Feels bad that an entire studio was relegated to making Singstar for the better part of 20 years, before being put down. :/
Eh, but some game developers like making successful, well-liked products.
I'm not sure how the portions of SCE/SIE London that weren't with the casual-game switchover took to the change, but it's been since PS2 that this was happening. (London pioneered the EyeToy project, which led eventually to VR and them being both tech and gameplay spearhead group... doesn't feel good for the future of PlayStation VR, btw, there are other developers who could do further VR games but new hardware was labbed in London.) Most of the groups and leads behind the action stuff like The Getaway and Hardware (which were really their only big action franchises, London was never much of a hardcore studio on that front and was making sports or casual games from close to the beginning) were gone by PS3; London tried to be involved in hardcore with 8 Days and the pitch for Getaway PS3 but 8 Days died in development early in the console's lifecycle and Getaway likely didn't have anything but the trailer built of it. We got other studios out of it all, and London did get to indulge a bit with Blood and Truth as well as the London Heist section of PS VR Worlds, but that wasn't their focus. Meanwhile, their casual and experimental-tech stuff took off and built and audience and won awards and, for a while, did great business for Sony.
Singstar and EyeToy and PS Home and VR was what defined the studio and kept it humming along. If they were dependent on sales of The Getaway or Hardware/Fired Up, London would have been in trouble long before now.
What feels bad IMO is that, after 20 years of some great casual brands, there is seemingly no market left for what Sony London was good at.