ROBOKITTYZILLA
Member
Some Symmetra ideas to make her more viable:
E
Possibly OP version:
Replace 'E' ability with a mobile team shield that she can generate on cool down. The shield would surround Symmetra so she has to actively protect her team with it. She could also use the shield as a buffer for engaging the opposition or possibly cancelling ults.
Reasonable version:
Replace 'E' ability with a stationary shield that she can place somewhere like Mei's ice wall or Winston's bubble.
OR
Allow the shields to scale with HP, increase the range in which they can be applied, and apply them automatically to players passing through the teleporter.
Teleporter
Make the teleporter invisible to the opposing team (or just show the base) unless within 'x' meters range, meaning enemy players must be close to the teleporter to have complete visibility of it.
Buff the teleporter HP a bit so it's not so quickly destroyed.
Refund ULT based on how many charges left on teleporter when destroyed.
Turrets
Possibly OP Version:
Give Symmetra a 'SHIFT' ability to switch turrets from damage to healing or allow them to automatically heal teammates while automatically damaging enemies. Let the turrets stack healing in the same way they stack damage - 6 turrets could possibly heal at a rate equivalent to Mercy or Lucio amped healing.
Reasonable Version:
Give all 6 turrets at once instead of 3 and increase the rate at which turrets are available once used.
Alternate Fire (M2)
Possibly OP version:
Allow the charged shot to be held until released instead of releasing it automatically and increase the projectile speed.
Reasonable Version:
Increase the projectile speed and let it continue to be charged and fired automatically. Having to recharge every time a projectile is fired is annoying.
E
Possibly OP version:
Replace 'E' ability with a mobile team shield that she can generate on cool down. The shield would surround Symmetra so she has to actively protect her team with it. She could also use the shield as a buffer for engaging the opposition or possibly cancelling ults.
Reasonable version:
Replace 'E' ability with a stationary shield that she can place somewhere like Mei's ice wall or Winston's bubble.
OR
Allow the shields to scale with HP, increase the range in which they can be applied, and apply them automatically to players passing through the teleporter.
Teleporter
Make the teleporter invisible to the opposing team (or just show the base) unless within 'x' meters range, meaning enemy players must be close to the teleporter to have complete visibility of it.
Buff the teleporter HP a bit so it's not so quickly destroyed.
Refund ULT based on how many charges left on teleporter when destroyed.
Turrets
Possibly OP Version:
Give Symmetra a 'SHIFT' ability to switch turrets from damage to healing or allow them to automatically heal teammates while automatically damaging enemies. Let the turrets stack healing in the same way they stack damage - 6 turrets could possibly heal at a rate equivalent to Mercy or Lucio amped healing.
Reasonable Version:
Give all 6 turrets at once instead of 3 and increase the rate at which turrets are available once used.
Alternate Fire (M2)
Possibly OP version:
Allow the charged shot to be held until released instead of releasing it automatically and increase the projectile speed.
Reasonable Version:
Increase the projectile speed and let it continue to be charged and fired automatically. Having to recharge every time a projectile is fired is annoying.