I know a lot of people are probably sick of hearing about it at this point but I've been thinking a lot about the Sombra ARG since yesterday and I've been thinking about writing up a big critique of it up to this point. I'm not sure if anyone will care but If anyone does I'll write it up. I just don't want to clog up the thread with a huge wall of text no one will care about.
duo is best queue to climb comp
I'm surprised. Today I have found myself really loving Zenyatta. Not only is it fun to heal your team mates, and makes enemies weaker, but his ultimate is epic in every sense of the word, making your allies invincible for a few seconds.
And I can relate to this character. He meditates like myself, the sayings he comes with are accurate, and it's total buddhism when playing in Nepal. Love this character.
I know a lot of people are probably sick of hearing about it at this point but I've been thinking a lot about the Sombra ARG since yesterday and I've been thinking about writing up a big critique of it up to this point. I'm not sure if anyone will care but If anyone does I'll write it up. I just don't want to clog up the thread with a huge wall of text no one will care about.
Is your critique that "it's gone on far too fucking long?" Because that's where I'm at.
Oh? Can you elaborate?
I'm surprised. Today I have found myself really loving Zenyatta. Not only is it fun to heal your team mates, and makes enemies weaker, but his ultimate is epic in every sense of the word, making your allies invincible for a few seconds.
And I can relate to this character. He meditates like myself, the sayings he comes with are accurate, and it's total buddhism when playing in Nepal. Love this character.
If you don't post it here, post it in the Sombra thread or start a new one for it.
Is your critique that "it's gone on far too fucking long?" Because that's where I'm at.
You get quite a bit more rank points per win with 1-3 party than with 4-6 party. Also when you queue in a 2-3 party you get often put against solo queue people where as when you queue with full group you can get put against very coordinated teams.
Personally I think 3 is the golden number but 2 is great as well.
I'll probably post it here honestly. Though if it gets too crazy long It'll be its own thread.
Partly, most of my criticism is mostly for the content and mechanics of the ARG overall.
If you have the time, hop into a custom game wander around the Nepal map as a spectator, you'll appreciate all the details and atmosphere they created.
Zen's lines are deadpan hilarious. I particularly love when the payload timer runs low:
"Time is an illusion... But the illusion is about to run out."
I'm so sick of Genji on console. Just feel like the game in general needs a huge balance shake up.
I was planning on practicing for season 2 in quick play with characters I'm not too good with but wow, I took about a week off and it's just awful, 0 supports ever, multiple Mei's on attack, etc, ugh. Don't think it's even worth it, sucks that the next season is still a couple weeks off.
all those nerfs in PTR will be quite welcomed when it goes live.
I would love to see Torb boosted, his auto turret is needed to help take out so many characters.
September 6th.When is the next season anyway?
I didn't participate during Season 1 or the summer games.
Why does Zenyatta have a different voiceline from enemy zenyatta when you sue your ult, isn't it the same normally, and then friendly heroes use a different one?
So you can tell the difference. It happens with all heroes in the game.
Not quite all. "Molten core!" and "Hammer down!" are the same, and I think Winston and Bastion are the same, too?So you can tell the difference. It happens with all heroes in the game.
I'm so sick of Genji on console. Just feel like the game in general needs a huge balance shake up.
I guess I'm going to get started writing up my critique of the ARG. Its going to take me a hot minuet because I'm a slow (and shitty) writer but it should be done by later today.
I hope you all enjoy it when its done. I'm really looking forward to the discussion!
was it actually a killing blow or just an elimination? if it's the latter, you may not get it cuz someone else probably got the killing blow before you did. basically, the kill feed should show you killed all 4 guys.
I'm not sure, but I don't think it counts Swift Strike kills towards the trophy. I believe you have to get all four kills with the actual blade.
I no longer buy the whole rhetoric about how it takes a really, really good player to make Genji a beast, otherwise he's nothing. It's just something that enough people have said enough times that it just continues to be said. It may have been true in the earlier days, but everyone knows the maps, the characters' chemistry and health pack placements by now.
I've knocked down multiple triple kills with Genji's ult. I'm as mediocre as it comes at playing him. I have like 2 hours total and I can still find a target that strayed too far, toss a few rounds of shurikens and then use the dash ability that does a decent chunk of damage while being basically un-fuck-up-able.
Why is it so common to get teams afraid of pushing? I see it a lot as Tracer. If I'm in the back lines I still see my blue arrows hovering together in tje same area usually peeking around a corner potshotting.
Definitely, one of my favourite supports. Easy to heal, does massive damage, game changing ult, best skins in the game.I'm surprised. Today I have found myself really loving Zenyatta. Not only is it fun to heal your team mates, and makes enemies weaker, but his ultimate is epic in every sense of the word, making your allies invincible for a few seconds.
And I can relate to this character. He meditates like myself, the sayings he comes with are accurate, and it's total buddhism when playing in Nepal. Love this character.
I left at peak disappointment yesterday for the Sombra stuff. Did anything new pop up?
Im guessing it was but here it is again
Daily Quick Play sucks
Gotta have that 140 hours widowmaker main in my team on Hanamura attack.
"Lucio Places Really Low"
Lucio is my most played hero.
It all makes sense now.
Lol.
She's ok on point A but sucks on B, and the problem is that the enemy team had 2 Widows that kept sniping her over and over, but, hey, on the 20th attempt she might have won.That really grinds my gears about people who pick snipers. Why do they have to play snipers on KOTH and assault attack maps? Worst of all they can't aim for shit.
Make defeat an impossibility in your mind.I'm surprised. Today I have found myself really loving Zenyatta. Not only is it fun to heal your team mates, and makes enemies weaker, but his ultimate is epic in every sense of the word, making your allies invincible for a few seconds.
And I can relate to this character. He meditates like myself, the sayings he comes with are accurate, and it's total buddhism when playing in Nepal. Love this character.
You're playing the character well; you're escaping when you're low and your opponents aren't finishing you off. Why would he need a damage nerf if you're literally flanking opponents from an advantageous position?Well I just remember I started the ult, got 2 kills and Mei's ult happened and I managed to get another 3 but I'm guessing I used swift strike/didn't get the killing blow. That sucks
Yeah now that I've learnt Genji a bit better, I think he does need toning down on console and not even because of Dragon blade. I absolutely suck with it and usually end up with 1 kill. But my general play with Genji is starting to net me 18-20 eliminations with 4-5 deaths. And I know I'm not even playing great half the time. It's just so easy to escape a losing battle and to chip away in high positions/behind.
Starting points:
EnVyUs has the point, ticking up at 57%.
Winz has 91% ultimate charge on Graviton Surge
Internethulk has Winston Ultimate
TviQ has Tracer Sticky Bomb ready.
KnoxXX has 84% on Sound Barrier
Taimou has just pressed Q on Reaper, Death-Blossoming Rogue just outside their side of the chokepoint on Night Market.
The Play
Taimou bey-blades towards Rogue, losing his Zarya shield in the process. He secures a kill on aKm, drops Winz to 100 health, but gets killed by UnKoes Zenyatta.
Winz begins to take additional damage, dropping down to 5 health then heals to 7, but reaches 100% on Graviton Surge. During this time, KnoxXx also reaches 100% on Sound Barrier
Internethulk uses his Winston ultimate and Winzs personal bubble comes off cooldown. Winz uses the personal bubble, but not before Internethulk swipes at him. Winz does not die, however, as he received a clutch Sound Barrier from KnoxXx in the split second before Internethulk whacks him.
Winz, not expecting to still be alive, lands next to four EnVyUs players after getting knocked back by Internethulk. He promptly drops Graviton Surge and dies shortly thereafter.
TviQ, apparently having watched this all unfold, tosses his Sticky Bomb into the mass of players securing the team wipe, the point cap, and the victory for Rogue
The split-second timing, the luck, the outcome this is what Overwatch is all about. Had any of these events happened differently, had Taimou gotten one more shot off, had KnoxXxs Sound Barrier hit a second later, had Internethulk whacked Winz in a different direction Rogue would be going home, and wed potentially have a still-undefeated EnVyUs on our hands (although Reunited would have given them an excellent challenge). Instead, we got one of most mind-blowing plays and epic storylines in this still young game.
So was the esl atlantic meta report posted?
Im guessing it was but here it is again
https://www.overbuff.com/blog/2016-08-25-overwatch-hero-tier-list-and-meta-report-c-u-lan
a new update for the ptr, 450 mb, that's all. :I
Reddit saying Genji owned tourneys when he had ~20% pick rate. Wow.
Agreed. There are people there and on the Blizz forums that still think he's OP.At this point he is the new big bad. They wont stop complaining till he is nerfed.
Being a difference-maker as Lucio is very, very difficult to show in statistics. He's the kind of hero that makes an impact just by being there and not dying, so differentiating tiers of Lucio play has to be basically impossible for an algorithm.
I loved that moment. My favourite from the showdown followed by Akms 4man dead eye and Tviq rampaging with Genjithis is so good:
i disagree since imo good lucio play will show:
- high elims/death ratios - not necessary that you're killing a lot, but you aren't dying a lot, reducing times when there's no heals/speed
- high overall healing totals per min of match (you are staying in view of the team and getting heals on them)
- amount of ult meter gained during match - you are doing things to increase ult over the standard amount you'd get just for time...which leads to...
- high number of sound barriers actually applied (you are hitting sound barrier so that you get multiple teammates, not just one/two)
- high amount of damage blocked through sound barrier (a proxy for how well you timed it)
- number of speed amps (in connection w/ amount of healing - showing that you can amp and switch)
- high number of assists (your amps are helping the push)
- eliminations/final blows (same as any character)
there's probably more but those are straightforward, objective measures of play.