When playing Genji the Torbjörn turrets give me a lot more trouble than they probably should. Bastions feel like paper, but I always seem to be underestimating the turrets and get torn to shreds as a result. Even when hanging back, their quick lock on often nails me. Feels like I'm doing something wrong.
The casters on tournament last week were saying Zarya is apparently better on lan than online, is that because of tickrate too? I can see shield timing to be a big deal, aiming and following with her beam should be easier too.
Oh I know, I was just poking fun at how some tips are
Anyone know the answer to this? I haven't paid attention to the teams enough to notice.
Man every group I've been in today has just been steamrolled.
The casters on tournament last week were saying Zarya is apparently better on lan than online, is that because of tickrate too? I can see shield timing to be a big deal, aiming and following with her beam should be easier too.
Think somebody mentioned the tooltip about Pharah's ult. that is like, "Don't wait too long to use it, just fire it off!" or something like that, when Pharah's ult. more than just about anybody else's has to be carefully planned to keep you from being turned into swiss cheese by the enemy.
The casters on tournament last week were saying Zarya is apparently better on lan than online, is that because of tickrate too? I can see shield timing to be a big deal, aiming and following with her beam should be easier too.
I find a lot of the in-game tips kind of passive aggressive.
Is there no way to take them off?
LAN vs WAN would be latency difference, not tick rate. I'd think competitive would use high tickrate private matches, either way.
According to this very thread, most people don't care any of that "high level stuff" and their anecdotal win rates with specific characters trumps everything.
We have people posting that Hanzo is op yet his ass is hardly used in pro play. People who think Mei is amazing yet never sees the map in play. People who think McCree isn't as good as the analytics show and yet most Pro teams run 2 McCrees with devastating results.
This is why I can't wait until Ranked comes out the low level player mindset annoys me. Well my *Insert low tier character here* win rate is high so everyone else must be wrong or not using them properly. I can't be wrong etc.
The casters on tournament last week were saying Zarya is apparently better on lan than online, is that because of tickrate too? I can see shield timing to be a big deal, aiming and following with her beam should be easier too.
This is how i play her as well. Search and destroy turret assassin. Your team mates will love you for it
These 'tips' are the worst, I swear Blizz just wants to troll us.tip: Keep moving when McCree is around or you'll be an easy target for his peacekeeper!
Not gonna lie, felt good playing as Genji and deflected Bastion in turret form and killed him. Best counter.
I find a lot of the in-game tips kind of passive aggressive.
Not gonna lie, felt good playing as Genji and deflected Bastion in turret form and killed him. Best counter.
Yes, I understand what tickrate is.I'll try and explain why 20 tick is a problem with snipers. If there is a hanzo/widow standing at the end of a corridor I will try to "bait" their shots by "peeking" round a corner and then running back. On my screen, I'm getting my character model about half way out from the wall and then strafing back the way I came. I send this data to the server 60 times a second. The server, however, doesn't send my data to my opponent that quickly, meaning that there is a longer time between the initial "move left" and the subsequent "move right" command. His client will attempt to predict what I was doing, but has no idea that I was instantly going to dart back into cover and so on his client my character keeps travelling away from cover, exposing my entire character model and making me a MUCH easier target. Due to the fact that this game "favours the shooter", he will obviously land a hit on me, and then I will die, even though on my client, I never really "left" the cover for more than a fraction of a second.
It's very easy to see this if you play Tracer. You compare what you just did to what happened on their killcam. It's almost like an in-direct buff to the snipers. Obviously it causes issues with everyone, but IMO it effects Widowmaker the most, and it is incredibly annoying.
The "longer time" here is 35ms at most
Yea sure, ignore the obvious issue that is proven because Pro players and tiers.
And while we are at it, tell us how 20 tick rate doesn't make a considerable difference and it's the player's fault or their internet connection...again.
No offense but you don't really seem to know what you are talking about.
Do you keep getting the XP bonus if there aren't enough players and you get put back into the search?
According to this very thread, most people don't care any of that "high level stuff" and their anecdotal win rates with specific characters trumps everything.
We have people posting that Hanzo is op yet his ass is hardly used in pro play. People who think Mei is amazing yet never sees the map in play. People who think McCree isn't as good as the analytics show and yet most Pro teams run 2 McCrees with devastating results.
This is why I can't wait until Ranked comes out the low level player mindset annoys me. Well my *Insert low tier character here* win rate is high so everyone else must be wrong or not using them properly. I can't be wrong etc.
So Overwatch, even on PC, is just matchmaking right?
I've been wondering if PC shooters even do private servers anymore.
Just because it's not seen in competitive meta right now does not mean it's weak.
I mean, I don't think Mei is a problem but I don't think she is low tier either. For comp play, she simply has no place in the current environment. Who would you replace? Double McCree is really strong, you want a Mercy and Lucio and you certainly can't lose your tank.
I think this speaks more to just how general McCree is. The competitive scene is still really young and who knows how it's going to develop.
But people are obviously going to argue from their experience. I mean, I've been told on this very forum that Widow isn't a problem because posters haven't actually seen someone who can aim with her. I face good Widows frequently, however, and I can tell you in my experience of the game she is very oppressive and should be addressed.
the low tick rate does have its upsides, though.
I don't think that i would enjoy playing with GAFfers from the US as much if the game didn't do so much client-side interpolation and people close to the hosting server had an even bigger advantage.
The trick is to know first where the turret is, then approach it from an angle it can't shoot you, as soon as you approach it throw 3 shurikens at it before it locks on you, then use your deflect and try to return all the bullets back at it, then either finish it with quick strike of the alt fire shurikens. This works 99% of the time for me.
What are the most boring POTGs usually?
I think it's a tie between Torbjorn & Bastion.
Bastion for just being in a corner, not moving, emptying a 200 clip on a group of people.
And Torbjorn for hitting his turret with a hammer & occasionnaly shooting an enemy.
IIRC as long as you don't leave the game via the leave game option you still get the consecutive match bonus.
What are the most boring POTGs usually?
I think it's a tie between Torbjorn & Bastion.
Bastion for just being in a corner, not moving, emptying a 200 clip on a group of people.
And Torbjorn for hitting his turret with a hammer & occasionnaly shooting an enemy.
And Torbjorn for hitting his turret with a hammer & occasionnaly shooting an enemy.
IIRC as long as you don't leave the game via the leave game option you still get the consecutive match bonus.
No, it doesn't. Your ping is 30ms ("most of the time"). You are playing against other humans, who are also sending and receiving information to the server across a leaky mess of congested Internet. Even if they are all experiencing 30ms of latency with zero packet loss (which is highly unlikely, because of things like geography and physics and the discrete, fucked-up nature of the Internet, and someone's mom streaming Netflix), tickrate is now less than one-third or one-quarter of the disparity between you on average.My ping is around 30 most of the time, so this effectively doubles it.
I make it a point to spray, taunt and teabag whenever I kill a bastion with deflect.
What's the point though? It immediately goes to kill cam so they don't see you doing that stuff.