Yes, and the defenders spawn point is way too close.
Anyone had this happen?
* Leave game
* Open loot box
* As pieces are spinning, game announces you've connected to a game and switches (!?)
* Leave that game
* No "new" tags on heroes screen
I agree. Wish I could play him well, but alas...I find Zenyatta to be pretty difficult to play as. I feel like he'd shine with a coordinated bunch but with randoms it's hard. Much easier to be a straight healer as you can focus on a single player at a time.
I love to shit on Roadhog's ultimate with defense matrix. Also Reaper's.Just saw a perfect defense matrix on Dorado using 5 turrets
I think it is fair. Offense has the advantage early match and then they lose their advantage once they are close to the goal.Yes, and the defenders spawn point is way too close. Even just a few meters away would make it a bit more balanced, because fighting over one meter is surely tense, but it feels so artificial and "wrong", at least to me.
I don't understand this about the matchmaking? Why would they even implement a system like this?
I love to shit on Roadhog's ultimate with defense matrix. Also Reaper's.
I didn't notice my cash going up (but maybe I juat misremembered how much I had)Could they be duplicates or character portraits?
Apparently it's a thing Blizzard likes to do with their online games, to make sure everyone's W/L percentage hovers around 50%.
I think I saw a webm on reddit with a situation similar to the one you described, but D.Va boosted towards Pharah (who was hovering in the skies) with defense matrix on. Lovely.I basically blocked the full duration of Pharah's ult using it. She was low to the ground and I was right next to her.
D.Va, man. She's got some incredible utility once you get the hang of her.
If it means anything that is how they balance Heroes of the Storm. A hero needs to have a 50% win rate to be balanced.Apparently it's a thing Blizzard likes to do with their online games, to make sure everyone's W/L percentage hovers around 50%.
Apparently it's a thing Blizzard likes to do with their online games, to make sure everyone's W/L percentage hovers around 50%.
There are times I'm kind of excited to get to use the pistol. If I had a nickel for every time somebody has killed my mech just to be shredded with my sidearm.
No better time for the "winky face" voice line.
Immediately I was like HANZO HANZO HANZO HANZO HANZO HANZO
I was wondering about the matchmaking but hopefully the talk in here isn't true about it being a "equalizer" and putting you against stacked teams on purpose to throw off your W/L.
like...come on man that shit is beyond dumb
They don't do this, it's just used as an excuse by the community when they think they're better than they are.
See it a ton in HotS, blaming the MM for holding them back while the legit greats routinely steamroll to top end MMR.
Despite "maining" 2 low tier characters (D.VA and symmetra), I find that I tend to win with them the most. D.VA at around 60% and Sym at about 72%.
Sometimes you just gotta play with the characters you know. I tend to switch depending on the situation but I do that for every character anyway.
They don't do this, it's just used as an excuse by the community when they think they're better than they are.
See it a ton in HotS, blaming the MM for holding them back while the legit greats routinely steamroll to top end MMR.
I think it is fair. Offense has the advantage early match and then they lose their advantage once they are close to the goal.
I don't think tiers have much relevance to public games anyway.
Well, it was the same way in Splatoon, so I guess I am used to it.Losing the advantage as they are close to the goal is perfectly fine, i just feel the defenders spawn point is just a tiny bit too close. Even 3-4 meters would make a difference.
I find it weird that everything ends up revolving around the last meter
I am with you, I think being decent with most if not all heroes is a great thing, but it is important to play heroes that cater to your strengths. I don't think I will ever be a great Genji or Tracer, for example...Despite "maining" 2 low tier characters (D.VA and symmetra), I find that I tend to win with them the most. D.VA at around 60% and Sym at about 72%.
Sometimes you just gotta play with the characters you know. I tend to switch depending on the situation but I do that for every character anyway.
The other one was me as Lucio being cocky and thinking my ultimate would save me so I didn't have to get off the point. I was incorrect.
On PC: Career Profile, then the Achievements tab in the top left.How do you check what trophies you've earned btw without looking through all the sprays you've unlocked?
That's not how it works. The 50% win rate is a consequence of you getting matched up with teams and against players that are at your estimated skill level, not forced through putting you on winning and losing teams.Apparently it's a thing Blizzard likes to do with their online games, to make sure everyone's W/L percentage hovers around 50%.
Is that why I seem to go on win and loss streaks of relatively equal amounts? Like it seems I'm either on a steamroll team, or get steamrolled. lol
I hate when people say this. Makes me feel like people think I'm an idiot.They don't do this, it's just used as an excuse by the community when they think they're better than they are.
See it a ton in HotS, blaming the MM for holding them back while the legit greats routinely steamroll to top end MMR.
On PC: Career Profile, then the Achievements tab in the top left.
So what's the consensus on tiers, and the perfect teams for offense and defense?
So what's the consensus on tiers, and the perfect teams for offense and defense?
Some games put low MMR players on your team and force you to carry.That's not how it works. The 50% win rate is a consequence of you getting matched up with teams and against players that are at your estimated skill level, not forced through putting you on winning and losing teams.
It's probably due to day to day (and game to game) variance in performance and high uncertainty in estimated skill for new players.
JUST....ARUGH
Some games put low MMR players on your team and force you to carry.
I have a 5.0 E/D with Torbjorn. Clearly you need to go back to the drawing board with this comp.1 Reinhardt, 2 McCree, 1 Lucio, 1 Mercy and 1 Widow/Genji/Tracer/Winston the perfect balance of versatility.
This is based on Groups that actually work together, communicate and execute.
Otherwise you just have people in this thread spouting off how they have a certain win% with a character in pub games and assume thats the end all be all. I have a 100% win rate with 76 that absolutely means nothing as I typically play Mercy or Reinhardt.
JUST....ARUGH
I HAVE LEARNED WHAT TRUE DEFENSE LOOKS LIKE. We tried so god damn hard.
JUST....ARUGH
I HAVE LEARNED WHAT TRUE DEFENSE LOOKS LIKE. We tried so god damn hard.
God tier: mccree and widow
Everyone else tier
Trash tier: dva
Probably throw in a Widowmaker for luck, depending on placements of the turret/Bastions.I'm pretty sure Genji, Pharah and Junkrat shreds this team apart.
Don't be fooled that Symmetra was playing as a Widowmaker till we tried a last push and countered our snipers easily.Uhhh, that should be really easy to counter.