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Overwatch |OT5| 15 Million Strong, None Are On The Payload

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Thewonandonly

Junior Member
Just played with the shittiest team I have ever played with.

I had 4 golds as fucking Ana the only one I didn't have was kills and that was a silver like come on team....
 

Salarians

Member
tumblr_inline_nrgkvp53FG1tvr5fx_500.gif
 
Experimenting with getting my sensitivity lower now that I have more mouse pad space (and a mechanical keyboard hurray), but I'm finding it hard to make the adjustment. I think I'm just a wrist player naturally. Now at 3,000 dpi/3 sens.
 

Antiwhippy

the holder of the trombone
Experimenting with getting my sensitivity lower now that I have more mouse pad space (and a mechanical keyboard hurray), but I'm finding it hard to make the adjustment. I think I'm just a wrist player naturally. Now at 3,000 dpi/3 sens.

Yeah I'm trying to aim more with my arm but it's hard to get used to. Though I think the long term benefit of not developing carpal tunnel is probably worth it.
 
Yeah I'm trying to aim more with my arm but it's hard to get used to. Though I think the long term benefit of not developing carpal tunnel is probably worth it.
Yeah, and I actually have weird pains in my left wrist from the lack of space on my desk for my keyboard, I think. :O

I'm just used to making such tiny movements with the mouse, the idea of waving my arm is completely alien. I like how closely I can track people, but not being able to turn on a dime is weird with, e.g. Genji and Tracer.
 
Finally tried putting my actual info on Overbuff and I found out I'm doing good with Symmetra but a lot worse with every other character. 77% quick rate (with being top 2% on Objective Time :p) and then my other characters are like sub-10% lol. I really gotta start picking other characters and really practicing, especially Offensive characters.
 

Antiwhippy

the holder of the trombone
C9 has been fading for awhile.

Surefour still looking good but I dunno, haven't been impressed by reaver and kyky for awhile now.
 
Really? I thought C9 was still a top team. I also thought Faze wasn't that high on the charts.

I don't pay enough attention, I just watch it and enjoy :p
 

duckroll

Member
So when they said "early September", they meant "September 1st"? :p

Lol, why didn't they just push it out at the regular time on Tuesday?
 
So I'm reading the Blizz forums again because I'm bored.

First thing I see: "maybe some day cold McDonalds fries will be good"

I shit you not, this is a thread in the forums.

And people take these guys seriously lol
 

Kito

Member
Experimenting with getting my sensitivity lower now that I have more mouse pad space (and a mechanical keyboard hurray), but I'm finding it hard to make the adjustment.

They key is to gradually lower sensitivity. I've gone 15(default)/1800 -> 12/1800 -> 10/1800. My goal is 4/1600 like Seagull.
 

duckroll

Member
Hey, its PTR, if they dont make changes all the time whats the point?

Not PTR. When they first addressed the Hanzo hitbox issues, Kaplan said they acknowledged that it was a problem, and he worked with the lead gameplay programmer to fix it. It was a fix that went live. Which is what we have right now. The change on PTR -now- reverted adjustment because they felt it wasn't working as intended, before they adjusted it yet again.

They only reduced it for hanzo iirc. Other characters keep the projectile hitboxes.

http://us.battle.net/forums/en/overwatch/topic/20747185139

"Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners"

https://playoverwatch.com/en-gb/blog/20243886

"Reverted a recent change to reduce size of heroes' projectiles"
 

ohkay

Member
So I'm reading the Blizz forums again because I'm bored.

First thing I see: "maybe some day cold McDonalds fries will be good"

I shit you not, this is a thread in the forums.

And people take these guys seriously lol
Have you ever had cold McDonald's fries?
 

Antiwhippy

the holder of the trombone
Not PTR. When they first addressed the Hanzo hitbox issues, Kaplan said they acknowledged that it was a problem, and he worked with the lead gameplay programmer to fix it. It was a fix that went live. Which is what we have right now. The change on PTR -now- reverted adjustment because they felt it wasn't working as intended, before they adjusted it yet again.



http://us.battle.net/forums/en/overwatch/topic/20747185139

"Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners"

https://playoverwatch.com/en-gb/blog/20243886

"Reverted a recent change to reduce size of heroes' projectiles"

No, I know that. There's a more recent patch that reduces hanzo's projectile's hitbox size but doesn't mention anyone else.

http://us.battle.net/forums/en/overwatch/topic/20748744842
 

DevilDog

Member
Not PTR. When they first addressed the Hanzo hitbox issues, Kaplan said they acknowledged that it was a problem, and he worked with the lead gameplay programmer to fix it. It was a fix that went live. Which is what we have right now. The change on PTR -now- reverted adjustment because they felt it wasn't working as intended, before they adjusted it yet again.



http://us.battle.net/forums/en/overwatch/topic/20747185139

"Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners"

https://playoverwatch.com/en-gb/blog/20243886

"Reverted a recent change to reduce size of heroes' projectiles"

They patched it again and its now 33% smaller. If it doesn't change again, Hanzo's projectiles will be 77% of what they are now in LIVE. Only for hanzo mind you.
 

Antiwhippy

the holder of the trombone
No, it'll be 77% of what it was on PTR. Still bigger than live I believe.

Whatever, I don't care. Let me headshot widows with mei using shots that have no business being anywhere near the head. :p
 

Odrion

Banned
time the flashbang for when they land (although if you're actively dueling with anybody that is prepared for you then you should just be shooting them in the head + body), fan the hammer eats fools alive, use deadeye out of the enemy's line of sight DURING a fight

if you're good with a mccree you can heavily impact the battlefield. high burst damage with a sniper's accuracy, a stun that interrupts anything, and a combo that guarentees the death of a dozen or so heroes. he's my go to when the enemy team is trying to pull off some cheapass shit, his ability to adjust and counter is really strong.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Hm, new backround update (~900 MB) is ready to download but somehow it doesn't start.
 
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