i definitely agree that it's strong and i'd even say zarya could use a nerf just because of how incredibly strong she is overall in teamfights, but nerfing the ult is not the way to do it. it requires a lot of skill and teamwork to use well and is one of the most satisfying mechanics in the game. plus it does have several direct counters.
It really doesn't. People will usually say I have black hole,a gengu or tracer or whoever will call out their ult status, then its fire at will and tears and death everywhere. You can't see shit because of the huge red thing in the middle, you wobble around and you are immobilized.
You can still keep the teamwork elements in, while adding more skill into the play. If you make it happen then, it would feel a lot more satisfying.
You can outplay Zarya's ult by using Lucio or Zen's ult to counter it. It's basically a team wipe ult like Genji's where you need to counter it in conjunction with a healer so it doesn't wipe your team.
No you don't understand, I already mentioned it is countered by a support ult,usually.
What matters is that the player, without the support being able to outplay it. It's not the same.
A support should come in need when the team fucks up.
And no, a genji ult can be stopped by killing the genji, or just kiting him forever. And if people fuck up, which can happen, then the support should step in.
If we had the same amount of outplay possibility on zarya ult that we have on genji ult i would be happy.
keeping track of where the enemy ults are at is part of the game, if you haven't seen her throw it out for a while or she's just absorbed a ton of damage and gotten some multi-kills then you know it's coming.
This is a good observation. Completely irrelevant from the point however, which isn't IF zarya has it, but WHEN zarya does it and how you can outplay it.
also it doesn't stun and several characters have reliable escapes from it, plus dva can eat it and shields basically nullify it.
You don't understand, even losing only 2 people to it is enough to lose you the fight, and even worse, make it so that the enemies wipe your team with delay, which basically delays your counter attack waiting for everyone to respawn.
it's really good but not OP. it's supposed to be a good setup for other ults to combo with so giving it a startup time would nullify that completely. way too big of a nerf.
I think its insane. It's peace to your team if the team is good enough and its not an act of desperation.
Obviously its a set up for other ults, the problem is the setup is way to good and almost unavoidable.
We should always have the option to outplay a scenario, it's what makes the game more satisfying and more competitive.