Awful tickrate and netcodes is a big part of why games like Halo, COD and Battlefield never has been taken seriously as an esport.
Custom games can be set to 60 so thats not a problem here.
Awful tickrate and netcodes is a big part of why games like Halo, COD and Battlefield never has been taken seriously as an esport.
No it isn't.
Exactly, 4-5 sec setback isn't much. In Temple of Anubis we were once up against 3 torbs, reinhardt, Mercy and McCree, we got objective A but it was almost impossible to get B. I was playing Paharh and managed to destroy 2 of the turrets a few times with my ult (sometimes our lucio joined with his ult) but got killed in the process always. In just 4-5 secs they setup the destroyed turrets again so it felt useless.
Whats a good way to use a Reaper?
I have seen some Reapers tear teams apart with ease and I get killed almost immediatly while using them, I want to be hard to kill while be able to take out in close range.
Any tips?
Whats a good way to use a Reaper?
I have seen some Reapers tear teams apart with ease and I get killed almost immediatly while using them, I want to be hard to kill while be able to take out in close range.
Any tips?
Midrange to close and he's lethal. You need to be mobile and use his wraith form to escape and heal when you need to. Stay near a teammate when possible so they can be a distraction if you need to wraith. Also learn to use the teleport ability for ambushes. A good Reaper is annoying to fight.
I wouldn't say it makes the game unplayable, but I am at level 45 and a lot of times I die in a way that in my screen I wouldn't. My ping usually is 22.
The trick is to kill Torbjorn before or at the same time as the turret which is doable if the guy is sticking to his turret.
Yeah, I'm not sure why everyone is so quick to recommend snipers as counters to turrets when half the time it's impossible to get a LoS that doesn't trigger them. Or they've hidden their turret around a corner.
Was dealing with a team of 5 Tor's yesterday on Anubis, and that was just not working on point B (neither were Pharrah or Mei). Should have just switched to D.Va, flown in, and torn them up.
I'd expect it to be natural variance on top of the matchmaking system. Matching up 12 people with close enough ping to a server and MMR who are searching for games within a 15s interval, then individual player variance between games/maps/characters/compositions on top of that (and confirmation bias once people start noticing "fishy" trends).
It does seem "swingy" at times, but I wouldn't be sure that there's anything more to it than being an actually difficult problem to solve.
Custom games can be set to 60 so thats not a problem here.
I had a game earlier where we were losing on defense and I saw a Bastion in stationary mode looking down a hallway completely separated from the payload. He made no attempt to move or anything and when called out on it he said he needed a tank in front of him. Man I was mad.
60 is still too low for any competitive shooter.
Although I do agree 3-4 Torbjorn running around with their rivet guns and their turrets placed is a bit too powerful.
60 is fine, majority of CSGO servers are 64 eventhough it has 128 too.
The tickrate pisses me off, because of how blatent your deaths due to it our. Like how do the devs hide their shame, when roadhog lands a hook, "er you might be able to escape depends on tickrate"
The way to bring people "back into line" isn't to give people a short row of games with 90% chance of losing but to give them a longer run of games with 55% chance of losing. It's like the matchmaking algorithms can suddenly become nazis when they see untermensch getting above their station.
The tickrate pisses me off, because of how blatent your deaths due to it our. Like how do the devs hide their shame, when roadhog lands a hook, "er you might be able to escape depends on tickrate"
Yeah, when i play Torb, i roam away from my turret to act as a second turret. If someone is focusing my turret, they get a side full of rivet gun.
Roadhog's hook is hitscan, isn't it? There's no such thing as escaping it.
Lol at this over dramatization.
So Blizzard banned 1600 Asian players and named and shamed them on the official forum: http://bbs.ow.blizzard.cn/forum.php?mod=viewthread&tid=523366&extra=page=1
No tournaments are played on 64tick, and the community has been begging for 128tick in ranked for ages. There's a huge difference between the official 64tick servers and good 128tick servers.
So Blizzard banned 1600 Asian players and named and shamed them on the official forum: http://bbs.ow.blizzard.cn/forum.php?mod=viewthread&tid=523366&extra=page=1
You knew it was going to happen that people will start blaming the system for their bad plays. (Not saying they do not happen but they do not happen that frequently).
Roadhog's hook is hitscan, isn't it? There's no such thing as escaping it.
?
You don't get the loss added to your player record
You get 400 xp for "sorry we put you into a end of a loss game"
I'm almost happy when it happens to me because it's like 700 xp for 10 seconds.
The tickrate pisses me off, because of how blatent your deaths due to it our. Like how do the devs hide their shame, when roadhog lands a hook, "er you might be able to escape depends on tickrate"
You knew it was going to happen that people will start blaming the system for their bad plays. (Not saying they do not happen but they do not happen that frequently).
I am on fiber optic. I have 7ms ping. Yesterday a chain flew through a wall on Hollywood and grabbed me.
Gwyn is a great player.
I like how people are quick to blame the players everytime the tickrate is bought up when it's an obvious and proven issue.
Whats a good way to use a Reaper?
I have seen some Reapers tear teams apart with ease and I get killed almost immediatly while using them, I want to be hard to kill while be able to take out in close range.
Any tips?
Sounds like lag...
Evidence is circumstantial, and the main symptom shown as evidence also happens to be the main symptom of another much more common issue: latency.
So Blizzard banned 1600 Asian players and named and shamed them on the official forum: http://bbs.ow.blizzard.cn/forum.php?mod=viewthread&tid=523366&extra=page=1
So Blizzard banned 1600 Asian players and named and shamed them on the official forum: http://bbs.ow.blizzard.cn/forum.php?mod=viewthread&tid=523366&extra=page=1
No tournaments are played on 64tick, and the community has been begging for 128tick in ranked for ages. There's a huge difference between the official 64tick servers and good 128tick servers.
Playing a support character is really rewarding. Blizzard did a great job with all of them, and making it so that you get medals and post-game cards for healing and such was a brilliant idea for making healers feel appreciated.
RIP AssAssHEIXI#5908 and DeadlyFeet#585792.
So true, it would be nice to see some support POTGs though.
So true, it would be nice to see some support POTGs though.
So true, it would be nice to see some support POTGs though.
Except you can check the latency on PC and when it happens despite low latency, it is the tickrate.
A 30ms latency is still quicker than the latency caused due to a 20hz tickrate (i.e. 50ms)
You knew it was going to happen that people will start blaming the system for their bad plays. (Not saying they do not happen but they do not happen that frequently).
I can't properly play with my friends anymore.
As we switch to a new map the game jumps between the main menu and the loading screen infinitely for me.
So true, it would be nice to see some support POTGs though.
I see them quite a bit. Especially Mercy lately, but I've seen plenty of Lucio, and a handful of Symmetra.
I've gotten a PotG as Symmetra about 3 times so far.
I don't think I've ever seen a Zenyatta.
And I doubt everytime someone gets killed through a corner wall that they're checking to see which of these is the case. It's easier to just bitch about the new buzz word for the game than to actually investigate into it.