False. McCree is powerful at short range, okay at medium, and poor at long range. He's easily outclassed by many characters offensively except very close, and even then it's not like it's not counterable.
Who do you think counters McCree?
False. McCree is powerful at short range, okay at medium, and poor at long range. He's easily outclassed by many characters offensively except very close, and even then it's not like it's not counterable.
yeah playing as Mccree i find tracers to be the worst since they move so fast, flashing rarely works. So far i don't find him overpowered him against 3 people is automatic lost even with flashbang.
Who do you think counters McCree?
Who wants to trade for one of my skins I unboxed?
If D.Va wasn't absolutely worthless at everything except for running at people I'd play her.
Genji and Tracer are good at getting past that gate and drawing attention backwards.Sweet, 2 Widows, a Genji and a Tracer attacking on objective 2 Anubis, thank you guys, you were so helpful!
Who do you think counters McCree?
Who do you think counters McCree?
That does sound like a good idea. I'll try playing the characters that need to be played like I have been, but if the team just isn't progressing I'll start playing like its team death match.Whenever I'm in a bad team and realize that there's no winning this, I start playing only for myself and get those easy gold medals.
Become the lone bright star of this shitty team.
Running at people is the point.If D.Va wasn't absolutely worthless at everything except for running at people I'd play her.
That is on you, not the character.
People always say snipers even though snipers counter everyone if they can aim.
Sharkbait because it's a shark.What's the best roadhog legendary and why.
yeah playing as Mccree i find tracers to be the worst since they move so fast, flashing rarely works. So far i don't find him overpowered him against 3 people is automatic lost even with flashbang.
McCree dunks Pharah if he can aim in my experience. Widowmaker is on your team to deal with Widowmaker, but he can still scare her off because the revolver is respectable.Anyone with speed, range, and/or explosives can counter McCree. Widow, Hanzo, Junkrat and Pharah are his best counters. 76 can usually get him at medium range, too.
What's the best roadhog legendary and why.
Sharkbait because it's a shark.
Yes...sorry.Is your bnet sodacop cause I ran into a sodacop once and they were very rude.
McCree dunks Pharah if he can aim in my experience.
As a frequent player of Tracer I would say my experience has been exactly the opposite of what you described. In fact, on several occasions where on my client I have blinked and dodged the FB, I have still been stunned and then retro-actively moved back to where I was prior to the blink. It's incredibly annoying.
Any other Reinhardt players finding that his ultimate is a bit unreliable? It's quite common for the hammer to connect/be correctly aimed but there is no stun effect. I'm not seeing any passive shields or immunity to stop it working - it feels like it's bugged.
Widow maker?
Anyone with speed, range, and/or explosives can counter McCree. Widow, Hanzo, Junkrat and Pharah are his best counters. 76 can usually get him at medium range, too.
What's the best roadhog legendary and why.
I can hardly stand to play Tracer because of this. The amount of 20 tick rollback is ridiculous with this "favor the shooter" thing they have going on. I've blinked and gotten killed where I was previously standing 3-4 times per game playing her.
Any other Reinhardt players finding that his ultimate is a bit unreliable? It's quite common for the hammer to connect/be correctly aimed but there is no stun effect. I'm not seeing any passive shields or immunity to stop it working - it feels like it's bugged.
I wonder if it can be avoided simply by jumping?
Mei doesn't have a mech
I find the Mccree nerf odd. Like sure he can easily kill you with the flashbang and FTH combo but the flashbangs range is fairly poor so as long as you keep your distance, he shouldn't be a huge problem. His weapon is powerul but also has slow fire rate so it's fairly easy to keep dodging his shots, though I've also seen Mccrees who are really accurate too, but FTH is almost useless if the enemy isn't fairly close because of the kickback.
I guess they can add a CD to the Fan but it wont really help much against people running in his face thinking they can take him on at close range.
I could swear we were on the same team and won at least a few times.I ran into Sodacop once and I lost.
Same question. Saying "well McCree doesn't have long range" is failing to understand counter picks. Nobody has as much range as the snipers do but snipers don't counterpick everybody in the game. Why is McCree uniquely disadvantaged against snipers? For example, Bastion and Pharah have play patterns that cause them to hold still for lengthy periods out of cover, so snipers can kill them much easier than others.
Also, McCree trashes Pharah (she floats in the air, fan the hammer) and 76 (similar damage, flash bang wins).
I'm starting to like Zarya, but feel her barriers are quite hard to use. Charge into bastion turret; pop a barrier; still die after the second it goes down. So, lesson learned, don't do that again. But the barriers are so short, and my teammates always go for cover when i've shielded them, that I hardly ever get that damage boost. On consoles, i feel like they could decrease the cooldown timer or something. Because aiming is hard with that beam.
I specifically said 76 wins at mid-range. Mid-range means out of flashbang range. 76 puts out way more DPS than McCree with a pretty accurate weapon.
You are talking about best case scenario, rarely seen in gameplay. Just because he has a gun that is hitscan and accurate does not mean he can effectively respond against Widowmaker. Considering how slow the gun fires you have to be a terrible widowmaker to not kill McCree while he is trying to snipe you. It is actually really hard to land two consecutive shots (with atleast one headshot) consistently with the left click at range, no matter how MLG pro you are. Which is why eventhough when speaking in purely numerical manner you can say McCree's one headshot and one bodyshot kills squishies, but it is extremely hard to land that consecutively on small and fast moving targets at range with a slow firing weapon.I'm pretty sure people have explained this to you multiple times, but you've consistently ignored it. Soldier 76 doesn't make McCree obsolete and if you think you do you drastically misunderstand what McCree is for. Because McCree is overtuned and his kit, currently, allows that misunderstanding. Soldier 76 is supposed to be a 'frontline' hero, he has built-in sustain, a decent rapid fire weapon with decent accuracy and decent range and can decently contest objectives.
What does McCree have? Better range and better damage on his weapon, letting him effectively respond to characters like Widowmaker, and more importantly the most insane burst damage in the game that comes with Fan the Hammer that instantly deletes any non-tank hero. Soldier 76 doesn't have anything that compares with that. Numerically, he cannot measure up to the damage that McCree can pour on.
There is nothing that Soldier 76 can do against Genji besides straight forwardly trying to outplay him by kiting him out and evading his shit and shooting back. McCree presses E, throws it by his feet, and hits right click to instantly delete him. Tracer and Reaper go down the same way. His CC nullifies their traditional escape options and his burst damage means that they can't activate them before McCree destroys them. Which is fine, which is how it's supposed to be. But McCree isn't supposed to stare down Roadhog and right click, shift, right click and melt that Roadhog in three seconds. Reinhardt has his shield up? Just E over that and rinse and repeat.
High Noon also scales way better into higher skill levels than Soldier 76's aimbot, which is strictly a crutch ultimate that doesn't actually do anything to affect his damage besides guarantee that it'll hit. High Noon threatens to take out entire teams in a flash and refunds you back 50% of its' charge if you use it strictly to scare people off the objective.
There are some things Soldier 76 does better than McCree. But he doesn't 'outclass him in every way' and again, the fact you feel that they exist in the exact same space in a team comp really says what the problem with McCree is at the moment.
Why would you even try to fight a Soldier at that range? You run and try to get closer for the advantage.
When competitive mode comes out that's where I'll be spending most of my time, purely because the game will be much more responsive.
It only works with line of sight, and a shield will block it.Any other Reinhardt players finding that his ultimate is a bit unreliable? It's quite common for the hammer to connect/be correctly aimed but there is no stun effect. I'm not seeing any passive shields or immunity to stop it working - it feels like it's bugged.
yeah playing as Mccree i find tracers to be the worst since they move so fast, flashing rarely works. So far i don't find him overpowered him against 3 people is automatic lost even with flashbang.
Did you quote the wrong person? I didn't really talk about his match-up against Widowmaker, but he's certainly more threatening to her at range than the other offensive characters are. The fact he can still poke her for a chunk of life with a hitscan weapon is better than what other characters in his class can boast.Soldier 76 is just better equipped to go up against McCree when fighting at medium range he is faster, he can heal in combat, has the DPS with Helix rockets and has a faster weapon which is about just as accurate.
I find the Mccree nerf odd. Like sure he can easily kill you with the flashbang and FTH combo but the flashbangs range is fairly poor so as long as you keep your distance, he shouldn't be a huge problem. His weapon is powerul but also has slow fire rate so it's fairly easy to keep dodging his shots, though I've also seen Mccrees who are really accurate too, but FTH is almost useless if the enemy isn't fairly close because of the kickback.
I guess they can add a CD to the Fan but it wont really help much against people running in his face thinking they can take him on at close range.