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Overwatch |OT5| 15 Million Strong, None Are On The Payload

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Moonkeis

Member
I'm just rolling with comp at this point. There isn't a need to let a game stress you out. I've come to expect the 40/60 ratio of wins to losses for solo queue. :D
 

R0ckman

Member
If the the mmr brackets you listed by color earlier is how they shake out then nothing you listed here is that important or relevant. I didn't play that much ranked last season because my stack primarily played quickplay due to the diversity of the mmrs but I did calibrate at 41 and zoomed up to 55 relatively easily. I did get stuck there trying to get that last rank point for the extra Comp points but that was my own fault trying to get it at last few days of the season since there were tilters, leavers, and people who didn't give a hoot since comp points were based on season high and not current rank. With that said if I had more time and played better I could have gotten over that hump as well. When I play quickplay solo I get matched up with people in the upper 60's and low seventies. I whooped a smaller streamer before season 2 who capped out at rank 68. Not trying to be braggart, just sayin' I ain't afraid of an imaginary number.

These are my observations from playing through that bracket:

If you have solid DM ability games are often ridiculously easy. One of my first games at rank 41 I was a junkrat and just spammed down the hill. They didn't even reach the first point. I've played these kind of games for a long time. I was blue plating kids in Starsiege Tribes 18 years ago. I'm not as fast as I used to be, age has taken a toll I must admit, but if you work on your mechanics and relax you'll get better. The crappy training bots are a far cry from the tr_walkway custom map made by the community for TF2 but you can still practice aiming at different parts of the map and snapping to targets, and doing basic muscle memory drills.


When games got harder it was usually because of mixed stacks in the matchmaking. A bunch of solo q'ers vs groups with a tryhard who was vastly higher than the average but got placed in the game because he was partnered up with a baby with like rank 30. Supposedly, this is toned down in the new season but I noticed this still occurs in the few calibration matches that I played. Here you have to do some trouble shooting. From playing TF2 pubs, including the gaf community, there was always different tiers of threat depending upon who you'd see. You have the "foot soldier types" who were made up of casuals and kids. Pyros and low rent heavies wearing gibuses waddling around were pretty much cannon fodder. Then you have the tougher types who played the generalist classes like scout and soldier, who could kill you if you weren't careful but weren't that much more threatening for a veteran. Next you got the "bastard" class of folks who played certain kinds of classes that could wreck your team badly but not necessarily beat you in a stand up fight. Sniper and spies basically were the main offenders but it also includes flank heavy tryhard scouts. Then you have the raidboss: a demoman or sometimes a tryhard 'ascended' heavy main with a personal pocket medic. Raidbosses control the tempo of the game and have to be defeated for victory to be insured. The last of sort of "off" category were the Specialists. These were weird loadout players who could fall in any of the aforementioned categories but had a strong psychological impact on a team. Artemis Clydefrog on his huntsman and DJ Crimson on her sandman/Butcher knife combo were two examples on the old Janky Gaf TF2 server.

These player classifications carry over to Overwatch despite some differences here and there including the lower player count for pubs. Foot soldiers and goons are beaten with raw fire power and sustain. Despite Pharah not being "meta" she can still punish these types of players since they lack the mechanical skill to hit her in the air. Junkrat is similar. His awkward and bumbling grenades are less of a detriment against players with poor movement abilities. Soldier 76 is also good here. Despite his whittling dps style his self heal and sprint means he can stay alive and keep up the damage output. My best comp game I had a around 86 eliminations with soldier 76.

Bastard types and flankers like tracer and "ninja dog" genjis who aren't that hot but good enough to eat a weak teammate are beaten by good babysitting. Find out who they are going after and protect/bait them. This is a good job for support characters as long as you are good with their weapons. Being a healer is no excuse for slouching on your mechanics. Mercy isn't meant to zap people with her pistol 24/7 but when you have to you better make it count. I got called the N-word the other day when I hunted down a weak genji hunting for a health pack on hanamura and mowed him down myself. Staggering his respawn was more important that just passively attaching my hose to somebody when nothing else was happening.

Raidbosses are defeated by direct assassination and/or taking down their support structure. You can do this with a variety of characters but Hanzo, oddly enough, is iconic for this. Specifically his scatter arrow skill is more or less designed to remove a single problematic individual. With a max potential for 450 damage, 50 more damage than tracer's bomb, you can essentially delete any character in the game. The cool down is 10 seconds which coincidentally is the standard respawn time for a character. Meaning it'll be off cooldown by the time they get back...in which case you cheese them again and send them back. Do not pass go. Do not collect 200 dollars. Even if you don't kill them all the time, if you occupy their attention and draw them away from your team this alone can create a game winning advantage. This was especially true in season one where the large mmr gaps possible meant that their baby companion was left all alone to be easily consumed by your teammates making it a 5 v 3 fight in your favor while you are off dueling the raidboss.

Specialists are probably the most dangerous. Negative perception of builder characters has trickled down to all mmr spectrums, but a surprise bastion, a torb who can use his rivet gun, and a symmetra who can stay alive and farm fast ult charge are NOT foes to be underestimated. In fact they are dangerous for their the psychological impact they have on your team alone. I've seen it happen on both sides when a torb goes ham and people panic when they are losing to a torb. Similar to the "Dan effect" in Street Fighter, the fear of losing to a silly or joke character causes you to tilt out and lose in a self fulfilling prophecy. I had a game where I was bullied off of being Hanzo in the pre-game spawn room by a guy who threatened to feed if we didnt' have a "meta comp." Ironically we got utterly destroyed by the most non meta comp of all time. Hanzo, torb, pharah, symmetra, mercy, and a solo roadhog. He was basically in tears crying in voice chat about how he "can't lose to a Hanzo" and just lost it.


Some more general tips off the top of my head:

Value your life and give ground if you have to. Sometimes one death on your part starts a chain reaction of chain feeding on your team that you can't stop. No matter what your character class if you stay alive you become the foundation of your team to group around naturally without having to worry about comms (which aren't necessary despite the reddit consensus).

Don't play when upset.

Focus on your own play.

Don't fall into the trap of thinking team comp is that important. It's honestly not even important in high level games. You'll see streamers in high rank games slam pick their favorite characters regardless of what's going on. Seagull, the infamous Hanzo kid, will play a Shimada bro forcing a Zarya to solo tank and give no fucks. This is especially true for 40s on up to the 60s. Do NOT fall into the trap in thinking 2-2-2 is the best. In fact most of my losses were from having a 2-2-2 meta comp. Putting the burden on doing damage on two dps players who are pretty much guaranteed to have bad mechanics is nothing but trouble. There is no amount of hp you can stuff into a shit McCree to make him less shit. Two tanks often fail because they don't know how to leverage their high hp pools to make space for the team and often just wind up feeding their bulk which gives up huge ult charge advantage to the enemy team. Often they are too static or don't establish any tempo control. Two supports is probably the most egregious problem in "trench" type of games. So many solid Lucio games were utterly ruined by some goober going zen to do the zen lucio thing leaving us with less firepower over all. Defensive supports ults fail because they don't manage it properly and wind up stacking trance with sound barrier meaning the team has nothing to counter ult with. Zens constantly baiting our poor idiot McCrapee player into attacking the wrong targets with awful discord placement. And in general they don't pay attention and uselessly fling their metal potatoes out of position before they get creamed. Zen players in particular remind me of those kind of supports in Dota who know more than the average bear but not enough to be useful. This dangerous amount of knowledge causes them to constantly single pull the lane so I get fuckt'd by creeps and then after losing me the lane goes off to "gank mid" aka miss his spells and feed his ass while I get punched in the doodle by Tusk and Undying.

This post got pretty big and this thread moves fairly fast so it may not even be that relevant but my parting comment is that in pubs no matter the genre of the game, the simple rule should be to keep things as simple as possible. For an FPS that means that more people should focus on first person shooting and less on doing weird complicated junk like you get with 2-2-2.

Love this anysis, awesome, my problem though is that matches arent that long how can you pinpoint these types of players fast enough to choose a tactic for them?

I can generally only do something like look at their comp, see that they have hog, reaper and since I know I'm in a low enough level mechanically, switch to pharah and have free reign because I know they can do nothing against me.

Or if my team isnt completely terrible, going Zarya to give that extra boost.
 
There's a ton of Meis now. Her ultra is really good, had one game defending the 2nd point in Hanamura and the enemy Mei threw her ultra right in the middle of it which covered the entire area lol. We lost right there because we couldn't leave the area since they already had two portions of it.
 

Kyrios

Member
There's no rule that says you have to be good at the game to play comp.

Oh I know, just thought it would have more players taking things a little more seriously at least. Just aggravating when you start off with a bang and then everything just falls apart because people stray too far or hold on to their specials the entire damn match.
 

Antiwhippy

the holder of the trombone
There's a ton of Meis now. Her ultra is really good, had one game defending the 2nd point in Hanamura and the enemy Mei threw her ultra right in the middle of it which covered the entire area lol. We lost right there because we couldn't leave the area since they already had two portions of it.

I think one thing people need to take note of is that you actually need to be in LoS to be frozen.

So take advantage of that bell to break LoS.
 

Plywood

NeoGAF's smiling token!
Probably the worst thing I've done on Overwatch, but I was solo healing on Lijiang Tower and it was barely getting us by, we were 2-2 and we had a Mei the whole game and at the start of the game I had told that Mei if it wasn't working out I'd go Symettra. So I went Symettra and my team starts freaking out, "we need Lucio, we need Lucio".

fKY1yn6.png


I go on the point as Sym and our Zarya switches to Lucio and so after I died, I switch to Zenyatta and we end up holding the point entire time and we win.

9ycWtQu.gif


Bonus:
the Mei got a card for 33 enemies frozen.
 
Lol are you ps4?


Yeah that playstyle sounds more like Dva.
Just bubble teammate->run in and save them with your bubble and retreat. Wait for CD and you'll be ready to re-engage with a lot more charge and your CD.

Thing is, that's not how I play D.Va at all. I adapt my play-style to whichever character I'm playing. And I adapt my D.Va to whatever the team needs. I still do the barrel in, throw down a shield, and go nuts on squishies with Winston though.

Thanks for the advice on Zarya, I'll see how it goes after the Free Weekend Warriors have cleared out.
 

Antiwhippy

the holder of the trombone
Think I'm just gonna get good with McCree. DPS carry and fuck all.

I still feel for that you need to be real good.

Had gold elims as mccree with 29 elims but that wasn't good enough. Probably good for the level I'm at but I feel like you need to play DPS at a tier above your own to truly carry.
 

finalflame

Member
I still feel for that you need to be real good.

Had gold elims as mccree with 29 elims but that wasn't good enough. Probably good for the level I'm at but I feel like you need to play DPS at a tier above your own to truly carry.

Yah, but that's true of mostly any position. I think the short version is you can't really just carry in OW, no matter how good you are. But I often feel what we are lacking most is good DPS. Maybe that's because I'm always on tank..who knows.
 

R0ckman

Member
Think I'm just gonna get good with McCree. DPS carry and fuck all.

You can't in uncoordinated teams unless you play MGS McCree and choose high ground. You're absolutely screwed if they focus you and if your team dies in encounter IMMEDIATELY you are also screwed because eventually they will notice you are the only threat and focus you.

Also you can not truly carry in the hyperbolic sense of the word, I've tried before. In Eichewalde as Reaper I was on fire 90% of match with a 20 kill streak at one point but I also had to move the payload by myself. Lost because the payload was not in constant motion. People who say you can carry are assuming your team is not bottom of the trash can filmy filth level players.
 

Vire

Member
You can't in uncoordinated teams unless you play MGS McCree and choose high ground. You're absolutely screwed if they focus you and if your team dies in encounter IMMEDIATELY you are also screwed because eventually they will notice you are the only threat and focus you.
It worked out once for me earlier today, I picked Lucio since everyone else refused to pick a healer. But the DPS was so bad, we couldn't get any kills.

Eventually I just said fuck it and switched to McCree... Without a healer we won because I ended up going on a huge run and got like 20 eliminations.

Not proud of this though haha, it felt so against the spirit of this game.
 

Antiwhippy

the holder of the trombone
Huh! The more you know I guess.

Honestly never seen anyone avoid it that way so I always thought it was a set AOE effect regardless of obstacles.

Yeah that's why I'm not a fan of using her on lijiang tower.

Too many ways for people to break LoS.

Most people don't know though so that's fun.

But really, there are still plenty of situations you can use it at where they can't hide from it. Just got to be mindful of that fact.
 

R0ckman

Member
It worked out once for me earlier today, I picked Lucio since everyone else refused to pick a healer. But the DPS was so bad, we couldn't get any kills.

Eventually I just said fuck it and switched to McCree... Without a healer we won because I ended up going on a huge run and got like 20 eliminations.

Not proud of this though haha, it felt so against the spirit of this game.

Surprised they didnt focus you, hes so slow by the time I get to the enemy team they have no one to attack but me.
 

Satch

Banned
It worked out once for me earlier today, I picked Lucio since everyone else refused to pick a healer. But the DPS was so bad, we couldn't get any kills.

Eventually I just said fuck it and switched to McCree... Without a healer we won because I ended up going on a huge run and got like 20 eliminations.

Not proud of this though haha, it felt so against the spirit of this game.
To be fair, the general playerbase is against the spirit of the game, so you shouldnt feel bad
 

R0ckman

Member
Are people really having trouble with Mei? I'm surprised people use her, she seems no different before buff, people just hate her so much she is focused down worse than Mercy.
 
Mei's ult is now a "we now control the point" button. Which is good, but also bad.
Plus I took out 2 of the 5 heroes lounging on the objective single-handedly, and even though my spawn is 4x as far, 2/1 K/D!!

I joke, but trickling in is such a hard habit to break, especially when I see them just sitting there on the objective and have my D.Va ult ready.

Yeah... it generally occurs to me that, A) I'm actually doing it, and B) I should stop doing it, in the last minute of the match. In other words, it's about the same as hero switching/countering for me.

I...I think I might be a baddie? :(
 

Jellie

Member
It had better not be.



It's badboy. I'm the guy with the Reaper name that almost never plays Reaper.
Ah badboy_zr I think right? Yeah we should play. Mei x Zarya OTP.
https://cdn.streamable.com/video/mp4/bc7d.mp4
Not even transcendence, sound barrier and barrage could save them.
Thing is, that's not how I play D.Va at all. I adapt my play-style to whichever character I'm playing. And I adapt my D.Va to whatever the team needs. I still do the barrel in, throw down a shield, and go nuts on squishies with Winston though.

Thanks for the advice on Zarya, I'll see how it goes after the Free Weekend Warriors have cleared out.

Practice on the people trying out the game :p
 

Antiwhippy

the holder of the trombone
Are people really having trouble with Mei? I'm surprised people use her, she seems no different before buff, people just hate her so much she is focused down worse than Mercy.

You learn to use that to your advantage though.

Plus most of the time I'm pinging them in the head from midrange.

The ult is legitly a pretty good buff. Still think it's not as good as graviton surge but it's getting there.
 

Vire

Member
Curious what GAF thinks would be the best balance changes for the game. Your turn to be arm-chair game designer if you will...


1. Widowmaker needs a buff in damage. I see very little reason to pick her over Hanzo at this point in time.
2. Mei's Ult needs to be knocked back a few notches. Not to where it was originally, but it's kinda outta control right now.
3. Ana needs a buff in amount she heals, there is very little reason at this point to pick her over Zenyatta.
4. Zarya needs a tiny nerf on damage output for base attack... Nothing crazy, just a small amount.
5. Genji might have been hit too hard? I dunno, need to play a bit more.
6. Lucio needs another nerf again... This time in amount healed, bro needs to stop being the best character in the game.
7. Dvas recent defense matrix nerf was a mistake I think because it gives too much weight to Reinhardt now.

What do you think y'all?
 

R0ckman

Member
Somethings not right, people are saying they are losing tons of points but I have not been losing much more than 20 a match no matter what I play. I usually gain more than I lose. But the ranking forced me well below my actual skill level. I know because I constantly get friend requests from comp games.

If its putting where I should be based on how it calculates the value of my wins and losses, why the hell did it put me where I was in the first place?
 
Guy picks Lucio. Other guy picks Zen. Lucio switches to Winston.

People still do that shit?

Yes.

Guy picks Mercy, I pick Ana. Guy switch to Winston right at game start.

Took me awhile to realize we had solo healer and since it was comp, I ain't gambling on Ana for solo heal when you have a drop/flank heavy team. So after being blocked every engagement, and with 1 minute left, I went Lucio and suddenly we steamrolled the rest of the match.

I'm very comfortable with my Ana play but given circumstances we definitely needed a Lucio for solo heal due to the teams focus on mobility. Luckily Lucio is another one of my mains so it's good.

3. Ana needs a buff in amount she heals, there is very little reason at this point to pick her over Zenyatta.
What do you think y'all?

Ana actually has the best burst heal in the entire game. Can pretty much do 250 heal on one person instantly. One grenade then 1 shot is 250, 1 grenade 2 shots is 400. Problem isn't her healing, it's the fact it takes skill to make her heal. She's the hardest support to play, but also has the most potential.
 

Antiwhippy

the holder of the trombone
I don't think mei's ult is that out of control. There's still a lot of ways to play around it. Most of them involves zarya though. It's real easy to help you and another person rampage through blizzard with bubble.

Why does everything involve zarya.
 
Down to 2598 from 2832 high. Why are my teammates always fucking morons? Why am I constantly carrying with 4 golds?

Why do people refuse to take high ground? Why do people overextend and get picked? Why do people think they are going to be the unique little snowflake that can make a non-meta comp work against a well organized team playing a meta comp? Why can people not fucking follow through with DPS when taking Point B on Volskaya when I already killed 4/6ths of the team? Why are people incapable of pushing through the door in Anubis and instead get picked trying to take down the enemy Rein's shield? Why do people refuse to use comms but still want to play comp? Why are people fucking mentally challenged and still playing comp?

Why the FUCK do you lose so much rank and then gain so little, even when you get fucked by teammates? Fuck this shit. Fuck everything. I do not fucking deserve to be dropping 300 FUCKING points in ranked for playing competently and solo queue being placed with a bunch of shitty fucks who can't play the game. I shouldn't need to play equivalent to someone at 3500+ just to carry a team of turds on my back, because I fucking can't.

Fuck this game. Fuck it in its fucking face. There's no fucking point playing competitive without a full, competent, 6-stack that understand strategy and is at least mildly not retarded with a mouse. Fuck.
What if I told you... your problem lies within?

*steeples fingers*
 

Vire

Member
I don't think mei's ult is that out of control. There's still a lot of ways to play around it. Most of them involves zarya though. It's real easy to help you and another person rampage through blizzard with bubble.

Why does everything involve zarya.
avatarquote.jpg
 
I don't think mei's ult is that out of control. There's still a lot of ways to play around it. Most of them involves zarya though. It's real easy to help you and another person rampage through blizzard with bubble.

Why does everything involve zarya.
You can't "rampage" through Blizzard with bubbles. Best you can do is use bubbles to get you and one other out of the radius. Which is currently the size of a spacious two-bedroom house.

Everything involves Zarya because she has the coolest kit in the game.
 

Prelude.

Member
Man, I feel like I've been playing exceptionally well all day, but I lost so many games in stupid ways. QP+Sunday is pretty bad.
 

ramyeon

Member
As soon as a character in this game becomes useful enough to use outside of being situational people start calling for a nerf.
 

Antiwhippy

the holder of the trombone
My best zarya play in season 2 comp is probably me on payload just stopping the enemy mei from doing much work. :p

Their mei wasn't very good honestly.

Though honestly, while I think I do ok on zarya for 2CP and payload, I think I might need to give up on using her for KotH for now. I know it's where zarya shines, but I can't seem to find a good rhythm for her in that mode.
 
Curious what GAF thinks would be the best balance changes for the game. Your turn to be arm-chair game designer if you will...


1. Widowmaker needs a buff in damage. I see very little reason to pick her over Hanzo at this point in time.
2. Mei's Ult needs to be knocked back a few notches. Not to where it was originally, but it's kinda outta control right now.
3. Ana needs a buff in amount she heals, there is very little reason at this point to pick her over Zenyatta.
4. Zarya needs a tiny nerf on damage output for base attack... Nothing crazy, just a small amount.
5. Genji might have been hit too hard? I dunno, need to play a bit more.
6. Lucio needs another nerf again... This time in amount healed, bro needs to stop being the best character in the game.
7. Dvas recent defense matrix nerf was a mistake I think because it gives too much weight to Reinhardt now.

What do you think y'all?
1. Yes. Wouldn't hurt much.
2. It shouldn't be able to cover a whole point.
3.no, she has the best healing in the game.
4.no
5. Triple jump pls
6.what? Zen, Mercy, and Ana are equally good now that speed boost has been nerfed. No way he's the best character. That would probably be Zen or Rein.
7. Rein will always have a lot of weight, nothing will change that.
 
Though honestly, while I think I do ok on zarya for 2CP and payload, I think I might need to give up on using her for KotH for now. I know it's where zarya shines, but I can't seem to find a good rhythm for her in that mode.
Team comp matters a lot. Ideally, you have a Winston who works with you. D.Va and Roadhog also work because they attract so much fire. Reaper and Tracer are also pretty good, because you can give them an extra edge when they overextend.

I QB with her more and lean on right-click more on KotH, but you can absolutely shut games down. My season-high elims are 82 and "time on fire" is 13:18 because of KotH.
 
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