Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
There's nothing wrong with attacking on anything but Numbani IMO
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
Attacking on Numbani is seriously frustrating
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
I'm actually surprised at the ones I've managed to get done already. The Zenyatta/Winston ones are stupid as hell though and probably the only roadblock I don't think I could get. The wallride Lucio one is dumb too.
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
As a PS4 player, I'm confident that I'm never going to get that Lucio trophy. And Lucio is my most played character.
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
As a PS4 player, I'm confident that I'm never going to get that Lucio trophy. And Lucio is my most played character.
Your post basically comes down to "git gud" or "l2p". It ignores a good bit of data that shows certain heroes are utterly dominating the game via winrate and pickrate and instead blames players for not knowing what to do or being unwilling to counterpick. Blizzard has buffed and nerfed the cast several times already, and they will continue to do so in the future. There is nothing wrong with wanting OW to be balanced.I find it a bit funny that so many players have hard-ons for nerfing certain heroes. I have yet to encounter any that there isn't a counter for in one way or another. It's not that tough, folks: read the enemy and adapt.
I feel like most complaints come from players who play one hero in one way and don't like it when that approach doesn't work like they think it should.
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
I'm playing a game so of course I'm selfish. Everyone is when playing the game and blizzard actually did a great job with the replacement system. There's really no need to penalize people when you can get people to fill the spots in as much time as a respawn takes. You're not losing the game based on that small insignificant amount of time especially if the team was bad enough to be worth leaving in the first place.Well the point is if you leave a match mid-game because you're "not having fun" due to the team not being great then you're compounding the problem by leaving, and it's selfish.
Leaving a match because you have other "real life responsibilities" going on is also selfish when the rest of the team is dedicating their time to see it through. If you can't block off/commit dedicated time then you probably shouldn't be playing a competitive team-based multiplayer game.
If it's once in a while, then whatever, the penalty probably doesn't matter to you. If you are routinely needing to duck out mid-match, then I can see the penalty being annoying, but that's how it's supposed to work.
I'm in the "the penalty should be harsher" camp.
His wheel2win pisses me off every time. I need to get my headset's 7.1 drivers working properly so I can hear where it's coming from better.
Attacking would be better if a) pubs didn't pick snipers when they shouldn't, and b) turrets weren't busted.
Geez genji is not tracer he can't self heal
Those are totally valid counter strategies that won't be at all effective if they've double stacked turrets with a team synergized around protecting them.Sometimes offensive sniping can be super effective, but I agree pubs have a tendency to go sniper as opposed to a counter pick.
Turrets aren't busted, just get some explosives on that shit. Junkrat, Pharah, Snipers if you have LOS, and Tracer's ult can all counter pretty well. If its bastion then just grab him as Roadhog or snipe him.
That Overwatch Gibralta map is awful on Attack. I always get lobbied with a team who cannot work together at all, and can barely get the payload to the 2nd checkpoint.
I have 101 matches and 60 wins, and it absolutely sucks when you're put on a team that won't cooperate.
I at least wish we could customize the message wheel a bit more, with phrases like "get on the payload", "cap the point", "Protect me", ect.
Attacking would be better if a) pubs didn't pick snipers when they shouldn't, and b) turrets weren't busted.
Skilled snipers can absolutely CC objectives and help alleviate the pressure. Not to mention Widowmaker's Infra-Sight has enormous utility for the entire team. What's with the hate?
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
all the teams running double mccree on both offense and defense must really like him during every tournament. They must really like that cowboy roleplay not because there is something seriously the matter with him
I'm playing a game so of course I'm selfish. Everyone is when playing the game and blizzard actually did a great job with the replacement system. There's really no need to penalize people when you can get people to fill the spots in as much time as a respawn takes. You're not losing the game based on that small insignificant amount of time especially if the team was bad enough to be worth leaving in the first place.
Guess I'll just have to keep with the attitude of fuck the people who want to keep punishing people when the system in place makes their leaving not effect the game in any real meaningful way.
Attacking would be better if a) pubs didn't pick snipers when they shouldn't, and b) turrets weren't busted.
I think Payload needs to be balanced to be a little easier at the very end. I understand the final push should be hard, but 85% of the payload offenses I've lost have been at the very end.
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
Those are totally valid counter strategies that won't be at all effective if they've double stacked turrets with a team synergized around protecting them.
Everyone seems to have a complaint about attacking on like every map. Is there any map that people enjoy attacking on?
Should be interesting because there are definitely maps that I feel favor the defenders.
At the very least you have to change your buttons for Lucio to even attempt that. I swapped it to L1 since his crossfade being on X is fine.
Maybe I'm weird but I hate King of the Hill maps, never really care much for that kind of style of map.
On a side note what kind of other maps can they come with? We have KotH, CP, adn the hybrids.
Maybe I'm weird but I hate King of the Hill maps, never really care much for that kind of style of map.
On a side note what kind of other maps can they come with? We have KotH, CP, adn the hybrids.
As someone who primarily plays support it's fascinating to watch when no one will pick a support and the team just grinds against the defenses over and over. It was so fascinating to watch I didn't even switch to support myself. I kind of wanted those L's for my team, lol.
I think Payload needs to be balanced to be a little easier at the very end. I understand the final push should be hard, but 85% of the payload offenses I've lost have been at the very end.
"Maybe if we keep doing the same thing over and over again for 5 minutes it'll work"
Maybe I'm weird but I hate King of the Hill maps, never really care much for that kind of style of map.
On a side note what kind of other maps can they come with? We have KotH, CP, adn the hybrids.
Hot damn just struck gold with a loot box at lvl 20. Got currency, a rare highlight intro for Widow, lone wolf legendary skin for Hanzo and Woodbot Bastion.
I think Payload needs to be balanced to be a little easier at the very end. I understand the final push should be hard, but 85% of the payload offenses I've lost have been at the very end.
Mind-games my friend, if we break their spirit then they won't want to defend against the last push! /sPayload in Overwatch has the exact same problem that payload in TF2 has had since it was put in the game. For whatever reason, most people treat payload as TDM until the final 60 seconds or so.
Wow, nice.Hot damn just struck gold with a loot box at lvl 20. Got currency, a rare highlight intro for Widow, lone wolf legendary skin for Hanzo and Woodbot Bastion.
Wow, nice.
Level 35 now and my last six boxes have all been wwbw. Still just one legendary skin.
It's fucking sad just how many players have been conditioned by Call of Duty over the years. So many people are shit scared of dying or putting themselves in bad situations for the good of the team.
I mean fucking hell you aren't camping for killstreaks or boasting about your K.D ratio to make up for the fact that you have a small penis. Get on the fucking point!!!
and **breathe**