You didn't even play the game, am I right?
Good:
- Graphics
- Gunplay
- Cutscenes
- Presentation
- Sound & Voice Acting
Medium:
- Story
- Length
- Stealth section
Bad:
- Lycan encounters
And how can we not talk about my take on it? The reviewers don't give an objective perspective... they didn't like some things I, and many others, like.... It is always subjective
I think it is very misleading to devide the game into a few categories and score them.
I also think the graphics are amazing, the gunplay is good and the cutscenes are great, but to me it seems like the game actively tries to suck all the enjoyment out of the good parts.
While graphics are good the game world is completely static and not worth exploring. Collectibles are meaningless and few, levels are linear, neither is there incentive to go explore nor is there anything to explore.
While gunplay is solid and fun(foundation is great, but level design, enemy AI and weapon variety are very bad) the game takes away control from you whenever it can. It gets frustrating quickly when you just want to play but the game won't let you. It also takes away the fun weapons constantly.
While cutscenes are well played and made, the game throws way to many at you, often with meaningless content. It also breaks cutscenes up with stupid, meaningless button prompts. Like they show in the review, often its just "press x to continue cutscene".
I even liked the story apart from the beginning and the ending. So yeah, I'd say graphics, story and gunplay are good, but the whole package is still very, very bad because they managed to suck the fun out of the good parts with their horrible design choices.
Edit: Thats also why Im very worried about a sequel, because The Order isn't bad because the devs lacked talent for tight gameplay or anything. To me the game seems as if its exactly what they wanted. But their vision is just not fun to me(and seemingly thats the case for most people).
Its not that they weren't able to make a good game but that they didn't want to make one(I'm sure they thought what they envisioned would be fun but it wasn't).
So unless they completely change their approach I have little hope for a sequel.
Cut all the bullshit. Cut the bullshit QTEs, cut the slow walking, cut the useless cutscenes and spent a lot more time and making the gunplay more fun. Instead of investing in nicely design corridores and character outfits, make some more creative weapons. Instead of having boring dialoge between secondary characters cut all the unimportant stuff and only use cutscenes for important dialoge that pushes the story forward. Spent more time to build some fun levels. Add verticality(I figure verticality wouldn't work to weel with the 21:9 aspect ratio), add better AI, add more enemy diversity. Make they levels more open. Give players space to explore and place some things in so so that exploring is worthwhile.
Those things I just mentioned aren't some outlandish, crazy tips. I'm sure every gamedesign knows that this stuff would make a game more fun. I'm sure it came up in meetings at RAD, but they actively decided to prioritise other things and thats why I'm worried about a sequel.