Lol
They should seriously start putting their games on iOS. Love to play some Pokemon on my tablet.
They could at least put some old Pokemon games on IOS , hell 3DS still doesn't have any of the Gameboy games right? Money left on the table.
Lol
They should seriously start putting their games on iOS. Love to play some Pokemon on my tablet.
I definitely disagree with this. There were lots of small innovations in level design in Mario 3D World, but the biggest innovation was really the 4 player multiplayer, that as far as I know, never have been done in a 3D plattformer before. Cant really get much more innovative than that can it?
I feel like the only talk of an Iwata resignation has been on GAF, and now people act like it's an inevitability or something. Outside forums though there has really been absolutely zero indication Iwata won't be head of Nintendo for the foreseeable future.
Ratchet and Clank All-4-One says hi.
DD games absolutely count... when they're good. Problem is Nintendo's eShop games are almost never good and they're certainly not ambitious. I've gotten more than enough burns from blind buys now that I will be waiting for general word of mouth before I ever nibble on anything that doesn't leap off the page, because the brand name doesn't inspire quality in this sector.
There are so many ambitious and impressive and genuinely fantastic indie games raining down as of late, that it's such a shame that Nintendo can't seem to be bothered to try any harder, because I feel like the model would suit them well if they could stop littering it with cheap, half-assed trinkets.
Then what exactly are you asking here? That they fill every genre/experience hole by putting their teams behind multiple new IP projects?
Who would develop what people expect from Nintendo systems; a great Zelda, Mario, Metroid, Smash, etc? Cuz I'm sure you're not proposing that they drop their signature brands all together, right?
Sony not giving a shit about Puppetteer and Tearaway doesn't change the fact that these are considered excellent first party, new IP releases.
Often listed as reasons to purchase those systems too, btw.
They are, but eshop games don't count.
That we know of, X seems to be a new IP. And its first party. And it looks ambitious.
Who knows what else they have in development.
You know what I meant. More changes have been done between 64, Sunshine, Galaxy and 3D World that you see in entire franchises like Uncharted, Resistence, Killzone, InFamous, etc...
Yes but your proposal of nintendo doing everything doesn't even sound remotely achieveble so what exactly is being argued here?
I get it, you don't care about their new IPs and apparently eshop stuff doesn't cut it, but they are still new IPs being released while developing what they are known and expected to do with recognizable brands.
I hope he stays! He's great.
And I probably have more first hand experience than most arm chair GAF analysts.
Iwata sort of fucked that up twice in a row now though hasn't he, post Yamauchi. Yamauchi certainly fucked third party relations, no doubt. What I quoted was talking about disassembling NOA if you can see there. Goldeneye -> Perfect Dark -> Halo is a pretty damning indication of where that went and the consequences its had for Nintendo's home console perception.
I agree that was terrible for Nintendo's third party relations but like you just agreed, Iwata had nothing to do with that. Shit was already fucked by time Gamecube launched with most of the third parties and by time that gen was over (essentially when Iwata was just starting out) it was all toast. Yamauchi did all that. It was awful and Nintendo's never recovered those third party relations. Is it Iwata's fault that old relationships haven't been reforged and new ones kindled? To an extent, yes. But is it his fault that they were lost in the first place? Absolutely not.
And to Iwata's credit, Nintendo has grown closer with at least a few Japanese publishers like Square during his time as CEO, which is one of the major third parties Yamauchi shit all over. I think the main problem with the few third parties he has developed better relationships with is that they are all Japan focused. Outside of some second party development outsourcing like Next Level and Monster Iwata has not made a good effort to kindle new Western relations, especially with the big players.
Regarding Yamauchi's policy of keep it cheap and affordable...I don't think Iwata has fucked up at all there. He has continued that tradition, for good or ill. DS, Wii, 3DS, and Wii U have all been cheap and affordable. So much so that they are technologically weaker than their closest direct competitors. By and large it has worked out for them. With Wii U it currently isn't. If people are buying a PS4 at $400 or XBONE at $500 though than Wii U's price of $300 really isn't the main issue. Sure, more would buy in if it was even lower but there are other more prevalent reasons for why the system has failed to move.
Shikamaru Ninja said:From 1990-2000. Nintendo of America had production and management autonomy from Japan. NOA basically culminated its own production team, along a few co-designers, and started funding and producing games with developers.
DMA Design: Uni Racers, Body Harvest (Nintendo dropped it in 1997, Midway took it)
Angel Studios: Ken Griffey Baseball, Buggie Boogie (canceled)
Bits Studios: Warlocked, Riqa (canceled)
Rare: Donkey Kong Country, Killer Instinct, Goldeneye 007, Perfect Dark
Software Creations: Ken Griffey Baseball, Tin Star
Silicon Knights: Eternal Darkness (N64 version)
Left Field Productions: Kobey Bryant in NBA Courtside, Excitebike 64
Looking Glass Studio: Mini Racers (canceled)
Mass Media: Star Craft 64
H20: Tetrisphere
Saffire Corp: Nester's Funky Bowling, James Bond 007
Midway: Cruisn Series
Nintendo of America also procured the Ken Griffey and MLBPA license, NHL License, Kobe Bryant and NBA license, PGA license, Disney license, James Bond license, StarCraft license. Star Wars Episode I license. They were producing their own first-party games separate from Nintendo of Japan.
That all changed when Iwata transitioned from Global Marketing Chief to President. NOA Production was killed, and Nintendo of Japan's SPD Department took over all Western development (Star Fox Adventures, Geist, Eternal Darkness GC).
Henry Sterchi, Brian Ullrich, Ken Lobb, Ed Ridgeway, Jeff Hutt, Faran Thomason, and the whole crew left NOA to Microsoft and other developers. Since then, we've seen the Western model we have today. Western developers reporting directly to Japanese management, and pretty much making B/C sequels to Nintendo IPs.
On top of this, Iwata himself was the one who completely killed NOA Production:
Iwata's strategy is obviously very Japanese centric, so while he was quick to rekindle relationships with Japanese third parties, he has shown zero effort in rekindling/creating relationships with Western third parties.
Which is kinda a fucking problem since the biggest games in the world are Western third party games.
I like how you're picking and choosing what is and isn't attributed to Iwata and Yamauchi. The poor third party relations that you quoted from Shikamaru Ninja have little to nothing to do with Iwata. Even the dates don't line up if you look at them. Iwata didn't become president until 2004 so how was he involved with distancing from third parties starting in 2000? No, that was all Yamauchi who started stupid grudges because of "disloyal" third parties who dared to develop for Playstation.
On the flip side, yes Iwata did have a hand in DS and Wii but I still believe they were primarily Iwata's babies. With Wii specifically Yamauchi's major input to Iwata was to keep it cheap and affordable, which he did. And that, to an extent, is still true of the products they release today.
On top of this, Iwata himself was the one who completely killed NOA Production:
Iwata's strategy is obviously very Japanese centric, so while he was quick to rekindle relationships with Japanese third parties, he has shown zero effort in rekindling/creating relationships with Western third parties.
Which is kinda a fucking problem since the biggest games in the world are Western third party games.
they have $8 billion in cash. they're not doomed. nowhere near that. they have franchises. pokemon, mario, zelda, etc.
they have $8 billion in cash. they're not doomed. nowhere near that. they have franchises. pokemon, mario, zelda, etc.
I mean, no one is flipping out because all we know the PS4 has in terms of 1st party game is Infamou, Uncharted 4, Driveclub and the Order (or they shouldn't).
EmptySpace said:they have $8 billion in cash. they're not doomed. nowhere near that. they have franchises. pokemon, mario, zelda, etc.
I got $8 billion in cash. I got franchises. Pokemon. Mario. Zelda. I got fuckin' Cranky Kong on my fuckin' boxer shorts. Look at all my shit!
Discussing the reality that the Wii U is struggling and also the possibility of it ultimately failing does not equate to "Nintendo is Doomed!" I don't remember the last time I saw somebody say Nintendo was doomed outside of those defending Nintendo and claiming others are saying it, or as an obvious jest. I wish people would stop using it as a way to arbitrarily dismiss the problems Nintendo is facing with the Wii U, as some kind of extremist viewpoint.
No one freaks out because PS4 is going to get relevant third-party games to support them in between first-party titles.
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I got $8 billion in cash. I got franchises. Pokemon. Mario. Zelda. I got fuckin' Cranky Kong on my fuckin' boxer shorts. Look at all my shit!
What, exactly, is the point of a post like this?
Mik317 said:You missed my main point. The point is that we have no clue what else they have planned for the year yet...Just like it would be silly to shit on Sony for only have 4 games for the rest of the year.
Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
There was plenty of PS3 angst during it's struggles, lets not play revisionist here. Also, the PS3 at it's worst is a water mark the Wii U isn't even within sight of. To cap off those problems, the Wii U is not a contemporary to the PS4 and XB1, where all 3rd party content will be focused, so it isn't even going to build a library by proxy like the PS3 did.
I think GAF is generally pretty dumb when it comes to console lifespans. Consider the Vita and constant claims that it is "dead". You could have said the same for the PSP early in it's life but after a long grind Sony made a niche for it. The Wii U has a place in the industry as Nintendo's games will always have relevance, but to act like Iwata didn't make a massive error with the Wii U is being far too kind to the single biggest fuck up in Nintendo history, including the Virtual Boy.
Once upon a time a failure this bad got you ran over on a Japanese freeway. Getting fired is comparatively kind.
Don't lump the DS, which had a near decade long segment dominance, with the Wii's few year flash in the pan. The DS was right in the Nintendo sweet spot of handheld titles with a family friendly and gameplay first focus. Synergy at it's finest with an extremely competitive MSRP. The Wii caught a blue ocean of casuals who've now all moved on to tablets and smartphones. Hence why the DS' successor is doing well even after a sluggish start and why the Wii's successor is finishing one of the worst first years in industry history.
Iwata shouldn't be written off, but after breaking the primary directive of Nintendo hardware design (never lose money on the hardware) not once but twice in quick succession, with one of those a sales nightmare, he should be taken to task. This isn't Yamauchi, the man who built the company from the ground up. He doesn't get that kind of slack.
Lucking into the Wii and hanging on to handheld supremacy is nice, but it shows very little ability to fix what ailed Nintendo during the N64 and GC eras. Just caught a break thanks to a new controller that became a fad and absurdly expensive new competition.
I'd argue that this largely stems from hardcore Nintendo fans denying that there is a problem and/or getting extremely defensive by responding to all the half assed/troll posts instead of fostering legitimate discussion as the supposedly most knowledgeable parties in the thread.
Instead of saying "why you guys always having this same shitty discussion?" why not do something about it and bring a legitimately new viewpoint to the equation, or find someone else's view you like and trumpet that instead of feeling like you need to defend a company and CEO against criticism.
And those seeds where planted far too late, with far too little knowledge about how to adequately cultivate them. Nintendo didn't know what they were stepping into with HD development. They can restructure all they want, it isn't going to suddenly make them one of the only Japanese software companies that knows what the hell to do with eight figure budgets and HD art assets. This is why Sony shipped the head of Sony Santa Monica over to Japan, to overhaul the culture. How much change can Nintendo orchestrate with the same guard running the ship unquestioned?
3rd parties didn't flock to the insane growth on the Wii because no one knew how to get that audience to by anything more than Just Dance, Guitar Hero, and Wii Sports/Fit/etc..
Why deliver a new core title to an audience that all metrics show is comprised mostly of casual gamers? That isn't a good way to sell software. This is the same reason why kid friendly products and party games were focused on the Wii and not the PS3/360, or why kid friendly products always have a home on Nintendo handhelds. Don't blame 3rd parties for the fact that kids have crap taste and therefore will guy licensed junk regardless of quality over far better less recognizable brands.
That ship has sailed. Steam is an open market for indies. Sony is throwing deals around left and right that don't require exclusivity. How exactly is Nintendo going to attract meaningful exclusive content from indie channels when those same indies could go to PC and/or PS4 and get to 1. own their IP and 2. publish on other platforms at their leisure? Nintendo missed that boat, now they'll have to submit to the market standards (namely conditions 1 and 2 above) and have shown no real willingness to do so.
Except both Capcom and Konami have shown very little ability to still make those games. Consider the digital download Mega Man games from Capcom last generation. They were punishingly hard to make up for a lack of gameplay innovation. The talent at those studios is either now tied up with big budget PS4/XB1/PC titles (Kojima) or has left to do their own thing (Kamiya/Mikami/Inafune). Igarashi is probably still kicking around Konami but they've found a multi-million formula for Castlevania on the ornate presentation boxes so I doubt they'll pass that up for more Igavanias with their six figure sales.
MK and Smash were both on the N64 and GC. They didn't stop the downward trend then. They both sell very well to core Nintendo fans, but no one else gives a damn and the core Nintendo fan base is shrinking all the time.
Nintendo just isn't living room relevant anymore. That's the real problem. Their core fans will propel home consoles to the 20-30M range eventually and if they don't lose money on hardware they can make a profit on that thanks to crazy high first party tie ratios, but they've already failed at that with the Wii U (losing money on hardware) and the transition to HD is stalling all the high tie ratio first party software, furthering their losses.
They simply need to change the game and get out of the dedicated home console market entirely. A hybrid system with elite tech relative to handheld devices would provide all the horsepower they'd need to deliver impressive games and it would let them unite fans on a single platform for maximum software sales,where the real profits are to be had.
Pop culture reference. Ignore at will.
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I understand that. But your point presumes that it's an equal supposition to assume the PS4 will have a full line-up versus the Wii U. Both assumptions are not equally valid.
I am saying it's more fair to assume that the Wii U will not have a robust software line-up because it doesn't have the support of third parties. And similarly, it makes less sense to criticize Sony even if they do only have four games, because they didn't create a scenario in which they have to entirely support their own platform.
Okay..ignore the Sony part if that's what is holding you up.
My point is that we don't know the full lineup yet. It could be Smash, MK8, FDK, Zelda, X, Bayonetta, Yoshi, Metroid, and Pokken. Those are just what we know are coming (the last 2 not so much) plus some potential big gets, some third party bones, 3rd Sega game, and more. So acting like its only 3 games is what I said is silly and we should at least give them the benefit of the doubt that some big stuff could hit next year. I think they could potentially have a great and varied lineup next year.
But we won't know until the next major event or whatever. Basically it is a bit premature to damn the year yet.
You have to admit that with the regularity these threads have popped up, one would think that it was truly the end of the line.
If no one truly thinks Nintendo am doomed, then what is with the idea of killing the Wii U now or going third party as constant ideas of what they should do right away?
The Wii U is probably never going to be considered a success (hell some people see the 3DS as a failure ) and honestly all Nintendo can do is throw all the biggins at it while hopefully keeping it afloat for 2-3 more years until the next system. Also use this time to go after some indies, those left behind, and become the landing spot of some niche stuff in hopes that something from this easy to get group becomes something big (I think a lot of japanese devs will be left behind even more...this is where Nintendo can get some freebies). That is what they should do...no need to go crazy right away, killing shit, and digging yourself a bigger hole.
I personally think that the most common ideas are in fact doomsday ideas. These are last ditch effort type deals. The Hybrid only makes sense, if the company is dying to me. Killing off a source of income in hopes that the hybrid catches on is something a desperate company does. It is the kitchen sink idea. One can justly argue that keeping the Wii U afloat is losing them money and getting rid of it and focusing on one is best and yes I get it, however..I still think you give a dedicated console another goal. A solid selling console and a solid selling handheld, is probably better for Nintendo than just one solid selling system. So why not give that a go. Third party is definitely an endgame type move. And going toe to toe with Sony and MS, may be too.
So with those ideas constantly popping up, you tend to get the idea that a lot of dudes in fact do think Nintendo is at the end of their rope. The Wii U is probably not salvagable and someone has to pay for that. Be it Iwata or whoever and yest hey need a change in philosophy for sure. But with these threads, I feel like people go to extreme at times. Like you said the Wii U is doomed not the company, then any move the company makes shouldn't be a reactionary, all or nothing type move...not yet at least.
Well, that was the only part I quoted.
That's fair. Although it does feel like you are padding your list with Zelda because we don't know if it's coming next year. We haven't heard anything of Metroid beyond a pin on Reggie's lapel. And Pokken might not even exist.
This post is all the more awesome if you add an NSMB "wah wah" in between every point in the list.
Sell Monolith Soft to Sony. X is the only announced Wii U exclusive that I truly care from Nintendo at this point.
Nintendo should just focus on 3DS. Even Smash already found its way to 3DS.
The same as usual. Nintendo market cap is bigger than Sony. Sony is in worster trouble since they are a larger company that doesn't just focus on gaming alone.
It's kind of amazing that perhaps it can be said that how SEGA's attempt back at Genesis vs SNES wars to paint Nintendo as "the kiddy" company continue to reverberate so strongly nowadays and become a large part in how publishers view Nintendo and as such how they treat Nintendo and as such also a large part in Nintendo's situation nowadays.
Lol!Sell Monolith Soft to Sony. X is the only announced Wii U exclusive that I truly care from Nintendo at this point.
Nintendo should just focus on 3DS. Even Smash already found its way to 3DS.
I dont get this. You want them to end Wii U so you can play the game on whatever but that game is coming out on Wii U... wat! lolI want to see a new Nintendo console in Fall 2015 with Zelda as a launch title. Zelda can skip the Wii U entirely, I don't care. The Wii U is a poorly thought out sinking ship and Nintendo needs to move on as soon as possible.
I like how you're picking and choosing what is and isn't attributed to Iwata and Yamauchi. The poor third party relations that you quoted from Shikamaru Ninja have little to nothing to do with Iwata. Even the dates don't line up if you look at them. Iwata didn't become president until 2004 so how was he involved with distancing from third parties starting in 2000? No, that was all Yamauchi who started stupid grudges because of "disloyal" third parties who dared to develop for Playstation.
On the flip side, yes Iwata did have a hand in DS and Wii but I still believe they were primarily Iwata's babies. With Wii specifically Yamauchi's major input to Iwata was to keep it cheap and affordable, which he did. And that, to an extent, is still true of the products they release today.
I don't know about that. I mean, Xenoblade was an incredible game and X is looking to be incredible as well. It seems to me that Monolith Soft and Nintendo go well together. I'm pretty sure if it wasn't for Nintendo Monolith Soft would have faded into obscurity by now and who is to say that would not happen with another company like Sony who would perhaps have the teams working on their own games instead of original IPs?
It's kind of amazing that perhaps it can be said that how SEGA's attempt back at Genesis vs SNES wars to paint Nintendo as "the kiddy" company continue to reverberate so strongly nowadays and become a large part in how publishers view Nintendo and as such how they treat Nintendo and as such also a large part in Nintendo's situation nowadays.
Nintendo needs to make a huge gamble, expand their space, hire a whole bunch of teams, and just start putting out Wii U game on Wii U game until people notice.
Of course, that's never going to happen though.