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PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)

ChiefDada

Gold Member
I guarantee so many developers are waiting in the wings eager to show off their game to the public with traditional PS5 30fps visuals running at 60fps. Will most likely be the case for all games shown alongside the Pro during the showcase.
 

Loxus

Member
I do agree with his prediction that the Pro will slot between 7800xt and 7900xt in raster performance.
That's an insane prediction.
Your looking at more or less 97% faster than the PS5.
The leak document states 45% faster.

7700XT is 42% faster.

RDNA3.5 does perform better than RDNA3, so it could be a possibility.
 
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nick776

Member
I saw a tweet like 2 days ago or so of a so called "hip hop gamer" saying that September will change the conversation and shift perceptions or something like that.... he was with Lisa su 🤷🏼‍♂️
Can you post a link to the episode? I'm considering buying into AMD again during the dip and would like to see what was said with her in the episode.
 

winjer

Gold Member
That's an insane prediction.
Your looking at more or less 97% faster than the PS5.
The leak document states 45% faster.

7700XT is 42% faster.

RDNA3.5 does perform better than RDNA3, so it could be a possibility.


RDNA3.5 is only marginally faster than RDNA3.
The differences we are seeing in those benchmarks, mostly come from the 890M having 43% more compute, than the 780M.
The 890M has more CUs, RT units, TMUs and higher clock speeds, than the 780M.
The architectural differences between RDNA3 and 3.5 will probably be around 5%.
 

Gaiff

SBI’s Resident Gaslighter
RDNA3.5 is only marginally faster than RDNA3.
The differences we are seeing in those benchmarks, mostly come from the 890M having 43% more compute, than the 780M.
The 890M has more CUs, RT units, TMUs and higher clock speeds, than the 780M.
The architectural differences between RDNA3 and 3.5 will probably be around 5%.
Doesn’t look like we’re getting IPC improvements? Seems we’re getting a bump in PPW though. Those are pre-release benchmarks I believe though? There are no official drivers yet.
 

Radical_3d

Member
Stil no foxconn leaks? Pro must be production ready by now.
1ewiif.jpg

Me when this thread is bumped but no new info.
 

winjer

Gold Member
Doesn’t look like we’re getting IPC improvements? Seems we’re getting a bump in PPW though. Those are pre-release benchmarks I believe though? There are no official drivers yet.

RDNA3.5 is just a small bump. For real improvements, we have to wait for DNA4.
But the thing is, the PS5 Pro chip seems to be a mix of RDNA3 and RDNA4.
So in certain cases, we will see a huge performance improvement. For example, RT will be greatly improved over RDNA3 or even RDNA 3.5
 
RDNA3.5 is just a small bump. For real improvements, we have to wait for DNA4.
But the thing is, the PS5 Pro chip seems to be a mix of RDNA3 and RDNA4.
So in certain cases, we will see a huge performance improvement. For example, RT will be greatly improved over RDNA3 or even RDNA 3.5

I'm not too worried about it. We seem to get hung on spec numbers and things like what version of RDNA it is.

Everyone was all "the TF leak was true" back in the PS5 launch era, yet seemingly it bests Xbox in almost every game comparison from DF.

Cerny always seems to make a winning system, even if the specs may not be what people hope for.
 

winjer

Gold Member
I'm not too worried about it. We seem to get hung on spec numbers and things like what version of RDNA it is.

Everyone was all "the TF leak was true" back in the PS5 launch era, yet seemingly it bests Xbox in almost every game comparison from DF.

Cerny always seems to make a winning system, even if the specs may not be what people hope for.

The PS5 is a great console. But using RDNA1, instead of RDNA2 features, did limit the PS5.
One good example is the lack of support for DP4A on the PS5. This means it's impossible to run an upscaler with ML, on the console.
This limits the quality of upscaling that the console can be done.
Fortunately, the Pro does have hardware that can accelerate ML tasks, and we can get upscalers that do use ML, such as PSSR.
 

Mr.Phoenix

Member
I was hoping for some production leaks to get hyped around!

We need to send our very own HeisenbergFX4 HeisenbergFX4 in as a spy!
I am blaming you for this gross misunderstanding and the real reason we are not getting leaks from one of our most active resident insiders. We don't need to send him in as a spy for what he already knows. We need to be bribing/coercing.... etc him into spilling his guts.

I tried to set up a go fund me for us to get him a lifetime supply of strippers but all you weak uncommitted fuckers on this site didn't bite.

I can't do everything you know?
The PS5 is a great console. But using RDNA1, instead of RDNA2 features, did limit the PS5.
One good example is the lack of support for DP4A on the PS5. This means it's impossible to run an upscaler with ML, on the console.
This limits the quality of upscaling that the console can be done.
Fortunately, the Pro does have hardware that can accelerate ML tasks, and we can get upscalers that do use ML, such as PSSR.
If my memory serves me... even if they used RDNA2, wouldn't they still not have had support for ML hardware? If you ask me, I think the PS5 was exactly what the PS5 could have been, and now the Pro is what a Pro would be, which will also give us some insights into what the PS6 will be.
 
I'm really curious if Sony offered technical support or financial investment (or maybe even both) to studios like Ubisoft so that a game like the upcoming Assassin's Creed Shadows can run with all the PS5 Pro features on launch day. It would be cool if we can see AC Shadows run with multiple ray-tracing effects like RTGI + RT shadows, or RT reflections at 60 FPS.
 

PaintTinJr

Member
I'm really curious if Sony offered technical support or financial investment (or maybe even both) to studios like Ubisoft so that a game like the upcoming Assassin's Creed Shadows can run with all the PS5 Pro features on launch day. It would be cool if we can see AC Shadows run with multiple ray-tracing effects like RTGI + RT shadows, or RT reflections at 60 FPS.
AFAIK Ubisoft have had a marketing and parity deal with Xbox since the parred back fx AC1 port to 360.
 

winjer

Gold Member
If my memory serves me... even if they used RDNA2, wouldn't they still not have had support for ML hardware? If you ask me, I think the PS5 was exactly what the PS5 could have been, and now the Pro is what a Pro would be, which will also give us some insights into what the PS6 will be.

All RDNA2 GPUs have support for DP4A. Be it the Series S/X or any PC part.
 

PaintTinJr

Member
All RDNA2 GPUs have support for DP4A. Be it the Series S/X or any PC part.
But the only console that actually uses ML AFAIK is the PS5 and they used it for stomach animations in Miles Morales, so buzzword RDNA2 instruction capability in PS5 or not, the PS5 hardware is capable by features for ML, even if scaled back relative to a Pro by performance IMO.
 

winjer

Gold Member
But the only console that actually uses ML AFAIK is the PS5 and they used it for stomach animations in Miles Morales, so buzzword RDNA2 instruction capability in PS5 or not, the PS5 hardware is capable by features for ML, even if scaled back relative to a Pro by performance IMO.

I suspect they used ML to train more realistic animations. But during runtime those animations run as any other in the game.
So there isn't ML running in that game. Only during the process of making the animations.
 

Gaiff

SBI’s Resident Gaslighter
But the only console that actually uses ML AFAIK is the PS5 and they used it for stomach animations in Miles Morales, so buzzword RDNA2 instruction capability in PS5 or not, the PS5 hardware is capable by features for ML, even if scaled back relative to a Pro by performance IMO.
I thought it was suit deformation. I also vaguely heard something about Ragnarok using ML for texture upscaling or something along those lines but I don’t quite recall.
 

winjer

Gold Member
What are they doing with it though? Doesn’t seem like it would have helped the PS5 much when PCs and the Xbox aren’t doing anything.

As rumours tell it, the reason FSR2 does not use an ML pass, like XeSS or DLSS, is because the PS5 lacks DP4A.
The PS5 being the leading platform, can't be left out. And let's be honest, few care about the Series S/X, to make anything special with it.
But if the PS5 had support for DP4A, then we could already have FSR2 with ML. Or even PSSR.
 

PaintTinJr

Member
I suspect they used ML to train more realistic animations. But during runtime those animations run as any other in the game.
So there isn't ML running in that game. Only during the process of making the animations.
It depends what are definitions are, but the animations use inference at runtime IIRC, from the info I read at the time.
 

Perrott

Member
AFAIK Ubisoft have had a marketing and parity deal with Xbox since the parred back fx AC1 port to 360.
Nah, marketing deals for AC games shift on a game by game basis between one platform holder and another, with Sony having had, at least to my knowledge, the marketing for Assassin's Creed II, Brotherhood, Assassin's Creed III, Black Flag and Syndicate, with Mirage having also been shown at the PlayStation Showcase last year.

And when it comes to a broader parity deal between all console platforms, I don't believe such thing exists either, or at least not in a way that it would limit Ubisoft's ability to take true advantage of the PS5 Pro. In any case, Pro support for the game will be mandatory given that it is releasing in November and it is also in Ubisoft's best interest to deliver a solid update and not burn any bridges with the most notable home console platform holder as well as to not piss off their userbase.
 
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Gaiff

SBI’s Resident Gaslighter
As rumours tell it, the reason FSR2 does not use an ML pass, like XeSS or DLSS, is because the PS5 lacks DP4A.
The PS5 being the leading platform, can't be left out. And let's be honest, few care about the Series S/X, to make anything special with it.
But if the PS5 had support for DP4A, then we could already have FSR2 with ML. Or even PSSR.
This rumor sounds like cope and bullshit. AMD never shied away from giving exclusive features to their PC cards. They dropped ML upscaling entirely, completely leaving it wide open for their competitors because little Sony wouldn’t have benefited?

Not buying it.
 

winjer

Gold Member
This rumor sounds like cope and bullshit. AMD never shied away from giving exclusive features to their PC cards. They dropped ML upscaling entirely, completely leaving it wide open for their competitors because little Sony wouldn’t have benefited?

Not buying it.

Could you imagine AMD leaving the PS5 out of FSR2?
This upscaler is meant to be used everywhere. Excluding the biggest console maker, would be a mistake.
 

Gaiff

SBI’s Resident Gaslighter
Could you imagine AMD leaving the PS5 out of FSR2?
Yes, if the PS5 lacked the hardware support.
This upscaler is meant to be used everywhere. Excluding the biggest console maker, would be a mistake.
Not at the expense of their own business. If AMD had an ML-based upscaling solution in place that could compete with DLSS in the PC space, they would have used it without a doubt. AMD isn't owned by Sony, so that they would intentionally sabotage their own business because Sony cannot profit from it sounds fabricated.
 

winjer

Gold Member
Yes, if the PS5 lacked the hardware support.

But the PS5 does lack support for DP4A.

Not at the expense of their own business. If AMD had an ML-based upscaling solution in place that could compete with DLSS in the PC space, they would have used it without a doubt. AMD isn't owned by Sony, so that they would intentionally sabotage their own business because Sony cannot profit from it sounds fabricated.

It could be a combination of factors. On the one hand, AMD not wanting to exclude Sony. And at the same time, thinking they could make an upscaler without ML, that is good enough.
Like I said, this is a rumour, but it can very well have some truth to it.
 

Gaiff

SBI’s Resident Gaslighter
But the PS5 does lack support for DP4A.
Yes, and it's very unlikely to be the reason AMD didn't develop an ML upscaling solution.
It could be a combination of factors. On the one hand, AMD not wanting to exclude Sony. And at the same time, thinking they could make an upscaler without ML, that is good enough.
Like I said, this is a rumour, but it can very well have some truth to it.
Not wanting to exclude Sony and get eaten alive in the PC space instead? Don't think so. Whether Sony had ML upscaling or not would have made no difference to AMD's bottom line. This rumor doesn't hold up to logic.
 

winjer

Gold Member
Yes, and it's very unlikely to be the reason AMD didn't develop an ML upscaling solution.

Not wanting to exclude Sony and get eaten alive in the PC space instead? Don't think so. Whether Sony had ML upscaling or not would have made no difference to AMD's bottom line. This rumor doesn't hold up to logic.

At this point, Sony is probably buying more GPUs from AMD, than what AMD sells to PC gamers.
 

Gaiff

SBI’s Resident Gaslighter
At this point, Sony is probably buying more GPUs from AMD, than what AMD sells to PC gamers.
Maybe, but it’s not like Sony could go to NVIDIA or develop their own silicon like Apple. In a world where Xbox had ML upscaling and Sony didn’t, it would mean more Xboxes sold which would still benefit AMD either way.

I think the more likely scenario is that those solutions take years to develop and AMD as usual was late to the party and decided to bank on their good guy persona and support as many hardware configs as possible.
 
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winjer

Gold Member
Maybe, but it’s not like Sony could go to NVIDIA or develop their own silicon like Apple. In a world where Xbox had ML upscaling and Sony didn’t, it would mean more Xboxes sold which would still benefit AMD either way.

I think the more likely scenario is that those solutions take years to develop and AMD as usual was late to the party and decided to bank on their good guy persona and support as many hardware configs as possible.

Radeon GPUs might not have Tensor Cores and AI focus. But XDNA does have these units for several years now.
AMD does have the technical know how to use ML.
Sony and AMD probably underestimated the importance of ML, to improve an upscaler.
Remember that while RDNA2 was being developed, there wasn't even an DLSS 2.0
 

Gaiff

SBI’s Resident Gaslighter
Radeon GPUs might not have Tensor Cores and AI focus. But XDNA does have these units for several years now.
AMD does have the technical know how to use ML.
Sony and AMD probably underestimated the importance of ML, to improve an upscaler.
Remember that while RDNA2 was being developed, there wasn't even an DLSS 2.0
True, but how viable is DPA4A for ML upscaling anyway? Intel iGPUs use DP4A's INT-4 and do quite a bit worse than dedicated GPUs using the XMX units using INT-8. So at best, AMD would have ended up with something similar to what Intel's iGPUs get and only captured RDNA2 and above market. Sure, the consoles would have had it too but for one, I'm not sure how much better than FSR/2 it would have been, and for two, it still would have made very little difference to AMD's bottom line. Doesn't sound like developing a solution using DP4A would have been the smart thing to do.

Microsoft is also doing nothing with the Xbox Series'x hardware-accelerated ML. If they could leverage a solution significantly better than FSR with their hardware, I believe they would have at least explored the option.
 
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winjer

Gold Member
True, but how viable is DPA4A for ML upscaling anyway? Intel iGPUs use DP4A's INT-4 and do quite a bit worse than dedicated GPUs using the XMX units using INT-8. So at best, AMD would have ended up with something similar to what Intel's iGPUs get and only captured RDNA2 and above market. Sure, the consoles would have had it too but for one, I'm not sure how much better than FSR/2 it would have been, and for two, it still would have made very little difference to AMD's bottom line. Doesn't sound like developing a solution using DP4A would have been the smart thing to do.

XeSS in DPA4 mode runs in FP16 precision mode. This is the main reason why it performs suboptimal on non Intel GPUs.
Although XeSS runs worse than FSR3 on DP4A path, it looks better. And it still brings a decent performance improvement, over native.
AMD, could create it's own XeSS, running in DP4A, better optimized for their own GPUs.
It would still not run as well as FSR2 without ML, but it would run better than XeSS.
 
The PS5 is a great console. But using RDNA1, instead of RDNA2 features, did limit the PS5.
One good example is the lack of support for DP4A on the PS5. This means it's impossible to run an upscaler with ML, on the console.
This limits the quality of upscaling that the console can be done.
Fortunately, the Pro does have hardware that can accelerate ML tasks, and we can get upscalers that do use ML, such as PSSR.

So if it was the case that AMD excluded an ML pass on their FSR solution because of PS5, do you think they'll now add in ML acceleration to FSR 3.5 or 4 or whatever after the Pro launches?
 

winjer

Gold Member
So if it was the case that AMD excluded an ML pass on their FSR solution because of PS5, do you think they'll now add in ML acceleration to FSR 3.5 or 4 or whatever after the Pro launches?

AMD already confirmed they are adding ML to FSR.
The only question left is when will it be out.
 

PaintTinJr

Member
I thought it was suit deformation. I also vaguely heard something about Ragnarok using ML for texture upscaling or something along those lines but I don’t quite recall.
Ragnarok definitely upscales using ML(neural Network), and in the presentation there's detailed information on implementation, it goes from taking 37ms to upscale a 2K texture to 4K and then finally down to 10.8ms with PS5 hardware only optimisations, so the hardware is capable by feature - like I mentioned - it would just require balanced use to factor in performance cost,
 

winjer

Gold Member
Ragnarok definitely upscales using ML(neural Network), and in the presentation there's detailed information on implementation, it goes from taking 37ms to upscale a 2K texture to 4K and then finally down to 10.8ms with PS5 hardware only optimisations, so the hardware is capable by feature - like I mentioned - it would just require balanced use to factor in performance cost,

It is possible to run ML in normal GPUs and CPUs. It's just a lot slower.
Something like DP4A accelerates these functions significantly. And Tensor units, even more.
 

StereoVsn

Member
As rumours tell it, the reason FSR2 does not use an ML pass, like XeSS or DLSS, is because the PS5 lacks DP4A.
The PS5 being the leading platform, can't be left out. And let's be honest, few care about the Series S/X, to make anything special with it.
But if the PS5 had support for DP4A, then we could already have FSR2 with ML. Or even PSSR.
One would think though that MS internal studios would have used it. Does Starfield have FSR2 or even 3 with X Series?
 

PaintTinJr

Member
Nah, marketing deals for AC games shift on a game by game basis between one platform holder and another, with Sony having had, at least to my knowledge, the marketing for Assassin's Creed II, Brotherhood, Assassin's Creed III, Black Flag and Syndicate, with Mirage having also been shown at the PlayStation Showcase last year.

And when it comes to a broader parity deal between all console platforms, I don't believe such thing exists either, or at least not in a way that it would limit Ubisoft's ability to take true advantage of the PS5 Pro. In any case, Pro support for the game will be mandatory given that it is releasing in November and it is also in Ubisoft's best interest to deliver a solid update and not burn any bridges with the most notable home console platform holder as well as to not piss off their userbase.
Marketing must be separate from the development deal they've had because the parity issue was exposed in the 900p XB1 vs PS4 AC debacle that Microsoft actually confirmed - which has probably been removed from DF - that they had a long stand parity or better on Xbox contract with Ubisoft.
 

PaintTinJr

Member
It is possible to run ML in normal GPUs and CPUs. It's just a lot slower.
Something like DP4A accelerates these functions significantly. And Tensor units, even more.
Well on RDNA comparisons the scheduling might be the bigger bottleneck, which was the big x4 optimisation, and from reading the Ragnarok paper, it reads like the PS5 hardware solution used all the same features of DPA4.
 
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