Rather than using this old one, I feel like we should start a separate thread for general Zelda U discussion and to talk about our hopes and fears. I know I want to put mine down in text so I can read it back and see what I it was that I expected. That way I'll be able to be honest about whether the game has lived up to my expectations.
Are you unable to appreciate the drama in literally every Zelda game, then? Whether you're playing a Zelda made in 1998 or 2011, what difference does a lack of voice acting make if the writing is solid?
Exactly. God forbid Nintendo expect players to have to read and use their imagination to fill in the character's voices.
I'm able to appreciate it in all of the games where there aren't 'cinematic' cutscenes where you'd expect characters to talk, but they don't. Now, the only games where that really applies are Wind Waker, Twilight Princess, and Skyward Sword. It only really began bothering me at around SS's release, by which point decent voice acting was an industry staple. With hindsight I think it might have improved Twilight Princess too, though since Midna talked in 'nonsense' and was the main character of that game, (and there weren't many non-Midna cutscenes after the opening hour or so) I felt like they got away with it.
The other Zelda games are either top-down (in which case text makes perfect sense) or so polygonal and basically animated that you have to use your imagination to make any sense of the scene anyway.
EDIT: (Link ahead contains major Skyward Sword spoilers, sorry) /edit
But
this kind of thing... this is no longer anything but a directed scene that is missing the voice acting it requires. Her mouth is moving, for god's sake! If you think the scene linked is fine, then we're just on different pages here.
Don't get me wrong - I'm one of the Zelda fans who
loved Skyward Sword, and loved the story. But I thought the presentation of that story was one of the game's biggest flaws.