Feel Like I'm On 42
Member
I totally agree. I have nothing against difficult games (both Dark Souls and Hollow Knight are masterpieces), but Celeste honestly bored the hell out of me. Yes, the controls were precise and the difficulty was fair, but ... I just couldn't bring myself to care. It didn't feel like I was discovering anything or on any sort of journey. I guess the difficulty made "thematic" sense because the game was about mental illness or whatever, but in games like Dark Souls it's just one facet of the game's brilliantly oppressive atmosphere.
So, yeah, I don't want a Mario game to feel like Dark Souls, because it doesn't make sense. Mario should be a joyful experience. That's not to say it should be a fucking joke, but I haven't found any Mario game I've played to be "so easy it's boring" or "brutally hard" (including classics like the OG SMB and SMB3).
Nobody's saying they want Mario to be brutally hard but like ...have you played Wonder? It's too easy.