SuperAndroid17
Member
Reaper is basically a Flow-chart Ken.
For nubs
For nubs
His leap is on a 3 second cool down. It's critical to always be leaping. Winston is a tank that excels at causing chaos. Jump. Shied. Hit. Jump. Etc. His ultimate it also beastly as it heals you to full health and sends people flying.What I found to be crucial to being handy with winston is focus on being the center of attention while also being the most annoying guy in the room.
Your tesla gun does low damage but it's constant and auto aims, it can also shred through almost any character in the offense and support categorys really quickly.
Don't focus too much on doing damage but just hold the trigger down and jump pack around the room while throwing your shield randomly and then ult when you need to clear a site. Winston is definitely one of the most useful tanks.
Nothing from Blizzard atm but they have nerfed him before in beta. It's hard to say though because I think there should be more time for more new ideas to come out, even Seagull says that teams will eventually find a better team comp than 2 mccrees and it's back to "lets nerf that now"
Any pointers? He's the one character I struggle with.
What I found to be crucial to being handy with winston is focus on being the center of attention while also being the most annoying guy in the room.
Your tesla gun does low damage but it's constant and auto aims, it can also shred through almost any character in the offense and support categorys really quickly.
Don't focus too much on doing damage but just hold the trigger down and jump pack around the room while throwing your shield randomly and then ult when you need to clear a site. Winston is definitely one of the most useful tanks.
So why are complaining about Mei when McCree is much worse for that
Junker has the better colour scheme imho! But I'm still jealous
Because McCree can instantly stun and kill you while Mei at least gives you some time to respond if you're a certain hero. McFlashbang? The only heroes mobile enough to survive the initial burst and evade him are D. Va and Winston, both of which fall to a ranged poke, assuming you're the only one doing damage to them.
The design ethos behind Mei is completely different from that of McCree. But rather than being difficult to contend with in a 1v1 like Mei, McCree can literally win all of those battles as long as he engages with a cool head.
Tanks? Fan-flash-roll-fan. Anyone else? Flash-fan. It's brainless and stops the game's pacing when a McCree rolls in from out of nowhere, stuns you from a stupidly long range, rolls in, and fans you down. All he needs to do is wait on a brief flashbang cooldown, and he can do it again. And again. And again.
Not to mention McCree's ultimate locks down an area for six seconds, and he can cancel it for 50% charge. Additionally, he's actually really strong at midrange combat; so strong, in fact, that with good accuracy, you can put down 200HP heroes down with a bodyshot and a headshot (not that most McCree players realize this, because they're so busy cheesing his dominant strategy).
The fact that he's so dominant at a range and up-close, in addition to his very forgiving ult (compared to pretty much every other ult in the game) is why he's so popular in competitive Overwatch. He's got a pickrate of approximately 120%, meaning he's present on every team, and often picked twice, because he's just that good.
That's a fallacy of false equivalence. McCree is undoubtedly one of the most powerful heroes in the game as of late, and is in dire need of adjustment. At the same time, I feel Mei has some issues that should be looked into so as to improve the playing experience for everyone.
Is she broken? No. Is she overpowered? Absolutely not. Is she fun to play against? If you ask me, definitely not. She is, simply put, unpleasant. Not because she's difficult to escape or to counter, but because she's not fun to engage, when you don't completely destroy her, she completely destroys you.
There's simply something about her that is simply not fun to play against. And that's before I mention all the teammates I've played with whose stupidly placed walls ruin everything (but those are so few and far between that it's not worth anything beyond a passing mention).
That's a fallacy of false equivalence. McCree is undoubtedly one of the most powerful heroes in the game as of late, and is in dire need of adjustment. At the same time, I feel Mei has some issues that should be looked into so as to improve the playing experience for everyone.
Is she broken? No. Is she overpowered? Absolutely not. Is she fun to play against? If you ask me, definitely not. She is, simply put, unpleasant. Not because she's difficult to escape or to counter, but because she's not fun to engage, when you don't completely destroy her, she completely destroys you.
There's simply something about her that is simply not fun to play against. And that's before I mention all the teammates I've played with whose stupidly placed walls ruin everything (but those are so few and far between that it's not worth anything beyond a passing mention).
You don't like her because she's not easy for you to kill?
ok
That's a fallacy of false equivalence. McCree is undoubtedly one of the most powerful heroes in the game as of late, and is in dire need of adjustment. At the same time, I feel Mei has some issues that should be looked into so as to improve the playing experience for everyone.
Is she broken? No. Is she overpowered? Absolutely not. Is she fun to play against? If you ask me, definitely not. She is, simply put, unpleasant. Not because she's difficult to escape or to counter, but because she's not fun to engage, when you don't completely destroy her, she completely destroys you.
There's simply something about her that is simply not fun to play against. And that's before I mention all the teammates I've played with whose stupidly placed walls ruin everything (but those are so few and far between that it's not worth anything beyond a passing mention).
Read my post again, because that's not what I said.
I don't like playing against Mei because there's only a handful of ways to engage her: keep your distance and shoot her down easily, take her down up close and back out with a mobility skill, or evade her.
It's not that she's difficult to kill, rather her limited abilities make fighting her an extremely bland and one-note experience. It doesn't feel like she adds anything to the game. She doesn't detract anything, either; she's just there.
I decided to ignore everyone's suggestions and I bought Yeti Hunter.
No regrets.
Mcree is fine. People just hate the flashbang, because it feels "unfair". When you go down a lane a Hanzo or Widow is watching and they take your head off, you think "oh, hey, shouldn't have gone that way." Snipers are an FPS staple and something everyone understands how to avoid. Same thing with a smart Mei or Junkrat. "Guess I need to watch choke points and where I step."
But with Mcree, for some reason people don't stop and think "maybe I shouldn't be in this guy's wheelhouse." It's perfectly okay to get your head blown off clear across the map by a super easy to play Widowmaker but for some reason Mcree makes people lose their shit.
He isn't hard to kill. Aforementioned snipers make quick work of him. He's vulnerable to spam in general due to low mobility. A decent 76 should beat him in a straight up fight at mid range quite easily. A good Mcree is terrifying, sure, but so are a lot of heroes. He doesn't need a major reworking, just his flashbang tweaked in terms of AOE and perhaps cooldown. Pros use him because he has the benefits of a direct damage dealer while also bringing utility to the table with a flashbang and his ult, which is great for zoning. Double tracer is common in control but I don't see a lot of calls for her to be nerfed. They should focus on the characters that rarely get picked and instead look to make them more usable.
I feel these same sentiments apply to Tracer (or even worse, double Tracer), which is also why I think it's so key the flashbang remains as a counter for her.Is she fun to play against? If you ask me, definitely not. She is, simply put, unpleasant. Not because she's difficult to escape or to counter, but because she's not fun to engage, when you don't completely destroy her, she completely destroys you.
There's simply something about her that is simply not fun to play against.
I decided to ignore everyone's suggestions and I bought Yeti Hunter.
No regrets.
Read my post again, because that's not what I said.
I don't like playing against Mei because there's only a handful of ways to engage her: keep your distance and shoot her down easily, take her down up close and back out with a mobility skill, or evade her.
It's not that she's difficult to kill, rather her limited abilities make fighting her an extremely bland and one-note experience. It doesn't feel like she adds anything to the game. She doesn't detract anything, either; she's just there.
His leap is on a 3 second cool down. It's critical to always be leaping. Winston is a tank that excels at causing chaos. Jump. Shied. Hit. Jump. Etc. His ultimate it also beastly as it heals you to full health and sends people flying.
If you run head in as him, you're going to get wrecked. Always leap behind, around, etc.
He's a hugely underrated hero. He does depend on good team synergy but can be unstoppable with good teamwork
Those are also my two most played characters.My most played character is Mei. She's fun as hell. She reminds me of playing a hybrid Druid back in Warsong Gulch back in Vanilla / Burning Crusade because she's a slippery, undying motherfocker that's annoying as heck.
I balance it out by having Lucio as my second most played character.
Yeah, just recently I got the PotG for plowing down three opponents in Nepal while at the point. More luck and their lack of attention than my skill, but I'll take it.Using Reinhardt's rushing attack to smash someone into a wall for an elimination is probably one of the most satisfying things in the game for me.
Winston is my most played (barely) so I have a few pointers...Any pointers? He's the one character I struggle with.
What I don't get about this game is that this game is about a week old and yet there are some really good players.
How do they get so good. I know a lot of people play during beta, but it can't be that many people that played.
What I don't get about this game is that this game is about a week old and yet there are some really good players.
How do they get so good. I know a lot of people play during beta, but it can't be that many people that played.
Like, I find junkrat unpleasant when I get caught in his traps and then get blasted away. He basically plays the same role in area denial except he does it in a distance.
I feel these same sentiments apply to Tracer (or even worse, double Tracer), which is also why I think it's so key the flashbang remains as a counter for her.
Who do you enjoy fighting then?
I don't really understand this perspective of characters being "not fun to engage," I just clean them all up
Reaper is basically a Flow-chart Ken.
For nubs
I've posted this before, but in the sense that Overwatch is a design commentary on TF2 balance, Mei is a pretty straightforward statement that Pyro was just a badly designed character relative to the rest of the crew. There's a reason he very rarely showed up in competitive, and it's because, while he may have felt fair to the receiver, he was pretty terrible to play because you had to work way harder than everybody else. Note that I have lousy aim so I played quite a bit of Pyro.
I just can't agree with your first paragraph. It takes two seconds or so for Mei to freeze you. If you're unable to react in that time, then you probably shouldn't be taking that corner by yourself. Mei has zero mobility options. You can actually have a reasonable idea of generally where she might be at all times.
If you're having that much frustration with Mei I would just recommend switching to one of the characters that beats her for free. I know that there are a bunch of people who find her intolerable but I have to say I very rarely find anything she does unfair, unless I'm against a really good Mei.
Heroes that mix up the battle, like Genji and Zarya, are really interesting opponents to combat, because engaging them can be just as important as keeping them in view without giving them a means to kill you.
They are, as a result, also really fun to play. Simple heroes, like S76 and Reaper, are also fun to engage, as they offer a simple but challenging means of engagement where the person with better aim wins the fight.
I don't like how Mei either dies pathetically easily, or completely shuts you down and kills you. That's not interesting, and it's not exciting.
If you think Mei is fun to fight, more power to you; I just think she's boring and not fun.
Actually the ice wall provides her with some decent mobility
It just sounds like you've come across bad Mei users both as enemies and teammates and have written off the character as a result, which is fine
Any suggestions on how to make me better at KB/M?
sigh
I'm still having a lot trouble learning KB/M for this. So many commands I don't know and so many things I can't quite pull off naturally. I'd use a controller if Aim Assist was a thing on PC.
Any suggestions on how to make me better at KB/M?
I'm still having a lot trouble learning KB/M for this. So many commands I don't know and so many things I can't quite pull off naturally. I'd use a controller if Aim Assist was a thing on PC.
Any suggestions on how to make me better at KB/M?
I jumped into the air as for a perfect ult as Pharah and then hit R instead of Q thinking I was playing League of Legends or something rip
I decided to ignore everyone's suggestions and I bought Yeti Hunter.
No regrets.
Brun Zenyatta has some dope as fuck legendaries. He's also actually quite good.
Mei has gotten the majority of my play time. In all that time i'm fairly certain that i am 0 for 203 against McCree. Can anyone name a harder counter than a McCree on a Mei? I cannot. Gengi on a Bastion comes to mind, but its not a sure thing.
Mei single handheldy ruined this weeks arcade. One Mei is a pain with Ice Wall on no cool down. Two and it's a nightmare. A nightmare of unfun.