Overtime is a fantastic mechanic. It really feels like people actually try to play during that time. Like, the second OT occurs everyone's skill level increases ten fold and we all pull together as a team.
Lol so true
Overtime is a fantastic mechanic. It really feels like people actually try to play during that time. Like, the second OT occurs everyone's skill level increases ten fold and we all pull together as a team.
Does anyone feel like its a lot easier to win games defending?
At least when playing with randoms anyway. I feel like i win 75% defending and 25% attacking.
Holy shit is it that cosplayer from the launch event?
I love Zenyatta but FFS I shouldn't be getting gold medals in almost every goddamn category as a 150HP support hero. No clue how we won this. (oh wait I do I killed their whole fucking team solo as Zen)
Wanted to draw attention to this question and ask again. Would people be interested?
That definitely just looks like your team was shit. I hate when this happens. I had gold with Lucio in damage done. That should never happen.
I love Zenyatta but FFS I shouldn't be getting gold medals in almost every goddamn category as a 150HP support hero. No clue how we won this. (oh wait I do I killed their whole fucking team solo as Zen)
also a really good way to add a lot of mobility to Mercy. if someone is rolling Pharah on my team i'm always using them as an escape vector to fly away. conversely, don't fly to Widowmaker.Mercy with a good Pharrah is huge, split away from her for res but otherwise sometimes its okay to tail a particular player for the betterment of the team
this is a little specific to being a healer (and dying because you're squishy) and even more relevant to Lucio specifically but:I had a game last night where I was completely out of sync with my team as they would get killed and I managed to survive only until my team mates were about to arrive so then I had to run all by myself all the way to the point to help them out but by that time, guess what, everyone dead again. This happened over and over in that game.
What's the best strategy in those cases?
Based on this weekend changes in Steam audience I'd estimate Overwatch sold around 2.9M-3.3M copies on PC. That's huge!
Zenyetta is a DPS monster.
Two things:
His flashbang doesn't have that much distance to it. I don't understand what you mean by "stupidly long range". You need to be within slapping distance to use it reliably.
His ult, while forgiving in terms of the 50% charge cancel, actually kind of sucks for doing damage. All experienced players will immediately hide when they hear IT'S HIGH NOON. It also leaves him slow and wide open to easy widow headshots while he's trying to lock on. I rarely get more than 2 kills with a single use of it, and 2 isn't even that common anymore. It's not reliable at all to use in most situations; I generally end up saving it as a desperation move near the end of a round.
The only nerfs I could suggest for him would be to add a second or 2 to both his ability cooldowns and/or reduce his ranged damage. Make him more focused on close to mid-range.
Looks like Overwatch might be a bit popular? I wonder how accurate this is.
https://twitter.com/Steam_Spy/status/737651802204606464
I played with a bunch of randoms in a game and only one guy was talking and all he did was bitch about our team and the other team constantly. I almost wanted to leave. Not sure of these guys who play randoms and thinks anyone cares what they're saying.
Looks like Overwatch might be a bit popular? I wonder how accurate this is.
https://twitter.com/Steam_Spy/status/737651802204606464
Wanted to draw attention to this question and ask again. Would people be interested?
I feel like almost all of my random wins come from randoms actually changing their characters after getting their ass beat.
The win/loss is determined by how soon into the game do they switch.
Like, a game of attack on Numbani will suck because our team looks like:
-Reaper
-McRee
-Reaper
-Hanzo
-Junkrat
-Mei
Then one of the reapers will die like 4 times without getting a kill and realize a Reinhart might be helpful. Then the Hanzo will realize the defending team isn't grouping up and he has been sitting on his super for way too long, so he'll switch to Lucio or something.
By the end of the game, the team looks like
-Reinhart
-Lucio
-Reaper
-Mercy
-Roadhog
-Mei
Looks like Overwatch might be a bit popular? I wonder how accurate this is.
https://twitter.com/Steam_Spy/status/737651802204606464
Overwatch is on Steam?
Overwatch is on Steam?
No, he's basing it on the changes in the number of people playing games on Steam vs previous weeks (I believe).
they're estimating player base from the way steam numbers have dropped from the average over the weekend
They probably should add a TDM mode, some people really like that I guess and maybe that helps other modes then. It's been a while the game is out and this guy is like level 42, there is like 60 sec left, he's still stuck with widowmaker shooting at who knows what, miles away from payload.
Looks like Overwatch might be a bit popular? I wonder how accurate this is.
https://twitter.com/Steam_Spy/status/737651802204606464
Has anyone discussed running a Neogaf tounament on this game? We have enough people to get into teams and do that, I think it'd be really fun, and it would get everyone's feet wet for when the competitive playlist arrives.
I'd be willing to lend a hand organizing the PS4 side.
No TDM. NO. NO. The character tuning as it exists now does not support TDM. And with ANY added game mode characters have to be tuned to it (or players will bitch). Adding TDM will water down the considerable differences between types and characters.The training map would make a great TDM map.
It's about 1 for every 20 boxes.Level 19 only one legendary :/
Valkyrie Mercy
Some context: Overwatch sold more than 1 million copies in one day in China, alone.
Some context: Overwatch sold more than 1 million copies in one day in China, alone.
99% / 99% in overtime is awesome.If you are on the winning side.
Some context: Overwatch sold more than 1 million copies in one day in China, alone.
No TDM. NO. NO. The character tuning as it exists now does not support TDM. And with ANY added game mode characters have to be tuned to it (or players will bitch). Adding TDM will water down the considerable differences between types and characters.
How does overtime work? It either lasts 5 minutes for me or 5 seconds.
How does overtime work? It either lasts 5 minutes for me or 5 seconds.
I believe as long as an objective is being actively contested or pushed after time runs out. If the defending team clears then it's over.How does overtime work? It either lasts 5 minutes for me or 5 seconds.
it seems like Overtime lasts for as long as the main objective is being contested.How does overtime work? It either lasts 5 minutes for me or 5 seconds.
How does overtime work? It either lasts 5 minutes for me or 5 seconds.
I don't doubt this but do you have a source on that?
it seems like Overtime lasts for as long as the main objective is being contested.
Physical purchase with a gamer reward club is about it. So Best Buy GCU or Amazon Prime.is there any place i can buy overwatch for lower than the official price for the regular edition
No TDM. NO. NO. The character tuning as it exists now does not support TDM. And with ANY added game mode characters have to be tuned to it (or players will bitch). Adding TDM will water down the considerable differences between types and characters.
.