Vault Dweller 111
Member
I don't like the concept of a tank-class character being able to heal a group because that defeats the purpose of the tank/support synergy. If you have a tank who can heal a whole group and buff the group, and also have 100 shields on a cooldown ability that also does AOE damage, why would anyone play Reinhardt?
Also, I think the BIGGEST problem with bleeding healing skills out to other classes is that it would not solve the "problem" of dual supports, but will instead introduce the meta of dual supports stacking WITH a "support" tank or "support DPS. As it is, a team with Lucio/Zen/Soldier working together well on KotH is already a huge pain to damage. Now imagine Lucio/Zen/Soldier/HealingTank grouped together holding a chokepoint with 2 other characters adding pure DPS and benefiting from 4x healing. That makes the problem worse, not better!
Ana's grenade is actually an amazing ability trapped on a mediocre character. So often you are attacking someone and suddenly the Mercy ray or harmony orb appears on them. If you are solo it makes it incredibly difficult to finish them off, because they get a nice chunk of health every time you have to reload. That grenade on a DPS character or even a tank would be great.