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Overwatch |OT2| A New Low in Unlocking and Microtransaction Systems

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Haly

One day I realized that sadness is just another word for not enough coffee.
Ugh. McCree does not need a nerf. He is a damage dealer, he should ne on the frontlines killin fools. Roadhogs should be afraid of hooking him. If they nerf him so he cant take out tanks, he will be near useless.

The problem is he's good on the frontlines, good on the backlines, good at flanking, and good at crowd control.

The only things he's not good at are healing, and damage soaking.
 

Surface of Me

I'm not an NPC. And neither are we.
I'm bad at Symmetra, but one thing I've always thought about is placing her turrets inside med pack pick-up rooms to see how many gassed Genjis or McCrees you could snipe.


If you want an offensive character that can melt tanks, you could play Tracer or Pharah. McCree's job isn't supposed to be melting tanks. It's supposed to be melting flankers.

Soldier 76 already almost makes McCree obsolete, take away McCree's close range viability and you might as well delete the character. Id also say Tracer as is is better at killing flankers than McCree especially Genjis.
 

-MD-

Member
Ugh. McCree does not need a nerf. He is a damage dealer, he should ne on the frontlines killin fools. Roadhogs should be afraid of hooking him. If they nerf him so he cant take out tanks, he will be near useless.

So many things wrong with this post

How many hours played do you have?

Is the McCree nerf happening? How bad do we expect it to be? Is he the only one?

So far we know McCree is getting nerfed (likely related to his fanning) and D.va is getting a buff.
 

Golgo 13

The Man With The Golden Dong
Is the McCree nerf happening? How bad do we expect it to be? Is he the only one?
According to the principal designer of Overwatch, it's being seriously considered (find my post above for a link).

Weird that McCree is being nerfed when I can think of way more annoying, unbalanced characters, from my experience. Never had a problem with McCree actually. He's spongy and slow if he doesn't have his roll charged up.
 
The answer is all of them. You get ALL THE KILLS.

Seriously, if you're smart with Symmetra's turrets it can feel like there's 20 of them on the map for the other team. I usually place 4-5 way up front that enemies will encounter in their first wave. I'm not trying to keep them up or replace them when they go down - if they drop I'm placing more farther back.

So the feeling is that there are no free rooms or free staircases.

I think all turret classes should play like this: hold off or delay the enemy as far forward as you can and always be ready to setup a new hard point closer to the objective (rolling barricades).

I always get shit from pubs when I do this on defense, they only imagine needing turrets on top of the objective... but this tactic is super effective for getting the timer to zero.
 

Cynar

Member
The problem is he's good on the frontlines, good on the backlines, good at flanking, and good at crowd control.

The only things he's not good at are healing, and damage soaking.
Switch to a counter. McCree is fine, there's no problem with him.
 

balohna

Member
I had a McCree teammate today getting salty at a Bastion for having play of the game, in a game that we won in Route 66. It was actually won quite handily, but the POTG was a pretty big defensive moment. The dude was spamming the chat with stuff like "Good job holding left click! That must be so hard!" Resulted in him getting roasted by both teams for letting the Bastion kill him by just holding left click, and the Bastion got an epic commendation on top of POTG.
 

Xeteh

Member
Soldier 76 already almost makes McCree obsolete, take away McCree's close range viability and you might as well delete the character. Id also say Tracer as is is better at killing flankers than McCree especially Genjis.

How can any hero be better at killing flankers than someone who presses one button that immediately stops a hero and then another button that shoots 6 times in a second? Fan the Hammer is so stupidly strong that people don't even use his left click unless they're poking at someone from very far away.
 

MartyStu

Member
According to the principal designer of Overwatch, it's being seriously considered (find my post above for a link).

Weird that McCree is being nerfed when I can think of way more annoying, unbalanced characters, from my experience. Never had a problem with McCree actually. He's spongy and slow if he doesn't have his roll charged up.

McCree is one of those heroes who does a ton of work, but would go unnoticed if not for POTG.

Good McCrees are devastating. Deceptively so.
 
Ugh. McCree does not need a nerf. He is a damage dealer, he should ne on the frontlines killin fools. Roadhogs should be afraid of hooking him. If they nerf him so he cant take out tanks, he will be near useless.

Roadhog shouldn't be scared of hooking McCree in fact his performance should be buffed against squishy meta characters like McCree and Genji if anything. The problem with McCree is that he is too good against too broad a range of threats. He is the main tank killer, better than reaper. He is the main fast harasser counter, better than tanks. He does really well against most medium or close range attackers and defenders. He bursts people down so fast and stuns them so support doesn't counter him well.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Switch to a counter. McCree is fine, there's no problem with him.

The problem is McCree usually is the counter and I even find myself using McCree to counter McCree because honestly he's just the best choice in that situation, and in a lot of other situations as well.
 
I'm a pretty low-skill FPS player (it's taken me a decade but I'm finally willing to admit it) and I'm becoming very close to locking in Symmetra as my main.

I love how useful I can be with her. And not in an "aww you're helping! good job!" way but more in a "Without my death lasers, teleport, and last-minute beam saves you fuckers would be LOST" sorta way.

The lasers are an art form, man. Put them in bushes. On ceilings. Above the enemy spawn exit. ON THE PAYLOAD. Put one in a closet you don't even think anyone will walk into because you want the enemy team to believe that those little fuckers are everywhere..

I'm a good hand with D.va now, junkrat, etc but Symmetra is really good on defense and seems very underplayed to me. Start spamming turrets from the minutes you walk out of spawn...you might need them later.

I like to put turrets in all the little rooms on the sides...we're people duck in during a firefight. Especially where the health drops are. Surprise, bitch. Or lure people into your rooms of death by annoying them and then running pretend scared.

Back up during a fight and drop some while you are fighting...get em when they come around the corner.
 

kagamin

Member
I'm a good hand with D.va now, junkrat, etc but Symmetra is really good on defense and seems very underplayed to me. Start spamming turrets from the minutes you walk out of spawn...you might need them later.

I like to put turrets in all the little rooms on the sides...we're people duck in during a firefight. Especially where the health drops are. Surprise, bitch. Or lure people into your rooms of death by annoying them and then running pretend scared.

Back up during a fight and drop some while you are fighting...get em when they come around the corner.

I keep accidentally boosting into turrents when I play D.Va though tbh... unless I see them because I'd rather melee or shoot them.
 

packy34

Member
Roadhog shouldn't be scared of hooking McCree in fact his performance should be buffed against squishy meta characters like McCree and Genji if anything. The problem with McCree is that he is too good against too broad a range of threats. He is the main tank killer, better than reaper. He is the main fast harasser counter, better than tanks. He does really well against most medium or close range attackers and defenders.

Absolutely not true. Reaper is still much better against tanks. Roadhog can hook and kill McCree in one shot. McCree is ONLY strong against tanks if he takes zero damage from the tank or other enemies while trying to kill it, AND is able to land at every fan shot. Zarya's shields usually prevent McCree from killing her if they're up, and Reinhardt can react quickly enough after the first fan either with his shield or his rush to shut him down. Again, this is all assuming no other enemies are around to shoot at McCree while he's spending all this time on one tank.
 

Squire

Banned
Eh, doesn't mean you have to like it.

Not at all, but in cases like Jim, it's absolutely grandstanding.

People can miss out on a fun game just based on the principle that it's also a product a company has the audacity to try and monetize, but I'm not going to. Each their own.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
McCree isn't unbeatable, I don't think anyone who agrees with the nerf thinks that. The problem is he's one of those "good in every situation" types and this stifles composition creativity. The game already has a problem with certain must haves like Reinhardt and Mercy for Escorts, Symmetra for Defense, Lucio for KOTH. But at least these picks are situational "must-haves". In every mode, organized teams are looking to run at least one McCree and usually two. As the comp scene gains traction, these strats will eventually filter down to pub queue until every game has 3-4 McCrees.

So that's 3-4 heroes you'll see over and over again and this is bad for the game. It's really not a difficult concept!
 

peakish

Member
Oh he was, no worries there. Also tweeted the screenshot at Blizzard, which is probably less useful but at least its there.
Nice!

Honestly my tolerance for BM is at an all time low these days. I don't get mad about it, it's just annoying and fosters a negative instead of positive mood in chat channels. My rose tinted glasses from the good old Q3A days are probably not telling me the truth, but I remember chat being a much more fun experience back in those days. Well, except for sexism and racism, that's always been there.


I even hesitate to type GG post game these days because apparently people will find that to be an insult and instantly declare that they lost because of team mates and that they definitely do not belong in their crappy team.
 

Poetaster

Banned
I just got a play of the game as Lucio, I don't think I've personally seen one of those before. Too bad it was on an awful losing team. Out of the 13 games I played today my team probably won only three.

Just when I thought I couldn't be put on a stupider team I'm put in a attack game on route 66 that's almost finished featuring all Mercys and one Bastion. Dumb dumbs couldn't even reach the first checkpoint.

Bad team after bad team is such a bummer.
 
The only nerf they should do to McCree is to lower his medium to long range damage. If they weaken the flashbang and the fan the hammer move, then they've gone too far.
 

Moonlight

Banned
You have an actual argument or are you just gonna shit post me?
I'm pretty sure people have explained this to you multiple times, but you've consistently ignored it. Soldier 76 doesn't make McCree obsolete and if you think you do you drastically misunderstand what McCree is for. Because McCree is overtuned and his kit, currently, allows that misunderstanding. Soldier 76 is supposed to be a 'frontline' hero, he has built-in sustain, a decent rapid fire weapon with decent accuracy and decent range and can decently contest objectives.

What does McCree have? Better range and better damage on his weapon, letting him effectively respond to characters like Widowmaker, and more importantly the most insane burst damage in the game that comes with Fan the Hammer that instantly deletes any non-tank hero. Soldier 76 doesn't have anything that compares with that. Numerically, he cannot measure up to the damage that McCree can pour on.

There is nothing that Soldier 76 can do against Genji besides straight forwardly trying to outplay him by kiting him out and evading his shit and shooting back. McCree presses E, throws it by his feet, and hits right click to instantly delete him. Tracer and Reaper go down the same way. His CC nullifies their traditional escape options and his burst damage means that they can't activate them before McCree destroys them. Which is fine, which is how it's supposed to be. But McCree isn't supposed to stare down Roadhog and right click, shift, right click and melt that Roadhog in three seconds. Reinhardt has his shield up? Just E over that and rinse and repeat.

High Noon also scales way better into higher skill levels than Soldier 76's aimbot, which is strictly a crutch ultimate that doesn't actually do anything to affect his damage besides guarantee that it'll hit. High Noon threatens to take out entire teams in a flash and refunds you back 50% of its' charge if you use it strictly to scare people off the objective.

There are some things Soldier 76 does better than McCree. But he doesn't 'outclass him in every way' and again, the fact you feel that they exist in the exact same space in a team comp really says what the problem with McCree is at the moment.
 
I just got a play of the game as Lucio, I don't think I've personally seen one of those before. Too bad it was on an awful losing team. Out of the 13 games I played today my team probably won only three.

Just when I thought I couldn't be put on a stupider team I'm put in a attack game on route 66 that's almost finished featuring all Mercys and one Bastion. Dumb dumbs couldn't even reach the first checkpoint. Bad team after bad team is such a bummer.

Whenever I'm in a bad team and realize that there's no winning this, I start playing only for myself and get those easy gold medals.

Become the lone bright star of this shitty team.
 

Golgo 13

The Man With The Golden Dong
McCree isn't unbeatable, I don't think anyone who agrees with the nerf thinks that. The problem is he's one of those "good in every situation" types and this stifles composition creativity. The game already has a problem with certain must haves like Reinhardt and Mercy for Escorts, Symmetra for Defense, Lucio for KOTH. But at least these picks are situational "must-haves". In every mode, organized teams are looking to run at least one McCree and usually two. As the comp scene gains traction, these strats will eventually filter down to pub queue until every game has 3-4 McCrees.

So that's 3-4 heroes you'll see over and over again and this is bad for the game. It's really not a difficult concept!
False. McCree is powerful at short range, okay at medium, and poor at long range. He's easily outclassed by many characters offensively except very close, and even then it's not like it's not counterable.
 
Absolutely not true. Reaper is still much better against tanks. Roadhog can hook and kill McCree in one shot. McCree is ONLY strong against tanks if he takes zero damage from the tank or other enemies while trying to kill it, AND is able to land at every fan shot. Zarya's shields usually prevent McCree from killing her if they're up, and Reinhardt can react quickly enough after the first fan either with his shield or his rush to shut him down. Again, this is all assuming no other enemies are around to shoot at McCree while he's spending all this time on one tank.

It's not hard to land every shot of fan the hammer on a tank you don't even have to try to get headshots. Usually in a fight the role of a tank is that they are taking heat from mutliple enemies not that the McCree is over extending to go against mutliple to take out a tank. And that stuff about tanks having counters of their own counts for Reaper as well.
 

Trace

Banned
For the love of god I am so close to quitting if the don't nerf Widow asap. I don't think I've played against a more obnoxious sniper class in any FPS I've ever played before.
 

Nyx

Member
Just got 5 golden medals with Soldier 76 after a loss. I even did more healing than our team's Mercy.....

If D.Va wasn't absolutely worthless at everything except for running at people I'd play her.

Well she isn't, so start playing her..
 

Trace

Banned
Just got 5 golden medals with Soldier 76 after a loss. I even did more healing than our team's Mercy.....



Well she isn't, so start playing her..

I've played her for a few hours, I have two of her legendary skins. Her damage is abysmally low in robo-form, especially for how slow she moves while shooting. She has no range, and her purpose of getting into the back line and harassing/killing snipers is better served by both Tracer and Genji.
 

Braag

Member
I find the Mccree nerf odd. Like sure he can easily kill you with the flashbang and FTH combo but the flashbangs range is fairly poor so as long as you keep your distance, he shouldn't be a huge problem. His weapon is powerul but also has slow fire rate so it's fairly easy to keep dodging his shots, though I've also seen Mccrees who are really accurate too, but FTH is almost useless if the enemy isn't fairly close because of the kickback.
I guess they can add a CD to the Fan but it wont really help much against people running in his face thinking they can take him on at close range.
 

Moonlight

Banned
I guess they can add a CD to the Fan but it wont really help much against people running in his face thinking they can take him on at close range.
It's not supposed to. That's where McCree should shine. It's a nice idea for a nerf because it doesn't compromise what he should be good at while taking on what he shouldn't.
 

tribal24

Banned
I find the Mccree nerf odd. Like sure he can easily kill you with the flashbang and FTH combo but the flashbangs range is fairly poor so as long as you keep your distance, he shouldn't be a huge problem. His weapon is powerul but also has slow fire rate so it's fairly easy to keep dodging his shots, though I've also seen Mccrees who are really accurate too, but FTH is almost useless if the enemy isn't fairly close because of the kickback.
I guess they can add a CD to the Fan but it wont really help much against people running in his face thinking they can take him on at close range.

yeah playing as Mccree i find tracers to be the worst since they move so fast, flashing rarely works. So far i don't find him overpowered him against 3 people is automatic lost even with flashbang.
 

packy34

Member
It's not supposed to. That's where McCree should shine. It's a nice idea for a nerf because it doesn't compromise what he should be good at while taking on what he shouldn't.

Unless there are two flankers on him, then the cooldown gets him killed. A damage reduction makes the most sense since it doesn't take 6 shots to kill the fast mushy ones.
 
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