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Overwatch |OT2| A New Low in Unlocking and Microtransaction Systems

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Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
The only time turrets get out of hand is when there are more than 2 of them. And they know how to stagger Molten Core.

what im noticing is, if something is hard to deal with, it needs a nerf. its like people just want no effort.

oh and pharah melts turrets, forgot her. And Tracer's zipping around and ulting. The amount of counters the turrets have is silly

I played a game a couple days ago where the whole team used Torbjorn. The other team just couldn't deal with it.

we just played a game against 6 tors yesterday on a EU gaf group. We took 2 seconds to go "ok so thats whats happening", adjusted and won
 
The healer might not have actually contributed much though. Everyone always just votes for them because it's pretty much the only player on their team they're forced to notice.

I'm actually also guilty of this.

When I'm healing I usually vote for the tank if they get a card

Biggest annoyance atm is people not escorting the payload...

I can't understand why so many people seem to just ignore the fact that your big ass friend in shiny armor is walking near the payload, moving it forward and he has a huge shield up which you can use to stand behind and kill the enemy team who is trying to stop the payload moving any further....

Nah, they just rather run around the map chasing a Tracer or so...

Mixed feelings on this. If people not escorting are effectively eliminating the other team it's all good but if they're just getting themselves killed it sucks
 

ramyeon

Member
I went and bought 24 crates...

But I don't regret it. I got 4 legendary skins, a bunch of purple skins and enough currency to buy another legendary skin and 2 more purple ones from it :D
 

chechi

Member
Is anyone playing with a Macbook (bootcamp)? Atm I'm going with my PS4, but I miss mouse and keyboard so I was wondering if someone already tried it...
 
what im noticing is, if something is hard to deal with, it needs a nerf. its like people just want no effort.
Well, that "just git gud" talk is just as annoying, imo. In my case, the enemy team wasn't just spamming/repairing the turrets, but chose chars to support them and keep Torbjorns alive and all.
Also that "just use ult x here and there" ... you don't always have an ult ready.

Some limitations to turrets and their effectiveness wouldn't honestly hurt the game.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I usually actually switch out of Tor when I see that the enemy team knows how to handle with the turret, its not worth the hassle of setting it up again and it being blown up easily and then im half a character.

and speaking of healers, nothing as frustrating as being a healer, and feeling like you arent doing anything. Either a particular good widow keeps sniping you before you matter, your team is all over the place, you simply feel useless (this happens mostly in those final push moments when teams are entrenched) but then if you switch to a dps or something, people cry for heals, even tho you arnt doing much healing anyway, and if you are, people are still getting deleted.
 

AJ_Wings

Member
so I finally had time to jump into a first training match

I already love playing as Mercy <3

Dont forget to Guardian Angel between teamates! With a good group, you can effecively heal teamates while staying far from combat or retreat when things hit the fan.
 

Klyka

Banned
Apparently Soldier 76's healing fields stack when put on top of each other?

That's hilarious if true.


Many people use Torbjörns turret as a turret to guard the main area so the enemy team will immediately find it and then destroy it.
I've had a ton of success actually putting the turret off to the side,to one of the flanking areas and I constantly get kills on Reapers/Tracers/Genji's and the like. It's very cool!
Meanwhile my Torbjörn is on the frontlines cause his gun is awesome and I can gather scrap and give armor to everyone.
 

Shahadan

Member
Also good Zenyattas are the worst shit ever. So annoying. Kills you from afar with pinpoint accuracy, hides far away, and suddenly turns invincible while healing the other shits.

On top of that no one in my team even bothers to try killing him because, welll, it's jsut zenyatta. Well he got potg and killed us all.
 
I played a game a couple days ago where the whole team used Torbjorn. The other team just couldn't deal with it.

I also did a game in that same group with 3 Reinhardts and 3 Bastions.

We made multiple teams quit out of frustration.

That's just evil.

The public matches desperately need to be restricted to a max of two heroes per class in a team. It's fine to have two of the same, but three tanks or a full team of single hero just ain't fun or fair most of the time.
 

Gator86

Member
All those talk about Mei being anti fun in a game where you can get oneshot from a random arrow not even aimed at you, or where reinhardt + bastion combo is a thing. :'(

Agreed. Mei is a ton of fun, albeit slightly irritating to fight. On the list of stuff that needs adjustment over her:

-Hanzo hitboxes
-McCree death combo
-More noticeable deflect activation for Genji so you can tell its active before shooting him
-Torb's ult
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Well, that "just git gud" talk is just as annoying, imo. In my case, the enemy team wasn't just spamming/repairing the turrets, but chose chars to support them and keep Torbjorns alive and all.
Also that "just use ult x here and there" ... you don't always have an ult ready.

Some limitations to turrets and their effectiveness wouldn't honestly hurt the game.

no, it would hurt the character. And you say you dont always have a ult ready, well they dont always have a turret ready after you blow it up. And if the problem is their team is communicating and playinjg classes to cover each other (I assume you mean a Rein covering a turret? or multiple turrets? because thats not bait for junkrat tire, hanzo dragons, dva nuke, pharah missiles, etc?) then your team should do the same no?

Turrets and Bastion are pug killers and nothing else. And yes, ive lost games to tors and bastions myself, plenty of them. Not NEARLT as many as I lost because of a good Mcree, a good Widow, a good Tracer, a good Hanzo, etc. And im not even saying those characters need a nerf (*cough*mcree*cough*).

Sometimes "git gud" is real, sometimes you do need to get better at the games, know routes to flank, get better at counter picking, etc. Just go back a few pages and alot of "turrets are OP blargh" posts are acompanied by "I just started playing this and I notice...". Its Bastion week 1 all over again until people learned to deal with him.
 
The public matches desperately need to be restricted to a max of two heroes per class in a team. It's fine to have two of the same, but three tanks or a full team of single hero just ain't fun or fair most of the time.

we just played a game against 6 tors yesterday on a EU gaf group. We took 2 seconds to go "ok so thats whats happening", adjusted and won
It's actually a terrible idea to go 6 of the same hero in any situation.
 

Ardenyal

Member
Mixed feelings on this. If people not escorting are effectively eliminating the other team it's all good but if they're just getting themselves killed it sucks
Ive gone through route 66 and hollywood without a single enemy contesting. A lot of people either dont know the escort mechanic or are too afraid to mess their k/d.
 

Klyka

Banned
A good (or god help you, a great) Widowmaker is infinitely more deadly and gamechanging that any number of Torbjörn turrets will ever be.
 

nOoblet16

Member
Well, that "just git gud" talk is just as annoying, imo. In my case, the enemy team wasn't just spamming/repairing the turrets, but chose chars to support them and keep Torbjorns alive and all.
Also that "just use ult x here and there" ... you don't always have an ult ready.

Some limitations to turrets and their effectiveness wouldn't honestly hurt the game.

It's not just a vague git gud, it's change heroes or your tactics according to the situation. If an enemy team is dedicating all of their resources to one hero and strategy, then you can't expect to be able to go up against it solo or even two man it. And everyone goes for the damage dealers, when infact the goal should be to get the support first and use a hero and strategy that can effectively take out the support fast.
 

spiritfox

Member
A good (or god help you, a great) Widowmaker is infinitely more deadly and gamechanging that any number of Torbjörn turrets will ever be.

Oh god, good snipers are the worst thing to face. Nothing like getting deleted just stepping out of spawn.
 

Flintty

Member
Agreed. Mei is a ton of fun, albeit slightly irritating to fight. On the list of stuff that needs adjustment over her:

-Hanzo hitboxes
-McCree death combo
-More noticeable deflect activation for Genji so you can tell its active before shooting him
-Torb's ult

I think I recall Blizzard saying they will try not to nerf characters but instead buff others, though I do agree that the above needs tweaking (especially Hanzo hit box).

I haven't seen much mention of buffing in this thread. I'm gonna say Reinhardts Ult needs a buff as its more akin to a secondary ability at the moment. It needs to be more effective/damaging or maybe taken out and replaced with some sort of high damage whirlwind ability which also stuns. In its current state it's underwhelming and is very hit and miss for me.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Jeez, these goddamn turrets are annoying

https://www.youtube.com/watch?v=nYgpRXr565M

see this is a good example. You flew out into the open (im surprised you didnt get sniped out of the air by a widow or hanzo tbh) and got caught, you had 46 health left, and instead of backing up and getting your health back (your spawn was right there), you try to sneak around with no health and get killed through the crack in the train
 

peakish

Member
Turrets aren't OP in any way, shape or form. They're a threat for sure, but they're static and get taken out by almost any amount of focus fire. Pop out with S76 to launch a round of missiles and fire a few shots, walk up to them as Roadhog or Reinhardt, shoot them with Hanzo or Widow, blast them with Dva. Unless the team is good at defending them they aren't an issue, and in that case the larger problem might be that the other team is good.
 

Klyka

Banned
Hanzo is another one of those "why does he exist again?" characters.

Widowmaker literally does everything he does,only better and her Ult can never be wasted since it can't miss.

It's like, Hanzo is a character you play in a very low skill game but once you need to eb a bit more serious,you go Widowmaker.
 
I was using your post to respond to the other guy.

I understand, but if the restriction I suggested was implemented it would automatically create balanced and "smart" teams instead of giving coy hints in hero select screen.

This would result to a better experience for the casual quick player and increase the lifespan of this game imo.
 

Desaan

Member
I hope they change things up for ranked, I'd like to see character switching locked with 60 seconds left. Switching to 3 Bastions and 3 Reinhardt's or 5 Winston's and Mercy with so little time left gives teams no chance to change tactics once they see what's happening and in essence cheeses the game out and obviously depending on the map, multiples of the same character on one team become insanely powerful. That's all fine for quick play but I don't really want to see this in ranked.
 

finalflame

Member
Turrets definitely need a nerf. With 3 turrets and a Bastion it was basically impossible to do the final push on King's Crossing. We tried a ton and just kept getting fucking hamfisted by the excessive fire from the turrets+bastion in the narrow feeding.
 

Klyka

Banned
I fucking love that after 1 week people think that a base design pillar of the game aka "more than one same hero per team" (in a game that has been in beta for MONTHS being played by pros for MONTHS) needs to be changed.

Like, sure guys, yeah, Blizzard totally fucked up here, they completely missed that a key design of their game "ruins the game".
 
I understand, but if the restriction I suggested was implemented it would automatically create balanced and "smart" teams instead of giving coy hints in hero select screen.

This would result to a better experience for the casual quick player and increase the lifespan of this game imo.

I could see something like this being implemented in the competitive mode, but for unranked, it would just be removing an option for no reason. If you decide to play 6 of the same hero and lose, you most likely instantly know exactly what went wrong. If you can't deal with 6 of the same hero on the enemy team, then you probably deserved to lose.
 

besada

Banned
19 levels and I finally unlocked a Legendary suit...for a character I never play.

Had a good time tonight. Fell in with a group of three and just kept cycling with them. They talked, and were sensible, so we had a lot of fun.
 

Strootman

Member
see this is a good example. You flew out into the open (im surprised you didnt get sniped out of the air by a widow or hanzo tbh) and got caught, you had 46 health left, and instead of backing up and getting your health back (your spawn was right there), you try to sneak around with no health and get killed through the crack in the train

I just wanted to destroy the turret...
 
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