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Overwatch |OT2| A New Low in Unlocking and Microtransaction Systems

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Interfectum

Member
the neat thing is it isn't just practicing the character that makes you better. For example after you get killed by flashbang/fan the hammer a few times, congratulations now you know how to play McCree.

Someone did a trap/mine combo on me the other night with Junkrat and my eyes got all wide like "holy shit I never even thought of that."

It's the best thing ever. You can totally trap heroes like Tracer who just run around corners without looking and before she can react "boom."
 
D

Deleted member 325805

Unconfirmed Member
92% of the game on fire and we lose, team mates please....
 

LiK

Member
I guess the argument would be that at higher levels she may have difficulty defending static objectives like a Payload (dunno if this is the case or not). I doubt that it'd matter outside of that context, though.

I'm lvl 30 atm and it's been fine. People are so distracted at pushing the payload that you can sneak behind and get some quick kills and run away. I guess that guy is probably a shitty Tracer.
 
What a dummy. I played Tracer as Defense before and it's fine. You're still distracting them and getting kills.

Kills are not the most important thing. The most important thing is wins, and in Overwatch its best to find a way to help your team, and she isnt that much help on defense. She can be better than some heroes on defense if you play her as a hit and run character and let other characters kill them, but once theyre on the objective she isnt that great, which is why she is not ideal for defense..

Youre better off with other heroes on defense that will benefit your team more.
 

cHinzo

Member
DHeZuco.jpg

Second legendary skin get! Like her more with longer hair though, but I'll take it. :D

Also, Zarya is such a beast on King of the Hill maps.
 

LiK

Member
Kills are not the most important thing. The most important thing is wins, and in Overwatch its best to find a way to help your team, and she isnt that much help on defense. She can be better than some heroes on defense if you play her as a hit and run character and let other characters kill them, but once theyre on the objective she isnt that great, which is why she is not ideal for defense..

Youre better off with other heroes on defense that will benefit your team more.

Was perfectly fine when I played and we won. Basically kept going behind them and killing their guys as well as distract them enough from pushing the load. Her Ultimate is also good at clearing out some tanks like Reinhardt. She's fine.

I think it also depends on how good the team is in general. Everyone is viable.
 

Baliis

Member
I have been playing an aggro reinhardt recently and it is seriously more effective than a turtlehardt. You can scatter the rnemy team so easily with a well timed charge and from there your sniper can clean up.



I figure this means we will get a couple of balance changes in june.

Aggressive Reinhardt cam be really fun. Had a PotG where I got three kills off my ult, but even after the potg clip ended I picked up two more kills right after that. Especially if they're playing lots of squishy characters. Had one match where they had like, Genji tracer Lucio and I just smacked the hell out of them any time they came near the payload.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
just had the best game ever with a full EU Gaf premade against another pre on Ilos, 2-1 for us in a INSANE round 3.

my butthole was clenched. CLENCHED.
 

matmanx1

Member
Tracer is so fucking god tier on attack when she finally clicks.

My entire team couldn't get anywhere near obj A on Anubis, so I just skirted around the back, harassed until ult then blew 3 of them up and we capped.

Same thing with B. Kept pulling their tank and a few others away from the objective with constant harassment.

such a fun hero

Tracer is a character that I *want* to get good with but she's so very twitchy that she is a little bit out of my wheelhouse. I see the potential and I have certainly been harassed enough by good Tracer's that I want to be able to do what they are doing but I think I would need a lot of practice with her to be good.
 

Braag

Member
Playing sniper/healer against Winston (or Winstons, god forbid) makes me want to uninstall this game.

I have the same feeling when playing Genji and there's some Winston player dedicated just to chase me down thanks to his mobility, high HP and undeflectable beam weapon, he's the ultimate Genji killer.
 

khaaan

Member
Anybody got tips for Reinhardt?

In close quarter chaotic situations I think I know what I need to do. What throws me off is the early portions of a match, especially defending the payload. I find myself standing in a chokepoint with the shield up but when two or more people start advancing on I can try tank through it but backing up and hoping a team members sees what's going on and uses the shield advantage.

Speaking of which, sometimes I wonder whether people know they can shoot through Reinhardts shield.
 

borghe

Loves the Greater Toronto Area
Someone at Blizzard has goth or punk fetish because Tracer, Widow and Zarya have those skins as Legendaries. I find them super boring, tbh. Wish they had more skins based on movies or other video game characters.

Also, I'm disappointed they don't have unique skins for people who own other Blizzard games.

blizzard has never done anything retroactively. But yes I would expect the next paid deluxe expansion for whatever game to come with an overwatch skin.
 
Was perfectly fine when I played and we won. Basically kept going behind them and killing their guys as well as distract them enough from pushing the load. Her Ultimate is also good at clearing out some tanks like Reinhardt. She's fine.

Her ultimate is good at clearing out usually one character, and one game is one game. Be consistent on the other hand. Im not saying its impossible, but there is much more useful heroes on defense than her that benefit the team more.
 

LiK

Member
Her ultimate is good at clearing out usually one character, and one game is one game. Be consistent on the other hand. Im not saying its impossible, but there is much more useful heroes on defense than her that benefit the team more.

More than one game but whatever. I feel any characters are fine as long as the team isn't terrible on either side.
 
I'm lvl 30 atm and it's been fine. People are so distracted at pushing the payload that you can sneak behind and get some quick kills and run away. I guess that guy is probably a shitty Tracer.

Was perfectly fine when I played and we won. Basically kept going behind them and killing their guys as well as distract them enough from pushing the load. Her Ultimate is also good at clearing out some tanks like Reinhardt. She's fine.

I think it also depends on how good the team is in general. Everyone is viable.

This definitely seems to revolve around the enemy team lacking game sense. At competitive levels, you'd probably have a ton of trouble consistently sneaking up behind groups of enemies and getting away, especially if they're expecting it.

Not that it really matters outside of a competitive context. There are definitely a lot of worse options you could be running in a pug.
 

aeolist

Banned
I guess the argument would be that at higher levels she may have difficulty defending static objectives like a Payload (dunno if this is the case or not). I doubt that it'd matter outside of that context, though.

the offense/defense categorization is stupid. really there's support, tank, and dps, any of the offense or defense heroes can be played in either role.
 

borghe

Loves the Greater Toronto Area
Anybody got tips for Reinhardt?

In close quarter chaotic situations I think I know what I need to do. What throws me off is the early portions of a match, especially defending the payload. I find myself standing in a chokepoint with the shield up but when two or more people start advancing on I can try tank through it but backing up and hoping a team members sees what's going on and uses the shield advantage.

Speaking of which, sometimes I wonder whether people know they can shoot through Reinhardts shield.

if your team isn't correctly using you it can be very frustrating. Reinhardt is my second most used character (behind mercy).

Basically if your team isn't using you as a meat shield.. and refuses to.. and I am not escorting a payload.. I will usually harass the opposing tank who is escorting the payload (and healer) or just go on offensive in the scrum. obviously these are usually way less effective than proper tanking.. but in pub games the second you have 1 or 2 guys going off doing their own thing, it seems the rest of the team breaks down.
 
the offense/defense categorization is stupid. really there's support, tank, and dps, any of the offense or defense heroes can be played in either role.

I think it makes sense. Most of the defense heroes are good when defending the payload or a point and the offense is good at attacking payload or a point.
 

Kyoufu

Member
Tracer is very good at harassing the attack and killing their Mercy and sticking her ult on Reinhardt and well, just being a major nuisance. I've had monster games with her where I single-handedly take out their offensive heroes so that they can't do anything to our defense.

I've had much more success playing her on Defense than Attack.
 
Was perfectly fine when I played and we won. Basically kept going behind them and killing their guys as well as distract them enough from pushing the load. Her Ultimate is also good at clearing out some tanks like Reinhardt. She's fine.

I think it also depends on how good the team is in general. Everyone is viable.

She's also incredible at clearing out that Mercy who's standing behind the Reinhardt, or the offensive Hanzo who keeps immediately downing your turrets or Bastions, or for protecting your backfield from Reaper, or general distraction from the objective by making people go on wildgoose chases.

Tracer is an excellent pick on Defense.

EDIT: Kyoufu and I are brothers-in-arms.
 

Sorral

Member
Anybody got tips for Reinhardt?

In close quarter chaotic situations I think I know what I need to do. What throws me off is the early portions of a match, especially defending the payload. I find myself standing in a chokepoint with the shield up but when two or more people start advancing on I can try tank through it but backing up and hoping a team members sees what's going on and uses the shield advantage.

Speaking of which, sometimes I wonder whether people know they can shoot through Reinhardts shield.

If someone tries to get around your shield, remember that you can use your charge to pin them for a 1 hit kill on many heroes. Just don't charge off too far as that can get you way too close to the enemies and gets you killed.

I take off my shield after aiming and do my ranged attack. Usually it throws them off and it goes through other Reinhardt shields (your charge also gets them even with their shield being up). With the ult, I definitely try to get the 1-2 support character the enemy has over anyone else first.

If I don't get much support on Reinhardt and our team still needs a tank, I find that sometimes Roadhog serves me better especially at chokepoints.

I played so much Reinhardt in the beta that I feel burned out on him now that the game is out... I still switch to him in Payload Defense when needed though.
 

aeolist

Banned
Anybody got tips for Reinhardt?

In close quarter chaotic situations I think I know what I need to do. What throws me off is the early portions of a match, especially defending the payload. I find myself standing in a chokepoint with the shield up but when two or more people start advancing on I can try tank through it but backing up and hoping a team members sees what's going on and uses the shield advantage.

Speaking of which, sometimes I wonder whether people know they can shoot through Reinhardts shield.

anytime you're outnumbered you should be backing up, and his charge can get you out quick if you're way too far up. he works best in clusters, and if someone gets in your face (and past the shield) in a teamfight just start swinging that hammer.

also remember you can charge enemy reins through the shield, and the charge is good at stuffing other ults that can be interrupted. charging a death blossom or high noon and getting that instant kill is so good.
 

kyle-777-

Member
I really like Genji but he's really tough to play. Up close he loses to McCree and Reaper. While a well timed parry will win the encounters, not all of them are that stupid, and a single fan the hammer or a couple of reapers shotgun blasts can take you down. At the same time, Genji himself doesn't have the damage output to kill these targets quickly. A smart reaper will just float away to the nearest heal station, it can be a long and arduous ordeal.

In that regard I feel that Genji actually loses a lot of encounters head to head. Stealth and mobility are his biggest merits but sometimes I feel like while I am surviving forever, I am not having the same impact that Reaper or McCree or Pharah have on the game, these characters are tank killers, output a tonne of damage and are capable of single handedly clearing the objective with their ult...

Fighting McCrees is really a pain, because even if you reflect his flashbang, either you don't have time to kill him before he turns around and FtH (even if you dash to cancel the reflect, because you can't use the combo that way) or good McCrees will throw the FB on the ground and RIP. Against McCree you should run and try to attack from a distance, from behind him, only get close him if you are sure that you can sneaky behind and he have enough HP to be comboed to death.

Reaper is not the easist target because of the 250 HP still way easier than McCree, if you are really close to him try reflecting some head shots and dash to win if he is a good player and does not attack you try jumping around maybe getting some safe distance and than combo him.

Winstons are the real trouble, there is no way to fight him 1v1 with Genji, just run to your allies and pray.
 

aeolist

Banned
I think it makes sense. Most of the defense heroes are good when defending the payload or a point and the offense is good at attacking payload or a point.

the point is that both sides play some offense and some defense no matter which way your team is pushing. bastion sentry and torbjorn turrets are excellent when set up on a cart, mei is fantastic close quarters cc in any teamfight, widow is probably better on offense than defense especially when you're snowballing, 76 is the most well-rounded character in any situation, etc. it's a meaningless division.
 
Tracer is very good at harassing the attack and killing their Mercy and sticking her ult on Reinhardt and well, just being a major nuisance. I've had monster games with her where I single-handedly take out their offensive heroes so that they can't do anything to our defense.

I've had much more success playing her on Defense than Attack.

But aren't there characters designed specifically for getting important picks? If your goal is to pick off specific characters, I feel it would be more effective to pick Widowmaker (a Defensive class) who can instakill most of them from any range.

How are you getting these kills? Specifically, are you picking off people who stray from the pack? Are you sneaking up behind groups and shooting at them? Because both of these will lose their effectiveness as you take on teams who stay together and are generally more aware of their surroundings. At higher levels of play, it would be better to choose classes who can handle groups and leave the picks to pick classes.
 

Rizzi

Member
Something to be said about running around a corner with Genji's deflection up and watching the Hanzo camping the room shoot himself in the face point blank.
 

Kouichi

Member
After having so much trouble playing Hanzo in the beginning, he has become one of my favorite heroes, and probably my best character skill wise. Had two straight matches with a GAF group last night where I was the MVP with him. Staying back and constantly taking potshots is certainly a good strategy at times, but people are severely underutilizing him when they do just that. He's not Widowmaker. This dude is amazing at mid-range, especially when your around teammates or shooting close behind them. Taking constant potshots can be good, but people have to start getting used to aiming their arrows where people are going to be. Once your used to that, his damage output is ridiculous. Don't be afraid to just jump on the objective with everyone else and start nailing people anyone who gets near. Combine this when scattershot, and even the flankers have something to be afraid of. He also builds up his ultimate crazy fast when your consistently hitting people. I had so many dragons flying around last night.

Man, he's such a fun and satisfying character once you get the hang of him.
 

R0ckman

Member
Honestly the more high level you get the less accessible and fun this game gets.

There's always one premades with one excellent tracer that can just wreck entire team as she can basically nullify everything. There are characters you can just not pick at all due to the meta and it becomes more frustrating than fun

One thing I liked for TF2 is that there was a place for all but i fear overwatch you're not gonna get that sweet middle spot for average players

One thing I notice is that if you are really good with a counter to a really good team, they seem to only be good with that ONE character and won't switch out. I pretty much nullified a really good Genji by switching to Winston. He would try to escape I would just close his path with a leap.
 

Kyoufu

Member
But aren't there characters designed specifically for getting important picks? If your goal is to pick off specific characters, I feel it would be more effective to pick Widowmaker (a Defensive class) who can instakill most of them from any range.

How are you getting these kills? Specifically, are you picking off people who stray from the pack? Are you sneaking up behind groups and shooting at them? Because both of these will lose their effectiveness as you take on teams who stay together and are generally more aware. At higher levels of play, it would be better to choose classes who can handle groups and leave the picks to pick classes.

Widowmaker relies on not being sniped back or flanked in order to be effective.

With Tracer, all you need to do is flank and get behind enemy lines. You take out their healer first, then you kill their squishies next. The tank is targeting you? Stick an ult on him.

Tracer is really good at doing this because people have a lot of trouble hitting her. Good Tracers will be very deceptive and smart when it comes to using her blink and recall abilities.

She can be easily countered by Winston but nobody plays Winston. :D
 

Antiwhippy

the holder of the trombone
Symmetra is an amazing hero. You can get very creative with turret placements to constantly fuck up the other team.

The key also is to constantly reposition your turrets, especially with a team that actually somewhat knows how to push. I had winston, junkrat and roadhog constantly trying to eliminate my turrets, which is actually great too because it distracts them for my team to still stay in the game.
 
I have been playing an aggro reinhardt recently and it is seriously more effective than a turtlehardt. You can scatter the rnemy team so easily with a well timed charge and from there your sniper can clean up.



I figure this means we will get a couple of balance changes in june.

This is always how I play Reinhardt. I don't chase anyone around and I stick to the objective, but I'm ultra aggressive with him and have had some really big objective elimination games with him.
 

Camjo-Z

Member
Getting tired of seeing Junkrat score Play of the Game every time he shows up in a match just by firing off a stupid unavoidable tire into a crowd. What a play!
 

ViviOggi

Member
it goes both ways, last night i was playing tracer and got hooked mid dash multiple times

Oh I know that feel too, 20 tick is just a mess overall. I've died to Junkrat's martyrdom after fully blinking away multiple times, the usual wall kills/hooks, you got it
 
I added my username to the GAF PS4 google doc, looking forward to getting some games in with you guys.

I played a few practice rounds yesterday against the A.I. and I think I'm fairly hooked already. I need to study up on the classes and how they interact with each other. I haven't tried all the heroes just yet but so far, I'm digging McCree and Zenyatta.
 
Anybody got tips for Reinhardt?

In close quarter chaotic situations I think I know what I need to do. What throws me off is the early portions of a match, especially defending the payload. I find myself standing in a chokepoint with the shield up but when two or more people start advancing on I can try tank through it but backing up and hoping a team members sees what's going on and uses the shield advantage.

Speaking of which, sometimes I wonder whether people know they can shoot through Reinhardts shield.


I've used him a fair bit and found that he's way more effective at attacking on payload maps than defending them. He works well for forcing your team/payload through choke points rather than defending them. However if your team isn't working with you then you'll get crushed no matter what.
One tactic ive used when defending is to use your shield the defend torbs turret, thats been pretty effective so far.

Also beam / energy weapons go through his shield.
 
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