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Overwatch |OT5| 15 Million Strong, None Are On The Payload

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Thats it. FUCK COMPETITIVE, this is too much salt for me to handle. I will never reach Platinium, 2476 was my highest with only 1 more win to plat and then everything come crashing down. Constant losing streak and now im 2238 with 250 lost meaning I need 6 wins to hit plat.

I seriously fucking hate all those random teammates who pick Hanzo/Torb/Bastion/Ana/Widowmaker/Symmetra.

I seriously hate random teammates who refuses to change out their heroes despite being countered every damn time.

I seriously hate random teammates who don't understand team composition.

I seriously hate random teammates who pick heroes they are not familiar/good with because they only play 1 hero most of the time.

If the the mmr brackets you listed by color earlier is how they shake out then nothing you listed here is that important or relevant. I didn't play that much ranked last season because my stack primarily played quickplay due to the diversity of the mmrs but I did calibrate at 41 and zoomed up to 55 relatively easily. I did get stuck there trying to get that last rank point for the extra Comp points but that was my own fault trying to get it at last few days of the season since there were tilters, leavers, and people who didn't give a hoot since comp points were based on season high and not current rank. With that said if I had more time and played better I could have gotten over that hump as well. When I play quickplay solo I get matched up with people in the upper 60's and low seventies. I whooped a smaller streamer before season 2 who capped out at rank 68. Not trying to be braggart, just sayin' I ain't afraid of an imaginary number.

These are my observations from playing through that bracket:

If you have solid DM ability games are often ridiculously easy. One of my first games at rank 41 I was a junkrat and just spammed down the hill. They didn't even reach the first point. I've played these kind of games for a long time. I was blue plating kids in Starsiege Tribes 18 years ago. I'm not as fast as I used to be, age has taken a toll I must admit, but if you work on your mechanics and relax you'll get better. The crappy training bots are a far cry from the tr_walkway custom map made by the community for TF2 but you can still practice aiming at different parts of the map and snapping to targets, and doing basic muscle memory drills.


When games got harder it was usually because of mixed stacks in the matchmaking. A bunch of solo q'ers vs groups with a tryhard who was vastly higher than the average but got placed in the game because he was partnered up with a baby with like rank 30. Supposedly, this is toned down in the new season but I noticed this still occurs in the few calibration matches that I played. Here you have to do some trouble shooting. From playing TF2 pubs, including the gaf community, there was always different tiers of threat depending upon who you'd see. You have the "foot soldier types" who were made up of casuals and kids. Pyros and low rent heavies wearing gibuses waddling around were pretty much cannon fodder. Then you have the tougher types who played the generalist classes like scout and soldier, who could kill you if you weren't careful but weren't that much more threatening for a veteran. Next you got the "bastard" class of folks who played certain kinds of classes that could wreck your team badly but not necessarily beat you in a stand up fight. Sniper and spies basically were the main offenders but it also includes flank heavy tryhard scouts. Then you have the raidboss: a demoman or sometimes a tryhard 'ascended' heavy main with a personal pocket medic. Raidbosses control the tempo of the game and have to be defeated for victory to be insured. The last of sort of "off" category were the Specialists. These were weird loadout players who could fall in any of the aforementioned categories but had a strong psychological impact on a team. Artemis Clydefrog on his huntsman and DJ Crimson on her sandman/Butcher knife combo were two examples on the old Janky Gaf TF2 server.

These player classifications carry over to Overwatch despite some differences here and there including the lower player count for pubs. Foot soldiers and goons are beaten with raw fire power and sustain. Despite Pharah not being "meta" she can still punish these types of players since they lack the mechanical skill to hit her in the air. Junkrat is similar. His awkward and bumbling grenades are less of a detriment against players with poor movement abilities. Soldier 76 is also good here. Despite his whittling dps style his self heal and sprint means he can stay alive and keep up the damage output. My best comp game I had a around 86 eliminations with soldier 76.

Bastard types and flankers like tracer and "ninja dog" genjis who aren't that hot but good enough to eat a weak teammate are beaten by good babysitting. Find out who they are going after and protect/bait them. This is a good job for support characters as long as you are good with their weapons. Being a healer is no excuse for slouching on your mechanics. Mercy isn't meant to zap people with her pistol 24/7 but when you have to you better make it count. I got called the N-word the other day when I hunted down a weak genji hunting for a health pack on hanamura and mowed him down myself. Staggering his respawn was more important that just passively attaching my hose to somebody when nothing else was happening.

Raidbosses are defeated by direct assassination and/or taking down their support structure. You can do this with a variety of characters but Hanzo, oddly enough, is iconic for this. Specifically his scatter arrow skill is more or less designed to remove a single problematic individual. With a max potential for 450 damage, 50 more damage than tracer's bomb, you can essentially delete any character in the game. The cool down is 10 seconds which coincidentally is the standard respawn time for a character. Meaning it'll be off cooldown by the time they get back...in which case you cheese them again and send them back. Do not pass go. Do not collect 200 dollars. Even if you don't kill them all the time, if you occupy their attention and draw them away from your team this alone can create a game winning advantage. This was especially true in season one where the large mmr gaps possible meant that their baby companion was left all alone to be easily consumed by your teammates making it a 5 v 3 fight in your favor while you are off dueling the raidboss.

Specialists are probably the most dangerous. Negative perception of builder characters has trickled down to all mmr spectrums, but a surprise bastion, a torb who can use his rivet gun, and a symmetra who can stay alive and farm fast ult charge are NOT foes to be underestimated. In fact they are dangerous for their the psychological impact they have on your team alone. I've seen it happen on both sides when a torb goes ham and people panic when they are losing to a torb. Similar to the "Dan effect" in Street Fighter, the fear of losing to a silly or joke character causes you to tilt out and lose in a self fulfilling prophecy. I had a game where I was bullied off of being Hanzo in the pre-game spawn room by a guy who threatened to feed if we didnt' have a "meta comp." Ironically we got utterly destroyed by the most non meta comp of all time. Hanzo, torb, pharah, symmetra, mercy, and a solo roadhog. He was basically in tears crying in voice chat about how he "can't lose to a Hanzo" and just lost it.


Some more general tips off the top of my head:

Value your life and give ground if you have to. Sometimes one death on your part starts a chain reaction of chain feeding on your team that you can't stop. No matter what your character class if you stay alive you become the foundation of your team to group around naturally without having to worry about comms (which aren't necessary despite the reddit consensus).

Don't play when upset.

Focus on your own play.

Don't fall into the trap of thinking team comp is that important. It's honestly not even important in high level games. You'll see streamers in high rank games slam pick their favorite characters regardless of what's going on. Seagull, the infamous Hanzo kid, will play a Shimada bro forcing a Zarya to solo tank and give no fucks. This is especially true for 40s on up to the 60s. Do NOT fall into the trap in thinking 2-2-2 is the best. In fact most of my losses were from having a 2-2-2 meta comp. Putting the burden on doing damage on two dps players who are pretty much guaranteed to have bad mechanics is nothing but trouble. There is no amount of hp you can stuff into a shit McCree to make him less shit. Two tanks often fail because they don't know how to leverage their high hp pools to make space for the team and often just wind up feeding their bulk which gives up huge ult charge advantage to the enemy team. Often they are too static or don't establish any tempo control. Two supports is probably the most egregious problem in "trench" type of games. So many solid Lucio games were utterly ruined by some goober going zen to do the zen lucio thing leaving us with less firepower over all. Defensive supports ults fail because they don't manage it properly and wind up stacking trance with sound barrier meaning the team has nothing to counter ult with. Zens constantly baiting our poor idiot McCrapee player into attacking the wrong targets with awful discord placement. And in general they don't pay attention and uselessly fling their metal potatoes out of position before they get creamed. Zen players in particular remind me of those kind of supports in Dota who know more than the average bear but not enough to be useful. This dangerous amount of knowledge causes them to constantly single pull the lane so I get fuckt'd by creeps and then after losing me the lane goes off to "gank mid" aka miss his spells and feed his ass while I get punched in the doodle by Tusk and Undying.

This post got pretty big and this thread moves fairly fast so it may not even be that relevant but my parting comment is that in pubs no matter the genre of the game, the simple rule should be to keep things as simple as possible. For an FPS that means that more people should focus on first person shooting and less on doing weird complicated junk like you get with 2-2-2.
 

Jellie

Member
I would like less people playing Junkrat. I was special.
On the one hand loads of junkrats means I can't play tracer well. On the other hand I do like maximum charge.

Also has anyone else been having loads of dvas in the game lately. In response to junkrats or discord nerf?
 

xezuru

Member
Does 76 have a new go-to burst pattern? Went back to him after the buffs this patch and he still feels like a broken old man.
 

R0ckman

Member
Got to gold from a pick up team with really good comp. I can't go through this hell for another 900 levels then another for daimond.
I'd ride with this group but the grind for hours makes me not like this game hours and hours of this is blargh.
 
Speaking as someone who's favourite character/main is Zarya, what's made her even more of a beast now? Is it because of the changes to some of the other heroes? Because I don't remember seeing any changes to her in the new patch.
 
Finished my placement matches, mostly as a duo or trio with some friends.
Got in at Platinum, yaaaay. Think my end results were something like 1 draw, 4 losses, 5 wins.

I would like less people playing Junkrat. I was special.

As someone who played Zen back in his death by a breeze days, I know this feel.
 

Nimby

Banned
Much worse is the Reinhardts that play super aggressively, rush into battle without their shield up and keep trying to pin people only to die instantly.

So frustrating...

Don't bro, just don't. I'm tilted enough already...

The early meta seems to be a lot more diverse. Saw a good amount of Mercy/Zen/Lucio/Pharah on GosuTV. Genji is still viable, Hanzo and Roadhog are getting more use, Mei still seems situational but I think she may get more popular. Hopefully Ana will get some time to shine, and Soldier/D.Va still seem like they need more to compete to not be outclassed.

Sucks for Widow/Torb/Sym/Bastion.
 
People should play Ana if they want to be special. Literally no one plays her and about half of those who do play her are absolute garbage.
 

Strider

Member
It's thrown the balance out of wack some but the game feels waaaaaaay better to actually play on PS4 since the patch.

There were heroes I fucking hated playing before just because the controls felt like straight garbage. It def seems like there were changes outside of the aim assist bug.
 

Sykotik

Member
Does anyone have that graph that shows and organizes characters by how often they're chosen in competitive game play?

I don't even know where they come from or if they're kept up-to-date.
 
The weird thing is that if I had to guess I'd say Junkrat is less effective in this new meta. Not as many big grouping of enemies, long range is more prominent, flankers are great, etc.

The trap can annoy Tracer I guess but Zarya and McCree and destroy Junkrat. Really weird how we are seeing so many more lately.
 
But I want to contribute to the team so I always trickle in. They would be lost without my corpse there, at the front.

Plus I took out 2 of the 5 heroes lounging on the objective single-handedly, and even though my spawn is 4x as far, 2/1 K/D!!

I joke, but trickling in is such a hard habit to break, especially when I see them just sitting there on the objective and have my D.Va ult ready.
 

LiK

Member
The weird thing is that if I had to guess I'd say Junkrat is less effective in this new meta. Not as many big grouping of enemies, long range is more prominent, flankers are great, etc.

The trap can annoy Tracer I guess but Zarya and McCree and destroy Junkrat. Really weird how we are seeing so many more lately.

Still effective.
 
I know I complained about this last night, but I think I'm just not allowed to be Platinum rank.

Twice now I've gotten to 2498 and each time we lose the following match and it throws me back ~60 points so I have to win another 2-3 games in a row. This is frustrating to me beyond anything. I want to at least get myself to Platinum so I can get a good amount of CP after the season is over and maybe actually get a golden weapon.

It's not even like my team's players are particularly bad or the enemy is so ridiculously good that there's no chance. It is just that close and I know that I have months to work on it but my god I've walked away from those games feeling completely awful. Like, this is why I usually keep myself to quick play where things don't really matter and I can shrug stuff off and just look forward to a loot box win or lose. I'm probably going to keep trying until I get my rank up, but I really don't know if I will be playing competitive again afterwards until maybe just doing placement matches for season 3.
 

Jellie

Member
Does anyone have that graph that shows and organizes characters by how often they're chosen in competitive game play?

I don't even know where they come from or if they're kept up-to-date.

1kkFxxNfkPx.png
https://www.overbuff.com/

Isn't the Junkrat usage due to Lucio speed boost nerf making chokepoints more important?
 

xaosslug

Member
Haha, I'm best with Zenyatta but I enjoy playing McCree the most... Still pretty good with him.

Is there any easy way to make a gif from PS4? I had a full team heal transcendence followed up with four eliminations on the new map earlier today. :)

those are def. two characters I want to get better with! T__T

the only way I know how to do it is save the highlight to PS4 and then from there save to a usb storage and then dl to PC, etc.

https://www.youtube.com/watch?v=EyCcl2u-hfQ

Tracer pixel walk on Volskaya. Can any other heroes use this?

well, fuuuuuuuuuuuuuuuu... She doesn't even need a blink anymore and is basically Lucio there. >_<
 

antitrop

Member
Had my second 0-2 into 3 wins in a row, come-from-behind victory last night.

It feels so good watching your team actually start working together and succeeding, and then watching the other team tear themselves apart as what was an assured victory slowly slips through their fingertips.
 

Blu(e)

Member
Pushed through Gold (around 2300) to Platinum finally spamming McCree and Mei. Really feels like if there's a lack of good DPS players in that tier. If you honestly think you should be higher, try being the DPS role and play your hardest.
 
How can console players be so inept that they want to avoid standing behind a goddamn giant shield with 2000 HP where they can safely eliminate enemies from?

It's a puzzlement, and made me move away from Rein as my main. That and stacked Bastions while my Genjis played Tiddly-Shurikens, or whatever it is they do when I'm not watching them.
 

Tovarisc

Member
Pushed through Gold (around 2300) to Platinum finally spamming McCree and Mei. Really feels like if there's a lack of good DPS players in that tier. If you honestly think you should be higher, try being the DPS role and play your hardest.

I think that goes for all tiers. Easier and faster to climb as DPS than as tank or healer player.
 
How can console players be so inept that they want to avoid standing behind a goddamn giant shield with 2000 HP where they can safely eliminate enemies from?

I was literally just coming from into this thread to post this.
I just helped push the payload on Route 66 to the final checkpoint, and then my whole team spent the last few minutes running in front of my shield and dying repeatedly.
 
Seems like alot of you guys really don't like using Tracer haha

She's one of my favorites, so much fun to play

Every time I try, the other Tracer hunts me down every spawn- it's like a fucking game to these people. Kidding aside, it's just impossible to git gud when I'm only learning to prolong the inevitable for a few more seconds. And man, does it piss off my teammates (with good reason).
 

DevilDog

Member
Pushed through Gold (around 2300) to Platinum finally spamming McCree and Mei. Really feels like if there's a lack of good DPS players in that tier. If you honestly think you should be higher, try being the DPS role and play your hardest.

Good DPS are genuinely hard to find. Thankfully most people that aren't, know they aren't and pick healers/tanks straight away.

It's kind of tiring after a while, spamming genji all the time is physically exhausting. Decided to start hitting the gym so I can perform better :D
 

Blu(e)

Member
I think that goes for all tiers. Easier and faster to climb as DPS than as tank or healer player.

Specifically playing a McCree or 76. I got grouped with a lot people who just picked Junkrat, Pharah, Genji, or Tracer. Like cool if you're good with them but our tank needs people with him to push through a check point. If the tank goes down because of focus fire, the supports will usually go down as well. If the opposite team has a Tracer or Genji, they'll make your supports lives a living hell and you need someone to back them up.
 

KyleCross

Member
I would like less people playing Junkrat. I was special.

It's especially annoying in Competitive when someone snatches him before you do.

Then if D.Va is taken too I'm usually "All right guys, it's your lose."

I should get good at more than two characters.
 

ekim

Member
Good DPS are genuinely hard to find. Thankfully most people that aren't, know they aren't and pick healers/tanks straight away.

It's kind of tiring after a while, spamming genji all the time is physically exhausting. Decided to start hitting the gym so I can perform better :D

Your Genji play is top notch though. :)
 
On the one hand loads of junkrats means I can't play tracer well. On the other hand I do like maximum charge.

Also has anyone else been having loads of dvas in the game lately. In response to junkrats or discord nerf?

Both, and to flank creep on Hanzos and hunt them down after the initial blast. D.Va is my main, and she is taking a beating, though. Gonna learn Zarya, I think.
 

Tovarisc

Member
Nice... Friends game froze which resulted in DC and game crashing to desktop. Game took that as leaving, didn't allow him rejoin and game took 100RS from him.

#gg

Edit: also resulted in lose so took 30 from rest of us instead of "normal" 10.
 
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