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Overwatch |OT2| A New Low in Unlocking and Microtransaction Systems

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Speely

Banned
Speaking of melees... does anyone ever bother with them? I feel like I'm giving a friendly pat on the back whenever I use them. They're useless.

Melee can maximize your damage output in close quarters and when fighting over points. You can weave it in between reloads or even try to save part of a clip depending on who you are playing. It's not a lot, but sometimes that little extra can mean an elimination for you rather than OF you. I die to a decent amount of folks who have less than 20 health and realize I was not using melee to fill the gaps between abilities and clips.

I play PC and have mapped it to middle mouse click. Feels good there.
 
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JeremyEtcetera

Unconfirmed Member
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.
 

Whales

Banned
getting real tired of torbjorns every matches shitting out turrets after turrets as soon as they get destroyed

why doesn't the cooldown on them start AFTER they're destroyed?

its ridiculous

inb4 "go pharah or junkrat"

I was literally playing a game earlier as pharah where I destroyed 5 turrets in a row. the guy just kept shitting them out. and no you cant kill him straight after destroying the turret because

1) you're weakened by the turret you just destroyed so he can almost just 1 oe 2 shot you (because his gun deals a lot of damage)
2)he's not next to it so he just shits another one on his current position


its getting annoying really
 

DrArchon

Member
Lost some couple of close matches just now, but it was all worth it to get my loot box. Finally got a new legendary for character that didn't get one from my 24 purchased boxes.

900px-Roadhog_Skin_Toa.jpg

I'm extra excited about this one because I love Roadhog but I never wanted to buy anything worth less than a legendary for him even though I had over 250 gold for a while. All of his non-legendaries are so samey and bland.
 
Just sent out a bunch of invites to PST/Evening players, so if you get a random invite from JohnRabbit#1100 that's me.

I like to play support. Just throwing that out there. Getting on now for a few matches.
 
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.
Yeah, that's an interesting point. She's far too designed around her ult.
 

pigeon

Banned
Are we talking Sym? I think she kinda sucks because she's such a super specific hero. You basically use her on defense, on certain maps. I mean that's fine, but even on the maps that she's viable, I'd often rather make a different pick.


It seems like you can really just as easily call this "area denial," which is defensive, rather than supportive. Her "ult" might be support, but that's about all.

Calling it area denial seems straightforwardly incorrect since Symmetra actually has to do a ton of work to protect the area the teleporter is in. It's basically the opposite of area denial, it creates a new area you have to deny to people.

Putting teammates in an area is not area denial or else you might as well argue Lucio is engaging in area denial when he heals the teammates in that area so that they can continue to shoot you.

Basically, I think the teleporter is too strong on downtime reduction and mobility to call Symmetra a defense character. Having to walk of shame back to the fight is pretty much the defining characteristic of defense characters.
 

vypek

Member
Two idiots decided to stand in the base while the enemy attacked Hanamura B. lol. Why? Offense characters are meant to attack. Ridiculous :)
 

Zackat

Member
I was going to ask what GAF thought of Zenyatta. I think he is kind of cool and was wondering if anyone had different opinions of his viability.

he is suuuper cool. Like my favorite design in this game by far, he is just undertuned right now. Lucio and Mercy are better choices for healing. He is solid for a 2nd support, but Widow will eat his lunch.
 
So many shitty players tonight, god damn. I'm convinced the majority of the idiots that pick the 2nd or 3rd tank despite being told to choose something else is simply coming down to "hurr durr look at ma legendariez skin!"
 
Calling it area denial seems straightforwardly incorrect since Symmetra actually has to do a ton of work to protect the area the teleporter is in. It's basically the opposite of area denial, it creates a new area you have to deny to people.

Putting teammates in an area is not area denial or else you might as well argue Lucio is engaging in area denial when he heals the teammates in that area so that they can continue to shoot you.

Basically, I think the teleporter is too strong on downtime reduction and mobility to call Symmetra a defense character. Having to walk of shame back to the fight is pretty much the defining characteristic of defense characters.
Sure, you have to protect the teleporter area, but the whole point of the teleporter itself is area denial.

You're putting down the teleporter down in an area to plop out your teammates so that they can deny the area and lock it down. Just like a Bastion or Toblerone. Lucio, or any other support character isn't really doing anything similar regarding denying the enemy an area. The only remotely similar thing is Mercy's ult, which is still more of a sustain over a denial.
 

Antiwhippy

the holder of the trombone
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.

Defense and distraction.

Like her turrets are easy to kill, but the thing is that they have to hunt for them. A moments distraction is more than enough for a co-ordinated team to take them out.
 
I have a 81.08% (30W/7L) win rate with Symmetra. I mean, I'm sure this is not coincidence, she is probably the best character for defensive duties, even better than Torbjorn.
 
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.

If no one could use ults she'd probably be that much more powerful. The teleporter is for teammates who get themselves killed, not an offensive or defensive attack for herself.
 

pigeon

Banned
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.

I agree with this, actually. She should be balanced around having the teleporter as a permanent ability. The problem is that Blizzard clearly thinks the teleporter is incredibly strong (I mean, even as an ult it only lasts for six teleports). So she loses the shield and, what, a lot of damage? Her whole job becomes elevator operator.
 

eek5

Member
The job of a support is to give your team more uptime.

Symmetra's ult does this by eliminating about 70% of the downtime for getting killed, rather than by keeping you from dying so fast in the first place.

That said, I think it's kind of messy that her teleporter ability scales in weird ways depending on offense/defense, progress, and which map you're on. I dunno, I think she's most likely of all characters to get a rework (though I'm not sure I really expect them to do any full reworks) if only for the fact that the combination of "players feel like she sucks" and "super high win rate" is just a terrible place to be from a design perspective.
Yeah her teleporter is weird because after you lose the first point on defense it becomes less effective but takes just as long to earn. I'll always switch to another character if we lose the first point.
 

cHinzo

Member
Holyshit so many close games tonight. D.Va is surprisingly awesome when attacking on those escort maps. Also beasting with Roadhog and Lucio. It's so fun to alt fire people into a gap as Lucio.
 

MUnited83

For you.
getting real tired of torbjorns every matches shitting out turrets after turrets as soon as they get destroyed

why doesn't the cooldown on them start AFTER they're destroyed?

its ridiculous

inb4 "go pharah or junkrat"

I was literally playing a game earlier as pharah where I destroyed 5 turrets in a row. the guy just kept shitting them out. and no you cant kill him straight after destroying the turret because

1) you're weakened by the turret you just destroyed so he can almost just 1 oe 2 shot you (because his gun deals a lot of damage)
2)he's not next to it so he just shits another one on his current position


its getting annoying really
Yeah, it really feels like they should add a cooldown for putting up a turret. It doesn't make any sense that his turret doesn't have it but Symettra turrets take a fuckload of time to charge despite Symettra only being able to put a max of 6 turrets.
 
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JeremyEtcetera

Unconfirmed Member
Defense and distraction.

Like her turrets are easy to kill, but the thing is that they have to hunt for them. A moments distraction is more than enough for a co-ordinated team to take them out.

In reality that's about 2-5 seconds of finding a random beam turret that was placed near you. Plenty of characters can take them out in one shot and Zarya laughs at them. Tracer and Winston are better at distraction techniques and can also kill characters better from behind. Tor has a better turret. Once again, without her ult, what is Symmetra good at?

If no one could use ults she'd probably be that much more powerful. The teleporter is for teammates who get themselves killed, not an offensive or defensive attack for herself.

Think about how many other characters have amazing skills without their ult. Can you really say Symmetra measures up to them?
 
Only works against nigh-braindead Genjis and Tracers, generally. Tracer in particular can clear off turrets like nobody's business.

I play mostly public games so braindead attackers come in bulk. Even if the turret doesn't kill it's a decent way to alert you to someone sneaking around.
 

Speely

Banned
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.

This point has merit in a vacuum for sure, but Ults are so directly tied to what defines so many heroes that I feel like they would never make an every-hero mode with no Ults.

Some heroes have weaker Ults but better consistent usefulness. Some have great Ults but depend on them to truly contribute. Neither model is inherently "better."

So no, I would not play that mode with Symmetra, but by the same token I wouldn't play Reaper in a "Main Weapon Left Click Halved In Damage" mode. You could present all kinds of ifs and any hero could look bad in that hypothetical situation.
 
Is there a GAF Discord channel for this game? I need to squad up with some North American players who will make playing this game more than the miserable chore it is to play solo.
 

ANDS

Banned
When you reach level 30 and begin fighting other level 30 and up players(because they start matching you with higher levels once you pass 25), you'll start to see a taste of the big leagues/competitive players and things will start to change, where there's less luck and more skill and more 'how did this person pull that off'. When you are on a loss streak at this level, you start to question your own merits.

100% disagree. This range of players is a fucking mess.
 

pigeon

Banned
Yeah, it really feels like they should add a cooldown for putting up a turret. It doesn't make any sense that his turret doesn't have it but Symettra turrets take a fuckload of time to charge despite Symettra only being able to put a max of 6 turrets.

Torb's turret cooldown works the same as Symmetra's -- it starts counting when you place the turret, not when it's destroyed. If you kill it fast enough he is in fact unable to place it again. It's to prevent Torb from repeatedly dropping turrets under fire, not to give him turret downtime.
 

Xeteh

Member
I think my biggest issue with Symmetra is how slow her turrets regenerate. If my turret nest gets annihilated it takes forever to replace them and unless my team picks up some of that slack I'm going to feel like I'm constantly having to play catch up.
 

Ken

Member
Yeah, it really feels like they should add a cooldown for putting up a turret. It doesn't make any sense that his turret doesn't have it but Symettra turrets take a fuckload of time to charge despite Symettra only being able to put a max of 6 turrets.

Meh, 7 second cooldown time after setting a turret and also the 5 hits needed to level 2 turret seems fine to me.
 

ANDS

Banned
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.

Shields, choke points. Her turrets are no joke. Put some down on the objective and watch those jack rabbit offensive players slow to a crawl.
 

Antiwhippy

the holder of the trombone
In reality that's about 2-5 seconds of finding a random beam turret that was placed near you. Plenty of characters can take them out in one shot and Zarya laughs at them. Tracer and Winston are better at distraction techniques and can also kill characters better from behind. Tor has a better turret. Once again, without her ult, what is Symmetra good at?

Not at point though, she's much better than winston and tracer at point for that, especially close quarters. I've killed a lot of winstons, tracers and zaryas that are too busy destroying turrets while taking damage from them, and close up her gun melts people. Her increased power transfers when locked onto a new person too. I've got so many multi-kills on point just with her gun.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Torb's turret cooldown works the same as Symmetra's -- it starts counting when you place the turret, not when it's destroyed. If you kill it fast enough he is in fact unable to place it again. It's to prevent Torb from repeatedly dropping turrets under fire, not to give him turret downtime.

Yup. The more time passes, the more im baffled that turret complaints are still a thing. Not only are mine melted by the usual suspects (add Reinhardt just casually strolling to it with his shield and wacking it to the list btw) but on offense, I just take them out with 2 arrows on Hanzo, 1 arrow if its a newly placed level 1 turret. I assume Widow is the same (even easier for her with the actual scope). And Im a shit sniper lol.

Meh, 7 second cooldown time after setting a turret and also the 5 hits needed to level 2 turret seems fine to me.

Its 6 hits / 6 seconds to level it up
 
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JeremyEtcetera

Unconfirmed Member
This point has merit in a vacuum for sure, but Ults are so directly tied to what defines so many heroes that I feel like they would never make an every-hero mode with no Ults.

Some heroes have weaker Ults but better consistent usefulness. Some have great Ults but depend on them to truly contribute. Neither model is inherently "better."

So no, I would not play that mode with Symmetra, but by the same token I wouldn't play Reaper in a "Main Weapon Left Click Halved In Damage" mode. You could present all kinds of ifs and any hero could look bad in that hypothetical situation.

It's not the same. I can legitimately only name one character who wouldn't have use in a 'non-ult' mode and that's Symmetra. Think about all of the great skills other characters have without even using their ult. Then think about Symmetra.
 
Let me ask you all this in regards to Symmetra. If there was a mode where no one could use their ults, would anyone choose her?

What is she, really, without her ult? That's the problem with her as a character.
I would. I enjoy setting up the beams and trapping people. One of my favorite things in the game is poking my head around a corner and watching the person run in and get killed almost immediately by like five beams.

Those beams are extremely useful, especially in payload, and double especially if no one on the other team is using a character that can fire explosives.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
It's not the same. I can legitimately only name one character who wouldn't have use in a 'non-ult' mode and that's Symmetra. Think about all of the great skills other characters have without even using their ult. Then think about Symmetra.

Symmetra turrets can lock down a doorway for at least 1 or 2 kills. Her left click melts people if they dont kill her. Her right click keeps people away, bypasses shields and is great to kill turrets who cant move. You are seriously playing her wrong or havent met good ones.
 

SDBurton

World's #1 Cosmonaut Enthusiast
May be an unpopular opinion but I feel that Pharah's ult should do more damage. Kinda horseshit that people can take multiple missiles to the face and still be able to shut you down.
 

Antiwhippy

the holder of the trombone
It's not the same. I can legitimately only name one character who wouldn't have use in a 'non-ult' mode and that's Symmetra. Think about all of the great skills other characters have without even using their ult. Then think about Symmetra.

But why not build a character that's about building her ult? It's not like she twiddle her thumbs and waits for her ult to build. You actually have to do damage for it to build at the rate your team needs.

Also yes, her orb is one of the only legit ways to stop rein turtling at range.
 
D

Deleted member 325805

Unconfirmed Member
May be an unpopular opinion but I feel that Pharah's ult should do more damage. Kinda horseshit that people can take multiple missiles to the face and still be able to shut you down.

I agree, it feels very weak compared to others.
 
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JeremyEtcetera

Unconfirmed Member
Not at point though, she's much better than winston and tracer at point for that, especially close quarters. I've killed a lot of winstons, tracers and zaryas that are too busy destroying turrets while taking damage from them, and close up her gun melts people. Her increased power transfers when locked onto a new person too. I've got so many multi-kills on point just with her gun.

What skill level of players were you facing when all of this happened? Did they all march in one by one into your turrets with no coordination at all? Any opponent with explosion or beam damage( like Winston) just has to look in the general direction of her turrets, fire and they explode.

But why not build a character that's about building her ult? It's not like she twiddle her thumbs and waits for her ult to build. You actually have to do damage for it to build at the rate your team needs.

It's just an odd ult to build around. Why make her so weak when all she has is a teleporter ult. I can see if it was invincibility or some super cannon but it's just a means of transportation. Of course you wouldn't sit and wait and that's the main risk/reward behind her character because you're trying to get her ult up as fast as possible.
 
My most played character and favorite is Zenyatta (do we say mains?)

If you can throw up discord orbs on Reinhardt you can take his shield down super easy.

Also use your melee attacks, half my kills are DISCORD KIIIICK
 
May be an unpopular opinion but I feel that Pharah's ult should do more damage. Kinda horseshit that people can take multiple missiles to the face and still be able to shut you down.
Either that or it should start off with some kind of invincibility. It's only use is to try and kill multiple people really quick, but in order to do that you have to be up high, which essentially makes you a sitting duck. If anyone sees you starting up the animation you're lucky if you get one or two kills.
 
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