If you go back and read some of that beta feedback when we unleashed those three heroes after Blizzcon, they were demanding that all those heroes be removed. Like, they're all overpowered and we should get rid of them. If you think about it today, Genji, D. Va and well, maybe not Mei, are some of the most loved heroes.
They're not going to get a ton of high bandwidth testing happening as long as it is private match only and people don't realize that they want it tested. It's my understanding that it is quite buggy resulting in a lot of crashing at the moment so people just don't deal with it. However, if the community realized that they need feedback, I'm sure more would be willing to tough it out to potentially get the client update rate increased in all modes.
Based on that quote I was expecting the standard Blizzard flood of non-answers, but the full thing is actually quite in-depth. Kaplan is not just another Brode, which makes me feel a lot better about OW's future.Was Eurogamer's interview with Kaplan posted?
http://www.eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questions
Talks about competitive mode, balance, future plans... and tick rate.
Finally saved up 1000 credits and want to buy the McCree Gambler skin, but I don't want to if Blizzard is going to nerf the fucking character and make him worthless (which they likely will) Decisions decisions!
So sort of given up on Mercy in pub games, sticking with Lucio but wondering how does one "get good" with Lucio?
Stay mobile cuz you're hard to hit and help with the offense while healing near your team. I spam the healing constantly and I can easily win even with randoms. He's a lot of fun to play and his super can be a gamechanger in keeping your guys alive in OTSo sort of given up on Mercy in pub games, sticking with Lucio but wondering how does one "get good" with Lucio?
Looks like someone forgot some collision detection...
Whoops.
That's going to need a patch very quickly if it's accessible and they can shoot down as well as up.
You don't get a loss and that's just the unfortunate reality of rage quitting. People don't tend to quit if they are on the verge of winning.
Also releasing one new Hero at a time, oh boy, Sombras Sombras everywhere!
Finally saved up 1000 credits and want to buy the McCree Gambler skin, but I don't want to if Blizzard is going to nerf the fucking character and make him worthless (which they likely will) Decisions decisions!
Finally saved up 1000 credits and want to buy the McCree Gambler skin, but I don't want to if Blizzard is going to nerf the fucking character and make him worthless (which they likely will) Decisions decisions!
Someone told me over mic last night, you can change the controls for Lucio to hold down Lshift for switching heal. Didn't realize there are character specific control settings for abilities.
I agree with McCree and D.Va but the other two not so much.He has speed boost, get in and out quickly. He is widely considered S tier right now, and way too tanky for a healer.
There is a few balance changes that I think needs to be worked on
Mcree - Flashbang + Hammer is instakill, and even takes out tanks. (Dev already hinted at nerf)
D.Va - Critical hit box way too big. (Also hinted at being fixed)
Mei - She has too much escapability. Can freeze heal, then wall block once she is out to run away.
Lucio - Too tanky for a healer making him way too hard to remove on top of his great mobility. He also shouldnt be able to wall ride the pay load.
There is probably some others, but i think those are the 4 adjustments that needs to be made the most.
So sort of given up on Mercy in pub games, sticking with Lucio but wondering how does one "get good" with Lucio?
Mercy's "Battle Angel" is the coolest goddamn highlight intro in the game. Too bad it's damn near impossible to get POTG with her.
Okay, now go into the settings for Soldier 76 and Zarya and turn on friendly health bars.Someone told me over mic last night, you can change the controls for Lucio to hold down Lshift for switching heal. Didn't realize there are character specific control settings for abilities.
that blows, at least give out armor. What a lazy fuck.I have never been legit annoyed/irritated playing Overwatch until today. I always had this guy on my team that absolutely refused to stop playing Torb. It didn't matter if we were attacking ,defending, which map or game mode it was, he wasn't changing. It's obvious he is one of these people that has a "main." Today it really shown how that can handicap a team if it isn't built around that. We were at such a disadvantage. He'd just be off building turrets at weird spots and not giving out armor.
Okay, now go into the settings for Soldier 76 and Zarya and turn on friendly health bars.
Jeff Kaplan knows what's up, can't detect any lies here
I agree with McCree and D.Va but the other two not so much.
Mei's problem is being able to freeze so quickly. I am not talking about her ultimate, but her normal attack. Not only do you freeze quickly, you also can get frozen right after you unfreeze if you manage to survive the first freeze. It allows for very little counter play and usually results in a garunteed death. While her wall and invulnerability are annoying, you can always walk away and focus on objectives or other enemies.
Lucio is not tanky at all, he is super easy to take out. The only reason why he seems to survive longer is because for some reason when he jumps 5 feet off the ground people forget how to aim and don't out DPS his heal. If he drops his ult just on himself consider that a win cause its a huge waste just saving himself with it.
I have never been legit annoyed/irritated playing Overwatch until today. I always had this guy on my team that absolutely refused to stop playing Torb. It didn't matter if we were attacking ,defending, which map or game mode it was, he wasn't changing. It's obvious he is one of these people that has a "main." Today it really shown how that can handicap a team if it isn't built around that. We were at such a disadvantage. He'd just be off building turrets at weird spots and not giving out armor.
a skill based system that drags everyone to a 50% win rate regardless of how good or bad they are
I have never been legit annoyed/irritated playing Overwatch until today. I always had this guy on my team that absolutely refused to stop playing Torb. It didn't matter if we were attacking ,defending, which map or game mode it was, he wasn't changing. It's obvious he is one of these people that has a "main." Today it really shown how that can handicap a team if it isn't built around that. We were at such a disadvantage. He'd just be off building turrets at weird spots and not giving out armor.
that blows, at least give out armor. What a lazy fuck.
What is this about?
Exactly what it sounds like. You can do a shitton in the character specific configurations.
Mercy's "Battle Angel" is the coolest goddamn highlight intro in the game. Too bad it's damn near impossible to get POTG with her.
I think people are entirely overreacting to this notion of a 50% win rate. If matchmaking is working properly, no matter your skill level, then you should approach a 50% W/L. Attempting to achieve a 50% W/L for all players is a commendable goal and shouldn't be shat on because high skill players consistently shitting on lower skill players is a terrible, discouraging experience for lower skilled players.
So... you won't play McCree unless he remains as he currently is?
My friend does this hold down thing and I don't know what the hell it is. When I play Lucio I just press shift to switch from speed boost to healing and vice versa.
Why for those two characters? Is it just to know when to heal and shield?
Played against a team that used 5 Torbs for defense this morning........
Hope your team switched to counters.
I think people are entirely overreacting to this notion of a 50% win rate. If matchmaking is working properly, no matter your skill level, then you should approach a 50% W/L. Attempting to achieve a 50% W/L for all players is a commendable goal and shouldn't be shat on because high skill players consistently shitting on lower skill players is a terrible, discouraging experience for lower skilled players.
lost a game while at the first point only 5 secs had to go... after that they DESTROYED US
this game makes no sense
they where nowhere and out of the blue they became the best players ever
Even if they did, it probably wouldn't help.In a pub game.... of course not.
Agreed.
In many ways this game is so casual it hurts.
A scoreboard and assist system that tells everyone they're a winner, a skill based system that drags everyone to a 50% win rate regardless of how good or bad they are, various characters that you do not need to aim to play. Asynchronous gametypes where you can play two rounds and have no clear conclusion on which team is the better team?
One of my buddies has a broken controller (it cannot aim without stuttering) and still plays this game effectively because half of the cast do not require you to aim well to perform well (Winston, Symettra, Reinheart, Torbjorn, Lucio, Mercy, etc.). Others like McCree and Reaper have near flat learning curves.
But I guess it's these reasons (like the way the scoreboard doesn't tell you you did crap relative to the rest of your team) that this game appeals to people in the first place.
I get that and I understand its merits, but then what dissociates ranked from unranked games? If all my games end up as sweaty high-skill matches after a while, why switch between casual and unranked? Sometimes you just want to play a game and chill with a regular distribution of player skill levels. I enjoyed my time on PC games where I could just jump in a server and there would be all manner of skill levels represented.
It just reminds me of Rocket League. I enjoyed messing about and playing the game for a laugh, then I reached Gold III in ranked and every match would be incredibly intense. That in itself is fine, but at the same time, when I played casual games I would regularly be matched with Fysho, Gibbs, Kronovi, and MikeRules.
Even more of an issue is the way that these games take an average of your skill based rank when you are playing with others, therefore if you are playing with a rank 1 friend (hypothetical skill ranking range 1-60) and you are 49, then the MM places you against a ranked 25 team. However there is nothing to suggest that two players of skill 25+25 are equal to someone of skill 49+1. This often leads to frustrating missmatches and you can see this in actual games, where your entire team is outperforming there's, but your team is being undermined by a one or two weak links occupying a tank or support role.
When coupled with the lack of transparent scoring, it's a real issue, because you cannot explicitly isolate these mismatches and weak links. You also have no tangible metric to whether you're performing well (relative to team / opposition within your role).
It also doesn't encourage anyone to perform better, as poor performance is rewarded with easier games. So every crappy Widowmaker out there will stay crappy because she will be afforded a team and level of play that accommodates her inept skill level.
A final note, it also invalidates all of this score sharing and comparison that people are doing. Talking about their KDR and performance, when that performance is relative to an invisible skill based system. Maybe if that system was transparent, but as it is, it's hard to tell if you are performing well, or improving and that isn't very interesting in my opinion.
Even if they did, it probably wouldn't help.
max level you can go without getting a legendary skin is 25.
you're hitting the max hahaha