I'm pretty sure Aonuma already said we can expect bosses showing up in the field, where you'd have to figure out how to deal with them while being chased around. Basically exactly what we saw in that first trailer.
 
I think something like this is definitely going to happen. I'm pretty sure Aonuma already said we can expect bosses showing up in the field, where you'd have to figure out how to deal with them while being chased around. Basically exactly what we saw in that first trailer.

He did, and he also made a comment I think a year later saying how this will be a "different" open world with his own "twist" or something to that effect. I wonder if the bosses/big monsters showing up in the field randomly will be part of that twist, maybe sort of like in Dragon's Dogma. It certainly keeps you on your toes when you realize giant monsters can randomly show up anywhere in the field.

Or maybe these giant monsters can cause damage/changes in the environment, like the laser monster from the E3 2014 trailer breaking that bridge, so from now on you need to find a different way to cross that river. Little touches like that would do wonders for an open world game- you would need to consider carefully how to fight these monsters and where to do it... you'd have to consider keeping them away from NPCs and houses, or important areas where you often go... that would honestly be somewhat of a revolution in open world gaming.
 
A bit off topic, but I am sure many people felt a strong Studio Ghibli vibe in the early trailer. What a great inspiration. The amount of creativity that animation house has is what Nintendo may need to make the Zelda formula even better. What if they even had some collaboration with them?
 
I think something like this is definitely going to happen. I'm pretty sure Aonuma already said we can expect bosses showing up in the field, where you'd have to figure out how to deal with them while being chased around. Basically exactly what we saw in that first trailer.

Of course we'll see it ONCE, since we've been shown that we will. I just hope it's more than once, and ideally procedural. It can happen at random or after triggering stuff, and can be used to grind for materials/rupees (or even better, as a way to protect the towns which you'll need to rebuild if they get damaged). I'd love a little bit of monster hunter spice thrown into the zelda mix. Not full-on monster hunter, mind you - just the idea of random monsters (hopefully some dragons too) roaming the land that need to be taken down. Probably closer to how Hyrule Warriors handles boss monsters (stop them quick before they take over the base!)
 
A bit off topic, but I am sure many people felt a strong Studio Ghibli vibe in the early trailer. What a great inspiration. The amount of creativity that animation house has is what Nintendo may need to make the Zelda formula even better. What if they even had some collaboration with them?

That's a pipedream many have had. But it's a pipedream nonetheless at this stage...

I agree it does have a certain "whimsy" and charm about it from which one could draw similarities to some Ghibli productions. Suppose it's subjective though.
 
That's a pipedream many have had. But it's a pipedream nonetheless at this stage...

I agree it does have a certain "whimsy" and charm about it from which one could draw similarities to some Ghibli productions. Suppose it's subjective though.

True. I guess the action sequence with the multi legged monster chase and horseback archery felt so Mononoke to me. (=
 
Rather than using this old one, I feel like we should start a separate thread for general Zelda U discussion and to talk about our hopes and fears. I know I want to put mine down in text so I can read it back and see what I it was that I expected. That way I'll be able to be honest about whether the game has lived up to my expectations.

Are you unable to appreciate the drama in literally every Zelda game, then? Whether you're playing a Zelda made in 1998 or 2011, what difference does a lack of voice acting make if the writing is solid?

Exactly. God forbid Nintendo expect players to have to read and use their imagination to fill in the character's voices.

I'm able to appreciate it in all of the games where there aren't 'cinematic' cutscenes where you'd expect characters to talk, but they don't. Now, the only games where that really applies are Wind Waker, Twilight Princess, and Skyward Sword. It only really began bothering me at around SS's release, by which point decent voice acting was an industry staple. With hindsight I think it might have improved Twilight Princess too, though since Midna talked in 'nonsense' and was the main character of that game, (and there weren't many non-Midna cutscenes after the opening hour or so) I felt like they got away with it.

The other Zelda games are either top-down (in which case text makes perfect sense) or so polygonal and basically animated that you have to use your imagination to make any sense of the scene anyway.

EDIT: (Link ahead contains major Skyward Sword spoilers, sorry) /edit
But this kind of thing... this is no longer anything but a directed scene that is missing the voice acting it requires. Her mouth is moving, for god's sake! If you think the scene linked is fine, then we're just on different pages here.

Don't get me wrong - I'm one of the Zelda fans who loved Skyward Sword, and loved the story. But I thought the presentation of that story was one of the game's biggest flaws.
 
Rather than using this old one, I feel like we should start a separate thread for general Zelda U discussion and to talk about our hopes and fears. I know I want to put mine down in text so I can read it back and see what I it was that I expected. That way I'll be able to be honest about whether the game has lived up to my expectations.

I agree we should use a dedicated Zelda thread, rather than this now fairly misleading Nintendo thread. I'm getting super excited about the Zelda reveal so I'd love to see a lot of active discussion on what people expect based on all the comments and quotes we have and the footage we've seen.
 
Rather than using this old one, I feel like we should start a separate thread for general Zelda U discussion and to talk about our hopes and fears. I know I want to put mine down in text so I can read it back and see what I it was that I expected. That way I'll be able to be honest about whether the game has lived up to my expectations.

Yup. I was having this thought about creating a Zelda U info and speculation thread. Unfortunately, as I am quite busy for these few days, and it will surely take a considerable amount of time to compile, so I am not available to take up the mission. I would really appreciate if someone can create one for the sake of future discussion.
 
Yeah, there's gonna be a thread for the Treehouse stuff anyway.

And the Zelda trailer...

And the demo.

And the press impressions...

AND all the GameXplain analysis.
 
isn't BY2K doing it?

Normally I do the Nintendo Conference/Digital Event thread, but there isn't one this year. It's just the Treehouse, which I think either DaBoss or Health did last year. Plus I don't have the week of E3 off this year so I won't have the free time to make the thread and will be at work so I won't even be able to post the thread.

I'll be back next year though.
 
Well A) we really don't know at this point how vast the world is, and B) I'm referring specifically to caves/ruins/small dungeons. I really doubt there will be as many interior locations as there are in Skyrim specifically because Zelda games tend to have much more focused level design- I'm expecting quality over quantity in terms of these types of locations.

And like was said above, giant empty fields don't actually have to take away from a game, as long as there are other things to do in the world and as long as traversal is fun and quick. I know we like to harp on the world of TP for being pretty empty, but without that large empty section of field we wouldn't have had that horseback chase/fight section which was quite different from what has been done in previous Zeldas. I think we will see encounters like those in the E3 2014 trailer take place in giant open fields to keep them interesting.

You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.
 
Do we know which days are streaming which games yet? Like is it Zelda Day One and then Sun and Moon on Day Two?

Per the official site--
Nintendo @ E3 starts at 9 a.m. PT on Tuesday, June 14.

Tune in starting at 9 a.m. PT to see the Pokémon™ Sun and Pokémon Moon games in action, followed by the world’s first in-depth look at the new Legend of Zelda™ game. The day will continue with livestreamed gameplay and behind-the-scenes info from the game experts of Nintendo Treehouse—live and unscripted from the show floor.

Then be sure to come back for a second day of livestreaming, starting at 10 a.m. PT on June 15. The day will start with a special Pokémon GO developer Q&A session. Then Nintendo Treehouse: Live will showcase upcoming games such as Monster Hunter Generations, Dragon Quest VII: Fragments of the Forgotten Past, and Tokyo Mirage Sessions #FE.

http://e3.nintendo.com/#section-treehouse

You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.

That's ancient footage at this point, though. And I'll again say there's no harm in having some empty fields if they're intentional and if traversal is fun, and if there's plenty of content regardless.
 
You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.
Wow that's final footage of the complete game? Lol
 
BTW, I don't think anyone responded to this in the other E3 Zelda thread, so reposting since we're on the subject:

This one is gonna have the biggest map in the series' yet. Prepare to be overwhelmed.

maxcriden said:
I'm actually wondering if that will in fact be the case. I have no doubt the overworld will be significantly larger than OoT MM, and Twilight Princess. But I'm wondering of its going to be as big as WW/Skyward. I say this because I'm under the impression that the overworld of those games, including the Sky in the latter's case, is massively larger than any other 3D Zelda. Am I correct in thinking that? Perhaps I'm misrecalling but I'd thought if you were to traverse the Great Sea on foot, like if it were all land instead, that it would be insanely huge, much bigger than TPHD....
 
Yeah, there's gonna be a thread for the Treehouse stuff anyway.

And the Zelda trailer...

And the demo.

And the press impressions...

AND all the GameXplain analysis.

Yeah, I will hold on to the idea of creating the thread. These things can already build a few hundred pages of discussion.

When Nintendo tackles other genres, they usually apply their own view or twist to it.

When they wanted to make a racing game, they made Fzero and Mario Kart.
When they wanted a fighting game, they made Smash Bros.
When they wanted to make a RTS, they made Pikmin.
When they wanted a 3rd person shooter, they made Splatoon.

Now they want openworld 3D Zelda, so expect it to have their own twist too.

I expect Nintendo manages to build an unique idea in this Zelda game, especially when Aonuma said the following in March

Aonuma said:
“Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was,” Aonuma added.
 
I kind of hope it's nothing like the typical modern, open-world AAA experience.

Even if that means aspects of the game feel archaic.

When Nintendo tackles other genres, they usually apply their own view or twist to it.

When they wanted to make a racing game, they made Fzero and Mario Kart.
When they wanted a fighting game, they made Smash Bros.
When they wanted to make a RTS, they made Pikmin.
When they wanted a 3rd person shooter, they made Splatoon.

Now they want openworld 3D Zelda, so expect it to have their own twist too.
 
You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.

That is a damn grass field, not a city! What do you expect? A crowded field full of people passing by, buildings, monsters and all kinds of stuff flying around?? Seriously, I will never get that "empty spaces" hate...Get out of your room and you will see that in the real world there are plenty of "empty space" around...
 
When Nintendo tackles other genres, they usually apply their own view or twist to it.

When they wanted to make a racing game, they made Fzero and Mario Kart.
When they wanted a fighting game, they made Smash Bros.
When they wanted to make a RTS, they made Pikmin.
When they wanted a 3rd person shooter, they made Splatoon.

Now they want openworld 3D Zelda, so expect it to have their own twist too.
Yeah, it's not going to be like Skyrim or Fallout, it's not even going to be like X.
It's going to scream Zelda and Nintendo around every corner and in every field.
I do expect it to stand out from the other games in the series though which none did to me before.
 
In any case, I don't even see the issue with large open fields and pretty vistas. In fact the thing I loved the most about WW was the secluded nature of it all, being out at sea finding little abandoned islands, some untouched and some with signs of previous life lying around and every once in a blue moon you'd come across a strange but eccentric individual. Likewise, I'd imagine a lot of Zelda Wii U will have large open areas with untouched nature and every once in a while you'd see smoke billowing from a little cottage of sorts in the distance and villages bustling with life, as if people are settling in with nature. Doesn't that sound nice? The Zelda over-world is often varied so expect many areas that are totally different, from deserts to snow covered landscapes to volcanic areas. Then you have the dungeons...

I expect many areas to be dense with life and interactions, but it doesn't all have to be that way.
 
That is a damn grass field, not a city! What do you expect? A crowded field full of people passing by, buildings, monsters and all kinds of stuff flying around?? Seriously, I will never get that "empty spaces" hate...Get out of your room and you will see that in the real world there are plenty of "empty space" around...

So you think Nintendo's ambition is to model the real world with this game? And that it's a good thing?
 
So you think Nintendo's ambition is to model the real world with this game? And that it's a good thing?

Clearly Nintendo is not modelling the real world though. You want an open world that has no fields? Having content at every inch of the map would make the world feel cluttered.

The "empty space" open world meme is so blown out at this point.
 
When Nintendo tackles other genres, they usually apply their own view or twist to it.

When they wanted to make a racing game, they made Fzero and Mario Kart.
When they wanted a fighting game, they made Smash Bros.
When they wanted to make a RTS, they made Pikmin.
When they wanted a 3rd person shooter, they made Splatoon.

Now they want openworld 3D Zelda, so expect it to have their own twist too.

Very true, which is why I'm excited for this game. If they were actually going to make a traditional open-world game with a Zelda skin, I'd be like "zzzzzzz"
 
When Nintendo tackles other genres, they usually apply their own view or twist to it.

When they wanted to make a racing game, they made Fzero and Mario Kart.
When they wanted a fighting game, they made Smash Bros.
When they wanted to make a RTS, they made Pikmin.
When they wanted a 3rd person shooter, they made Splatoon.

Now they want openworld 3D Zelda, so expect it to have their own twist too.

Excuse me sir you forgot diddy kong racing.
 
You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.

I have seen scenes as barren as that one in my Witcher 3 playthrough several times... didn't detract me from enjoying one of the best games of late.
 
You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.

Please stop with this argument. Zelda is an adventure game, not a fucking platformer.
 
You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.

I think you're letting your fears color your perceptions of this game. The area we can definitively see in this gif may look pretty large at first, but watch carefully as the horse (I'm not calling her Epona damnit) runs in to its rest spot and see how fast it moves. The areas we can see on this screen likely takes a maximum of 10 or 15 seconds to fully traverse, which is perfectly fine and acceptable for an empty field. Nothing about this gif makes me think the entire world will be empty like this relatively small section of field is. And again, some empty fields is not a bad thing as long as it's not a chore to get through.

BTW, I don't think anyone responded to this in the other E3 Zelda thread, so reposting since we're on the subject:

I think you're technically correct about that, as far as Wind Waker is concerned anyway- we can't know if SS's sky will be bigger than this game at this point. But with Wind Waker the ocean was semi-infinitely large if I remember correctly, because at times it would lengthen the path to the next "grid" in order to load that area properly.

But I think when we talk about world size we're mostly talking about unique traversable landmass, rather than a flat, monotonous ocean or a spread out sky. But yeah I think you're technically correct that WW will end up with the largest game world in a Zelda game.
 
That gif only looks barren because all the points of interest are hidden and the fun is exploring and finding them. ;)

Please stop with this argument. Zelda is an adventure game, not a fucking platformer.

Based on that poster's previous posts in this thread I think his ideal Zelda game is Captain Toad: Treasure Tracker with Link.
 
You are being way too optimistic, look at all this empty space all around Link.

ZeldaWiiUnintendodir.gif


The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.

Yeah, I'm pretty sure that having large grassy fields in that beautiful and atmospheric landscape is completely ridiculous. Totally unrealistic.

Also, all the islands in Wind Waker should have been touching each other so you could walk between them.

Off topic: Every planet in No Man's Sky should be directly accessible through the Main Menu screen when you first start the game.

Etc.

Based on that poster's previous posts in this thread I think his ideal Zelda game is Captain Toad: Treasure Tracker with Link.

lol
 
The camera sweeps almost 360 degrees and there is nothing going on in that section of the world, it doesn't matter if they use that space well for fights at some point because exploring it in this state is utterly pointless.
You can recreate that same scene in Witcher 3 and obtain the same result, that doesn't mean nothing....
 
Clearly Nintendo is not modelling the real world though. You want an open world that has no fields? Having content at every inch of the map would make the world feel cluttered.

The "empty space" open world meme is so blown out at this point.

Honestly, I wouldn't miss the boring overworld traversal from Zelda games. I didn't like traversing the sea in Wind Waker, I didn't like traversing the multiple bare Hyrule Field segments in Twilight Princess, and I didn't like flying on the bird thing in Skyward Sword. They don't add anything at all to the game for me; they're the medicine I have to swallow in order to get to the good bits of Zelda games.

Though, they could very easily please me by having a decent fast-travel system - no special items, no limited destinations, no minigames, no unskippable animation sequences. Sorted. Everyone's happy.
 
Honestly, I wouldn't miss the boring overworld traversal from Zelda games. I didn't like traversing the sea in Wind Waker, I didn't like traversing the multiple bare Hyrule Field segments in Twilight Princess, and I didn't like flying on the bird thing in Skyward Sword. They don't add anything at all to the game for me; they're the medicine I have to swallow in order to get to the good bits of Zelda games.

Though, they could very easily please me by having a decent fast-travel system - no special items, no limited destinations, no minigames, no unskippable animation sequences. Sorted. Everyone's happy.

Here's a question for you then. If Aonuma's "open world twist" is related to those giant boss monsters showing up in the wild, would that make traversal more fun for you? Maybe there are always signs that something may show up... you feel the earth quake as you're riding and you know something is about to burrow out of the ground or you see a huge shadow begin to cover you and a giant bird is about to swoop down and attack you.

And these events can permanently change the game world- if you're traveling across a bridge over lake Hyrule and a giant lake monster pops up, threatening to destroy the bridge, does that not add a lot of strategy and gameplay to simple traversal? Is that something which would make traversal a lot more palatable to you?

I think that's essentially what Aonuma was trying to get across when discussing that 2014 trailer... and I think it would make empty fields and areas feel more useful and natural- if a giant monster can permanently destroy things in the world you'd want to draw it out to open areas, right?
 
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